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			16 Commits
		
	
	
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
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					556a522637 | 
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -18,3 +18,5 @@ build/*.o
 | 
				
			|||||||
build/*.d
 | 
					build/*.d
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			||||||
apidoc/python/build
 | 
					apidoc/python/build
 | 
				
			||||||
*.vim
 | 
					*.vim
 | 
				
			||||||
 | 
					*.tox
 | 
				
			||||||
 | 
					*.nvim*
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -55,9 +55,9 @@ author = 'Jakob Kreuze'
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			|||||||
# built documents.
 | 
					# built documents.
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			||||||
#
 | 
					#
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			||||||
# The short X.Y version.
 | 
					# The short X.Y version.
 | 
				
			||||||
version = '0.11.0'
 | 
					version = '0.11.1'
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			||||||
# The full version, including alpha/beta/rc tags.
 | 
					# The full version, including alpha/beta/rc tags.
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			||||||
release = '0.11.0'
 | 
					release = '0.11.1'
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			||||||
 | 
					
 | 
				
			||||||
# The language for content autogenerated by Sphinx. Refer to documentation
 | 
					# The language for content autogenerated by Sphinx. Refer to documentation
 | 
				
			||||||
# for a list of supported languages.
 | 
					# for a list of supported languages.
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			||||||
@@ -151,7 +151,4 @@ texinfo_documents = [
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			|||||||
    (master_doc, 'toxic_api', 'toxic_api Documentation',
 | 
					    (master_doc, 'toxic_api', 'toxic_api Documentation',
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			||||||
     author, 'toxic_api', 'One line description of project.',
 | 
					     author, 'toxic_api', 'One line description of project.',
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			||||||
     'Miscellaneous'),
 | 
					     'Miscellaneous'),
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			||||||
]
 | 
					]
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			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@@ -19,6 +19,8 @@ ifneq ($(AUDIO), disabled)
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			|||||||
ifneq ($(VIDEO), disabled)
 | 
					ifneq ($(VIDEO), disabled)
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			||||||
    -include $(CHECKS_DIR)/video.mk
 | 
					    -include $(CHECKS_DIR)/video.mk
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			||||||
endif
 | 
					endif
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			||||||
 | 
					endif
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			||||||
 | 
					endif
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			||||||
 | 
					
 | 
				
			||||||
#check if we want to build with game support
 | 
					#check if we want to build with game support
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			||||||
GAMES := $(shell if [ -z "$(DISABLE_GAMES)" ] || [ "$(DISABLE_GAMES)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
 | 
					GAMES := $(shell if [ -z "$(DISABLE_GAMES)" ] || [ "$(DISABLE_GAMES)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
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			||||||
@@ -26,9 +28,6 @@ ifneq ($(GAMES), disabled)
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			|||||||
    -include $(CHECKS_DIR)/games.mk
 | 
					    -include $(CHECKS_DIR)/games.mk
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			||||||
endif
 | 
					endif
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			||||||
 | 
					
 | 
				
			||||||
endif
 | 
					 | 
				
			||||||
endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Check if we want build sound notifications support
 | 
					# Check if we want build sound notifications support
 | 
				
			||||||
SND_NOTIFY := $(shell if [ -z "$(DISABLE_SOUND_NOTIFY)" ] || [ "$(DISABLE_SOUND_NOTIFY)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
 | 
					SND_NOTIFY := $(shell if [ -z "$(DISABLE_SOUND_NOTIFY)" ] || [ "$(DISABLE_SOUND_NOTIFY)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
 | 
				
			||||||
ifneq ($(SND_NOTIFY), disabled)
 | 
					ifneq ($(SND_NOTIFY), disabled)
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,5 +1,5 @@
 | 
				
			|||||||
# Variables for game support
 | 
					# Variables for game support
 | 
				
			||||||
GAMES_CFLAGS = -DGAMES
 | 
					GAMES_CFLAGS = -DGAMES
 | 
				
			||||||
GAMES_OBJ = game_base.o game_centipede.o game_chess.o game_util.o game_snake.o
 | 
					GAMES_OBJ = game_base.o game_centipede.o game_chess.o game_life.o game_util.o game_snake.o
 | 
				
			||||||
CFLAGS += $(GAMES_CFLAGS)
 | 
					CFLAGS += $(GAMES_CFLAGS)
 | 
				
			||||||
OBJ += $(GAMES_OBJ)
 | 
					OBJ += $(GAMES_OBJ)
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,5 +1,5 @@
 | 
				
			|||||||
# Version
 | 
					# Version
 | 
				
			||||||
TOXIC_VERSION = 0.11.0
 | 
					TOXIC_VERSION = 0.11.1
 | 
				
			||||||
REV = $(shell git rev-list HEAD --count 2>/dev/null || echo -n "error")
 | 
					REV = $(shell git rev-list HEAD --count 2>/dev/null || echo -n "error")
 | 
				
			||||||
ifneq (, $(findstring error, $(REV)))
 | 
					ifneq (, $(findstring error, $(REV)))
 | 
				
			||||||
    VERSION = $(TOXIC_VERSION)
 | 
					    VERSION = $(TOXIC_VERSION)
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -166,4 +166,4 @@ JFreegman <JFreegman@gmail\&.com>
 | 
				
			|||||||
.sp
 | 
					.sp
 | 
				
			||||||
Project page: https://github\&.com/JFreegman/toxic
 | 
					Project page: https://github\&.com/JFreegman/toxic
 | 
				
			||||||
.sp
 | 
					.sp
 | 
				
			||||||
IRC channel: chat\&.freenode\&.net#tox
 | 
					IRC channel: irc\&.libera\&.chat#tox
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -105,4 +105,4 @@ LINKS
 | 
				
			|||||||
-----
 | 
					-----
 | 
				
			||||||
Project page: <https://github.com/JFreegman/toxic>
 | 
					Project page: <https://github.com/JFreegman/toxic>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
IRC channel: chat.freenode.net#tox
 | 
					IRC channel: irc.libera.chat#tox
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,12 +2,12 @@
 | 
				
			|||||||
.\"     Title: toxic.conf
 | 
					.\"     Title: toxic.conf
 | 
				
			||||||
.\"    Author: [see the "AUTHORS" section]
 | 
					.\"    Author: [see the "AUTHORS" section]
 | 
				
			||||||
.\" Generator: DocBook XSL Stylesheets v1.79.1 <http://docbook.sf.net/>
 | 
					.\" Generator: DocBook XSL Stylesheets v1.79.1 <http://docbook.sf.net/>
 | 
				
			||||||
.\"      Date: 2020-11-18
 | 
					.\"      Date: 2020-12-05
 | 
				
			||||||
.\"    Manual: Toxic Manual
 | 
					.\"    Manual: Toxic Manual
 | 
				
			||||||
.\"    Source: toxic __VERSION__
 | 
					.\"    Source: toxic __VERSION__
 | 
				
			||||||
.\"  Language: English
 | 
					.\"  Language: English
 | 
				
			||||||
.\"
 | 
					.\"
 | 
				
			||||||
.TH "TOXIC\&.CONF" "5" "2020\-11\-18" "toxic __VERSION__" "Toxic Manual"
 | 
					.TH "TOXIC\&.CONF" "5" "2020\-12\-05" "toxic __VERSION__" "Toxic Manual"
 | 
				
			||||||
.\" -----------------------------------------------------------------
 | 
					.\" -----------------------------------------------------------------
 | 
				
			||||||
.\" * Define some portability stuff
 | 
					.\" * Define some portability stuff
 | 
				
			||||||
.\" -----------------------------------------------------------------
 | 
					.\" -----------------------------------------------------------------
 | 
				
			||||||
@@ -414,7 +414,7 @@ Configuration example\&.
 | 
				
			|||||||
.sp
 | 
					.sp
 | 
				
			||||||
Project page: https://github\&.com/JFreegman/toxic
 | 
					Project page: https://github\&.com/JFreegman/toxic
 | 
				
			||||||
.sp
 | 
					.sp
 | 
				
			||||||
IRC channel: chat\&.freenode\&.net#tox
 | 
					IRC channel: irc\&.libera\&.chat#tox
 | 
				
			||||||
.SH "AUTHORS"
 | 
					.SH "AUTHORS"
 | 
				
			||||||
.sp
 | 
					.sp
 | 
				
			||||||
JFreegman <JFreegman@gmail\&.com>
 | 
					JFreegman <JFreegman@gmail\&.com>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -267,7 +267,7 @@ RESOURCES
 | 
				
			|||||||
---------
 | 
					---------
 | 
				
			||||||
Project page: <https://github.com/JFreegman/toxic>
 | 
					Project page: <https://github.com/JFreegman/toxic>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
IRC channel:  chat.freenode.net#tox
 | 
					IRC channel:  irc.libera.chat#tox
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
AUTHORS
 | 
					AUTHORS
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -131,11 +131,15 @@ mkdir -p "$BUILD_DIR"
 | 
				
			|||||||
# Build Toxcore
 | 
					# Build Toxcore
 | 
				
			||||||
cd "$BUILD_DIR"
 | 
					cd "$BUILD_DIR"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
TOXCORE_VERSION="0.2.12"
 | 
					# The git hash of the c-toxcore version we're using
 | 
				
			||||||
TOXCORE_HASH="30ae3263c9b68d3bef06f799ba9d7a67e3fad447030625f0ffa4bb22684228b0"
 | 
					TOXCORE_VERSION="25a56c354937e9c8c4c50a64c3b4cfc099c34e29"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# The sha256sum of the c-toxcore tarball for TOXCORE_VERSION
 | 
				
			||||||
 | 
					TOXCORE_HASH="8448752e6286c747130254571fde2db8e2fc073a8116f9fff489ed53af546c0a"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
TOXCORE_FILENAME="c-toxcore-$TOXCORE_VERSION.tar.gz"
 | 
					TOXCORE_FILENAME="c-toxcore-$TOXCORE_VERSION.tar.gz"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
wget --timeout=10 -O "$TOXCORE_FILENAME" "https://github.com/TokTok/c-toxcore/archive/v$TOXCORE_VERSION.tar.gz"
 | 
					wget --timeout=10 -O "$TOXCORE_FILENAME" "https://github.com/TokTok/c-toxcore/archive/$TOXCORE_VERSION.tar.gz"
 | 
				
			||||||
check_sha256 "$TOXCORE_HASH" "$TOXCORE_FILENAME"
 | 
					check_sha256 "$TOXCORE_HASH" "$TOXCORE_FILENAME"
 | 
				
