mirror of
https://github.com/Tha14/toxic.git
synced 2024-11-25 02:03:03 +01:00
Add ability to toggle colours in game of life
This commit is contained in:
parent
4514ecd839
commit
321f694bb8
@ -66,6 +66,7 @@ typedef struct LifeState {
|
||||
int y_bottom_bound;
|
||||
|
||||
short display_candy;
|
||||
int colour;
|
||||
} LifeState;
|
||||
|
||||
|
||||
@ -117,6 +118,46 @@ static void life_toggle_display_candy(LifeState *state)
|
||||
state->display_candy = (state->display_candy + 1) % 3; // magic number depends on life_get_display_char()
|
||||
}
|
||||
|
||||
static void life_cycle_colour(LifeState *state)
|
||||
{
|
||||
switch (state->colour) {
|
||||
case RED: {
|
||||
state->colour = YELLOW;
|
||||
break;
|
||||
}
|
||||
|
||||
case YELLOW: {
|
||||
state->colour = GREEN;
|
||||
break;
|
||||
}
|
||||
|
||||
case GREEN: {
|
||||
state->colour = CYAN;
|
||||
break;
|
||||
}
|
||||
|
||||
case CYAN: {
|
||||
state->colour = BLUE;
|
||||
break;
|
||||
}
|
||||
|
||||
case BLUE: {
|
||||
state->colour = MAGENTA;
|
||||
break;
|
||||
}
|
||||
|
||||
case MAGENTA: {
|
||||
state->colour = RED;
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
state->colour = RED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Cell *life_get_cell_at_coords(const LifeState *state, const int x, const int y)
|
||||
{
|
||||
const int i = y - (state->y_top_bound - (LIFE_BOUNDARY_BUFFER / 2));
|
||||
@ -131,18 +172,20 @@ static Cell *life_get_cell_at_coords(const LifeState *state, const int x, const
|
||||
|
||||
static void life_draw_cells(const GameData *game, WINDOW *win, LifeState *state)
|
||||
{
|
||||
wattron(win, A_BOLD | COLOR_PAIR(state->colour));
|
||||
|
||||
for (int i = LIFE_BOUNDARY_BUFFER / 2; i < state->num_rows - (LIFE_BOUNDARY_BUFFER / 2); ++i) {
|
||||
for (int j = LIFE_BOUNDARY_BUFFER / 2; j < state->num_columns + 1 - (LIFE_BOUNDARY_BUFFER / 2); ++j) {
|
||||
Cell *cell = &state->cells[i][j];
|
||||
|
||||
if (cell->alive) {
|
||||
Coords coords = cell->coords;
|
||||
wattron(win, A_BOLD | COLOR_PAIR(LIFE_CELL_DEFAULT_COLOUR));
|
||||
mvwaddch(win, coords.y, coords.x, cell->display_char);
|
||||
wattroff(win, A_BOLD | COLOR_PAIR(LIFE_CELL_DEFAULT_COLOUR));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wattroff(win, A_BOLD | COLOR_PAIR(state->colour));
|
||||
}
|
||||
|
||||
static void life_toggle_cell(LifeState *state)
|
||||
@ -157,7 +200,9 @@ static void life_toggle_cell(LifeState *state)
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of live neighbours of `idx` cell.
|
||||
* Returns the number of live neighbours of cell at `i` `j` position.
|
||||
*
|
||||
* Returns NULL if cell is touching a border.
|
||||
*/
|
||||
static int life_get_live_neighbours(const LifeState *state, const int i, const int j)
|
||||
{
|
||||
@ -484,6 +529,11 @@ void life_cb_on_keypress(GameData *game, int key, void *cb_data)
|
||||
break;
|
||||
}
|
||||
|
||||
case '`': {
|
||||
life_cycle_colour(state);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
return;
|
||||
}
|
||||
@ -581,6 +631,7 @@ static int life_init_state(GameData *game, LifeState *state)
|
||||
}
|
||||
|
||||
state->speed = LIFE_DEFAULT_SPEED;
|
||||
state->colour = LIFE_CELL_DEFAULT_COLOUR;
|
||||
|
||||
life_restart(game, state);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user