344e03ac6 update single include file to v3.12.2 da56665b0 registry: make ::valid backward compatible f6f01ef1b snapshot: avoid warnings due to deprecated functions 0ed514628 now working on v3.12.2 a41421d86 update single include file to v3.12.1 c1f6b11f7 snapshot: reintroduce support to storage listeners b2233064a now working on version v3.12.1 cb974bf56 adjacency_matrix: fix in_edges() is off by 1 in some cases (close #1019) 7b7d82e6f doc: snapshot (close #984) 05c6898fc test: self-fixing archive example for snapshot classes 7ffa459a6 snapshot: drop ::get member template parameter 93e8e94e6 test: basic continuous loader c4e241662 snapshot: review basic_continuous_loader (and drop shrink) 9c25419b9 test: more on basic_snapshot_loader 1879830df snapshot: drop pointless assert 29298c0eb test: guarantee code coverage, we'll update the test later on 247abef1d test: rollback for code coverage purposes on the snapshot class 6994d98d2 test: typo 9a600ece2 test: snapshot f91226ef4 snapshot: share ::orphans implementation (to deprecate in future though) e366ffbd3 doc: snapshot 63b300d39 snapshot: again, dense_map::contains is a thing afb70d157 test: avoid warnings due to unused variables 49534eec0 snapshot: dense_map::contains is a thing fortunately 3f1277f7b snapshot: use the right allocator for the remote-local mapping 26fad4c38 test: basic snapshot loader 25b3afacf test: basic snapshot 2d25bbb09 snapshot: check registry type 0eb834582 snapshot: small cleanup 124a44052 test: use the new snapshot get functions in the test suite 5c704636e test: use the new snapshot get functions in the test suite 31fd94cc3 snapshot: cleanup to get ready to drop an internal function 573e43272 snapshot: reduce storage lookups 1d8943481 snapshot: drop useless function e0a1ef7c1 snapshot: check on member type class 48ac0e0eb snapshot: add basic_continuous_loader::get, deprecate ::entities and ::component bcb6234d9 snapshot: add basic_snapshot_loader::get, deprecate ::entities and ::component f96796326 snapshot: reject entity type in the range-get (now get instead of get_sparse) b22c55dd2 doc: typo 4ff5a536c snapshot: add basic_snapshot::get, deprecate ::entities and ::component fff5f578a test: avoid using deprecated functions in an example 0f44c8c92 doc: reflect recent changes 0b6ad0315 snapshot: * single element only archive functions required * avoid iterating elements more than once 2450b0bc6 test: minor changes (waiting for a rework) fc8eebf36 snapshot: use component_traits instead of is_empty_v e4f51f2b7 snapshot: avoid multiple lookups of the same storage 2c2216a89 doc: typo cafe85180 snapshot: deprecate multi-type component loading function 35e338cc9 snapshot: deprecate multi-type component loading function 8feeaaef7 doc: minor changes e7a3c4e37 snapshot: add missing [[deprecate(...)]] ea5c558bd snapshot: cleanup (waiting for further improvements) 94f0ed179 snapshot: deprecate multi-type component loading function 244c35949 snapshot: deprecate multi-type component loading function 1f24fea21 type_traits: formatting 8deaa09b2 test: perform static checks at compile-time 85bffb714 type_traits: std::tuple traits specialization for entt::type_list and entt::value_list (#1011) 325ca310d view: updated ::refresh d903e268f snapshot: minor changes f4b26756c snapshot: improved basic_snapshot::component fb3a34ee9 *: updated TODO 6902bb6c4 doc: typo 379819b2b test: cleanup 59abfbfb5 meta: refine policy check on value types for non-member data 6e2d87184 registry: avoid casting return types directly to better support empty storage 57ec3c85c registry: erase_if (close #977) 4afdf287f doc: minor changes 2810ac7cb registry: suppress a warning on msvc e0d27f9bf *: updated TODO de303c999 test: reverse-each for storage entity 1619e780f test: reverse each for plain storage classes a1e37eca6 storage: reverse-each c345e7456 doc: note on reverse iterations d166c026f snapshot: minor changes 5e639996d doc: minor changes dac2ef5a9 doc: typo 71d7888e8 snapshot: drop redundant check 84a4df9c4 doc: exclude-only views 95bc20319 doc: entity lifecycle 5a9f6d211 doc: cleanup a29302faa test: more on entity signals 75efa72c6 registry: cleanup ::erase 58a84665b registry: cleanup ::remove a5263384d doc: drop redundant comments c0e6759c6 doc: cleanup a little further d754f7431 doc: cleanup 1df539943 doc: drop pointless tags c284e6fee doc: minor changes 500239758 test: typo 319ecd808 organizer: fix organizer::vertex::prepare not creating component pools (#1014) d7891fabc doc: mention named pools support when registering listeners e287dd041 helper: minor changes 4dee9dde1 registry: named pools support for on_construct/on_update/on_destroy 9bae6e67b doc: update connection helper doc aa7a7ce25 doc: minor changes a969468c5 registry: de-deprecate :) on_construct/on_update/on_destroy a1e76fc63 doc: more about entity storage d8ed4ca35 registry: refine how entity storage is used internally 3248e3f91 helper: make sigh_helper work with named pools f00687e6f doc: updated registry documentation 5240c6b60 registry: deprecate on_construct/on_update/on_destroy 67604a88e natvis: update registry snippet 4242dfb8b registry: use entity storage directly as much as possible f96d8ee83 registry: prepare to split component storage and entity storage c147ec37c test: try to make gcc happy again 094ddbba3 meta: avoid shadow warnings 634630ca2 test: add missing template keywords (thanks msvc for ignoring them) d78c26f26 *: updated TODO fabc6c9bd test: full cross-registry entity-copy example with meta (not strictly required) b6e8ddd2a meta: fight against the small nuances of the language :) cf2bbae6e mixin: make it simpler to modify the underlying type 08799616d *: updated TODO 58bebf78d meta: reduce symbols and their sizes if possible d534fad3e doc: more about views 871dc7a40 doc: drop references to storage placeholders 1fe7c78f7 test: minor changes 22a65f80f test: cleanup 756ea8a38 *: updated TODO 12186cb40 registry: drop internal static storage variables from ::assure aa9ffb9ee registry: const ::storage<T>(...) returns a pointer to possibly null storage dcb5aed90 registry: lazily/partially initialize views in the ::view const function 34f6a747a registry: add support for non-existent pools to try_get 912cb2ad5 snapshot: constness review 885488b3d registry: any_of supports non-existing pools now 3d3d3ef2d registry: all_of supports non-existing pools now a7120b340 registry: coding style 51915205b test: cover stable multi-type model 4a3ee042e view: refine ::storage function 88a1b8d0d view: stable multi-type view ::each(cb) function 7e18a0f96 view: update ::use function c367082dd view: unchecked_refresh function 9f94b5306 view: double check on none_of 44ed10c50 view: stable multi type view ::find/::back/::front functions 1b2280941 view: stable multi type view ::begin/::end functions bdabbaa63 view: stable multi type view ::contains function c79c109b7 view: stable multi type view ::size_hint function f1a213382 registry: prepare to remove static storage from const assure 17dc06149 view: stable single type view ::each(cb) function 3b8d82330 view: drop unused return a20829e70 view: ::handle returns a pointer rather than a reference 5be2fdc15 view: stable single type view ::each() function 873b107e6 -: updated TODO 356bbbe53 view: stable single type view ::find function e3ce4e156 view: stable single type view ::front/::back functions e02050c51 view: stable single type view ::rbegin/::rend functions 26930633f view: stable single type view ::begin/::end functions b7a485767 view: stable single type view ::contains function f54cdccd4 view: stable single type view ::empty function 41c9a32f3 view: stable single type view ::size function 736ef3580 view: make operator bool work properly with partially initialized views 0128cbb4f test: minor changes ff0a40715 test: prepare test suite for safe invalid views 34f440386 view: avoid using storage, further prepare for empty safe views b1c78efb6 nativs: updated signal file 28f03ff9c meta: add missing checks on factory<...>::data a5fe61adb *: minor changes 457f5e59e view: rollback handle() usage and prepare to safe empty views 422fd284e group: refine group ::find function 6f3222573 view: refine single type view ::find function 366bbceb0 doc: use doxygen-awesome-css 7b7f81e08 doc: update reference.md cfe955f97 doc: update links.md 684ddc9de doc: minor changes f5d38a9ae doc: drop redundant doxy variable 447e3693f doc: updated doxy file (doxygen 1.9.6) 909490bf6 view: try to make g++ happy again d90363e4a view: make view pack also work with empty views ee5de744c view: add missing [[nodiscard]] d401c88a0 view: assert on null handles 80563b955 view: allow swapping storage elements of a view c74900057 sigh_mixin: avoid shadow warnings 78867d5c9 group: make msvc happy with constness on virtual functions d435fc779 basic_entt_traits: suppress a warning by gcc e6f76e0f9 view: try to make VS happy again :) 1c6b53360 test: minor changes 5c3d8360c view: turn ::use into a self-contained, non-const function 3882c7d9a view: turn ::refresh into a self contained, non-const function 15726218b view: doc 869bfc82c test: minor changes 0eb3d54b2 group: change signature of ::storage to return a (maybe null) pointer rather than a reference f83290f76 view: change signature of ::storage to return a (maybe null) pointer rather than a reference 686a3b9d7 registry: make storage_for_type available to the final user 4d57d5c32 registry: make ::storage<T> return type explicit 36c21cf7f registry: drop redundant traits usage 7ab10e193 test: minor changes 41467d35a -: updated TODO d351252a1 doc: entity storage c6cd4f701 doc: refine storage section 65889cca4 doc: brief mention of void storage f1914fd94 doc: rearrange a few things e53af7bef registry: minor changes b910cd261 *: updated TODO 58d331ca0 registry: minor changes 17f5b0a33 registry: avoid bumping version on destroy if not requested de386292b registry: deprecate ::each 88bf26a2f registry: deprecate ::assign 3caad4100 mixin: common internal owner_or_assert function 916203a24 test: stress assert on entity limit 62f1971f7 test: minor changes 4fde96357 natvis: updated registry snippet c3730b65f group: * unified model * drop group handler's size function (no longer required) 1ea072cd3 group: back to the unified model for group handlers bbe4582ee meta: minor changes 89ab5c328 meta: operator==/!= for meta_func 3a4672793 meta: operator==/!= for meta_prop 0a0446f35 meta: operator==/!= for meta_data (close #1002) fc58ff74b meta: operator==/!= for meta_handle (see #1002) fed6831cd locator: support to opaque structures (close #956) 1605c8d9d natvis: updated entity file d6641c7d8 -: updated TODO file 5079f38e9 storage: allow on_update signals on entity storage 1eab2a4a8 meta: fix constness detection for static functions in meta_type::invoke c33110765 test: cleanup 117b0bd67 test: more about storage<...