			||||||
tar -o -xf "$TOXCORE_FILENAME"
 | 
					tar -o -xf "$TOXCORE_FILENAME"
 | 
				
			||||||
rm "$TOXCORE_FILENAME"
 | 
					rm "$TOXCORE_FILENAME"
 | 
				
			||||||
@@ -160,8 +164,8 @@ cmake --build _build --target install
 | 
				
			|||||||
# location with SSL_CERT_FILE env variable.
 | 
					# location with SSL_CERT_FILE env variable.
 | 
				
			||||||
cd "$BUILD_DIR"
 | 
					cd "$BUILD_DIR"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
CURL_VERSION="7.74.0"
 | 
					CURL_VERSION="7.77.0"
 | 
				
			||||||
CURL_HASH="e56b3921eeb7a2951959c02db0912b5fcd5fdba5aca071da819e1accf338bbd7"
 | 
					CURL_HASH="b0a3428acb60fa59044c4d0baae4e4fc09ae9af1d8a3aa84b2e3fbcd99841f77"
 | 
				
			||||||
CURL_FILENAME="curl-$CURL_VERSION.tar.gz"
 | 
					CURL_FILENAME="curl-$CURL_VERSION.tar.gz"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
wget --timeout=10 -O "$CURL_FILENAME" "https://curl.haxx.se/download/$CURL_FILENAME"
 | 
					wget --timeout=10 -O "$CURL_FILENAME" "https://curl.haxx.se/download/$CURL_FILENAME"
 | 
				
			||||||
@@ -178,7 +182,8 @@ cd curl*
 | 
				
			|||||||
  --without-ca-path \
 | 
					  --without-ca-path \
 | 
				
			||||||
  --with-ca-fallback \
 | 
					  --with-ca-fallback \
 | 
				
			||||||
  --with-nghttp2 \
 | 
					  --with-nghttp2 \
 | 
				
			||||||
  --with-brotli
 | 
					  --with-brotli \
 | 
				
			||||||
 | 
					  --with-openssl
 | 
				
			||||||
make
 | 
					make
 | 
				
			||||||
make install
 | 
					make install
 | 
				
			||||||
sed -i 's|-lbrotlidec |-lbrotlidec-static -lbrotlicommon-static |g' $BUILD_DIR/prefix-curl/lib/pkgconfig/libcurl.pc
 | 
					sed -i 's|-lbrotlidec |-lbrotlidec-static -lbrotlicommon-static |g' $BUILD_DIR/prefix-curl/lib/pkgconfig/libcurl.pc
 | 
				
			||||||
@@ -214,6 +219,7 @@ CFLAGS="-static" PKG_CONFIG_PATH="$BUILD_DIR/prefix-toxcore/lib64/pkgconfig:$BUI
 | 
				
			|||||||
  ENABLE_PYTHON=0 \
 | 
					  ENABLE_PYTHON=0 \
 | 
				
			||||||
  ENABLE_RELEASE=1 \
 | 
					  ENABLE_RELEASE=1 \
 | 
				
			||||||
  ENABLE_ASAN=0 \
 | 
					  ENABLE_ASAN=0 \
 | 
				
			||||||
 | 
					  DISABLE_GAMES=0 \
 | 
				
			||||||
  install
 | 
					  install
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -295,3 +301,4 @@ mv "$PREPARE_ARTIFACT_DIR" "$PREPARE_ARTIFACT_DIR/../$ARTIFACT_NAME"
 | 
				
			|||||||
tar -cJf "$ARTIFACT_NAME.tar.xz" "$ARTIFACT_NAME"
 | 
					tar -cJf "$ARTIFACT_NAME.tar.xz" "$ARTIFACT_NAME"
 | 
				
			||||||
mv "$ARTIFACT_NAME.tar.xz" "$ARTIFACT_DIR"
 | 
					mv "$ARTIFACT_NAME.tar.xz" "$ARTIFACT_DIR"
 | 
				
			||||||
chmod 777 -R "$ARTIFACT_DIR"
 | 
					chmod 777 -R "$ARTIFACT_DIR"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -82,6 +82,7 @@ static const char *chat_cmd_list[] = {
 | 
				
			|||||||
    "/conference",
 | 
					    "/conference",
 | 
				
			||||||
#ifdef GAMES
 | 
					#ifdef GAMES
 | 
				
			||||||
    "/game",
 | 
					    "/game",
 | 
				
			||||||
 | 
					    "/play",
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
    "/help",
 | 
					    "/help",
 | 
				
			||||||
    "/invite",
 | 
					    "/invite",
 | 
				
			||||||
@@ -94,7 +95,6 @@ static const char *chat_cmd_list[] = {
 | 
				
			|||||||
    "/nick",
 | 
					    "/nick",
 | 
				
			||||||
    "/note",
 | 
					    "/note",
 | 
				
			||||||
    "/nospam",
 | 
					    "/nospam",
 | 
				
			||||||
    "/play",
 | 
					 | 
				
			||||||
    "/quit",
 | 
					    "/quit",
 | 
				
			||||||
    "/savefile",
 | 
					    "/savefile",
 | 
				
			||||||
    "/sendfile",
 | 
					    "/sendfile",
 | 
				
			||||||
@@ -771,7 +771,7 @@ void chat_onGameInvite(ToxWindow *self, Tox *m, uint32_t friend_number, const ui
 | 
				
			|||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (length < GAME_PACKET_HEADER_SIZE) {
 | 
					    if (length < GAME_PACKET_HEADER_SIZE || length > GAME_MAX_DATA_SIZE) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -179,12 +179,6 @@ void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*arg
 | 
				
			|||||||
    UNUSED_VAR(window);
 | 
					    UNUSED_VAR(window);
 | 
				
			||||||
    UNUSED_VAR(m);
 | 
					    UNUSED_VAR(m);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool force_small = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (argc >= 2) {
 | 
					 | 
				
			||||||
        force_small = strcasecmp(argv[2], "small") == 0;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (!Friends.list[self->num].game_invite.pending) {
 | 
					    if (!Friends.list[self->num].game_invite.pending) {
 | 
				
			||||||
        line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "No pending game invite.");
 | 
					        line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "No pending game invite.");
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
@@ -200,7 +194,7 @@ void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*arg
 | 
				
			|||||||
    uint8_t *data = Friends.list[self->num].game_invite.data;
 | 
					    uint8_t *data = Friends.list[self->num].game_invite.data;
 | 
				
			||||||
    size_t length = Friends.list[self->num].game_invite.data_length;
 | 
					    size_t length = Friends.list[self->num].game_invite.data_length;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int ret = game_initialize(self, m, type, id, data, length, force_small);
 | 
					    int ret = game_initialize(self, m, type, id, data, length);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (ret) {
 | 
					    switch (ret) {
 | 
				
			||||||
        case 0: {
 | 
					        case 0: {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -88,7 +88,7 @@ static const char *conference_cmd_list[] = {
 | 
				
			|||||||
    "/decline",
 | 
					    "/decline",
 | 
				
			||||||
    "/exit",
 | 
					    "/exit",
 | 
				
			||||||
    "/conference",
 | 
					    "/conference",
 | 
				
			||||||
#ifdef GAME
 | 
					#ifdef GAMES
 | 
				
			||||||
    "/game",
 | 
					    "/game",
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
    "/help",
 | 
					    "/help",
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										210
									
								
								src/game_base.c
									
									
									
									
									
								
							
							
						
						
									
										210
									
								
								src/game_base.c
									
									
									
									
									
								
							@@ -29,12 +29,16 @@
 | 
				
			|||||||
#include "game_centipede.h"
 | 
					#include "game_centipede.h"
 | 
				
			||||||
#include "game_base.h"
 | 
					#include "game_base.h"
 | 
				
			||||||
#include "game_chess.h"
 | 
					#include "game_chess.h"
 | 
				
			||||||
 | 
					#include "game_life.h"
 | 
				
			||||||
#include "game_snake.h"
 | 
					#include "game_snake.h"
 | 
				
			||||||
#include "line_info.h"
 | 
					#include "line_info.h"
 | 
				
			||||||
#include "misc_tools.h"
 | 
					#include "misc_tools.h"
 | 
				
			||||||
 | 
					#include "notify.h"
 | 
				
			||||||
 | 
					#include "settings.h"
 | 
				
			||||||
#include "windows.h"
 | 
					#include "windows.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
extern struct Winthread Winthread;
 | 
					extern struct Winthread Winthread;
 | 
				
			||||||
 | 
					extern struct user_settings *user_settings;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Determines the base rate at which game objects should update their state.
 | 
					 * Determines the base rate at which game objects should update their state.
 | 
				
			||||||
@@ -51,20 +55,20 @@ extern struct Winthread Winthread;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Determines if window is large enough for a respective window type */
 | 
					/* Determines if window is large enough for a respective window type */
 | 
				
			||||||
#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y))\
 | 
					#define WINDOW_SIZE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_DEFAULT))\
 | 
				
			||||||
                                                  && ((max_x) >= (GAME_MAX_SQUARE_X)))
 | 
					                                             && ((max_x) >= (GAME_MAX_SQUARE_X_DEFAULT)))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define WINDOW_SIZE_SMALL_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_SMALL))\
 | 
					#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_LARGE))\
 | 
				
			||||||
                                                  && ((max_x) >= (GAME_MAX_SQUARE_X_SMALL)))
 | 
					                                                   && ((max_x) >= (GAME_MAX_SQUARE_X_LARGE)))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y))\
 | 
					#define WINDOW_SIZE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_DEFAULT))\
 | 
				
			||||||
                                                  && ((max_x) >= (GAME_MAX_RECT_X)))
 | 
					                                           && ((max_x) >= (GAME_MAX_RECT_X_DEFAULT)))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define WINDOW_SIZE_SMALL_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_SMALL))\
 | 
					#define WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_LARGE))\
 | 
				
			||||||
                                                  && ((max_x) >= (GAME_MAX_RECT_X_SMALL)))
 | 
					                                                 && ((max_x) >= (GAME_MAX_RECT_X_LARGE)))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static ToxWindow *game_new_window(GameType type, uint32_t friendnumber);
 | 
					static ToxWindow *game_new_window(Tox *m, GameType type, uint32_t friendnumber);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
struct GameList {
 | 
					struct GameList {
 | 
				
			||||||
    const char *name;
 | 
					    const char *name;
 | 
				
			||||||
@@ -74,6 +78,7 @@ struct GameList {
 | 
				
			|||||||
static struct GameList game_list[] = {
 | 
					static struct GameList game_list[] = {
 | 
				
