|
e0f503728d
|
add glsl noise lib
|
2022-04-14 18:05:15 +02:00 |
|
|
631b9433c2
|
adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
|
2022-04-02 16:12:20 +02:00 |
|
|
5e58a61c93
|
new bloom render tasks, setup util and hdr bloom code example
|
2022-03-28 14:22:46 +02:00 |
|
|
0408f771b7
|
fix builtins test vertex shader
|
2022-02-22 01:46:39 +01:00 |
|
|
4029dcd50c
|
add builtin shaders
|
2022-02-21 00:42:18 +01:00 |
|
|
7a461111e1
|
change blur to allow output to a different buffer then input
|
2022-02-18 00:41:34 +01:00 |
|
|
12b0a90ad0
|
remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
|
2022-01-09 18:32:59 +01:00 |
|
|
81043264d2
|
update to entt v3.9.0
|
2021-12-21 14:04:02 +01:00 |
|
|
edcecba2eb
|
port everything over to organizer
|
2021-12-12 22:56:16 +01:00 |
|
|
0ad504e5d4
|
remove simple scene and disable most stuff that used it. TODO: replace with organizer
|
2021-12-11 23:21:09 +01:00 |
|
|
1248957a18
|
cleanup includes, primarily artifacts of the updatestrat refactor
|
2021-05-17 01:35:35 +02:00 |
|
|
efad254193
|
reworked the general update strategy interface
|
2021-05-16 16:48:58 +02:00 |
|
|
1d59003858
|
fix entt update
|
2020-12-29 19:22:36 +01:00 |
|
|
840b663d5e
|
adopt engine stuff to new update strategy
|
2020-12-29 18:20:06 +01:00 |
|
|
3c3afb1fcc
|
fix blur rendertask
|
2020-10-06 16:27:32 +02:00 |
|
|
e74154ccee
|
initial import, >900commits predate this
|
2020-09-29 13:58:20 +02:00 |
|