>::patch 9b4a6f877 storage: use allocator_traits::destroy rather than destroy_at f4e6f2b37 group: suppress shadow warning 5971fb7aa -: updated TODO 10dfe7e93 sigh: allow disconnecting listeners during iterations (close #986) a9208a956 doc: fixed typo 1cc5b32ca test: cleanup f8a972a3c signal: drop sink::before 5b7cc2002 group: rollback some (no longer required) changes to the owning_group_descriptor bd34e7f2c group: drop nested groups support, prepare to the large group review and multi storage support 46fe29c3f group: make matching functions virtual for owning groups c50e2815c group: make owning_group_descriptor depend on the storage base type fbfee632d group: minor changes 77c59aabf group: group_handler::size function for owning groups ebb1e8a72 group: single check function for group handlers 1646217f0 group: make types explicit for the next/prev functions 645edfb2b group: decouple constructing and setting prev/next links 61f28298c group/registry: minor changes d19f97bf2 group: use ::handle() if possible 70c611a84 group: cleanup 286428c19 group: make common_type base of non-owning group handlers 6ec719bcf group: reduce the footprint of non-owning group handlers 11f9bb2d7 registry: use shared_ptr<void> for non-owning groups (prepare to drop the basic handler dependency) 5a1ba5ad7 regisrtry: decouple container types for groups cf094e7ef registry: finally split owning and non-owning groups as it ought to be 31808bd9a sigh: flip the last commit on its head and drop redundant functions rather than merging them 61a5173a7 sigh: merge a couple of functions ed6fe9e65 sigh/sink: refine internal definition e30fa8520 doc: cleanup ca1069e18 snapshot: avoid allocations if possible 70f73a094 snapshot: drop pointless checks 710fff0e3 entity: make get_t, exclude_t and owned_t constexpr constructible 660bc5843 entity: turn get_t, exclude_t and owned_t into proper classes (close #998) 13295a14e type_traits: v141 toolset workaround for value_list_diff 9ce07ff61 type_traits: value_list_diff[_t] b272e04ba type_traits: value_list_contains[_v] 28b11912a test: cleanup b9f096d12 type_traits: value_list_unique[_t] 8c60faa1d type_traits: value_list_index[_v] 1f93ea4ee snapshot: avoid unnecessary lookups 7ca77e53f snapshot: avoid unnecessary lookups 69397f365 snapshot: avoid unnecessary lookups f907bc066 snapshot: drop redundant checks and avoid unnecessary lookups bda52701f snapshot: avoid unnecessary lookups d26f7684c snapshot: minor changes 63d6c2bff snapshot: avoid unnecessary lookups cc45e7341 snapshot: also avoid using views if not required 5d092bcb1 snapshot: avoid unnecessary lookups 295c68841 snapshot: review ::orphans functions 2664b5255 observer: allocator support dd3632833 observer: configurable mask type c8c929e4a group: use type members properly d1ef7bf15 view: use type members properly 1ab23f17d group: early exit on signal races a72eb4693 group: minor changes 67579d062 -: updated TODO 766a233f3 view: base_type -> common_type 905671c23 runtime_view: base_type -> common_type 27c1383e4 group: base_type -> common_type 029ccc8f7 registry: base_type -> common_type cde40d586 group: drop unused using decl 6a16a8a20 group: auto init for owning groups 1a12dede6 group: auto init for non-owning groups 35a78b65e group: cleanup ada19432f group: support for index based sort 4998e9087 doc: minor changes 471c11c6d sparse_set: respect -> sort_as (naming is hard, you know) 3e13e0b59 group: sort/respect -> sort_as (also decoupled from group types) 53cd105f2 group: reuse pools as much as possible 24b31c379 group: reuse pools as much as possible def82b534 group: index based get a424f4ebf view: review get b8f0a8d8e doc: a couple of interesting articles/series (close #994) 7941226ef group: try to reuse pools when sorting and also please all compilers out there at the same time (aka me figthing ICEs again) 86bbb2f6b group: reuse pools when sorting 3c176f725 test: suppress warnings due to unused variables 3642c8a78 registry: drop [[nodiscard]] from ::group (close #991) 0e80d90a7 group: use storage<idx> as much as possible 4fdf2dccd group: update doc f8a997e6c group: minor changes 40f676ed1 test: drop unused include 5e346748e test: code coverage for groups and registry 3ef61fe01 meta: support meta member functions on primitive types 3885d280d test: cleanup f41b91419 meta: allow updating values on meta properties e0684f634 registry: cleanup/minor changes fb980a78c registry: further refine the group function(s) c2430ab48 doc: minor changes d36d9cb39 registry: further cleanup group functions 0017c08bb group: get pools from handlers e737ff747 group: get filter from handlers 945dc4093 group: split group handler functions 7ef008511 registry: drop group_data d2fa68813 registry/group: prepare to get rid of group_data f22a09a9a group: in-between change to simplify dropping group_data b0aba79a5 snapshot: minor changes 7c23e4a2f registry: minor changes 7fe035ce4 group: move group size from registry group_data to basic_group_handler 3e7160eda group: minor changes aaeb686ec group: common base class for group handlers 3fdf4884d group: prepare for group handler common base class 1b23ff4b9 registry: use common group handler types as keys for the group set 88dac318e group: wrap the len of owning groups to avoid changing it by mistake 520c2e660 group: make group handlers work with multiple storage of the same type f5d0d451b group: split pools and filter in the group handlers 8af6fc0cc group: use ::handle internally if possible c04b97a31 group: add ::handle function to all group types 1d85414dc doc: drop refs to registry::version (close #992) c6533827f group: fight with clang format from time to time :) b5803451b group: make owning groups work with their handlers 3417d66b2 group: make non-owning groups work with their handlers 1e61204e8 registry: deduce group handler type from group type 19c4857ef group: cleanup 66ea94898 registry/group: move group handler to group file as it ought to be ced6d21c3 registry: break dependency between registry and group handlers 429c7c45c registry: further cleanup things c03b1111a registry: small cleanup ebd7d3acd registry: storage based model with pools for groups 5aeec60cf registry: prepare to switch to storage based group handlers 620b4f751 registry: pass handlers to group callbacks 6d58004c1 registry: minor changes to simplify the implementation slightly df6d926de registry: prepare for a storage based group handler e63af24cb registry: turn the non-owning group handler in a storage 068d9f8ae registry: discard unused arguments from listeners if possible c19c848c4 test: suppress warnings due to unused variables 0bf0a0a8f doc: delegate 743e8678e delegate: also support functions that skip first elements (on second attempt only) a7ad1c06f delegate: prepare to support filtering on both sides b1af70e70 registry: avoid checking pools in the group handler if possible c87c3533e registry: avoid checking pools in the group handler if possible 4839a0ee6 registry: cleanup a0f0c44e6 registry: minor changes 74691dc1d group: just use meaningful names :) e4957badb registry: split group handler to further refine group management 46791c4c3 registry: turn group handler functions into static ones 56c391784 registry: prepare to rework groups 1fb13d3e9 doc: minor changes 535beb4e2 storage: drop unnecessary use of integral_constant 2d318b88c -: updated TODO b7f0b76ce entity/mixin: add missing include d30312f51 entity/helper: add missing include, drop unnecessary traits calls 30772848e meta: avoid unnecessary calls to std::move eca01a397 doc: add vcpkg badge and vcpkg.link (#985) 35ef0b7ac core: reduces the number of instantiations a bit 19ccba3a6 meta: reduces the number of instantiations a bit 207b7674a doc: fix typo 631c55ba9 storage: minor changes/tests e7b30fd36 storage: return iterator to elements rather than entities and only if it makes sense 3e959007b storage: ::insert returns an iterator to the range of inserted entities 07ec4ca23 -: updated TODO 6e4946b68 storage: uniform interface to simplify mixin implementation 47ea16f17 test: signals on entity creation/destruction 722857fc0 test: get rid of pointless template parameters 2125b3838 test: minor changes 289de7d57 test: exclude only views 25ecd8e79 test: minor changes 319dfdb07 test: filtered registry view 9dbbcac01 -: updated TODO f545c8e05 registry: deprecate ::release c68fa6a65 registry: make ::destroy work without ::release (the latter to be deprecated) d288ecd70 registry: make ::release use ::bump return value 312d3aba8 sparse_set: bump returns the version in use (for convenience) 4d2b2c6de registry: use traits_type::next if possible 80d55a226 test: increase code coverage d86a53935 test: suppress warnings due to unused variables 0f7098d0e -: updated TODO 8c96be1e9 registry: deprecate a bunch of functions because of the entity storage 37f396bfe registry: make entity storage storage as any other 75894dc40 storage: update traits_type for entity storage cdee000ce any: rollback a change that turns vs toolset v141 crazy 54ca62600 dispatcher: refine aggregate check 6f4280ed5 any: refine aggregate check ddf56b78c storage: backward compatibility on component requirements 53a854f54 any: just cleanup the code to make it easier to work with 4896acac7 storage: typo e3defeba2 test: suppress warnings due to unused variables 62079908c storage: use proper value type for entity storage e65a8f2e5 doc: add link to koala engine :) 9f27fb1e5 registry: further prepare to turn the entity storage into a plain pool 04d734e76 registry: prepare to turn the entity pool in a plain storage df50fa1b5 natvis: cleanup 051872b8c natvis: update registry definition 57ab9e7be registry: avoid using assure if not required 69d95ba75 test: more bench to stress a little an upcoming feature 9caf66d7c test: cleanup 74cb0d40c test: internal rework deac7f34b dispatcher: refine aggregate support a9883f27c storage: refine transparent aggregate support 85b1e57d8 sparse_set: drop fast_compact, expect full clear b7d8e0186 storage: make the entity storage perform a full clear rather than a fake one (still viable via erase) 390a56176 -: updated TODO file a1b888cce natvis: add optiona storage length item for entity storage 2107dd689 natvis: fix already existing errors due to renaming or design changes 1fca56afe storage: make it easier to refine the natvis file c0762a6a5 storage: add get/get_as_tuple to entity storage to make it suitable for use with views f48de1bac test: stress get/get_as_tuple for empty types c7dfce89e sigh_mixin: refine pop_all 822fafcd4 view: uniform implementation to simplify upcoming changes 1476d4ea9 sparse_set: refine ::respect c1c63777e -: updated TODO 2fab25ae8 registry: refine internal check 75d449152 -: updated TODO c7866fb21 storage: use entt traits next function if possible 87987bacd entity: added basic_entt_traits::next (with tests) bde0219fe snapshot: review basic_continuous_loader::entities ad64c849b storage: suppress warnings b808bb83b test: suppress warnings d0090d35f snapshot: try to make sizes an opaque value to the caller 7a1a06a24 sigh_mixin: avoid shadow warnings 000b17881 -: updated TODO 068b6ed49 registry: first (almost) backward compatible version with opaque hidden entity storage 0187fb48a test: sigh mixin for entity storage types 35a2b3844 sigh_mixin: also support entity storage types 4747c9a4c registry: extended checks to support swap-only entity storage types 7be8d8327 registry: make a couple of conditions opaque a5d6757d6 registry: prepare to get rid of the vector of entities 3f09d47c8 storage: remove redundant typename keyword 9c06d6ba0 registry: use type member names b7c819bf4 test: entity storage 9f31803ba storage: swap-only entity storage 1e7deff9c test: drop redundant checks 04ac15d8d test: minor changes 376218991 sigh_mixin: make pop_all use narrow view iterators if any 18d6e466d -: [[nodiscard]] as appropriate 095ecf314 group: extended_group_iterator::base to return the underlying iterator 433ed863e view: extended_view_iterator::base to return the underlying iterator 0dba68e75 storage: coding style/minor changes 1ab281582 storage: extended_storage_iterator::base to return the underlying iterator 2af5a725e doc: * updated copyright * udpated TODO list a86bf1332 test: try to make lcov happy 831054bff test: share as much as possible f94de1c06 test: rework lib stuff to share common files a3d9503a1 test: try to make lcov happy 3f2b15f9f test: try to make lcov happy e48817d51 test: try to make lcov happy d11cebe30 view: uniform design to also help natvis without having to poke into stl internals 77a5efb32 natvis: updated to_entity intrinsic 851006efe -: updated TODO 6fc6b2fb3 sigh_mixin: further improve ::pop_all ed17a2c48 sparse_set: ::contiguous function bd00e797a sparse_set: further refine pop_all to make it even faster e645c4928 -: updated TODO a425878e8 sparse_set/storage: clear is backward compatible now f3cd9d374 storage: fixed clear_all counter b3e93b084 registry: naming convention 314c189c4 test: minor changes 2bb2c5566 build: try to make lcov happy again d13c126e9 view: avoid name clashes 9b54ee37a flow: propagate allocator to generated graph + internal rework e1ead9d3e build: update coverage workflow cf61068dc mixin: suppress a warning with gcc11 82863f829 test: code coverage for range functionalities e4de59827 test: try to make lcov happy ccea4c920 memory: code coverage 89166f0e4 build: refine analyzer workflow 7a05a16c5 registry: slightly better destroy (yet not quite there though) d0854646c test: yet another test to stress the upcoming changes 1e9c9fe5f registry: better, faster range-remove + refine range-erase 80fac8d8e test: minor changes c774b9838 -: updated TODO 3fd0403cc registry: faster, better range-erase 6eb3347a3 test: a couple of extra functions to stress the upcoming changes 89bceaff7 -: updated TODO dc25c9c1a sparse_set: invoke release_sparse_pages before clearing the sparse array e68ba5870 sigh_mixin: add a missing include c68cb3375 entity: make deletion_policy publicly available via fwd.hpp 59f807fd0 sparse_set: suppress warnings due to unused expressions 232ffebc1 sparse_set: internal clear_all function 3cea845a0 sparse_set: sparse_set_iterator::data function 295f3b32e registry: a couple of extra move calls here and there 254da2c3c sparse_set: better, faster range remove ecd3b8d93 sparse_set: prevent rework errors as much as possible c673b9b17 sigh_mixin: slightly improved pop + review insert cd28de0d6 test: clear-stable bench 