			||||||
    { "centipede", GT_Centipede  },
 | 
					    { "centipede", GT_Centipede  },
 | 
				
			||||||
    { "chess",     GT_Chess      },
 | 
					    { "chess",     GT_Chess      },
 | 
				
			||||||
 | 
					    { "life",      GT_Life       },
 | 
				
			||||||
    { "snake",     GT_Snake      },
 | 
					    { "snake",     GT_Snake      },
 | 
				
			||||||
    {  NULL,       GT_Invalid    },
 | 
					    {  NULL,       GT_Invalid    },
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
@@ -123,6 +128,28 @@ bool game_type_is_multiplayer(GameType type)
 | 
				
			|||||||
    return type == GT_Chess;
 | 
					    return type == GT_Chess;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Sends a notification to the window associated with `game`.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * `message` - the notification message that will be displayed.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void game_window_notify(const GameData *game, const char *message)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    ToxWindow *self = get_window_ptr(game->window_id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (self == NULL) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (self->active_box != -1) {
 | 
				
			||||||
 | 
					        box_notify2(self, generic_message, NT_WNDALERT_0 | NT_NOFOCUS | user_settings->bell_on_message,
 | 
				
			||||||
 | 
					                    self->active_box, "%s", message);
 | 
				
			||||||
 | 
					    } else {
 | 
				
			||||||
 | 
					        box_notify(self, generic_message, NT_WNDALERT_0 | NT_NOFOCUS | user_settings->bell_on_message,
 | 
				
			||||||
 | 
					                   &self->active_box, self->name, "%s", message);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Returns the current wall time in milliseconds */
 | 
					/* Returns the current wall time in milliseconds */
 | 
				
			||||||
TIME_MS get_time_millis(void)
 | 
					TIME_MS get_time_millis(void)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -135,13 +162,17 @@ void game_kill(ToxWindow *self)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    GameData *game = self->game;
 | 
					    GameData *game = self->game;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (game->cb_game_kill) {
 | 
					    if (game) {
 | 
				
			||||||
        game->cb_game_kill(game, game->cb_game_kill_data);
 | 
					        if (game->cb_game_kill) {
 | 
				
			||||||
 | 
					            game->cb_game_kill(game, game->cb_game_kill_data);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        delwin(game->window);
 | 
				
			||||||
 | 
					        free(game->messages);
 | 
				
			||||||
 | 
					        free(game);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    delwin(game->window);
 | 
					    kill_notifs(self->active_box);
 | 
				
			||||||
    free(game->messages);
 | 
					 | 
				
			||||||
    free(game);
 | 
					 | 
				
			||||||
    del_window(self);
 | 
					    del_window(self);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -188,6 +219,11 @@ static int game_initialize_type(GameData *game, const uint8_t *data, size_t leng
 | 
				
			|||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case GT_Life: {
 | 
				
			||||||
 | 
					            ret = life_initialize(game);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        default: {
 | 
					        default: {
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -197,7 +233,7 @@ static int game_initialize_type(GameData *game, const uint8_t *data, size_t leng
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
 | 
					int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
 | 
				
			||||||
                    size_t length, bool force_small_window)
 | 
					                    size_t length)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    int max_x;
 | 
					    int max_x;
 | 
				
			||||||
    int max_y;
 | 
					    int max_y;
 | 
				
			||||||
@@ -205,23 +241,7 @@ int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id,
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    max_y -= (CHATBOX_HEIGHT + WINDOW_BAR_HEIGHT);
 | 
					    max_y -= (CHATBOX_HEIGHT + WINDOW_BAR_HEIGHT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int max_game_window_x = GAME_MAX_SQUARE_X;
 | 
					    ToxWindow *self = game_new_window(m, type, parent->num);
 | 
				
			||||||
    int max_game_window_y = GAME_MAX_SQUARE_Y;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (!force_small_window && !WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)) {
 | 
					 | 
				
			||||||
        return -1;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (force_small_window) {
 | 
					 | 
				
			||||||
        max_game_window_x = GAME_MAX_SQUARE_X_SMALL;
 | 
					 | 
				
			||||||
        max_game_window_y = GAME_MAX_SQUARE_Y_SMALL;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (!WINDOW_SIZE_SMALL_SQUARE_VALID(max_x, max_y)) {
 | 
					 | 
				
			||||||
            return -1;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    ToxWindow *self = game_new_window(type, parent->num);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (self == NULL) {
 | 
					    if (self == NULL) {
 | 
				
			||||||
        return -4;
 | 
					        return -4;
 | 
				
			||||||
@@ -255,8 +275,6 @@ int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id,
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    game->tox = m;
 | 
					    game->tox = m;
 | 
				
			||||||
    game->window_shape = GW_ShapeSquare;
 | 
					    game->window_shape = GW_ShapeSquare;
 | 
				
			||||||
    game->game_max_x = max_game_window_x;
 | 
					 | 
				
			||||||
    game->game_max_y = max_game_window_y;
 | 
					 | 
				
			||||||
    game->parent_max_x = max_x;
 | 
					    game->parent_max_x = max_x;
 | 
				
			||||||
    game->parent_max_y = max_y;
 | 
					    game->parent_max_y = max_y;
 | 
				
			||||||
    game->update_interval = GAME_DEFAULT_UPDATE_INTERVAL;
 | 
					    game->update_interval = GAME_DEFAULT_UPDATE_INTERVAL;
 | 
				
			||||||
@@ -295,28 +313,53 @@ int game_set_window_shape(GameData *game, GameWindowShape shape)
 | 
				
			|||||||
        return -2;
 | 
					        return -2;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (shape == game->window_shape) {
 | 
					 | 
				
			||||||
        return 0;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (shape == GW_ShapeSquare) {
 | 
					 | 
				
			||||||
        game->game_max_x = GAME_MAX_SQUARE_X;
 | 
					 | 
				
			||||||
        return 0;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    const int max_x = game->parent_max_x;
 | 
					    const int max_x = game->parent_max_x;
 | 
				
			||||||
    const int max_y = game->parent_max_y;
 | 
					    const int max_y = game->parent_max_y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)) {
 | 
					    switch (shape) {
 | 
				
			||||||
        game->game_max_x = GAME_MAX_RECT_X;
 | 
					        case GW_ShapeSquare: {
 | 
				
			||||||
        game->game_max_y = GAME_MAX_RECT_Y;
 | 
					            if (WINDOW_SIZE_SQUARE_VALID(max_x, max_y)) {
 | 
				
			||||||
        return 0;
 | 
					                game->game_max_x = GAME_MAX_SQUARE_X_DEFAULT;
 | 
				
			||||||
    }
 | 
					                game->game_max_y = GAME_MAX_SQUARE_Y_DEFAULT;
 | 
				
			||||||
 | 
					                return 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (WINDOW_SIZE_SMALL_RECT_VALID(max_x, max_y)) {
 | 
					            break;
 | 
				
			||||||
        game->game_max_x = GAME_MAX_RECT_X_SMALL;
 | 
					        }
 | 
				
			||||||
        game->game_max_y = GAME_MAX_RECT_Y_SMALL;
 | 
					
 | 
				
			||||||
        return 0;
 | 
					        case GW_ShapeSquareLarge: {
 | 
				
			||||||
 | 
					            if (WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)) {
 | 
				
			||||||
 | 
					                game->game_max_x = GAME_MAX_SQUARE_X_LARGE;
 | 
				
			||||||
 | 
					                game->game_max_y = GAME_MAX_SQUARE_Y_LARGE;
 | 
				
			||||||
 | 
					                return 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case GW_ShapeRectangle: {
 | 
				
			||||||
 | 
					            if (WINDOW_SIZE_RECT_VALID(max_x, max_y)) {
 | 
				
			||||||
 | 
					                game->game_max_x = GAME_MAX_RECT_X_DEFAULT;
 | 
				
			||||||
 | 
					                game->game_max_y = GAME_MAX_RECT_Y_DEFAULT;
 | 
				
			||||||
 | 
					                return 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case GW_ShapeRectangleLarge: {
 | 
				
			||||||
 | 
					            if (WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)) {
 | 
				
			||||||
 | 
					                game->game_max_x = GAME_MAX_RECT_X_LARGE;
 | 
				
			||||||
 | 
					                game->game_max_y = GAME_MAX_RECT_Y_LARGE;
 | 
				
			||||||
 | 
					                return 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        default: {
 | 
				
			||||||
 | 
					            return -1;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return -1;
 | 
					    return -1;
 | 
				
			||||||
@@ -497,20 +540,20 @@ static void game_draw_border(const GameData *game, const int max_x, const int ma
 | 
				
			|||||||
    const int x = (max_x - game_max_x) / 2;
 | 
					    const int x = (max_x - game_max_x) / 2;
 | 
				
			||||||
    const int y = (max_y - game_max_y) / 2;
 | 
					    const int y = (max_y - game_max_y) / 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    wattron(win, A_BOLD | COLOR_PAIR(GAME_BORDER_COLOUR));
 | 
					    wattron(win, COLOR_PAIR(GAME_BORDER_COLOUR));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    mvwaddch(win, y, x, ' ');
 | 
					    mvwaddch(win, y, x, ACS_ULCORNER);
 | 
				
			||||||
    mvwhline(win, y, x + 1, ' ', game_max_x - 1);
 | 
					    mvwhline(win, y, x + 1, ACS_HLINE, game_max_x - 1);
 | 
				
			||||||
    mvwvline(win, y + 1, x, ' ', game_max_y - 1);
 | 
					    mvwvline(win, y + 1, x, ACS_VLINE, game_max_y - 1);
 | 
				
			||||||
    mvwvline(win, y, x - 1, ' ', game_max_y + 1);
 | 
					    mvwvline(win, y, x - 1, ACS_VLINE, game_max_y + 1);
 | 
				
			||||||
    mvwaddch(win, y, x + game_max_x, ' ');
 | 
					    mvwaddch(win, y, x + game_max_x, ACS_URCORNER);
 | 
				
			||||||
    mvwvline(win, y + 1, x + game_max_x, ' ', game_max_y - 1);
 | 
					    mvwvline(win, y + 1, x + game_max_x, ACS_VLINE, game_max_y - 1);
 | 
				
			||||||
    mvwvline(win, y, x + game_max_x + 1, ' ', game_max_y + 1);
 | 
					    mvwvline(win, y, x + game_max_x + 1, ACS_VLINE, game_max_y + 1);
 | 
				
