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https://github.com/MadeOfJelly/MushMachine.git
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negative_b
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cmake_sdl2
Author | SHA1 | Date | |
---|---|---|---|
9b173c64a6 | |||
3a885ee250 | |||
00e48f9967 | |||
c791f4c6a1 | |||
7a3823db78 |
2
.github/workflows/cmake.yml
vendored
2
.github/workflows/cmake.yml
vendored
@ -14,7 +14,7 @@ env:
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jobs:
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linux:
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timeout-minutes: 10
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timeout-minutes: 15
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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@ -105,7 +105,7 @@
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if(NOT EMSCRIPTEN)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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FIND_PATH(SDL2_INCLUDE_DIR_TEMP SDL.h
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HINTS
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$ENV{SDL2}
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PATH_SUFFIXES include/SDL2 include SDL2
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@ -153,7 +153,7 @@ ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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IF(NOT "${SDL2_INCLUDE_DIR_TEMP}" MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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@ -189,7 +189,7 @@ IF(NOT SDL2_BUILDING_LIBRARY)
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/opt
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)
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ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT "${SDL2_INCLUDE_DIR_TEMP}" MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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@ -208,58 +208,67 @@ IF(MINGW)
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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############add_library(SDL UNKNOWN IMPORTED)
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#target_link_libraries(SDL INTERFACE ${SDL2_LIBRARY})
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#target_include_directories(SDL INTERFACE ${SDL2_INCLUDE_DIR})
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#set_target_properties(SDL PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}")
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set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIR_TEMP} CACHE STRING "Where the SDL2 Headers can be found")
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SET(SDL2_INCLUDE_DIR_TEMP "${SDL2_INCLUDE_DIR_TEMP}" CACHE INTERNAL "")
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#set_target_properties(SDL PROPERTIES
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#INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
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SET(SDL2_FOUND "YES")
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else() # SDL2_LIBRARY_TEMP
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# try to pkg-config fallback
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find_package(PkgConfig)
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if (PKG_CONFIG_FOUND)
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pkg_check_modules(PKG_C_SDL2 QUIET sdl2)
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if (PKG_C_SDL2_FOUND)
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SET(SDL2_LIBRARY_TEMP ${PKG_C_SDL2_LIBRARIES})
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SET(SDL2_INCLUDE_DIR_TEMP ${PKG_C_SDL2_INCLUDE_DIRS})
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#set_target_properties(SDL PROPERTIES
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#IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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#IMPORTED_LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}"
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#LINK_INTERFACE_LIBRARIES "${SDL2_LIBRARY}")
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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#IMPORTED_LOCATION "${SDL2_LIBRARY}")
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set(SDL2_INCLUDE_DIR ${SDL2_INCLUDE_DIR_TEMP} CACHE STRING "Where the SDL2 Headers can be found")
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SET(SDL2_INCLUDE_DIR_TEMP "${SDL2_INCLUDE_DIR_TEMP}" CACHE INTERNAL "")
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#message("II set include dir to ${SDL2_INCLUDE_DIR}")
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SET(SDL2_FOUND "YES")
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SET(SDL2_FOUND "YES")
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endif()
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endif()
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ENDIF(SDL2_LIBRARY_TEMP)
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else() #emsripten
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@ -288,4 +297,11 @@ INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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if (SDL2_FOUND)
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if (NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 INTERFACE IMPORTED)
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target_include_directories(SDL2::SDL2 INTERFACE ${SDL2_INCLUDE_DIR})
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target_link_libraries(SDL2::SDL2 INTERFACE ${SDL2_LIBRARY})
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endif()
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endif()
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2
external/entt
vendored
2
external/entt
vendored
Submodule external/entt updated: fef921132c...344e03ac64
2
external/imgui/CMakeLists.txt
vendored
2
external/imgui/CMakeLists.txt
vendored
@ -41,7 +41,7 @@ target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
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#target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
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target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/imgui") # im sad
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target_compile_definitions(imgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
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#target_compile_definitions(imgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1) # more sad
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if(EMSCRIPTEN)
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target_compile_options(imgui PUBLIC -sUSE_SDL=2)
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2
external/imgui/imgui
vendored
2
external/imgui/imgui
vendored
Submodule external/imgui/imgui updated: 458a109031...c6e0284ac5
2
external/spdlog
vendored
2
external/spdlog
vendored
Submodule external/spdlog updated: ad0e89cbfb...7e635fca68
@ -134,10 +134,10 @@ public:
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e = registry.create();
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// create a copy of an entity component by component
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for (auto &&curr: registry.storage()) {
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if (auto &storage = curr.second; storage.contains(old_e)) {
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for(auto &&curr: registry.storage()) {
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if(auto &storage = curr.second; storage.contains(old_e)) {
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// TODO: do something with the return value. returns false on failure.
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storage.emplace(e, storage.get(old_e));
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storage.push(e, storage.value(old_e));
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}
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}
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}
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@ -237,11 +237,11 @@ public:
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if (comp_list.empty()) {
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ImGui::Text("Orphans:");
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registry.each([®istry](auto e){
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for (EntityType e : registry.template storage<EntityType>()) {
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if (registry.orphan(e)) {
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MM_IEEE_ENTITY_WIDGET(e, registry, false);
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}
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});
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}
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} else {
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entt::runtime_view view{};
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for (const auto type : comp_list) {
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@ -264,17 +264,6 @@ public:
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}
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}
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[[deprecated("Use renderEditor() instead. And manage the window yourself.")]]