672f6a711 test: minor changes 3b50672b7 storage: restore storage_for/storage_type duality, it turned out to be very useful in practice f0613b1c6 sparse_set/storage: minor changes to reuse type members 2197e160e -: drop file pushed by mistake :) 2dccd9016 handle: discard entity on destruction 2f873f2dd -: storage_mixin.hpp -> mixin.hpp (non-storage mixins are also a thing) fde1a524e sparse_set: ::get -> ::value (to avoid hiding from derived classes) 055801047 doc: drop references to docsforge + minor changes 79a054a52 sigh_mixin: scope base_type properly d94e443a1 doc: drop outdated section 3862184e8 sigh_mixin: support self managed storage classes f40fa3c2f test: * use range destroy * avoid compiler optimizations 01bc93459 test (bench): the new entity storage enables the fast path in all cases 151bd0739 sparse_set: revert optmized range push, it prevents self-managed storage classes 935393aae sparse_set: better, faster range push fbfde4347 snapshot: avoid unused variable warnings 2ffbe115b component_traits: revert entity customization support 645973eb7 sparse_set: insert -> push 133230797 sparse_set: emplace -> push b700f5eb5 doc: typo e60dbdc52 sparse_set/storage: * rename swap_at in swap_or_move to capture the real purpose * define swap_at as a protected function to allow swapping from above c66623b33 sigh_mixin: avoid hiding basic_iterator type meber 62246d879 storage: avoid hiding basic_iterator type meber b35f13130 sparse_set: support swap-only mixins 3dd82633a -: drop storage_mixin.cpp, I forgot to do it a couple of commits ago :) 00231bf8a storage: make swap_at non-final to support checks on derived classes 58d392e81 -: minor changes 1d4d99d09 mixin: sigh_storage_mixin -> sigh_mixin fe3edf2c8 -: minor changes 0864ba042 -: drop useless typename 3a9698001 build: minor changes 423f7a555 is_equality_comparable: detect C-style arrays directly 5db8ad53a build: update gh workflow c2ab35780 view: make also VS toolset v141 happy 4fb558f14 view: further reduce instantiations 5762a8a08 view: reuse internal functions if possible ed4c67521 sparse_set/storage: drop move_element f15789846 config: ENTT_FAIL(msg) -> ENTT_ASSERT(false, msg) 6d20709e0 storage: minor changes a9a9853c0 sigh_storage_mixin: use entity_type from Type af14aa4c9 doc: more about signals (sigh_storage_mixin) 24d6b9881 test: minor changes 899f4baa6 storage: * drop storage_for]_t] * make storage_type[_t] deal with constness c1ab7ba02 sigh_storage_mixin: make all virtual member functions final 9d38f6020 registry: thanks MSVC for accepting invalid C++ code 0efa25cf6 sigh: cool, I keep doing the same error again and again apparently :) 6316b6045 registry: make it work with storage<void> also in C++17 f268fb60a entity: avoid breaking changes due to type members renaming 3520d6915 entity: add base_type 4da7a8451 entity: make checks work with 64b identifiers :) 382dfc3bb entity: strict check on entity/version masks b6dcdc816 entity: * also expose entity_mask and version mask to the final user * avoid default args with entt_traits::construct for backward compatibility c9d544089 doc: review/cleanup entity.md a bit (done) 3eb5faeed doc: review/cleanup entity.md a bit (work in progress) 7a328c7ed doc: updated links 6567aa195 doc: a note about listeners disconnection (close #958) 92319f011 entt_traits: split basic impl, simplify def 782d86b6e entt_traits: value_type -> type (cuz it's not a value type after all) c2cae37c1 entity_traits: make page_size type explicit 1026d26ec entt_traits: drop reserved value 7156803db test: local non-static constexpr variables f54ed5424 helper: local non-static constexpr variables f30b50195 algorithm: local non-static constexpr variables c90ab9aff sparse_set: * break dependency on traits_type::reserved * use a tombstone if all I need is a tombstone c2f6ca43f doc: graph (close #957) 3e5e41d88 test: cover some corner cases of the flow class 9eafc0431 flow: minor changes 0a82b777b component_traits: support specializations based on entity type 32bcc01a4 component: * make component_traits treat void properly * drop ignore_as_empty_v 9c3fe3546 nativs: entity module 83f8aed58 helper: use traits_type from storage class directly 2fd660274 snapshot: use public registry traits_type member type a554d406e registry: * public traits_type member type * break dependency on component_traits * use public storage traits_type member type 5f12f872e test: minor changes be4eb68a3 helper: * break dependency on component_traits * use public storage traits_type member type df5284d9e view: * break dependency on component_traits * use public storage traits_type member type 0e27d33e7 storage: public traits_type member type fe6e6ae73 sparse_set: public traits_type member type 9d29713ea entity: naming convention 270d0277d group: cleanup 0bd06c8d5 hashed_string: naming convention 733f215cc storage: break dependency between component_traits and storage_iterator ad01a69fe *: renaming/coding style dd9c1dade sparse_set: no need to differentiate template args for sparse_set_iterator b8f70519f doc: fixed typo 9b9d212dd *: coding style 3fe15969d doc: cleanup ec4bf222c meta: avoid the +1u trick for 0-sized arrays 1173908ee meta: avoid rebinding when forwarding requests 2595b8a92 doc: sigh_helper f4e2a8c76 sigh_builder: add all missing .template that msvc kindly accepted anyway 66e1a0565 entity: sigh_helper utility with tests (close #928) 87283dc41 storage: simplified impl in order to introduce multi-type storage more easily a802ebffe storage: * move storage_type[_t] and storage_for[_t] to fwd.hpp * no need to include storage.hpp when forward defining views b84b09421 doc: add Arch ECS to references.md (#954) 940fd0939 todo: add a note for a (soon to be released) change 920338be5 doc: add ecsact to links.md (thanks @zaucy for pointing this out) bcd1155b7 gh: add more gcc and clang versions 1dc88109e gh: update workflows 262c1f53c cmake: only enable -Wdocumentation for clang-cl 4af0a3a0d doc: cleanup be1641828 doc: cleanup b54a52fbf doc: fixed typo ae8815995 doc: fixed typo 62c764f68 doc: fixed typo 2c48cc10a cmake: enable documentation diagnostic for clang 82f286678 sigh: drop redundant function d56e5a269 registry: propagate allocator to context 1517b2951 doc: document delegate raw access bea7b43a1 delegate: target member function 2f878f8b5 sigh: refine ::collect fc68c1b29 view/group: cleanup 9081c185d meta: minor changes 7c4493f23 group: make filter storage available da4e73ab8 view: make filter storage available f3e7f98b4 registry: extra check when moving a registry 3925fc612 emitter: extra allocator check when moving c639130c1 dispatcher: extra allocator check when moving 75c311600 registry: cleanup e9e14eb49 meta: [[nodiscard]] d1558304f any: [[nodiscard]] 0531b530b snapshot: minor changes f9d0178dd workflow: bump iwyu version b66b8d37e test: suppress warning 05ef4c29d storage: minor changes 9c3d75669 test: cleanup include directives 93651e46f registry: drop [[deprecated]] functions ea901cbfa test: code coverage d5dc4f43e doc: meta.md 498e02f15 doc: core.md d0ea8f4f9 cmake: suppress some warnings for clang-cl, it goes a little wrong otherwise dec3b7bb3 test: suppress warnings 10bc8b05a test: use /W1 with VS (but for toolset v141, too bugged for that) ad77b54dc cmake: bump version to get some cool feature/update b6724b028 group: pass filter storage to groups (in-between change for full storage access) 54270b103 group: make them easily copyable/movable 31dc732a7 doc: graph.md f0e02d6d3 doc: container.md 156d6e4ea doc: poly.md 4375c1c3d doc: lib.md 24a9cd67e scheduler: forgot to add the fwd file to the previous commit :) ba8d522c1 doc: add the worst engine (love the name) to the list of links 3ae46214a doc: review process.md 5119fe8d7 scheduler: basic type model with default for common cases ed0319cdd view: avoid shadow warnings bc50da6a7 storage: suppress warnings with non copyable nor default constructible types 52b3b4c24 group: suppress warnings for unused variables in case of empty types 74bab529d test: minor changes b1b143917 meta: [[maybe_unused]] variable to avoid warnings with corner cases 7beb4c85c test: suppress a few warnings (entity) f3beb5670 test: suppress a few warnings (container) 446c67b69 test: suppress a few warnings (resource) c4507bd17 test: suppress a few warnings (poly) 61e872bb4 test: suppress a few warnings (meta) 9f22a3e23 test: suppress a few warnings (memory) 653dd5cd4 test: suppress a few warnings (tuple) bc53ed3be test: suppress a few warnings (flow) f935bbcce dense_set: suppress warnings due to possible narrowing conversions c7d505353 dense_map: suppress warnings due to possible narrowing conversions ea78f1d97 now working on version 3.12 REVERT: fef921132 update single include file REVERT: e52a93f8a ready to cut v3.11.1 REVERT: cd541f335 storage: * move storage_type[_t] and storage_for[_t] to fwd.hpp * no need to include storage.hpp when forward defining views REVERT: 255b8be8c view: avoid shadow warnings REVERT: 8cd7f064a storage: suppress warnings with non copyable nor default constructible types REVERT: 58ae4117c group: suppress warnings for unused variables in case of empty types REVERT: cfa1e805b meta: [[maybe_unused]] variable to avoid warnings with corner cases REVERT: ccedacec8 dense_set: suppress warnings due to possible narrowing conversions REVERT: 17578dc8c dense_map: suppress warnings due to possible narrowing conversions git-subtree-dir: external/entt/entt git-subtree-split: 344e03ac64a1f78424ab1150e2d4778e8df8431d
89 KiB
Crash Course: entity-component system
Table of Contents
- Introduction
- Design decisions
- Vademecum
- The Registry, the Entity and the Component
- Storage
- Meet the runtime
- Views and Groups
- Multithreading
- Beyond this document
Introduction
EnTT
offers a header-only, tiny and easy to use entity-component system module
written in modern C++.
The entity-component-system (also known as ECS) is an architectural pattern
used mostly in game development.
Design decisions
Type-less and bitset-free
The library implements a sparse set based model that doesn't require users to
specify the set of components neither at compile-time nor at runtime.
This is why users can instantiate the core class simply like:
entt::registry registry;
In place of its more annoying and error-prone counterpart:
entt::registry<comp_0, comp_1, ..., comp_n> registry;
Furthermore, it isn't necessary to announce the existence of a component type. When the time comes, just use it and that's all.
Build your own
The ECS module (as well as the rest of the library) is designed as a set of
containers that are used as needed, just like a vector or any other container.
It doesn't attempt in any way to take over on the user codebase, nor to control
its main loop or process scheduling.
Unlike other more or less well known models, it also makes use of independent
pools that are extended via static mixins. The built-in signal support is an
example of this flexible design: defined as a mixin, it's easily disabled if not
needed. Similarly, the storage class has a specialization that shows how
everything is customizable down to the smallest detail.
Pay per use
Everything is designed around the principle that users only have to pay for what they want.
When it comes to using an entity-component system, the tradeoff is usually
between performance and memory usage. The faster it is, the more memory it uses.
Even worse, some approaches tend to heavily affect other functionalities like
the construction and destruction of components to favor iterations, even when it
isn't strictly required. In fact, slightly worse performance along non-critical
paths are the right price to pay to reduce memory usage and have overall better
performance.
EnTT
follows a completely different approach. It gets the best out from the
basic data structures and gives users the possibility to pay more for higher
performance where needed.
All or nothing
As a rule of thumb, a T **
pointer (or whatever a custom pool returns) is
always available to directly access all the instances of a given component type
T
.
This is one of the corner stones of the library. Many of the tools offered are
designed around this need and give the possibility to get this information.
Vademecum
The entt::entity
type implements the concept of entity identifier. An entity
(the E of an ECS) is an opaque element to use as-is. Inspecting it isn't
recommended since its format can change in future.
Components (the C of an ECS) are of any type, without any constraints, not
even that of being movable. No need to register them nor their types.
Systems (the S of an ECS) are plain functions, functors, lambdas and so on.