			||||||
    mvwaddch(win, y + game_max_y, x, ' ');
 | 
					    mvwaddch(win, y + game_max_y, x, ACS_LLCORNER);
 | 
				
			||||||
    mvwhline(win, y + game_max_y, x + 1, ' ', game_max_x - 1);
 | 
					    mvwhline(win, y + game_max_y, x + 1, ACS_HLINE, game_max_x - 1);
 | 
				
			||||||
    mvwaddch(win, y + game_max_y, x + game_max_x, ' ');
 | 
					    mvwaddch(win, y + game_max_y, x + game_max_x, ACS_LRCORNER);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    wattroff(win, A_BOLD | COLOR_PAIR(GAME_BORDER_COLOUR));
 | 
					    wattroff(win, COLOR_PAIR(GAME_BORDER_COLOUR));
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void game_draw_status(const GameData *game, const int max_x, const int max_y)
 | 
					static void game_draw_status(const GameData *game, const int max_x, const int max_y)
 | 
				
			||||||
@@ -518,7 +561,7 @@ static void game_draw_status(const GameData *game, const int max_x, const int ma
 | 
				
			|||||||
    WINDOW *win = game->window;
 | 
					    WINDOW *win = game->window;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int x = ((max_x - game->game_max_x) / 2) - 1;
 | 
					    int x = ((max_x - game->game_max_x) / 2) - 1;
 | 
				
			||||||
    int y = ((max_y - game->game_max_y) / 2) - 1;
 | 
					    const int y = ((max_y - game->game_max_y) / 2) - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    wattron(win, A_BOLD);
 | 
					    wattron(win, A_BOLD);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -707,7 +750,7 @@ bool game_onKey(ToxWindow *self, Tox *m, wint_t key, bool is_printable)
 | 
				
			|||||||
        return true;
 | 
					        return true;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!game->is_multiplayer && key == KEY_F(2)) {
 | 
					    if (key == KEY_F(2) && !game->is_multiplayer) {
 | 
				
			||||||
        game_toggle_pause(self->game);
 | 
					        game_toggle_pause(self->game);
 | 
				
			||||||
        return true;
 | 
					        return true;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -751,9 +794,10 @@ void game_onInit(ToxWindow *self, Tox *m)
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Byte 0:   Game type
 | 
					 * Byte 0:   Version
 | 
				
			||||||
 * Byte 1-4: Game ID
 | 
					 * Byte 1:   Game type
 | 
				
			||||||
 * Byte 5-*  Game data
 | 
					 * Byte 2-5: Game ID
 | 
				
			||||||
 | 
					 * Byte 6-*  Game data
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t *data, size_t length)
 | 
					void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t *data, size_t length)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -774,6 +818,8 @@ void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (data[0] != GAME_NETWORKING_VERSION) {
 | 
					    if (data[0] != GAME_NETWORKING_VERSION) {
 | 
				
			||||||
 | 
					        fprintf(stderr, "Game packet rejected: wrong networking version (got %d, expected %d)\n", data[0],
 | 
				
			||||||
 | 
					                GAME_NETWORKING_VERSION);
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -798,7 +844,7 @@ void game_onPacket(ToxWindow *self, Tox *m, uint32_t friendnumber, const uint8_t
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static ToxWindow *game_new_window(GameType type, uint32_t friendnumber)
 | 
					static ToxWindow *game_new_window(Tox *m, GameType type, uint32_t friendnumber)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    const char *window_name = game_get_name_string(type);
 | 
					    const char *window_name = game_get_name_string(type);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -827,7 +873,16 @@ static ToxWindow *game_new_window(GameType type, uint32_t friendnumber)
 | 
				
			|||||||
        return NULL;
 | 
					        return NULL;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    snprintf(ret->name, sizeof(ret->name), "%s", window_name);
 | 
					    ret->active_box = -1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (game_type_is_multiplayer(type)) {
 | 
				
			||||||
 | 
					        char nick[TOX_MAX_NAME_LENGTH];
 | 
				
			||||||
 | 
					        get_nick_truncate(m, nick, friendnumber);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        snprintf(ret->name, sizeof(ret->name), "%s (%s)", window_name, nick);
 | 
				
			||||||
 | 
					    } else {
 | 
				
			||||||
 | 
					        snprintf(ret->name, sizeof(ret->name), "%s", window_name);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return ret;
 | 
					    return ret;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -945,6 +1000,11 @@ void game_update_score(GameData *game, long int points)
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void game_set_score(GameData *game, long int val)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    game->score = val;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
long int game_get_score(const GameData *game)
 | 
					long int game_get_score(const GameData *game)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return game->score;
 | 
					    return game->score;
 | 
				
			||||||
@@ -1027,7 +1087,7 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
 | 
				
			|||||||
/*
 | 
					/*
 | 
				
			||||||
 * Wraps `packet` in a header comprised of the custom packet type, game type and game id.
 | 
					 * Wraps `packet` in a header comprised of the custom packet type, game type and game id.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
static int game_wrap_packet(const GameData *game, uint8_t *packet, size_t size, GamePacketType packet_type)
 | 
					static int game_packet_wrap(const GameData *game, uint8_t *packet, size_t size, GamePacketType packet_type)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (size < GAME_PACKET_HEADER_SIZE + 1) {
 | 
					    if (size < GAME_PACKET_HEADER_SIZE + 1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
@@ -1046,7 +1106,7 @@ static int game_wrap_packet(const GameData *game, uint8_t *packet, size_t size,
 | 
				
			|||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type)
 | 
					int game_packet_send(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (length > GAME_MAX_DATA_SIZE) {
 | 
					    if (length > GAME_MAX_DATA_SIZE) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
@@ -1054,7 +1114,7 @@ int game_send_packet(const GameData *game, const uint8_t *data, size_t length, G
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    uint8_t packet[GAME_MAX_PACKET_SIZE];
 | 
					    uint8_t packet[GAME_MAX_PACKET_SIZE];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (game_wrap_packet(game, packet, sizeof(packet), packet_type) == -1) {
 | 
					    if (game_packet_wrap(game, packet, sizeof(packet), packet_type) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1070,5 +1130,5 @@ int game_send_packet(const GameData *game, const uint8_t *data, size_t length, G
 | 
				
			|||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return -0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -31,23 +31,24 @@
 | 
				
			|||||||
#include "game_util.h"
 | 
					#include "game_util.h"
 | 
				
			||||||
#include "windows.h"
 | 
					#include "windows.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define GAME_BORDER_COLOUR BAR_TEXT
 | 
					#define GAME_BORDER_COLOUR BAR_SOLID
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max size of a default size square game window */
 | 
					 | 
				
			||||||
#define GAME_MAX_SQUARE_Y 26
 | 
					 | 
				
			||||||
#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max size of a small square game window */
 | 
					/* Max size of a default square game window */
 | 
				
			||||||
#define GAME_MAX_SQUARE_Y_SMALL 18
 | 
					#define GAME_MAX_SQUARE_Y_DEFAULT 26
 | 
				
			||||||
#define GAME_MAX_SQUARE_X_SMALL (GAME_MAX_SQUARE_Y_SMALL * 2)
 | 
					#define GAME_MAX_SQUARE_X_DEFAULT (GAME_MAX_SQUARE_Y_DEFAULT * 2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Max size of a large square game window */
 | 
				
			||||||
 | 
					#define GAME_MAX_SQUARE_Y_LARGE 52
 | 
				
			||||||
 | 
					#define GAME_MAX_SQUARE_X_LARGE (GAME_MAX_SQUARE_Y_LARGE * 2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max size of a default size rectangle game window */
 | 
					/* Max size of a default size rectangle game window */
 | 
				
			||||||
#define GAME_MAX_RECT_Y 24
 | 
					#define GAME_MAX_RECT_Y_DEFAULT 24
 | 
				
			||||||
#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
 | 
					#define GAME_MAX_RECT_X_DEFAULT (GAME_MAX_RECT_Y_DEFAULT * 4)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max size of a small rectangle game window */
 | 
					/* Max size of a large rectangle game window */
 | 
				
			||||||
#define GAME_MAX_RECT_Y_SMALL 14
 | 
					#define GAME_MAX_RECT_Y_LARGE 52
 | 
				
			||||||
#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
 | 
					#define GAME_MAX_RECT_X_LARGE (GAME_MAX_RECT_Y_LARGE * 4)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Maximum length of a game message set with game_set_message() */
 | 
					/* Maximum length of a game message set with game_set_message() */
 | 
				
			||||||
#define GAME_MAX_MESSAGE_SIZE 64
 | 
					#define GAME_MAX_MESSAGE_SIZE 64
 | 
				
			||||||
@@ -56,7 +57,7 @@
 | 
				
			|||||||
#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
 | 
					#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/***** NETWORKING DEFINES *****/
 | 
					/***** START NETWORKING CONSTANTS *****/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
 | 
					/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
 | 
				
			||||||
#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
 | 
					#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
 | 
				
			||||||
@@ -70,6 +71,9 @@
 | 
				
			|||||||
/* Current version of networking protocol */
 | 
					/* Current version of networking protocol */
 | 
				
			||||||
#define GAME_NETWORKING_VERSION 0x01
 | 
					#define GAME_NETWORKING_VERSION 0x01
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/***** END NETWORKING CONSTANTS *****/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef void cb_game_update_state(GameData *game, void *cb_data);
 | 
					typedef void cb_game_update_state(GameData *game, void *cb_data);
 | 
				
			||||||
typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
 | 
					typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
 | 
				
			||||||
typedef void cb_game_kill(GameData *game, void *cb_data);
 | 
					typedef void cb_game_kill(GameData *game, void *cb_data);
 | 
				
			||||||
@@ -84,7 +88,9 @@ typedef enum GamePacketType {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
typedef enum GameWindowShape {
 | 
					typedef enum GameWindowShape {
 | 
				
			||||||
    GW_ShapeSquare = 0u,
 | 
					    GW_ShapeSquare = 0u,
 | 
				
			||||||
 | 
					    GW_ShapeSquareLarge,
 | 
				
			||||||
    GW_ShapeRectangle,
 | 
					    GW_ShapeRectangle,
 | 
				
			||||||
 | 
					    GW_ShapeRectangleLarge,
 | 
				
			||||||
    GW_ShapeInvalid,
 | 
					    GW_ShapeInvalid,
 | 
				
			||||||
} GameWindowShape;
 | 
					} GameWindowShape;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -99,6 +105,7 @@ typedef enum GameStatus {
 | 
				