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void render(Registry& registry, EntityType& e)
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{
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if (show_window) {
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if (ImGui::Begin("Entity Editor", &show_window)) {
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renderEditor(registry, e);
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}
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ImGui::End();
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}
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}
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// displays both, editor and list
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// uses static internally, use only as a quick way to get going!
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void renderSimpleCombo(Registry& registry, EntityType& e)
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@ -4,6 +4,7 @@
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#include <imgui.h>
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#include <nlohmann/json.hpp>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <cinttypes>
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namespace MM::ImGuiWidgets {
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@ -55,16 +56,16 @@ void JsonViewerSimple(const char* name, const JsonObjectType& json) {
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}
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break;
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case JsonObjectType::value_t::number_integer:
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ImGui::TextColored(int_color, "%ld", json.template get<int64_t>());
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ImGui::TextColored(int_color, "%" PRId64, json.template get<int64_t>());
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break;
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case JsonObjectType::value_t::number_unsigned:
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ImGui::TextColored(unsigned_color, "%lu", json.template get<uint64_t>());
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ImGui::TextColored(unsigned_color, "%" PRIu64, json.template get<uint64_t>());
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break;
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case JsonObjectType::value_t::number_float:
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ImGui::TextColored(float_color, "%f", json.template get<float>());
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break;
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case JsonObjectType::value_t::object:
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ImGui::TextDisabled("{%d}", json.size());
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ImGui::TextDisabled("{%zu}", json.size());
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ImGui::Indent();
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for (auto& [key, value] : json.items()) {
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@ -74,7 +75,7 @@ void JsonViewerSimple(const char* name, const JsonObjectType& json) {
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break;
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case JsonObjectType::value_t::array:
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ImGui::TextDisabled("[%d]", json.size());
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ImGui::TextDisabled("[%zu]", json.size());
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ImGui::Indent();
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for (auto& [key, value] : json.items()) {
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@ -103,9 +104,9 @@ void JsonViewerTree(const char* name, const JsonObjectType& json) {
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ImGui::SameLine();
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if (json.is_object()) {
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ImGui::TextDisabled("{%d}", json.size());
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ImGui::TextDisabled("{%zu}", json.size());
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} else { // is_array()
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ImGui::TextDisabled("[%d]", json.size());
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ImGui::TextDisabled("[%zu]", json.size());
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}
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if (tree_open) {
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@ -143,10 +144,10 @@ void JsonViewerTree(const char* name, const JsonObjectType& json) {
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}
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break;
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case JsonObjectType::value_t::number_integer:
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ImGui::TextColored(int_color, "%ld", json.template get<int64_t>());
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ImGui::TextColored(int_color, "%" PRId64, json.template get<int64_t>());
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break;
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case JsonObjectType::value_t::number_unsigned:
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ImGui::TextColored(unsigned_color, "%lu", json.template get<uint64_t>());
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ImGui::TextColored(unsigned_color, "%" PRIu64, json.template get<uint64_t>());
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break;
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case JsonObjectType::value_t::number_float:
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ImGui::TextColored(float_color, "%f", json.template get<float>());
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@ -200,9 +201,9 @@ void JsonEditor(const char* name, JsonObjectType& json) {
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ImGui::SameLine();
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if (json.is_object()) {
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ImGui::TextDisabled("{%d}", json.size());
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ImGui::TextDisabled("{%zu}", json.size());
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} else { // is_array()
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ImGui::TextDisabled("[%d]", json.size());
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ImGui::TextDisabled("[%zu]", json.size());
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}
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if (tree_open) {
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@ -1,4 +1,5 @@
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#include "./scene_tools.hpp"
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#include "mm/engine_fwd.hpp"
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#include <mm/engine.hpp>
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@ -109,16 +110,19 @@ namespace MM::Services {
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if (_show_scene_metrics) {
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if (ImGui::Begin("Scene Metrics##ImGuiSceneToolsService", &_show_scene_metrics)) {
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ImGui::Text("capacity: %lu", scene.capacity());
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ImGui::Text("size: %lu", scene.size());
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ImGui::Text("alive: %lu", scene.alive());
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size_t orphans = 0;
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scene.each([&orphans, &scene](auto entity) {
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if (scene.orphan(entity)) {
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orphans++;
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ImGui::Text("capacity: %zu", scene.storage<::MM::Entity>().capacity());
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ImGui::Text("size: %zu", scene.storage<::MM::Entity>().size());
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ImGui::Text("alive: %zu", scene.storage<::MM::Entity>().in_use());
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if (ImGui::CollapsingHeader("orphans")) {
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// iterating all entities is expensive
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size_t orphans = 0;
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for (const auto it : scene.storage<MM::Entity>().each()) {
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if (scene.orphan(std::get<0>(it))) {
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orphans++;
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}
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}
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});
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ImGui::Text("orphans: %lu", orphans);
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ImGui::Text("orphans: %lu", orphans);
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}
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}
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ImGui::End();
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}
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Reference in New Issue
Block a user