It's not required to announce them in any case and have no requirements.
The next sections go into detail on how to use the entity-component system part
of the EnTT
library.
This module is likely larger than what is described below. For more details,
please refer to the inline documentation.
The Registry, the Entity and the Component
A registry stores and manages entities (or identifiers) and components.
The class template basic_registry
lets users decide what the preferred type to
represent an entity is. Because std::uint32_t
is large enough for almost any
case, there also exists the enum class entt::entity
that wraps it and the
alias entt::registry
for entt::basic_registry<entt::entity>
.
Entities are represented by entity identifiers. An entity identifier contains
information about the entity itself and its version.
User defined identifiers are allowed as enum classes and class types that define
an entity_type
member of type std::uint32_t
or std::uint64_t
.
A registry is used both to construct and to destroy entities:
// constructs a naked entity with no components and returns its identifier
auto entity = registry.create();
// destroys an entity and all its components
registry.destroy(entity);
The create
member function also accepts a hint. Moreover, it has an overload
that gets two iterators to use to generate many entities at once efficiently.
Similarly, the destroy
member function also works with a range of entities:
// destroys all the entities in a range
auto view = registry.view<a_component, another_component>();
registry.destroy(view.begin(), view.end());
In addition to offering an overload to force the version upon destruction.
This function removes all components from an entity before releasing it. There
also exists a lighter alternative that doesn't query component pools, for use
with orphaned entities:
// releases an orphaned identifier
registry.release(entity);
As with the destroy
function, also in this case entity ranges are supported
and it's possible to force a version.
In both cases, when an identifier is released, the registry can freely reuse it
internally. In particular, the version of an entity is increased (unless the
overload that forces a version is used instead of the default one).
Users can then test identifiers by means of a registry:
// returns true if the entity is still valid, false otherwise
bool b = registry.valid(entity);
// gets the actual version for the given entity
auto curr = registry.current(entity);
Or inspect them using some functions meant for parsing an identifier as-is, such as:
// gets the version contained in the entity identifier
auto version = entt::to_version(entity);
Components are assigned to or removed from entities at any time.
The emplace
member function template creates, initializes and assigns to an
entity the given component. It accepts a variable number of arguments to use to
construct the component itself:
registry.emplace<position>(entity, 0., 0.);
// ...
auto &vel = registry.emplace<velocity>(entity);
vel.dx = 0.;
vel.dy = 0.;
The default storage detects aggregate types internally and exploits aggregate
initialization when possible.
Therefore, it's not strictly necessary to define a constructor for each type.
The insert
member function works with ranges and is used to:
-
Assign the same component to all entities at once when a type is specified as a template parameter or an instance is passed as an argument:
// default initialized type assigned by copy to all entities registry.insert<position>(first, last); // user-defined instance assigned by copy to all entities registry.insert(from, to, position{0., 0.});
-
Assign a set of components to the entities when a range is provided (the length of the range of components must be the same of that of entities):
// first and last specify the range of entities, instances points to the first element of the range of components registry.insert<position>(first, last, instances);
If an entity already has the given component, the replace
and patch
member
function templates are used to update it:
// replaces the component in-place
registry.patch<position>(entity, [](auto &pos) { pos.x = pos.y = 0.; });
// constructs a new instance from a list of arguments and replaces the component
registry.replace<position>(entity, 0., 0.);
When it's unknown whether an entity already owns an instance of a component,
emplace_or_replace
is the function to use instead:
registry.emplace_or_replace<position>(entity, 0., 0.);
This is a slightly faster alternative to the following snippet:
if(registry.all_of<velocity>(entity)) {
registry.replace<velocity>(entity, 0., 0.);
} else {
registry.emplace<velocity>(entity, 0., 0.);
}
The all_of
and any_of
member functions may also be useful if in doubt about
whether or not an entity has all the components in a set or any of them:
// true if entity has all the given components
bool all = registry.all_of<position, velocity>(entity);
// true if entity has at least one of the given components
bool any = registry.any_of<position, velocity>(entity);
If the goal is to delete a component from an entity that owns it, the erase
member function template is the way to go:
registry.erase<position>(entity);
When in doubt whether the entity owns the component, use the remove
member
function instead. It behaves similarly to erase
but it drops the component if
and only if it exists, otherwise it returns safely to the caller:
registry.remove<position>(entity);
The clear
member function works similarly and is used to either:
-
Erases all instances of the given components from the entities that own them:
registry.clear<position>();
-
Or destroy all entities in a registry at once:
registry.clear();
Finally, references to components are obtained simply as:
const auto &cregistry = registry;
// const and non-const reference
const auto &crenderable = cregistry.get<renderable>(entity);
auto &renderable = registry.get<renderable>(entity);
// const and non-const references
const auto [cpos, cvel] = cregistry.get<position, velocity>(entity);
auto [pos, vel] = registry.get<position, velocity>(entity);
If the existence of the component isn't certain, try_get
is the more suitable
function instead.
Observe changes
By default, each storage comes with a mixin that adds signal support to it.
This allows for fancy things like dependencies and reactive systems.
The on_construct
member function returns a sink (which is an object for
connecting and disconnecting listeners) for those interested in notifications
when a new instance of a given component type is created:
// connects a free function
registry.on_construct<position>().connect<&my_free_function>();
// connects a member function
registry.on_construct<position>().connect<&my_class::member>(instance);
// disconnects a free function
registry.on_construct<position>().disconnect<&my_free_function>();
// disconnects a member function
registry.on_construct<position>().disconnect<&my_class::member>(instance);
Similarly, on_destroy
and on_update
are used to receive notifications about
the destruction and update of an instance, respectively.
Because of how C++ works, listeners attached to on_update
are only invoked
following a call to replace
, emplace_or_replace
or patch
.
Runtime pools are also supported by providing an identifier to the functions above:
registry.on_construct<position>("other"_hs).connect<&my_free_function>();
Refer to the following sections for more information about runtime pools.
In all cases, the function type of a listener is equivalent to the following:
void(entt::registry &, entt::entity);
In all cases, listeners are provided with the registry that triggered the notification and the involved entity.
Note also that:
-
Listeners for the construction signals are invoked after components have been assigned to entities.
-
Listeners designed to observe changes are invoked after components have been updated.
-
Listeners for the destruction signals are invoked before components have been removed from entities.
There are also some limitations on what a listener can and cannot do:
-
Connecting and disconnecting other functions from within the body of a listener should be avoided. It can lead to undefined behavior in some cases.
-
Removing the component from within the body of a listener that observes the construction or update of instances of a given type isn't allowed.
-
Assigning and removing components from within the body of a listener that observes the destruction of instances of a given type should be avoided. It can lead to undefined behavior in some cases. This type of listeners is intended to provide users with an easy way to perform cleanup and nothing more.
Please, refer to the documentation of the signal class to know about all the
features it offers.
There are many useful but less known functionalities that aren't described here,
such as the connection objects or the possibility to attach listeners with a
list of parameters that is shorter than that of the signal itself.
Entity lifecycle
Observing entities is also possible. In this case, the user must use the entity type instead of the component type:
registry.on_construct<entt::entity>().connect<&my_listener>();
Since entity storage is unique within a registry, if a name is provided it's
ignored and therefore discarded.
As for the function signature, this is exactly the same as the components.
Entities support all types of signals: construct, destroy and update. The latter
is perhaps ambiguous as an entity is not truly updated. Rather, its identifier
is created and finally released.
Indeed, the update signal is meant to send general notifications regarding an
entity. It can be triggered via the patch
function, as is the case with
components:
registry.patch<entt::entity>(entity);
Destroying an entity and then updating the version of an identifier does not give rise to these types of signals under any circumstances instead.
Listeners disconnection
The destruction order of the storage classes and therefore the disconnection of
the listeners is completely random.
There are no guarantees today and while a logic is easily discerned, it's not
guaranteed that it will remain so in the future.
For example, a listener getting disconnected after a component is discarded as a
result of pool destruction is most likely a recipe for problems.
Rather, it's advisable to invoke the clear
function of the registry before
destroying it. This forces the deletion of all components and entities without
ever discarding the pools.
As a result, a listener that wants to access components, entities, or pools can
safely do so against a still valid registry, while checking for the existence of
the various elements as appropriate.
They call me Reactive System
Signals are the basic tools to construct reactive systems, even if they aren't
enough on their own. EnTT
tries to take another step in that direction with
the observer
class template.
In order to explain what reactive systems are, this is a slightly revised quote
from the documentation of the library that first introduced this tool,
Entitas:
Imagine you have 100 fighting units on the battlefield but only 10 of them changed their positions. Instead of using a normal system and updating all 100 entities depending on the position, you can use a reactive system which will only update the 10 changed units. So efficient.
In EnTT
, this means iterating over a reduced set of entities and components
than what would otherwise be returned from a view or group.
On these words, however, the similarities with the proposal of Entitas
also
end. The rules of the language and the design of the library obviously impose
and allow different things.
An observer
is initialized with an instance of a registry and a set of rules
that describes what are the entities to intercept. As an example:
entt::observer observer{registry, entt::collector.update<sprite>()};
The class is default constructible and is reconfigured at any time by means of
the connect
member function. Moreover, an observer is disconnected from the
underlying registry through the disconnect
member function.
The observer
offers also what is needed to query its internal state and to
know if it's empty or how many entities it contains. Moreover, it can return a
raw pointer to the list of entities it contains.
However, the most important features of this class are that:
-
It's iterable and therefore users can easily walk through the list of entities by means of a range-for loop or the
each
member function. -
It's clearable and therefore users can consume the entities and literally reset the observer after each iteration.
These aspects make the observer an incredibly powerful tool to know at any time what are the entities that matched the given rules since the last time one asked:
for(const auto entity: observer) {
// ...
}
observer.clear();
The snippet above is equivalent to the following:
observer.each([](const auto entity) {
// ...
});
At least as long as the observer
isn't const. This means that the non-const
overload of each
does also reset the underlying data structure before to
return to the caller, while the const overload does not for obvious reasons.
A collector
is a utility aimed to generate a list of matcher
s (the actual
rules) to use with an observer
.
There are two types of matcher
s:
-
Observing matcher: an observer returns at least the entities for which one or more of the given components have been updated and not yet destroyed.
entt::collector.update<sprite>();
Where updated means that all listeners attached to
on_update
are invoked. In order for this to happen, specific functions such aspatch
must be used. Refer to the specific documentation for more details. -
Grouping matcher: an observer returns at least the entities that would have entered the given group if it existed and that would have not yet left it.
entt::collector.group<position, velocity>(entt::exclude<destroyed>);
A grouping matcher supports also exclusion lists as well as single components.
Roughly speaking, an observing matcher intercepts the entities for which the
given components are updated while a grouping matcher tracks the entities that
have assigned the given components since the last time one asked.
If an entity already has all the components except one and the missing type is
assigned to it, the entity is intercepted by a grouping matcher.
In addition, matchers support filtering by means of a where
clause:
entt::collector.update<sprite>().where<position>(entt::exclude<velocity>);
This clause introduces a way to intercept entities if and only if they are
already part of a hypothetical group. If they are not, they aren't returned by
the observer, no matter if they matched the given rule.
In the example above, whenever the component sprite
of an entity is updated,
the observer checks the entity itself to verify that it has at least position
and has not velocity
. If one of the two conditions isn't satisfied, the entity
is discarded, no matter what.
A where
clause accepts a theoretically unlimited number of types as well as
multiple elements in the exclusion list. Moreover, every matcher can have its
own clause and multiple clauses for the same matcher are combined in a single
one.
Sorting: is it possible?
Sorting entities and components is possible using an in-place algorithm that
doesn't require memory allocations and is therefore quite convenient.
There are two functions that respond to slightly different needs:
-
Components are sorted either directly:
registry.sort<renderable>([](const auto &lhs, const auto &rhs) { return lhs.z < rhs.z; });
Or by accessing their entities:
registry.sort<renderable>([](const entt::entity lhs, const entt::entity rhs) { return entt::registry::entity(lhs) < entt::registry::entity(rhs); });
There exists also the possibility to use a custom sort function object for when the usage pattern is known.
-
Components are sorted according to the order imposed by another component:
registry.sort<movement, physics>();
In this case, instances of
movement
are arranged in memory so that cache misses are minimized when the two components are iterated together.