			|||||||
typedef enum GameType {
 | 
					typedef enum GameType {
 | 
				
			||||||
    GT_Centipede = 0u,
 | 
					    GT_Centipede = 0u,
 | 
				
			||||||
    GT_Chess,
 | 
					    GT_Chess,
 | 
				
			||||||
 | 
					    GT_Life,
 | 
				
			||||||
    GT_Snake,
 | 
					    GT_Snake,
 | 
				
			||||||
    GT_Invalid,
 | 
					    GT_Invalid,
 | 
				
			||||||
} GameType;
 | 
					} GameType;
 | 
				
			||||||
@@ -209,8 +216,6 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
 | 
				
			|||||||
 * `id` should be a unique integer to indentify the game instance. If we're being invited to a game
 | 
					 * `id` should be a unique integer to indentify the game instance. If we're being invited to a game
 | 
				
			||||||
 *   this identifier should be sent via the invite packet.
 | 
					 *   this identifier should be sent via the invite packet.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * `force_small_window` will make the game window small.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
 | 
					 * if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
 | 
				
			||||||
 *   The data contains any information we need to initialize the game state.
 | 
					 *   The data contains any information we need to initialize the game state.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
@@ -221,12 +226,12 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
 | 
				
			|||||||
 * Return -4 on other failure.
 | 
					 * Return -4 on other failure.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
 | 
					int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
 | 
				
			||||||
                    size_t length, bool force_small_window);
 | 
					                    size_t length);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Sets game window to `shape` and attempts to adjust size for best fit.
 | 
					 * Sets game window to `shape`.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * This should be called in the game's initialize function.
 | 
					 * This must be called on game initialization.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * Return 0 on success.
 | 
					 * Return 0 on success.
 | 
				
			||||||
 * Return -1 if window is too small or shape is invalid.
 | 
					 * Return -1 if window is too small or shape is invalid.
 | 
				
			||||||
@@ -285,11 +290,23 @@ void game_show_high_score(GameData *game, bool show_high_score);
 | 
				
			|||||||
void game_show_lives(GameData *game, bool show_lives);
 | 
					void game_show_lives(GameData *game, bool show_lives);
 | 
				
			||||||
void game_show_level(GameData *game, bool show_level);
 | 
					void game_show_level(GameData *game, bool show_level);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Sends a notification to the window associated with `game`.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * `message` - the notification message that will be displayed.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void game_window_notify(const GameData *game, const char *message);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Updates game score.
 | 
					 * Updates game score.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
void game_update_score(GameData *game, long int points);
 | 
					void game_update_score(GameData *game, long int points);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Sets game score to `val`.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void game_set_score(GameData *game, long int score);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 * Returns the game's current score.
 | 
					 * Returns the game's current score.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@@ -377,7 +394,7 @@ void game_kill(ToxWindow *self);
 | 
				
			|||||||
 *
 | 
					 *
 | 
				
			||||||
 * `packet_type` should be GP_Invite for an invite packet or GP_Data for all other game data.
 | 
					 * `packet_type` should be GP_Invite for an invite packet or GP_Data for all other game data.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
 | 
					int game_packet_send(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // GAME_BASE
 | 
					#endif // GAME_BASE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -33,7 +33,7 @@
 | 
				
			|||||||
#define CENT_MUSHROOMS_POP_CONSTANT 35000
 | 
					#define CENT_MUSHROOMS_POP_CONSTANT 35000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max number of mushrooms */
 | 
					/* Max number of mushrooms */
 | 
				
			||||||
#define CENT_MUSHROOMS_LENGTH (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
 | 
					#define CENT_MUSHROOMS_LENGTH (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_X_DEFAULT)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max number of individual centipedes at any given time */
 | 
					/* Max number of individual centipedes at any given time */
 | 
				
			||||||
#define CENT_MAX_NUM_HEADS    20
 | 
					#define CENT_MAX_NUM_HEADS    20
 | 
				
			||||||
@@ -42,7 +42,7 @@
 | 
				
			|||||||
#define CENT_MAX_NUM_SEGMENTS 12
 | 
					#define CENT_MAX_NUM_SEGMENTS 12
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Get a free life every time we get this many points. Needs to be > the most points we can get in a single shot. */
 | 
					/* Get a free life every time we get this many points. Needs to be > the most points we can get in a single shot. */
 | 
				
			||||||
#define CENT_SCORE_ONE_UP 5000
 | 
					#define CENT_SCORE_ONE_UP 7000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Max number of lives we can have */
 | 
					/* Max number of lives we can have */
 | 
				
			||||||
#define CENT_MAX_LIVES    6
 | 
					#define CENT_MAX_LIVES    6
 | 
				
			||||||
@@ -53,6 +53,9 @@
 | 
				
			|||||||
/* Max speed of an enemy agent */
 | 
					/* Max speed of an enemy agent */
 | 
				
			||||||
#define CENT_MAX_ENEMY_AGENT_SPEED 8
 | 
					#define CENT_MAX_ENEMY_AGENT_SPEED 8
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Determines the overall speed of the game per game_set_update_interval() */
 | 
				
			||||||
 | 
					#define CENT_GAME_UPDATE_INTERVAL 14
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* How often a head that reaches the bottom can repdoduce */
 | 
					/* How often a head that reaches the bottom can repdoduce */
 | 
				
			||||||
#define CENT_REPRODUCE_TIMEOUT 10
 | 
					#define CENT_REPRODUCE_TIMEOUT 10
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -64,7 +67,7 @@
 | 
				
			|||||||
#define CENT_BULLET_COLOUR    YELLOW
 | 
					#define CENT_BULLET_COLOUR    YELLOW
 | 
				
			||||||
#define CENT_BULLET_ATTR      A_BOLD
 | 
					#define CENT_BULLET_ATTR      A_BOLD
 | 
				
			||||||
#define CENT_BULLET_CHAR      '|'
 | 
					#define CENT_BULLET_CHAR      '|'
 | 
				
			||||||
#define CENT_BULLET_SPEED     150
 | 
					#define CENT_BULLET_SPEED     300
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define CENT_BLASTER_ATTR     A_BOLD
 | 
					#define CENT_BLASTER_ATTR     A_BOLD
 | 
				
			||||||
#define CENT_BLASTER_CHAR     'U'
 | 
					#define CENT_BLASTER_CHAR     'U'
 | 
				
			||||||
@@ -1593,6 +1596,7 @@ void cent_cb_kill(GameData *game, void *cb_data)
 | 
				
			|||||||
    game_set_cb_update_state(game, NULL, NULL);
 | 
					    game_set_cb_update_state(game, NULL, NULL);
 | 
				
			||||||
    game_set_cb_render_window(game, NULL, NULL);
 | 
					    game_set_cb_render_window(game, NULL, NULL);
 | 
				
			||||||
    game_set_cb_kill(game, NULL, NULL);
 | 
					    game_set_cb_kill(game, NULL, NULL);
 | 
				
			||||||
 | 
					    game_set_cb_on_keypress(game, NULL, NULL);
 | 
				
			||||||
    game_set_cb_on_pause(game, NULL, NULL);
 | 
					    game_set_cb_on_pause(game, NULL, NULL);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1713,6 +1717,7 @@ static int cent_init_state(GameData *game, CentState *state)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
int centipede_initialize(GameData *game)
 | 
					int centipede_initialize(GameData *game)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					    // note: If this changes we must update CENT_MUSHROOMS_LENGTH
 | 
				
			||||||
    if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
 | 
					    if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -1728,7 +1733,7 @@ int centipede_initialize(GameData *game)
 | 
				
			|||||||
    game_show_lives(game, true);
 | 
					    game_show_lives(game, true);
 | 
				
			||||||
    game_show_high_score(game, true);
 | 
					    game_show_high_score(game, true);
 | 
				
			||||||
    game_increment_level(game);
 | 
					    game_increment_level(game);
 | 
				
			||||||
    game_set_update_interval(game, 10);
 | 
					    game_set_update_interval(game, CENT_GAME_UPDATE_INTERVAL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (cent_init_state(game, state) == -1) {
 | 
					    if (cent_init_state(game, state) == -1) {
 | 
				
			||||||
        free(state);
 | 
					        free(state);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -826,9 +826,7 @@ static bool chess_mock_move_valid(ChessState *state, const Player *player, Tile
 | 
				
			|||||||
    chess_copy_piece(&to->piece, &from->piece);
 | 
					    chess_copy_piece(&to->piece, &from->piece);
 | 
				
			||||||
    from->piece.type = NoPiece;
 | 
					    from->piece.type = NoPiece;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (chess_player_in_check(state, player)) {
 | 
					    in_check = chess_player_in_check(state, player);
 | 
				
			||||||
        in_check = true;;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    from->piece.type = from_piece.type;
 | 
					    from->piece.type = from_piece.type;
 | 
				
			||||||
    chess_copy_piece(&to->piece, &to_piece);
 | 
					    chess_copy_piece(&to->piece, &to_piece);
 | 
				
			||||||
@@ -1079,9 +1077,7 @@ static void chess_update_state(ChessState *state, Player *self, Player *other, c
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    self->in_check = false;
 | 
					    self->in_check = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (chess_player_in_check(state, other)) {
 | 
					    other->in_check = chess_player_in_check(state, other);
 | 
				
			||||||
        other->in_check = true;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    state->message_length = 0;
 | 
					    state->message_length = 0;
 | 
				
			||||||
    state->black_to_move ^= 1;
 | 
					    state->black_to_move ^= 1;
 | 
				
			||||||
@@ -1411,7 +1407,7 @@ static void chess_move_curs_left(ChessState *state)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Board *board = &state->board;
 | 
					    Board *board = &state->board;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    size_t new_x = state->curs_x - CHESS_TILE_SIZE_X;
 | 
					    int new_x = state->curs_x - CHESS_TILE_SIZE_X;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (new_x < board->x_left_bound) {
 | 
					    if (new_x < board->x_left_bound) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
@@ -1424,7 +1420,7 @@ static void chess_move_curs_right(ChessState *state)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Board *board = &state->board;
 | 
					    Board *board = &state->board;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    size_t new_x = state->curs_x + CHESS_TILE_SIZE_X;
 | 
					    int new_x = state->curs_x + CHESS_TILE_SIZE_X;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (new_x > board->x_right_bound) {
 | 
					    if (new_x > board->x_right_bound) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
@@ -1437,7 +1433,7 @@ static void chess_move_curs_up(ChessState *state)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Board *board = &state->board;
 | 
					    Board *board = &state->board;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    size_t new_y = state->curs_y - CHESS_TILE_SIZE_Y;
 | 
					    int new_y = state->curs_y - CHESS_TILE_SIZE_Y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (new_y < board->y_top_bound) {
 | 
					    if (new_y < board->y_top_bound) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
@@ -1450,7 +1446,7 @@ static void chess_move_curs_down(ChessState *state)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Board *board = &state->board;
 | 
					    Board *board = &state->board;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    size_t new_y = state->curs_y + CHESS_TILE_SIZE_Y;
 | 
					    int new_y = state->curs_y + CHESS_TILE_SIZE_Y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (new_y >= board->y_bottom_bound) {
 | 
					    if (new_y >= board->y_bottom_bound) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
@@ -1716,7 +1712,6 @@ void chess_cb_render_window(GameData *game, WINDOW *win, void *cb_data)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    move(state->curs_y, state->curs_x);
 | 
					    move(state->curs_y, state->curs_x);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
    curs_set(1);
 | 
					    curs_set(1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    chess_draw_board(win, state);
 | 
					    chess_draw_board(win, state);
 | 
				