As a side note, the use of groups limits the possibility of sorting pools of components. Refer to the specific documentation for more details.
Helpers
The so called helpers are small classes and functions mainly designed to offer built-in support for the most basic functionalities.
Null entity
The entt::null
variable models the concept of a null entity.
The library guarantees that the following expression always returns false:
registry.valid(entt::null);
A registry rejects the null entity in all cases because it isn't considered
valid. It also means that the null entity cannot own components.
The type of the null entity is internal and should not be used for any purpose
other than defining the null entity itself. However, there exist implicit
conversions from the null entity to identifiers of any allowed type:
entt::entity null = entt::null;
Similarly, the null entity compares to any other identifier:
const auto entity = registry.create();
const bool null = (entity == entt::null);
As for its integral form, the null entity only affects the entity part of an identifier and is instead completely transparent to its version.
Be aware that entt::null
and entity 0 aren't the same thing. Likewise, a zero
initialized entity isn't the same as entt::null
. Therefore, although
entt::entity{}
is in some sense an alias for entity 0, none of them are used
to create a null entity.
Tombstone
Similar to the null entity, the entt::tombstone
variable models the concept of
a tombstone.
Once created, the integral form of the two values is the same, although they
affect different parts of an identifier. In fact, the tombstone only uses the
version part of it and is completely transparent to the entity part.
Also in this case, the following expression always returns false:
registry.valid(entt::tombstone);
Moreover, users cannot set the tombstone version when releasing an entity:
registry.destroy(entity, entt::tombstone);
In this case, a different version number is implicitly generated.
The type of a tombstone is internal and can change at any time. However, there
exist implicit conversions from a tombstone to identifiers of any allowed type:
entt::entity null = entt::tombstone;
Similarly, the tombstone compares to any other identifier:
const auto entity = registry.create();
const bool tombstone = (entity == entt::tombstone);
Be aware that entt::tombstone
and entity 0 aren't the same thing. Likewise, a
zero initialized entity isn't the same as entt::tombstone
. Therefore, although
entt::entity{}
is in some sense an alias for entity 0, none of them are used
to create tombstones.
To entity
This function accepts a registry and an instance of a component and returns the entity associated with the latter:
const auto entity = entt::to_entity(registry, position);
A null entity is returned in case the component doesn't belong to the registry.
Dependencies
The registry
class is designed to create short circuits between its member
functions. This greatly simplifies the definition of a dependency.
For example, the following adds (or replaces) the component a_type
whenever
my_type
is assigned to an entity:
registry.on_construct<my_type>().connect<&entt::registry::emplace_or_replace<a_type>>();
Similarly, the code below removes a_type
from an entity whenever my_type
is
assigned to it:
registry.on_construct<my_type>().connect<&entt::registry::remove<a_type>>();
A dependency is easily broken as follows:
registry.on_construct<my_type>().disconnect<&entt::registry::emplace_or_replace<a_type>>();
There are many other types of dependencies. In general, most of the functions that accept an entity as their first argument are good candidates for this purpose.
Invoke
The invoke
helper allows to propagate a signal to a member function of a
component without having to extend it:
registry.on_construct<clazz>().connect<entt::invoke<&clazz::func>>();
All it does is pick up the right component for the received entity and invoke the requested method, passing on the arguments if necessary.
Connection helper
Connecting signals can quickly become cumbersome.
This utility aims to simplify the process by grouping the calls:
entt::sigh_helper{registry}
.with<position>()
.on_construct<&a_listener>()
.on_destroy<&another_listener>()
.with<velocity>("other"_hs)
.on_update<yet_another_listener>();
Runtime pools are also supported by providing an identifier when calling with
,
as shown in the previous snippet. Refer to the following sections for more
information about runtime pools.
Obviously, this helper doesn't make the code disappear but it should at least
reduce the boilerplate in the most complex cases.
Handle
A handle is a thin wrapper around an entity and a registry. It replicates the
API of a registry by offering functions such as get
or emplace
. The
difference being that the entity is implicitly passed to the registry.
It's default constructible as an invalid handle that contains a null registry
and a null entity. When it contains a null registry, calling functions that
delegate execution to the registry causes undefined behavior. It's recommended
to test for validity with its implicit cast to bool
if in doubt.
A handle is also non-owning, meaning that it's freely copied and moved around
without affecting its entity (in fact, handles happen to be trivially copyable).
An implication of this is that mutability becomes part of the type.
There are two aliases that use entt::entity
as their default entity:
entt::handle
and entt::const_handle
.
Users can also easily create their own aliases for custom identifiers as:
using my_handle = entt::basic_handle<entt::basic_registry<my_identifier>>;
using my_const_handle = entt::basic_handle<const entt::basic_registry<my_identifier>>;
Non-const handles are also implicitly convertible to const handles out of the box but not the other way around.
This class is intended to simplify function signatures. In case of functions that take a registry and an entity and do most of their work on that entity, users might want to consider using handles, either const or non-const.
Organizer
The organizer
class template offers support for creating an execution graph
from a set of functions and their requirements on resources.
The resulting tasks aren't executed in any case. This isn't the goal of this
tool. Instead, they are returned to the user in the form of a graph that allows
for safe execution.
All functions are added in order of execution to the organizer:
entt::organizer organizer;
// adds a free function to the organizer
organizer.emplace<&free_function>();
// adds a member function and an instance on which to invoke it to the organizer
clazz instance;
organizer.emplace<&clazz::member_function>(&instance);
// adds a decayed lambda directly
organizer.emplace(+[](const void *, entt::registry &) { /* ... */ });
These are the parameters that a free function or a member function can accept:
- A possibly constant reference to a registry.
- An
entt::basic_view
with any possible combination of storage classes. - A possibly constant reference to any type
T
(that is, a context variable).
The function type for free functions and decayed lambdas passed as parameters to
emplace
is void(const void *, entt::registry &)
instead. The first parameter
is an optional pointer to user defined data to provide upon registration:
clazz instance;
organizer.emplace(+[](const void *, entt::registry &) { /* ... */ }, &instance);
In all cases, it's also possible to associate a name with the task when creating it. For example:
organizer.emplace<&free_function>("func");
When a function is registered with the organizer, everything it accesses is
considered a resource (views are unpacked and their types are treated as
resources). The constness of a type also dictates its access mode (RO/RW). In
turn, this affects the resulting graph, since it influences the possibility of
launching tasks in parallel.
As for the registry, if a function doesn't explicitly request it or requires a
constant reference to it, it's considered a read-only access. Otherwise, it's
considered as read-write access. All functions have the registry among their
resources.
When registering a function, users can also require resources that aren't in the list of parameters of the function itself. These are declared as template parameters:
organizer.emplace<&free_function, position, velocity>("func");
Similarly, users can override the access mode of a type again via template parameters:
organizer.emplace<&free_function, const renderable>("func");
In this case, even if renderable
appears among the parameters of the function
as not constant, it's treated as constant as regards the generation of the task
graph.
To generate the task graph, the organizer offers the graph
member function:
std::vector<entt::organizer::vertex> graph = organizer.graph();
A graph is returned in the form of an adjacency list. Each vertex offers the following features:
-
ro_count
andrw_count
: the number of resources accessed in read-only or read-write mode. -
ro_dependency
andrw_dependency
: type info objects associated with the parameters of the underlying function. -
top_level
: true if a node is a top level one (it has no entering edges), false otherwise. -
info
: type info object associated with the underlying function. -
name
: the name associated with the given vertex if any, a null pointer otherwise. -
callback
: a pointer to the function to execute and whose function type isvoid(const void *, entt::registry &)
. -
data
: optional data to provide to the callback. -
children
: the vertices reachable from the given node, in the form of indices within the adjacency list.
Since the creation of pools and resources within the registry isn't necessarily
thread safe, each vertex also offers a prepare
function which is used to setup
a registry for execution with the created graph:
auto graph = organizer.graph();
entt::registry registry;
for(auto &&node: graph) {
node.prepare(registry);
}
The actual scheduling of the tasks is the responsibility of the user, who can use the preferred tool.
Context variables
Each registry has a context associated with it, which is an any
object map
accessible by both type and name for convenience. The name isn't really a
name though. In fact, it's a numeric id of type id_type
used as a key for the
variable. Any value is accepted, even runtime ones.
The context is returned via the ctx
functions and offers a minimal set of
feature including the following:
// creates a new context variable by type and returns it
registry.ctx().emplace<my_type>(42, 'c');
// creates a new named context variable by type and returns it
registry.ctx().emplace_as<my_type>("my_variable"_hs, 42, 'c');
// inserts or assigns a context variable by (deduced) type and returns it
registry.ctx().insert_or_assign(my_type{42, 'c'});
// inserts or assigns a named context variable by (deduced) type and returns it
registry.ctx().insert_or_assign("my_variable"_hs, my_type{42, 'c'});
// gets the context variable by type as a non-const reference from a non-const registry
auto &var = registry.ctx().get<my_type>();
// gets the context variable by name as a const reference from either a const or a non-const registry
const auto &cvar = registry.ctx().get<const my_type>("my_variable"_hs);
// resets the context variable by type
registry.ctx().erase<my_type>();
// resets the context variable associated with the given name
registry.ctx().erase<my_type>("my_variable"_hs);
Context variable must be both default constructible and movable. If the supplied
type doesn't match that of the variable when using a name, the operation
fails.
For all users who want to use the context but don't want to create elements, the
contains
and find
functions are also available:
const bool contains = registry.ctx().contains<my_type>();
const my_type *value = registry.ctx().find<const my_type>("my_variable"_hs);
Also in this case, both functions support constant types and accept a name for
the variable to look up, as does at
.
Aliased properties
A context also supports creating aliases for existing variables that aren't
directly managed by the registry. Const and therefore read-only variables are
also accepted.
To do that, the type used upon construction must be a reference type and an
lvalue is necessarily provided as an argument:
time clock;
registry.ctx().emplace<time &>(clock);
Read-only aliased properties are created using const types instead:
registry.ctx().emplace<const time &>(clock);
Note that insert_or_assign
doesn't support aliased properties and users must
necessarily use emplace
or emplace_as
for this purpose.
When insert_or_assign
is used to update an aliased property, it converts
the property itself into a non-aliased one.
From the point of view of the user, there are no differences between a variable that is managed by the registry and an aliased property. However, read-only variables aren't accessible as non-const references:
// read-only variables only support const access
const my_type *ptr = registry.ctx().find<const my_type>();
const my_type &var = registry.ctx().get<const my_type>();
Aliased properties are erased as it happens with any other variable. Similarly, it's also possible to assign them a name.
Snapshot: complete vs continuous
This module comes with bare minimum support to serialization.
It doesn't convert components to bytes directly, there wasn't the need of
another tool for serialization out there. Instead, it accepts an opaque object
with a suitable interface (namely an archive) to serialize its internal data
structures and restore them later. The way types and instances are converted to
a bunch of bytes is completely in charge to the archive and thus to final users.
The goal of the serialization part is to allow users to make both a dump of the
entire registry or a narrower snapshot, that is to select only the components in
which they are interested.
Intuitively, the use cases are different. As an example, the first approach is
suitable for local save/restore functionalities while the latter is suitable for
creating client-server applications and for transferring somehow parts of the
representation side to side.
To take a snapshot of a registry, use the snapshot
class:
output_archive output;
entt::snapshot{registry}
.get<entt::entity>(output)
.get<a_component>(output)
.get<another_component>(output);
It isn't necessary to invoke all functions each and every time. What functions to use in which case mostly depends on the goal.
When getting an entity type, the snapshot class serializes all entities along
with their versions.
In all other case, entities and components from a given storage are passed to
the archive. Named pools are also supported:
entt::snapshot{registry}.get<a_component>(output, "other"_hs);
There exists another version of the get
member function that accepts a range
of entities to serialize. It can be used to filter out those entities that
shouldn't be serialized for some reasons:
const auto view = registry.view<serialize>();
output_archive output;
entt::snapshot{registry}
.get<a_component>(output, view.begin(), view.end())
.get<another_component>(output, view.begin(), view.end());
Once a snapshot is created, there exist mainly two ways to load it: as a whole
and in a kind of continuous mode.
The following sections describe both loaders and archives in details.
Snapshot loader
A snapshot loader requires that the destination registry be empty. It loads all the data at once while keeping intact the identifiers that the entities originally had:
input_archive input;
entt::snapshot_loader{registry}
.get<entt::entity>(input)
.get<a_component>(input)
.get<another_component>(input)
.orphans();
It isn't necessary to invoke all functions each and every time. What functions
to use in which case mostly depends on the goal.
For obvious reasons, what is important is that the data are restored in exactly
the same order in which they were serialized.
When getting an entity type, a snapshot loader restores all entities with the
versions that they originally had at the source.
In all other cases, entities and components are restored in a given storage. If
the registry doesn't contain the entity, it's also created accordingly. As for
the snapshot class, named pools are supported too:
entt::snapshot_loader{registry}.get<a_component>(input, "other"_hs);
Finally, the orphans
member function releases the entities that have no
components after a restore, if any.
Continuous loader
A continuous loader is designed to load data from a source registry to a
(possibly) non-empty destination. The loader accommodates in a registry more
than one snapshot in a sort of continuous loading that updates the destination
one step at a time.
Identifiers that entities originally had are not transferred to the target.
Instead, the loader maps remote identifiers to local ones while restoring a
snapshot. Wrapping the archive is a conveninent way of updating identifiers that
are part of components automatically (see the example below).
Another difference with the snapshot loader is that the continuous loader has an
internal state that must persist over time. Therefore, there is no reason to
limit its lifetime to that of a temporary object:
entt::continuous_loader loader{registry};
input_archive input;
auto archive = [&loader, &input](auto &value) {
input(value);
if constexpr(std::is_same_v<std::remove_reference_t<decltype(value)>, dirty_component>) {
value.parent = loader.map(value.parent);
value.child = loader.map(value.child);
}
};
loader
.get<entt::entity>(input)
.get<a_component>(input)
.get<another_component>(input)
.get<dirty_component>(input)
.orphans();
It isn't necessary to invoke all functions each and every time. What functions
to use in which case mostly depends on the goal.
For obvious reasons, what is important is that the data are restored in exactly
the same order in which they were serialized.
When getting an entity type, a loader restores groups of entities and maps
each entity to a local counterpart when required. For each remote identifier not
yet registered by the loader, a local identifier is created so as to keep the
local entity in sync with the remote one.
In all other cases, entities and components are restored in a given storage. If
the registry doesn't contain the entity, it's also tracked accordingly. As for
the snapshot class, named pools are supported too:
loader.get<a_component>(input, "other"_hs);
Finally, the orphans
member function releases the entities that have no
components after a restore, if any.
Archives
Archives must publicly expose a predefined set of member functions. The API is straightforward and consists only of a group of function call operators that are invoked by the snapshot class and the loaders.
In particular:
-
An output archive (the one used when creating a snapshot) exposes a function call operator with the following signature to store entities:
void operator()(entt::entity);
Where
entt::entity
is the type of the entities used by the registry.
Note that all member functions of the snapshot class also make an initial call to store aside the size of the set they are going to store. In this case, the expected function type for the function call operator is:void operator()(std::underlying_type_t<entt::entity>);
In addition, an archive accepts (const) references to the types of component to serialize. Therefore, given a type
T
, the archive offers a function call operator with the following signature:void operator()(const T &);
The output archive can freely decide how to serialize the data. The registry isn't affected at all by the decision.
-
An input archive (the one used when restoring a snapshot) exposes a function call operator with the following signature to load entities:
void operator()(entt::entity &);
Where
entt::entity
is the type of the entities used by the registry. Each time the function is invoked, the archive reads the next element from the underlying storage and copies it in the given variable.
All member functions of a loader class also make an initial call to read the size of the set they are going to load. In this case, the expected function type for the function call operator is:void operator()(std::underlying_type_t<entt::entity> &);
In addition, an archive accepts references to the types of component to restore. Therefore, given a type
T
, the archive contains a function call operator with the following signature:void operator()(T &);
Every time this operator is invoked, the archive reads the next element from the underlying storage and copies it in the given variable.
One example to rule them all
EnTT
comes with some examples (actually some tests) that show how to integrate
a well known library for serialization as an archive. It uses
Cereal C++
under the hood, mainly
because I wanted to learn how it works at the time I was writing the code.
The code isn't production-ready and it isn't neither the only nor (probably)
the best way to do it. However, feel free to use it at your own risk.
The basic idea is to store everything in a group of queues in memory, then bring
everything back to the registry with different loaders.
Storage
Pools of components are specialized versions of the sparse set class. Each
pool contains all the instances of a single component type and all the entities
to which it's assigned.
Sparse arrays are paged to avoid wasting memory. Packed arrays of components
are also paged to have pointer stability upon additions. Packed arrays of
entities are not instead.
All pools rearranges their items in order to keep the internal arrays tightly
packed and maximize performance, unless full pointer stability is enabled.
Component traits
In EnTT
, almost everything is customizable. Pools are no exception.
In this case, the standardized way to access all component properties is the
component_traits
class.
Various parts of the library access component properties through this class. It
makes it possible to use any type as a component, as long as its specialization
of component_traits
implements all the required functionalities.
The non-specialized version of this class contains the following members:
-
in_place_delete
:Type::in_place_delete
if present, true for non-movable types and false otherwise. -
page_size
:Type::page_size
if present,ENTT_PACKED_PAGE
for non-empty types and 0 otherwise.
Where Type
is any type of component. Properties are customized by specializing
the above class and defining its members, or by adding only those of interest to
a component definition:
struct transform {
static constexpr auto in_place_delete = true;
// ... other data members ...
};
The component_traits
class template takes care of extracting the properties
from the supplied type.
Plus, it's sfinae-friendly and also supports feature-based specializations.
Empty type optimization
An empty type T
is such that std::is_empty_v<T>
returns true. They also are
the same types for which empty base optimization (EBO) is possible.
EnTT
handles these types in a special way, optimizing both in terms of
performance and memory usage. However, this also has consequences that are worth
mentioning.
When an empty type is detected, it's not instantiated by default. Therefore,
only the entities to which it's assigned are made available. There doesn't exist
a way to get empty types from a storage or a registry. Views and groups never
return their instances too (for example, during a call to each
).
On the other hand, iterations are faster because only the entities to which the
type is assigned are considered. Moreover, less memory is used, mainly because
there doesn't exist any instance of the component, no matter how many entities
it is assigned to.
More in general, none of the feature offered by the library is affected, but for
the ones that require to return actual instances.
This optimization is disabled by defining the ENTT_NO_ETO
macro. In this case,
empty types are treated like all other types. Setting a page size at component
level via the component_traits
class template is another way to disable this
optimization selectively rather than globally.
Void storage
A void storage (or entt::storage<void>
or entt::basic_storage<Type, void>
),
is a fully functional storage type used to create pools not associated with a
particular component type.
From a technical point of view, it's in all respects similar to a storage for
empty types when their optimization is enabled. Pagination is disabled as well
as pointer stability (as not necessary).
However, this should be preferred to using a simple sparse set. In particular,
a void storage offers all those feature normally offered by other storage types.
Therefore, it's a perfectly valid pool for use with views and groups or within a
registry.
Entity storage
This storage is such that the component type is the same as the entity type, for
example entt::storage<entt::entity>
or entt::basic_storage<Type, Type>
.
For this type of pools, there is a specific specialization within EnTT
. In
fact, entities are subject to different rules with respect to components
(although still customizable by the user if needed). In particular:
-
Entities are never truly deleted. They are moved out of the list of entities in use and their versions are updated automatically.
-
emplace
as well asinsert
have a slightly different meaning than their counterparts for components. In the case of an entity storage, these functions generate or recycle identifiers rather than allowing them to be assigned to existing entities. -
The
each
function iterates only the entities in use, that is, those not marked as ready for reuse. To iterate all the entities it's necessary to iterate the underlying sparse set instead.
Moreover, the entity storage offers a couple of additional utilities such as:
-
The
in_use
function which is used to know how many entities are still in use. When combined withsize
, it also makes it possible to know how many entities are available for recycling. -
The
pack
function which is used to make a given set of entities contiguous. This is particularly useful to pass valid lists of entities via iterators (with access usually optimized within the library).
This kind of storage is designed to be used where any other storage is fine and can therefore be combined with views, groups and so on.
One of a kind to the registry
Within the registry, an entity storage is treated in all respects like any other
storage.
Therefore, it's possible to add mixins to it as well as retrieve it via the
storage
function. It can also be used as storage in a view (for exclude-only
views for example):
auto view = registry.view<entt::entity>(entt::exclude<my_type>);
However, it's also subject to a couple of exceptions, partly out of necessity and partly for ease of use.
In particular, it's not possible to create multiple elements of this type.
This means that the name used to retrieve this kind of storage is ignored and
the registry will only ever return the same element to the caller. For example:
auto &other = registry.storage<entt::entity>("other"_hs);
In this case, the identifier is discarded as is. The call is in all respects equivalent to the following:
auto &storage = registry.storage<entt::entity>();
Because entity storage doesn't have a name, it can't be retrieved via the opaque
storage
function either.
It would make no sense to try anyway, given that the type of the registry and
therefore its entity type are known regardless.
Finally, when the user asks the registry for an iterable object to visit all the storage elements inside it as follows:
for(auto [id, storage]: registry.each()) {
// ...
}
Entity storage is never returned. This simplifies many tasks (such as copying an entity) and fits perfectly with the fact that this type of storage doesn't have an identifier inside the registry.
Pointer stability
The ability to achieve pointer stability for one, several or all components is a
direct consequence of the design of EnTT
and of its default storage.
In fact, although it contains what is commonly referred to as a packed array,
the default storage is paged and doesn't suffer from invalidation of references
when it runs out of space and has to reallocate.
However, this isn't enough to ensure pointer stability in case of deletion. For
this reason, a stable deletion method is also offered. This one is such that
the position of the elements is preserved by creating tombstones upon deletion
rather than trying to fill the holes that are created.
For performance reasons, EnTT
favors storage compaction in all cases, although
often accessing a component occurs mostly randomly or traversing pools in a
non-linear order on the user side (as in the case of a hierarchy).
In other words, pointer stability is not automatic but is enabled on request.
In-place delete
The library offers out of the box support for in-place deletion, thus offering
storage with completely stable pointers. This is achieved by specializing the
component_traits
class or by adding the required properties to the component
definition when needed.
Views and groups adapt accordingly when they detect a storage with a different
deletion policy than the default. In particular:
- Groups are incompatible with stable storage and even refuse to compile.
- Multi type and runtime views are completely transparent to storage policies.
- Single type views for stable storage types offer the same interface of multi
type views. For example, only
size_hint
is available.
In other words, the more generic version of a view is provided in case of stable
storage, even for a single type view.
In no case a tombstone is returned from the view itself. Likewise, non-existent
components aren't returned, which could otherwise result in an UB.
Hierarchies and the like
EnTT
doesn't attempt in any way to offer built-in methods with hidden or
unclear costs to facilitate the creation of hierarchies.
There are various solutions to the problem, such as using the following class:
struct relationship {
std::size_t children{};
entt::entity first{entt::null};
entt::entity prev{entt::null};
entt::entity next{entt::null};
entt::entity parent{entt::null};
// ... other data members ...
};
However, it should be pointed out that the possibility of having stable pointers
for one, many or all types solves the problem of hierarchies at the root in many
cases.
In fact, if a certain type of component is visited mainly in random order or
according to hierarchical relationships, using direct pointers has many
advantages:
struct transform {
static constexpr auto in_place_delete = true;
transform *parent;
// ... other data members ...
};
Furthermore, it's quite common for a group of elements to be created close in time and therefore fallback into adjacent positions, thus favoring locality even on random accesses. Locality that isn't sacrificed over time given the stability of storage positions, with undoubted performance advantages.
Meet the runtime
EnTT
takes advantage of what the language offers at compile-time. However,
this can have its downsides (well known to those familiar with type erasure
techniques).
To fill the gap, the library also provides a bunch of utilities and feature that
are very useful to handle types and pools at runtime.
A base class to rule them all
Storage classes are fully self-contained types. They are extended via mixins
to add more functionalities (generic or type specific). In addition, they offer
a basic set of functions that already allow users to go very far.
The aim is to limit the need for customizations as much as possible, offering
what is usually necessary for the vast majority of cases.
When a storage is used through its base class (for example, when its actual type
isn't known), there is always the possibility of receiving a type_info
object
for the type of elements associated with the entities (if any):
if(entt::type_id<velocity>() == base.type()) {
// ...