			||||||
@@ -1773,6 +1768,7 @@ void chess_cb_on_keypress(GameData *game, int key, void *cb_data)
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        case '\r':
 | 
					        case '\r':
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /* Intentional fallthrough */
 | 
					        /* Intentional fallthrough */
 | 
				
			||||||
        case ' ': {
 | 
					        case ' ': {
 | 
				
			||||||
            chess_do_input(game, state);
 | 
					            chess_do_input(game, state);
 | 
				
			||||||
@@ -1813,7 +1809,7 @@ void chess_cb_kill(GameData *game, void *cb_data)
 | 
				
			|||||||
static int chess_handle_opponent_move_packet(const GameData *game, ChessState *state, const uint8_t *data,
 | 
					static int chess_handle_opponent_move_packet(const GameData *game, ChessState *state, const uint8_t *data,
 | 
				
			||||||
        size_t length)
 | 
					        size_t length)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (length != CHESS_PACKET_MOVE_SIZE || data == NULL) {
 | 
					    if (length < CHESS_PACKET_MOVE_SIZE || data == NULL) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1845,7 +1841,7 @@ static int chess_handle_opponent_move_packet(const GameData *game, ChessState *s
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (chess_try_move_opponent(state, from_tile, to_tile) != 0) {
 | 
					    if (chess_try_move_opponent(state, from_tile, to_tile) != 0) {
 | 
				
			||||||
        fprintf(stderr, "opponent tried to make an illegal move: %c%d-%c%d\n", from_l, from_n, to_l, to_n);
 | 
					        fprintf(stderr, "Chess opponent tried to make an illegal move: %c%d-%c%d\n", from_l, from_n, to_l, to_n);
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1853,13 +1849,41 @@ static int chess_handle_opponent_move_packet(const GameData *game, ChessState *s
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void chess_notify(const GameData *game, ChessPacketType type)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    const char *msg = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (type) {
 | 
				
			||||||
 | 
					        case CHESS_PACKET_INIT_ACCEPT_INVITE: {
 | 
				
			||||||
 | 
					            msg = "Game on!";
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case CHESS_PACKET_RESIGN: {
 | 
				
			||||||
 | 
					            msg = "Opponent has resigned";
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case CHESS_PACKET_MOVE_PIECE: {
 | 
				
			||||||
 | 
					            msg = "Opponent has moved";
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        default: {
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    game_window_notify(game, msg);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void chess_cb_on_packet(GameData *game, const uint8_t *data, size_t length, void *cb_data)
 | 
					static void chess_cb_on_packet(GameData *game, const uint8_t *data, size_t length, void *cb_data)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (length == 0 || data == NULL) {
 | 
					    if (length == 0 || data == NULL) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!cb_data) {
 | 
					    if (cb_data == NULL) {
 | 
				
			||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1900,9 +1924,11 @@ static void chess_cb_on_packet(GameData *game, const uint8_t *data, size_t lengt
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        default: {
 | 
					        default: {
 | 
				
			||||||
            fprintf(stderr, "Got unknown chess packet type: %d\n", type);
 | 
					            fprintf(stderr, "Got unknown chess packet type: %d\n", type);
 | 
				
			||||||
            break;
 | 
					            return;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    chess_notify(game, type);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static int chess_init_board(GameData *game, ChessState *state, bool self_is_white)
 | 
					static int chess_init_board(GameData *game, ChessState *state, bool self_is_white)
 | 
				
			||||||
@@ -2014,7 +2040,7 @@ static int chess_packet_send_resign(const GameData *game)
 | 
				
			|||||||
    uint8_t data[1];
 | 
					    uint8_t data[1];
 | 
				
			||||||
    data[0] = CHESS_PACKET_RESIGN;
 | 
					    data[0] = CHESS_PACKET_RESIGN;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (game_send_packet(game, data, 1, GP_Data) == -1) {
 | 
					    if (game_packet_send(game, data, 1, GP_Data) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -2030,7 +2056,7 @@ static int chess_packet_send_move(const GameData *game, const Tile *from, const
 | 
				
			|||||||
    data[3] = to->chess_coords.L;
 | 
					    data[3] = to->chess_coords.L;
 | 
				
			||||||
    data[4] = to->chess_coords.N;
 | 
					    data[4] = to->chess_coords.N;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (game_send_packet(game, data, 5, GP_Data) == -1) {
 | 
					    if (game_packet_send(game, data, 5, GP_Data) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -2043,7 +2069,7 @@ static int chess_packet_send_invite(const GameData *game, bool self_is_white)
 | 
				
			|||||||
    data[0] = CHESS_PACKET_INIT_SEND_INVITE;
 | 
					    data[0] = CHESS_PACKET_INIT_SEND_INVITE;
 | 
				
			||||||
    data[1] = self_is_white ? Black : White;
 | 
					    data[1] = self_is_white ? Black : White;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (game_send_packet(game, data, 2, GP_Invite) == -1) {
 | 
					    if (game_packet_send(game, data, 2, GP_Invite) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -2055,7 +2081,7 @@ static int chess_packet_send_accept(const GameData *game)
 | 
				
			|||||||
    uint8_t data[1];
 | 
					    uint8_t data[1];
 | 
				
			||||||
    data[0] = CHESS_PACKET_INIT_ACCEPT_INVITE;
 | 
					    data[0] = CHESS_PACKET_INIT_ACCEPT_INVITE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (game_send_packet(game, data, 1, GP_Data) == -1) {
 | 
					    if (game_packet_send(game, data, 1, GP_Data) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -2130,4 +2156,3 @@ int chess_initialize(GameData *game, const uint8_t *init_data, size_t length)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										676
									
								
								src/game_life.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										676
									
								
								src/game_life.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,676 @@
 | 
				
			|||||||
 | 
					/*  game_life.c
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Copyright (C) 2021 Toxic All Rights Reserved.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  This file is part of Toxic.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Toxic is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					 *  it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					 *  the Free Software Foundation, either version 3 of the License, or
 | 
				
			||||||
 | 
					 *  (at your option) any later version.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Toxic is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					 *  GNU General Public License for more details.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					 *  along with Toxic.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
					#include <stdlib.h>
 | 
				
			||||||
 | 
					#include <string.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "game_life.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define LIFE_DEFAULT_CELL_CHAR     'o'
 | 
				
			||||||
 | 
					#define LIFE_CELL_DEFAULT_COLOUR    CYAN
 | 
				
			||||||
 | 
					#define LIFE_DEFAULT_SPEED          25
 | 
				
			||||||
 | 
					#define LIFE_MAX_SPEED              40
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Determines the additional size of the grid beyond the visible boundaries.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This buffer allows cells to continue growing off-screen giving the illusion of an
 | 
				
			||||||
 | 
					 * infinite grid to a certain point.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					#define LIFE_BOUNDARY_BUFFER        50
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef struct Cell {
 | 
				
			||||||
 | 
					    Coords     coords;
 | 
				
			||||||
 | 
					    bool       alive;
 | 
				
			||||||
 | 
					    bool       marked;  // true if cell should invert alive status at end of current cycle
 | 
				
			||||||
 | 
					    int        display_char;
 | 
				
			||||||
 | 
					    size_t     age;
 | 
				
			||||||
 | 
					} Cell;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef struct LifeState {
 | 
				
			||||||
 | 
					    TIME_MS    time_last_cycle;
 | 
				
			||||||
 | 
					    size_t     speed;
 | 
				
			||||||
 | 
					    size_t     generation;
 | 
				
			||||||
 | 
					    bool       paused;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Cell       **cells;
 | 
				
			||||||
 | 
					    int        num_columns;
 | 
				
			||||||
 | 
					    int        num_rows;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int        curs_x;
 | 
				
			||||||
 | 
					    int        curs_y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int        x_left_bound;
 | 
				
			||||||
 | 
					    int        x_right_bound;
 | 
				
			||||||
 | 
					    int        y_top_bound;
 | 
				
			||||||
 | 
					    int        y_bottom_bound;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    short      display_candy;
 | 
				
			||||||
 | 
					    int        colour;
 | 
				
			||||||
 | 
					} LifeState;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_increase_speed(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (state->speed < LIFE_MAX_SPEED) {
 | 
				
			||||||
 | 
					        ++state->speed;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_decrease_speed(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (state->speed > 1) {
 | 
				
			||||||
 | 
					        --state->speed;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int life_get_display_char(const LifeState *state, const Cell *cell)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (state->display_candy == 1) {
 | 
				
			||||||
 | 
					        if (cell->age == 1) {
 | 
				
			||||||
 | 
					            return '.';
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return '+';
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (state->display_candy == 2) {
 | 
				
			||||||
 | 
					        if (cell->age == 1) {
 | 
				
			||||||
 | 
					            return '.';
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (cell->age == 2) {
 | 
				
			||||||
 | 
					            return '-';
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (cell->age == 3) {
 | 
				
			||||||
 | 
					            return 'o';
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return 'O';
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 'o';
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_toggle_display_candy(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    state->display_candy = (state->display_candy + 1) % 3;  // magic number depends on life_get_display_char()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_cycle_colour(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    switch (state->colour) {
 | 
				
			||||||
 | 
					        case RED: {
 | 
				
			||||||
 | 
					            state->colour = YELLOW;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case YELLOW: {
 | 
				
			||||||
 | 
					            state->colour = GREEN;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case GREEN: {
 | 
				
			||||||
 | 
					            state->colour = CYAN;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case CYAN: {
 | 
				
			||||||
 | 
					            state->colour = BLUE;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case BLUE: {
 | 
				
			||||||
 | 
					            state->colour = MAGENTA;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case MAGENTA: {
 | 
				
			||||||
 | 
					            state->colour = RED;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        default: {
 | 
				
			||||||
 | 
					            state->colour = RED;
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static Cell *life_get_cell_at_coords(const LifeState *state, const int x, const int y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    const int i = y - (state->y_top_bound - (LIFE_BOUNDARY_BUFFER / 2));
 | 
				
			||||||
 | 
					    const int j = x - (state->x_left_bound - (LIFE_BOUNDARY_BUFFER / 2));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i >= 0 && j >= 0) {
 | 
				
			||||||
 | 
					        return &state->cells[i][j];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return NULL;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_draw_cells(const GameData *game, WINDOW *win, LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    wattron(win, A_BOLD | COLOR_PAIR(state->colour));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (int i = LIFE_BOUNDARY_BUFFER / 2; i < state->num_rows - (LIFE_BOUNDARY_BUFFER / 2); ++i) {
 | 
				
			||||||
 | 
					        for (int j = LIFE_BOUNDARY_BUFFER / 2; j < state->num_columns + 1 - (LIFE_BOUNDARY_BUFFER / 2); ++j) {
 | 
				
			||||||
 | 
					            Cell *cell = &state->cells[i][j];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (cell->alive) {
 | 
				
			||||||
 | 
					                Coords coords = cell->coords;
 | 
				
			||||||
 | 
					                mvwaddch(win, coords.y, coords.x, cell->display_char);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    wattroff(win, A_BOLD | COLOR_PAIR(state->colour));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_toggle_cell(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    Cell *cell = life_get_cell_at_coords(state, state->curs_x, state->curs_y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (cell == NULL) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    cell->alive ^= 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Returns the number of live neighbours of cell at `i` `j` position.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Returns NULL if cell is touching a border.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					static int life_get_live_neighbours(const LifeState *state, const int i, const int j)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    Cell *n[8] = {0};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i > 0 && j > 0) {
 | 
				
			||||||
 | 
					        n[0] = &state->cells[i - 1][j - 1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i > 0) {
 | 
				
			||||||
 | 
					        n[1] = &state->cells[i - 1][j];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i > 0 && j < state->num_columns - 1) {
 | 
				
			||||||
 | 
					        n[2] = &state->cells[i - 1][j + 1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (j > 0) {
 | 
				
			||||||
 | 
					        n[3] = &state->cells[i][j - 1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (j < state->num_columns - 1) {
 | 
				
			||||||
 | 
					        n[4] = &state->cells[i][j + 1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i < state->num_rows - 1 && j > 0) {
 | 
				
			||||||
 | 
					        n[5] = &state->cells[i + 1][j - 1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i < state->num_rows - 1) {
 | 
				
			||||||
 | 
					        n[6] = &state->cells[i + 1][j];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (i < state->num_rows - 1 && j < state->num_columns - 1) {
 | 
				
			||||||
 | 
					        n[7] = &state->cells[i + 1][j + 1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int count = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (size_t i = 0; i < 8; ++i) {
 | 
				
			||||||
 | 
					        if (n[i] == NULL) {
 | 
				
			||||||
 | 
					            return 0; // If we're at a boundary kill cell
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (n[i]->alive) {
 | 
				
			||||||
 | 
					            ++count;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return count;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_restart(GameData *game, LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for (int i = 0; i < state->num_rows; ++i) {
 | 
				
			||||||
 | 
					        for (int j = 0; j < state->num_columns; ++j) {
 | 
				
			||||||
 | 
					            Cell *cell = &state->cells[i][j];
 | 
				
			||||||
 | 
					            cell->alive = false;
 | 
				
			||||||
 | 
					            cell->marked = false;
 | 
				
			||||||
 | 
					            cell->display_char = LIFE_DEFAULT_CELL_CHAR;
 | 
				
			||||||
 | 
					            cell->age = 0;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    game_set_score(game, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->generation = 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_do_cells(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (int i = 0; i < state->num_rows; ++i) {
 | 
				
			||||||
 | 
					        for (int j = 0; j < state->num_columns; ++j) {
 | 
				
			||||||
 | 
					            Cell *cell = &state->cells[i][j];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (cell->marked) {
 | 
				
			||||||
 | 
					                cell->marked = false;
 | 
				
			||||||
 | 
					                cell->alive ^= 1;
 | 
				
			||||||
 | 
					                cell->age = cell->alive;
 | 
				
			||||||
 | 
					                cell->display_char = life_get_display_char(state, cell);
 | 
				
			||||||
 | 
					            } else if (cell->alive) {
 | 
				
			||||||
 | 
					                ++cell->age;
 | 
				
			||||||
 | 
					                cell->display_char = life_get_display_char(state, cell);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_cycle(GameData *game, LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (state->generation == 0) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    TIME_MS cur_time = get_time_millis();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (!game_do_object_state_update(game, cur_time, state->time_last_cycle, state->speed)) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->time_last_cycle = get_time_millis();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ++state->generation;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    size_t live_cells = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (int i = 0; i < state->num_rows; ++i) {
 | 
				
			||||||
 | 
					        for (int j = 0; j < state->num_columns; ++j) {
 | 
				
			||||||
 | 
					            Cell *cell = &state->cells[i][j];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            int live_neighbours = life_get_live_neighbours(state, i, j);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (cell->alive) {
 | 
				
			||||||
 | 
					                if (!(live_neighbours == 2 || live_neighbours == 3)) {
 | 
				
			||||||
 | 
					                    cell->marked = true;
 | 
				
			||||||
 | 
					                } else {
 | 
				
			||||||
 | 
					                    ++live_cells;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                if (live_neighbours == 3) {
 | 
				
			||||||
 | 
					                    cell->marked = true;
 | 
				
			||||||
 | 
					                    ++live_cells;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (live_cells == 0) {
 | 
				
			||||||
 | 
					        life_restart(game, state);
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    life_do_cells(state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    game_update_score(game, 1);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_start(GameData *game, LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    state->generation = 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void life_cb_update_game_state(GameData *game, void *cb_data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (!cb_data) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LifeState *state = (LifeState *)cb_data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    life_cycle(game, state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void life_cb_render_window(GameData *game, WINDOW *win, void *cb_data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (!cb_data) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LifeState *state = (LifeState *)cb_data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    move(state->curs_y, state->curs_x);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (state->generation == 0 || state->paused) {
 | 
				
			||||||
 | 
					        curs_set(1);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    life_draw_cells(game, win, state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_left(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int new_x = state->curs_x - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (new_x < state->x_left_bound) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->curs_x = new_x;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_right(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int new_x = state->curs_x + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (new_x > state->x_right_bound) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->curs_x = new_x;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_up(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int new_y = state->curs_y - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (new_y < state->y_top_bound) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->curs_y = new_y;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_down(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int new_y = state->curs_y + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (new_y >= state->y_bottom_bound) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->curs_y = new_y;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_up_left(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    life_move_curs_up(state);
 | 
				
			||||||
 | 
					    life_move_curs_left(state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_up_right(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    life_move_curs_up(state);
 | 
				
			||||||
 | 
					    life_move_curs_right(state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_down_right(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    life_move_curs_down(state);
 | 
				
			||||||
 | 
					    life_move_curs_right(state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_move_curs_down_left(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    life_move_curs_down(state);
 | 
				
			||||||
 | 
					    life_move_curs_left(state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void life_cb_on_keypress(GameData *game, int key, void *cb_data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (!cb_data) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LifeState *state = (LifeState *)cb_data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (key) {
 | 
				
			||||||
 | 
					        case KEY_LEFT: {
 | 
				
			||||||
 | 
					            life_move_curs_left(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_RIGHT: {
 | 
				
			||||||
 | 
					            life_move_curs_right(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_DOWN: {
 | 
				
			||||||
 | 
					            life_move_curs_down(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_UP: {
 | 
				
			||||||
 | 
					            life_move_curs_up(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_HOME: {
 | 
				
			||||||
 | 
					            life_move_curs_up_left(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_END: {
 | 
				
			||||||
 | 
					            life_move_curs_down_left(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_PPAGE: {
 | 
				
			||||||
 | 
					            life_move_curs_up_right(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case KEY_NPAGE: {
 | 
				
			||||||
 | 
					            life_move_curs_down_right(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '\r': {
 | 
				
			||||||
 | 
					            if (state->generation > 0) {
 | 
				
			||||||
 | 
					                life_restart(game, state);
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                life_start(game, state);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case ' ': {
 | 
				
			||||||
 | 
					            life_toggle_cell(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '=':
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /* intentional fallthrough */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '+': {
 | 
				
			||||||
 | 
					            life_increase_speed(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '-':
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /* intentional fallthrough */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '_': {
 | 
				
			||||||
 | 
					            life_decrease_speed(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '\t': {
 | 
				
			||||||
 | 
					            life_toggle_display_candy(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        case '`': {
 | 
				
			||||||
 | 
					            life_cycle_colour(state);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        default: {
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void life_free_cells(LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (state->cells == NULL) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (int i = 0; i < state->num_rows; ++i) {
 | 
				
			||||||
 | 
					        if (state->cells[i]) {
 | 
				
			||||||
 | 
					            free(state->cells[i]);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    free(state->cells);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void life_cb_pause(GameData *game, bool is_paused, void *cb_data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (!cb_data) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LifeState *state = (LifeState *)cb_data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->paused = is_paused;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void life_cb_kill(GameData *game, void *cb_data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (!cb_data) {
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LifeState *state = (LifeState *)cb_data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    life_free_cells(state);
 | 
				
			||||||
 | 
					    free(state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    game_set_cb_update_state(game, NULL, NULL);
 | 
				
			||||||
 | 
					    game_set_cb_render_window(game, NULL, NULL);
 | 
				
			||||||
 | 
					    game_set_cb_kill(game, NULL, NULL);
 | 
				
			||||||
 | 
					    game_set_cb_on_keypress(game, NULL, NULL);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int life_init_state(GameData *game, LifeState *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    const int x_left = game_x_left_bound(game) ;
 | 
				
			||||||
 | 
					    const int x_right = game_x_right_bound(game);
 | 
				
			||||||
 | 
					    const int y_top = game_y_top_bound(game);
 | 
				
			||||||
 | 
					    const int y_bottom = game_y_bottom_bound(game) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->x_left_bound = x_left;
 | 
				
			||||||
 | 
					    state->x_right_bound = x_right;
 | 
				
			||||||
 | 
					    state->y_top_bound = y_top;
 | 
				
			||||||
 | 
					    state->y_bottom_bound = y_bottom;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const int x_mid = x_left + ((x_right - x_left) / 2);
 | 
				