}
Furthermore, all features rely on internal functions that forward the calls to
the mixins. The latter can then make use of any information, which is set via
bind
:
base.bind(entt::forward_as_any(registry));
The bind
function accepts an entt::any
object, that is a typed type-erased
value.
This is how a registry passes itself to all pools that support signals and
also why a storage keeps sending events without requiring the registry to be
passed to it every time.
Alongside these more specific things, there are also a couple of functions
designed to address some common requirements such as copying an entity.
In particular, the base class behind a storage offers the possibility to take
the value associated with an entity through an opaque pointer:
const void *instance = base.value(entity);
Similarly, the non-specialized push
function accepts an optional opaque
pointer and behaves differently depending on the case:
-
When the pointer is null, the function tries to default-construct an instance of the object to bind to the entity and returns true on success.
-
When the pointer is non-null, the function tries to copy-construct an instance of the object to bind to the entity and returns true on success.
This means that, starting from a reference to the base, it's possible to bind components with entities without knowing their actual type and even initialize them by copy if needed:
// create a copy of an entity component by component
for(auto &&curr: registry.storage()) {
if(auto &storage = curr.second; storage.contains(src)) {
storage.push(dst, storage.value(src));
}
}
This is particularly useful to clone entities in an opaque way. In addition, the decoupling of features allows for filtering or use of different copying policies depending on the type.
Beam me up, registry
EnTT
allows the user to assign a name (or rather, a numeric identifier) to a
type and then create multiple pools of the same type:
using namespace entt::literals;
auto &&storage = registry.storage<velocity>("second pool"_hs);
If a name isn't provided, the default storage associated with the given type is
always returned.
Since the storage are also self-contained, the registry doesn't duplicate its
own API for them. However, there is still no limit to the possibilities of use:
auto &&other = registry.storage<velocity>("other"_hs);
registry.emplace<velocity>(entity);
storage.push(entity);
Anything that can be done via the registry interface can also be done directly
on the reference storage.
On the other hand, those calls involving all storage are guaranteed to also
reach manually created ones:
// removes the entity from both storage
registry.destroy(entity);
Finally, a storage of this type works with any view (which also accepts multiple storages of the same type, if necessary):
// direct initialization
entt::basic_view direct{
registry.storage<velocity>(),
registry.storage<velocity>("other"_hs)
};
// concatenation
auto join = registry.view<velocity>() | entt::basic_view{registry.storage<velocity>("other"_hs)};
The possibility of direct use of storage combined with the freedom of being able
to create and use more than one of the same type opens the door to the use of
EnTT
at runtime, which was previously quite limited.
Views and Groups
Views are a non-intrusive tool for working with entities and components without
affecting other functionalities or increasing memory consumption.
Groups are an intrusive tool to use to improve performance along critical paths
but which also has a price to pay for that.
There are mainly two kinds of views: compile-time (also known as view
) and
runtime (also known as runtime_view
).
The former requires a compile-time list of component (or storage) types and can
make several optimizations because of that. The latter is constructed at runtime
using numerical type identifiers instead and is a bit slower to iterate.
In both cases, creating and destroying views isn't expensive at all since they
don't have any type of initialization.
Groups come in three different flavors: full-owning groups, partial-owning
groups and non-owning groups. The main difference between them is in terms of
performance.
Groups can literally own one or more component types. They are allowed to
rearrange pools so as to speed up iterations. Roughly speaking: the more
components a group owns, the faster it is to iterate them.
Views
Single type views and multi type views behave differently and also have slightly different APIs.
Single type views are specialized to give a performance boost in all cases.
There is nothing as fast as a single type view. They just walk through packed
(actually paged) arrays of elements and return them directly.
This kind of views also allow to get the exact number of elements they are going
to return.
Refer to the inline documentation for all the details.
Multi type views iterate entities that have at least all the given components.
During construction, they look at the number of elements available in each pool
and use the smallest set in order to speed up iterations.
This kind of views only allow to get the estimated number of elements they are
going to return.
Refer to the inline documentation for all the details.
Storing aside views isn't required as they are extremely cheap to construct. In fact, this is even discouraged when creating a view from a const registry. Since all storage are lazily initialized, they may not exist when the view is created. Thus, while perfectly usable, the view may contain pending references that are never reinitialized with the actual storage.
Views share the way they are created by means of a registry:
// single type view
auto single = registry.view<position>();
// multi type view
auto multi = registry.view<position, velocity>();
Filtering entities by components is also supported:
auto view = registry.view<position, velocity>(entt::exclude<renderable>);
To iterate a view, either use it in a range-for loop:
auto view = registry.view<position, velocity, renderable>();
for(auto entity: view) {
// a component at a time ...
auto &position = view.get<position>(entity);
auto &velocity = view.get<velocity>(entity);
// ... multiple components ...
auto [pos, vel] = view.get<position, velocity>(entity);
// ... all components at once
auto [pos, vel, rend] = view.get(entity);
// ...
}
Or rely on the each
member functions to iterate both entities and components
at once:
// through a callback
registry.view<position, velocity>().each([](auto entity, auto &pos, auto &vel) {
// ...
});
// using an input iterator
for(auto &&[entity, pos, vel]: registry.view<position, velocity>().each()) {
// ...
}
Note that entities can also be excluded from the parameter list when received
through a callback and this can improve even further the performance during
iterations.
Since they aren't explicitly instantiated, empty components aren't returned in
any case.
As a side note, in the case of single type views, get
accepts but doesn't
strictly require a template parameter, since the type is implicitly defined.
However, when the type isn't specified, the instance is returned using a tuple
for consistency with multi type views:
auto view = registry.view<const renderable>();
for(auto entity: view) {
auto [renderable] = view.get(entity);
// ...
}
Note: prefer the get
member function of a view instead of that of a
registry during iterations to get the types iterated by the view itself.
Create once, reuse many times
Views support lazy initialization as well as storage swapping.
An empty (or partially initialized) view is such that it returns false when
converted to bool (to let the user know that it isn't fully initialized) but it
also works as-is like any other view.
In order to initialize a view one piece at a time, it allows users to inject storage classes when available:
entt::storage_for_t<velocity> storage{};
entt::view<entt::get_t<position, velocity>> view{};
view.storage(storage);
If there are multiple storages of the same type, it's possible to disambiguate using the index of the element to be replaced:
view.storage<1>(storage);
The ability to literally replace a storage in a view also opens up its reuse
with different sets of entities.
For example, to filter a view based on two groups of entities with different
characteristics, there will be no need to reinitialize anything:
entt::view<entt::get<my_type, void>> view{registry.storage<my_type>>()};
entt::storage_for_t<void> the_good{};
entt::storage_for_t<void> the_bad{};
// initialize the sets above as needed
view.storage(the_good);
for(auto [entt, elem]: view) {
// the good entities with their components here
}
view.storage(the_bad);
for(auto [entt, elem]: view) {
// the bad entities with their components here
}
Finally, it should be noted that the lack of a storage is treated to all intents
and purposes as if it were an empty element.
Thus, a get storage (as in entt::get_t
) makes the view empty automatically
while an exclude storage (as in entt::exclude_t
) is ignored as if that part
of the filter didn't exist.
Exclude-only
Exclude-only views aren't really a thing in EnTT
.
However, the same result can be achieved by combining the right storage into a
simple view.
If one gets to the root of the problem, the purpose of an exclude-only view is
to return entities that don't meet certain requirements.
Since entity storage, unlike exclude-only views, is a thing in EnTT
, users
can leverage it for these kinds of queries. It's also guaranteed to be unique
within a registry and is always accessible when creating a view:
auto view = registry.view<entt::entity>(entt::exclude<my_type>);
The returned view is such that it will return only the entities that don't have
the my_type
component, regardless of what other components they have.
View pack
Views are combined with each other to create new and more specific queries.
The type returned when combining multiple views together is itself a view, more
in general a multi component one.
Combining different views tries to mimic C++20 ranges:
auto view = registry.view<position>();
auto other = registry.view<velocity>();
auto pack = view | other;
The constness of the types is preserved and their order depends on the order in
which the views are combined. For example, the pack above returns an instance of
position
first and then one of velocity
.
Since combining views generates views, a chain can be of arbitrary length and
the above type order rules apply sequentially.
Iteration order
By default, a view is iterated along the pool that contains the smallest number
of elements.
For example, if the registry contains fewer velocity
s than it contains
position
s, then the order of the elements returned by the following view
depends on how the velocity
components are arranged in their pool:
for(auto entity: registry.view<positon, velocity>()) {
// ...
}
Moreover, the order of types when constructing a view doesn't matter. Neither
does the order of views in a view pack.
However, it's possible to enforce iteration of a view by given component order
by means of the use
function:
for(auto entity : registry.view<position, velocity>().use<position>()) {
// ...
}
On the other hand, if all a user wants is to iterate the elements in reverse order, this is possible for a single type view using its reverse iterators:
auto view = registry.view<position>();
for(auto it = view.rbegin(), last = view.rend(); it != last; ++iter) {
// ...
}
Unfortunately, multi type views don't offer reverse iterators. Therefore, in this case it's a must to implement this functionality manually or to use single type views to lead the iteration.
Runtime views
Multi type views iterate entities that have at least all the given components.
During construction, they look at the number of elements available in each pool
and use the smallest set in order to speed up iterations.
They offer more or less the same functionalities of a multi type view. However,
they don't expose a get
member function and users should refer to the registry
that generated the view to access components.
Refer to the inline documentation for all the details.
Runtime views are pretty cheap to construct and should not be stored aside in
any case. They should be used immediately after creation and then they should be
thrown away.
To iterate a runtime view, either use it in a range-for loop:
entt::runtime_view view{};
view.iterate(registry.storage<position>()).iterate(registry.storage<velocity>());
for(auto entity: view) {
// ...
}
Or rely on the each
member function to iterate entities:
entt::runtime_view{}
.iterate(registry.storage<position>())
.iterate(registry.storage<velocity>())
.each([](auto entity) {
// ...
});
Performance are exactly the same in both cases.
Filtering entities by components is also supported for this kind of views:
entt::runtime_view view{};
view.iterate(registry.storage<position>()).exclude(registry.storage<velocity>());
Runtime views are meant for when users don't know at compile-time what types to
use to iterate entities. The storage
member function of a registry could be
useful in this regard.
Groups
Groups are meant to iterate multiple components at once and to offer a faster
alternative to multi type views.
Groups overcome the performance of the other tools available but require to get
the ownership of components. This sets some constraints on their pools. On the
other hand, groups aren't an automatism that increases memory consumption,
affects functionalities and tries to optimize iterations for all the possible
combinations of components. Users can decide when to pay for groups and to what
extent.
The most interesting aspect of groups is that they fit usage patterns. Other
solutions around usually try to optimize everything, because it is known that
somewhere within the everything there are also our usage patterns. However
this has a cost that isn't negligible, both in terms of performance and memory
usage. Ironically, users pay the price also for things they don't want and this
isn't something I like much. Even worse, one cannot easily disable such a
behavior. Groups work differently instead and are designed to optimize only the
real use cases when users find they need to.
Another nice-to-have feature of groups is that they have no impact on memory
consumption, put aside full non-owning groups that are pretty rare and should be
avoided as long as possible.
All groups affect to an extent the creation and destruction of their components.
This is due to the fact that they must observe changes in the pools of
interest and arrange data correctly when needed for the types they own.
In all cases, a group allows to get the exact number of elements it's going to
return.
Refer to the inline documentation for all the details.
Storing aside groups isn't required as they are extremely cheap to create, even
though valid groups can be copied without problems and reused freely.
A group performs an initialization step the very first time it's requested and
this could be quite costly. To avoid it, consider creating the group when no
components have been assigned yet. If the registry is empty, preparation is
extremely fast.
To iterate a group, either use it in a range-for loop:
auto group = registry.group<position>(entt::get<velocity, renderable>);
for(auto entity: group) {
// a component at a time ...
auto &position = group.get<position>(entity);
auto &velocity = group.get<velocity>(entity);
// ... multiple components ...
auto [pos, vel] = group.get<position, velocity>(entity);
// ... all components at once
auto [pos, vel, rend] = group.get(entity);
// ...
}
Or rely on the each
member functions to iterate both entities and components
at once:
// through a callback
registry.group<position>(entt::get<velocity>).each([](auto entity, auto &pos, auto &vel) {
// ...
});
// using an input iterator
for(auto &&[entity, pos, vel]: registry.group<position>(entt::get<velocity>).each()) {
// ...
}
Note that entities can also be excluded from the parameter list when received
through a callback and this can improve even further the performance during
iterations.
Since they aren't explicitly instantiated, empty components aren't returned in
any case.
Note: prefer the get
member function of a group instead of that of a
registry during iterations to get the types iterated by the group itself.
Full-owning groups
A full-owning group is the fastest tool a user can expect to use to iterate
multiple components at once. It iterates all the components directly, no
indirection required.
This type of groups performs more or less as if users are accessing sequentially
a bunch of packed arrays of components all sorted identically, with no jumps nor
branches.
A full-owning group is created as:
auto group = registry.group<position, velocity>();
Filtering entities by components is also supported:
auto group = registry.group<position, velocity>({}, entt::exclude<renderable>);
Once created, the group gets the ownership of all the components specified in the template parameter list and arranges their pools as needed.
Sorting owned components is no longer allowed once the group has been created.
However, full-owning groups are sorted using their sort
member functions.
Sorting a full-owning group affects all its instances.
Partial-owning groups
A partial-owning group works similarly to a full-owning group for the components
it owns, but relies on indirection to get components owned by other groups.
This isn't as fast as a full-owning group, but it's already much faster than a
view when there are only one or two free components to retrieve (the most common
cases likely). In the worst case, it's not slower than views anyway.
A partial-owning group is created as:
auto group = registry.group<position>(entt::get<velocity>);
Filtering entities by components is also supported:
auto group = registry.group<position>(entt::get<velocity>, entt::exclude<renderable>);
Once created, the group gets the ownership of all the components specified in
the template parameter list and arranges their pools as needed. The ownership of
the types provided via entt::get
doesn't pass to the group instead.
Sorting owned components is no longer allowed once the group has been created.
However, partial-owning groups are sorted using their sort
member functions.
Sorting a partial-owning group affects all its instances.
Non-owning groups
Non-owning groups are usually fast enough, for sure faster than views and well
suited for most of the cases. However, they require custom data structures to
work properly and they increase memory consumption.
As a rule of thumb, users should avoid using non-owning groups, if possible.
A non-owning group is created as:
auto group = registry.group<>(entt::get<position, velocity>);
Filtering entities by components is also supported:
auto group = registry.group<>(entt::get<position, velocity>, entt::exclude<renderable>);
The group doesn't receive the ownership of any type of component in this case. This type of groups is therefore the least performing in general, but also the only one that can be used in any situation to slightly improve performance.
Non-owning groups are sorted using their sort
member functions. Sorting a
non-owning group affects all its instances.
Types: const, non-const and all in between
The registry
class offers two overloads when it comes to constructing views
and groups: a const version and a non-const one. The former accepts only const
types as template parameters, the latter accepts both const and non-const types
instead.
It means that views and groups generated by a const registry also propagate the
constness to the types involved. As an example:
entt::view<const position, const velocity> view = std::as_const(registry).view<const position, const velocity>();
Consider the following definition for a non-const view instead:
entt::view<position, const velocity> view = registry.view<position, const velocity>();
In the example above, view
is used to access either read-only or writable
position
components while velocity
components are read-only in all
cases.
Similarly, these statements are all valid:
position &pos = view.get<position>(entity);
const position &cpos = view.get<const position>(entity);
const velocity &cpos = view.get<const velocity>(entity);
std::tuple<position &, const velocity &> tup = view.get<position, const velocity>(entity);
std::tuple<const position &, const velocity &> ctup = view.get<const position, const velocity>(entity);
It's not possible to get non-const references to velocity
components from the
same view instead. Therefore, these result in compilation errors:
velocity &cpos = view.get<velocity>(entity);
std::tuple<position &, velocity &> tup = view.get<position, velocity>(entity);
std::tuple<const position &, velocity &> ctup = view.get<const position, velocity>(entity);
The each
member functions also propagates constness to its return values:
view.each([](auto entity, position &pos, const velocity &vel) {
// ...
});
A caller can still refer to the position
components through a const reference
because of the rules of the language that fortunately already allow it.
The same concepts apply to groups as well.
Give me everything
Views and groups are narrow windows on the entire list of entities. They work by
filtering entities according to their components.
In some cases there may be the need to iterate all the entities still in use
regardless of their components. The registry offers a specific member function
to do that:
registry.each([](auto entity) {
// ...
});
As a rule of thumb, consider using a view or a group if the goal is to iterate
entities that have a determinate set of components. These tools are usually much
faster than combining the each
function with a bunch of custom tests.
In all the other cases, this is the way to go. For example, it's possible to
combine each
with the orphan
member function to clean up orphan entities
(that is, entities that are still in use and have no assigned components):
registry.each([®istry](auto entity) {
if(registry.orphan(entity)) {
registry.release(entity);
}
});
In general, iterating all entities can result in poor performance. It should not
be done frequently to avoid the risk of a performance hit.
However, it's convenient when initializing an editor or to reclaim pending
identifiers.
What is allowed and what is not
Most of the ECS available out there don't allow to create and destroy entities
and components during iterations, nor to have pointer stability.
EnTT
partially solves the problem with a few limitations:
-
Creating entities and components is allowed during iterations in most cases and it never invalidates already existing references.
-
Deleting the current entity or removing its components is allowed during iterations but it could invalidate references. For all the other entities, destroying them or removing their iterated components isn't allowed and can result in undefined behavior.
-
When pointer stability is enabled for the type leading the iteration, adding instances of the same type may or may not cause the entity involved to be returned. Destroying entities and components is always allowed instead, even if not currently iterated, without the risk of invalidating any references.
-
In case of reverse iterations, adding or removing elements is not allowed under any circumstances. It could quickly lead to undefined behaviors.
In other terms, iterators are rarely invalidated. Also, component references
aren't invalidated when a new element is added while they could be invalidated
upon destruction due to the swap-and-pop policy, unless the type leading the
iteration undergoes in-place deletion.
As an example, consider the following snippet:
registry.view<position>().each([&](const auto entity, auto &pos) {
registry.emplace<position>(registry.create(), 0., 0.);
// references remain stable after adding new instances
pos.x = 0.;
});
The each
member function won't break (because iterators remain valid) nor will
any reference be invalidated. Instead, more attention should be paid to the
destruction of entities or the removal of components.
Use a common range-for loop and get components directly from the view or move
the deletion of entities and components at the end of the function to avoid
dangling pointers.
For all types that don't offer stable pointers, iterators are also invalidated
and the behavior is undefined if an entity is modified or destroyed and it's not
the one currently returned by the iterator nor a newly created one.
To work around it, possible approaches are:
-
Store aside the entities and the components to be removed and perform the operations at the end of the iteration.
-
Mark entities and components with a proper tag component that indicates they must be purged, then perform a second iteration to clean them up one by one.
A notable side effect of this feature is that the number of required allocations is further reduced in most cases.
More performance, more constraints
Groups are a faster alternative to views. However, the higher the performance,
the greater the constraints on what is allowed and what is not.
In particular, groups add in some rare cases a limitation on the creation of
components during iterations. It happens in quite particular cases. Given the
nature and the scope of the groups, it isn't something in which it will happen
to come across probably, but it's good to know it anyway.
First of all, it must be said that creating components while iterating a group isn't a problem at all and is done freely as it happens with the views. The same applies to the destruction of components and entities, for which the rules mentioned above apply.
The additional limitation arises instead when a given component that is owned by
a group is iterated outside of it. In this case, adding components that are part
of the group itself may invalidate the iterators. There are no further
limitations to the destruction of components and entities.
Fortunately, this isn't always true. In fact, it almost never is and only
happens under certain conditions. In particular:
-
Iterating a type of component that is part of a group with a single type view and adding to an entity all the components required to get it into the group may invalidate the iterators.
-
Iterating a type of component that is part of a group with a multi type view and adding to an entity all the components required to get it into the group can invalidate the iterators, unless users specify another type of component to use to induce the order of iteration of the view (in this case, the former is treated as a free type and isn't affected by the limitation).
In other words, the limitation doesn't exist as long as a type is treated as a
free type (as an example with multi type views and partial- or non-owning
groups) or iterated with its own group, but it can occur if the type is used as
a main type to rule on an iteration.
This happens because groups own the pools of their components and organize the
data internally to maximize performance. Because of that, full consistency for
owned components is guaranteed only when they are iterated as part of their
groups or as free types with multi type views and groups in general.
Multithreading
In general, the entire registry isn't thread safe as it is. Thread safety isn't
something that users should want out of the box for several reasons. Just to
mention one of them: performance.
Views, groups and consequently the approach adopted by EnTT
are the great
exception to the rule. It's true that views, groups and iterators in general
aren't thread safe by themselves. Because of this users shouldn't try to iterate
a set of components and modify the same set concurrently. However:
-
As long as a thread iterates the entities that have the component
X
or assign and removes that component from a set of entities, another thread can safely do the same with componentsY
andZ
and everything work like just fine. As a trivial example, users can freely execute the rendering system and iterate the renderable entities while updating a physic component concurrently on a separate thread. -
Similarly, a single set of components can be iterated by multiple threads as long as the components are neither assigned nor removed in the meantime. In other words, a hypothetical movement system can start multiple threads, each of which will access the components that carry information about velocity and position for its entities.
This kind of entity-component systems can be used in single threaded applications as well as along with async stuff or multiple threads. Moreover, typical thread based models for ECS don't require a fully thread safe registry to work. Actually, users can reach the goal with the registry as it is while working with most of the common models.
Because of the few reasons mentioned above and many others not mentioned, users are completely responsible for synchronization whether required. On the other hand, they could get away with it without having to resort to particular expedients.
Finally, EnTT
is configured via a few compile-time definitions to make some of
its parts implicitly thread-safe, roughly speaking only the ones that really
make sense and can't be turned around.
In particular, when multiple instances of objects referencing the type index
generator (such as the registry
class) are used in different threads, then it
might be useful to define ENTT_USE_ATOMIC
.
See the relevant documentation for more information.
Iterators
A special mention is needed for the iterators returned by views and groups. Most
of the time they meet the requirements of random access iterators, in all cases
they meet at least the requirements of forward iterators.
In other terms, they are suitable for use with the parallel algorithms of the
standard library. If it's not clear, this is a great thing.
As an example, this kind of iterators are used in combination with
std::for_each
and std::execution::par
to parallelize the visit and therefore
the update of the components returned by a view or a group, as long as the
constraints previously discussed are respected:
auto view = registry.view<position, const velocity>();
std::for_each(std::execution::par_unseq, view.begin(), view.end(), [&view](auto entity) {
// ...
});
This can increase the throughput considerably, even without resorting to who knows what artifacts that are difficult to maintain over time.
Unfortunately, because of the limitations of the current revision of the
standard, the parallel std::for_each
accepts only forward iterators. This
means that the default iterators provided by the library cannot return proxy
objects as references and must return actual reference types instead.
This may change in the future and the iterators will almost certainly return
both the entities and a list of references to their components by default sooner
or later. Multi-pass guarantee won't break in any case and the performance
should even benefit from it further.
Const registry
A const registry is also fully thread safe. This means that it's not able to
lazily initialize a missing storage when a view is generated.
The reason for this is easy to explain. To avoid requiring types to be
announced in advance, a registry lazily creates the storage objects for the
different components. However, this isn't possible for a thread safe const
registry.
Returned views are always valid and behave as expected in the context of the
caller. However, they may contain dangling references to non-existing storage
when created from a const registry.
As a result, such a view may misbehave over time if it's kept aside for a second
use.
Therefore, if the general advice is to create views when necessary and discard
them immediately afterwards, this becomes almost a rule when it comes to views
generated from a const registry.
Fortunately, there is also a way to instantiate storage classes early when in
doubt or when there are special requirements.
Calling the storage
method is equivalent to announcing a particular storage,
so as to avoid running into problems. For those interested, there are also
alternative approaches, such as a single threaded tick for the registry warm-up,
but these are not always applicable.
In this case, views never risk becoming invalid.
Beyond this document
There are many other features and functions not listed in this document.
EnTT
and in particular its ECS part is in continuous development and some
things could be forgotten, others could have been omitted on purpose to reduce
the size of this file. Unfortunately, some parts may even be outdated and still
to be updated.
For further information, it's recommended to refer to the documentation included in the code itself or join the official channels to ask a question.