			||||||
 | 
					    const int y_mid = y_top + ((y_bottom - y_top) / 2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->curs_x = x_mid;
 | 
				
			||||||
 | 
					    state->curs_y = y_mid;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const int num_rows = (y_bottom - y_top) + LIFE_BOUNDARY_BUFFER;
 | 
				
			||||||
 | 
					    const int num_columns = (x_right - x_left) + LIFE_BOUNDARY_BUFFER;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (num_rows <= 0 || num_columns <= 0) {
 | 
				
			||||||
 | 
					        return -1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->num_columns = num_columns;
 | 
				
			||||||
 | 
					    state->num_rows = num_rows;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->cells = calloc(1, num_rows * sizeof(Cell *));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (state->cells == NULL) {
 | 
				
			||||||
 | 
					        return -1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (int i = 0; i < num_rows; ++i) {
 | 
				
			||||||
 | 
					        state->cells[i] = calloc(1, num_columns * sizeof(Cell));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (state->cells[i] == NULL) {
 | 
				
			||||||
 | 
					            return -1;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for (int j = 0; j < num_columns; ++j) {
 | 
				
			||||||
 | 
					            state->cells[i][j].coords.y = i + (state->y_top_bound - (LIFE_BOUNDARY_BUFFER / 2));
 | 
				
			||||||
 | 
					            state->cells[i][j].coords.x = j + (state->x_left_bound - (LIFE_BOUNDARY_BUFFER / 2));
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->speed = LIFE_DEFAULT_SPEED;
 | 
				
			||||||
 | 
					    state->colour = LIFE_CELL_DEFAULT_COLOUR;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    life_restart(game, state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int life_initialize(GameData *game)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    // Try best fit from largest to smallest before giving up
 | 
				
			||||||
 | 
					    if (game_set_window_shape(game, GW_ShapeRectangleLarge) == -1) {
 | 
				
			||||||
 | 
					        if (game_set_window_shape(game, GW_ShapeSquareLarge) == -1) {
 | 
				
			||||||
 | 
					            if (game_set_window_shape(game, GW_ShapeRectangle) == -1) {
 | 
				
			||||||
 | 
					                if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
 | 
				
			||||||
 | 
					                    return -1;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LifeState *state = calloc(1, sizeof(LifeState));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (state == NULL) {
 | 
				
			||||||
 | 
					        return -1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (life_init_state(game, state) == -1) {
 | 
				
			||||||
 | 
					        life_free_cells(state);
 | 
				
			||||||
 | 
					        free(state);
 | 
				
			||||||
 | 
					        return -1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    game_set_update_interval(game, 40);
 | 
				
			||||||
 | 
					    game_show_score(game, true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    game_set_cb_update_state(game, life_cb_update_game_state, state);
 | 
				
			||||||
 | 
					    game_set_cb_render_window(game, life_cb_render_window, state);
 | 
				
			||||||
 | 
					    game_set_cb_on_keypress(game, life_cb_on_keypress, state);
 | 
				
			||||||
 | 
					    game_set_cb_on_pause(game, life_cb_pause, state);
 | 
				
			||||||
 | 
					    game_set_cb_kill(game, life_cb_kill, state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										31
									
								
								src/game_life.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								src/game_life.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,31 @@
 | 
				
			|||||||
 | 
					/*  game_life.h
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Copyright (C) 2021 Toxic All Rights Reserved.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  This file is part of Toxic.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Toxic is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					 *  it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					 *  the Free Software Foundation, either version 3 of the License, or
 | 
				
			||||||
 | 
					 *  (at your option) any later version.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Toxic is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					 *  GNU General Public License for more details.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					 *  along with Toxic.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef GAME_LIFE
 | 
				
			||||||
 | 
					#define GAME_LIFE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "game_base.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int life_initialize(GameData *game);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // GAME_LIFE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -29,8 +29,8 @@
 | 
				
			|||||||
#include "game_snake.h"
 | 
					#include "game_snake.h"
 | 
				
			||||||
#include "misc_tools.h"
 | 
					#include "misc_tools.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define SNAKE_MAX_SNAKE_LENGTH     (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
 | 
					#define SNAKE_MAX_SNAKE_LENGTH     (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_Y_DEFAULT)
 | 
				
			||||||
#define SNAKE_AGENT_MAX_LIST_SIZE  (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
 | 
					#define SNAKE_AGENT_MAX_LIST_SIZE  (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_Y_DEFAULT)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define SNAKE_DEFAULT_SNAKE_SPEED 6
 | 
					#define SNAKE_DEFAULT_SNAKE_SPEED 6
 | 
				
			||||||
#define SNAKE_DEFAULT_AGENT_SPEED 1
 | 
					#define SNAKE_DEFAULT_AGENT_SPEED 1
 | 
				
			||||||
@@ -801,6 +801,7 @@ void snake_cb_kill(GameData *game, void *cb_data)
 | 
				
			|||||||
    game_set_cb_update_state(game, NULL, NULL);
 | 
					    game_set_cb_update_state(game, NULL, NULL);
 | 
				
			||||||
    game_set_cb_render_window(game, NULL, NULL);
 | 
					    game_set_cb_render_window(game, NULL, NULL);
 | 
				
			||||||
    game_set_cb_kill(game, NULL, NULL);
 | 
					    game_set_cb_kill(game, NULL, NULL);
 | 
				
			||||||
 | 
					    game_set_cb_on_keypress(game, NULL, NULL);
 | 
				
			||||||
    game_set_cb_on_pause(game, NULL, NULL);
 | 
					    game_set_cb_on_pause(game, NULL, NULL);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -849,6 +850,7 @@ static void snake_initialize_snake_head(const GameData *game, Snake *snake)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
int snake_initialize(GameData *game)
 | 
					int snake_initialize(GameData *game)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					    // note: if this changes we must update SNAKE_MAX_SNAKE_LENGTH and SNAKE_AGENT_MAX_LIST_SIZE
 | 
				
			||||||
    if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
 | 
					    if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
 | 
				
			||||||
        return -1;
 | 
					        return -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -104,22 +104,28 @@ void game_util_move_coords(Direction direction, Coords *coords)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    switch (direction) {
 | 
					    switch (direction) {
 | 
				
			||||||
        case NORTH: {
 | 
					        case NORTH: {
 | 
				
			||||||
            --(coords->y);
 | 
					            if (coords->y > 0) {
 | 
				
			||||||
 | 
					                --(coords->y);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        case SOUTH: {
 | 
					        case SOUTH: {
 | 
				
			||||||
            ++(coords->y);
 | 
					            ++(coords->y);  // Will rollover if you do something stupid
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        case EAST: {
 | 
					        case EAST: {
 | 
				
			||||||
            ++(coords->x);
 | 
					            ++(coords->x);  // Will rollover if you do something stupid
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        case WEST: {
 | 
					        case WEST: {
 | 
				
			||||||
            --(coords->x);
 | 
					            if (coords->x > 0) {
 | 
				
			||||||
 | 
					                --(coords->x);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -24,6 +24,7 @@
 | 
				
			|||||||
#define GAME_UTIL
 | 
					#define GAME_UTIL
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <stdbool.h>
 | 
					#include <stdbool.h>
 | 
				
			||||||
 | 
					#include <time.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct Coords {
 | 
					typedef struct Coords {
 | 
				
			||||||
    int x;
 | 
					    int x;
 | 
				
			||||||
@@ -100,4 +101,3 @@ size_t game_util_pack_u32(uint8_t *bytes, uint32_t v);
 | 
				
			|||||||
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
 | 
					size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif  // GAME_UTIL
 | 
					#endif  // GAME_UTIL
 | 
				
			||||||
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -367,19 +367,8 @@ void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MA
 | 
				
			|||||||
        return;
 | 
					        return;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool force_small = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (argc >= 2) {
 | 
					 | 
				
			||||||
        force_small = strcasecmp(argv[2], "small") == 0;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (!force_small) {
 | 
					 | 
				
			||||||
            line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Unknown argument.");
 | 
					 | 
				
			||||||
            return;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    uint32_t id = rand();
 | 
					    uint32_t id = rand();
 | 
				
			||||||
    int ret = game_initialize(self, m, type, id, NULL, 0, force_small);
 | 
					    int ret = game_initialize(self, m, type, id, NULL, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (ret) {
 | 
					    switch (ret) {
 | 
				
			||||||
        case 0: {
 | 
					        case 0: {
 | 
				
			||||||
@@ -387,8 +376,7 @@ void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MA
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        case -1: {
 | 
					        case -1: {
 | 
				
			||||||
            line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0,
 | 
					            line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Window is too small.");
 | 
				
			||||||
                          "Window is too small. Try enlarging your window or re-running the command with the 'small' argument.");
 | 
					 | 
				
			||||||
            return;
 | 
					            return;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -174,7 +174,7 @@ static void help_draw_global(ToxWindow *self)
 | 
				
			|||||||
    wprintw(win, "  /decline <id>              : Decline friend request\n");
 | 
					    wprintw(win, "  /decline <id>              : Decline friend request\n");
 | 
				
			||||||
    wprintw(win, "  /requests                  : List pending friend requests\n");
 | 
					    wprintw(win, "  /requests                  : List pending friend requests\n");
 | 
				
			||||||
    wprintw(win, "  /connect <ip> <port> <key> : Manually connect to a DHT node\n");
 | 
					    wprintw(win, "  /connect <ip> <port> <key> : Manually connect to a DHT node\n");
 | 
				
			||||||
    wprintw(win, "  /status <type> <msg>       : Set status with optional note\n");
 | 
					    wprintw(win, "  /status <type>             : Set status (Online, Busy, Away)\n");
 | 
				
			||||||
    wprintw(win, "  /note <msg>                : Set a personal note\n");
 | 
					    wprintw(win, "  /note <msg>                : Set a personal note\n");
 | 
				
			||||||
    wprintw(win, "  /nick <nick>               : Set your nickname\n");
 | 
					    wprintw(win, "  /nick <nick>               : Set your nickname\n");
 | 
				
			||||||
    wprintw(win, "  /nospam <value>            : Change part of your Tox ID to stop spam\n");
 | 
					    wprintw(win, "  /nospam <value>            : Change part of your Tox ID to stop spam\n");
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -60,7 +60,7 @@ static const char *glob_cmd_list[] = {
 | 
				
			|||||||
    "/decline",
 | 
					    "/decline",
 | 
				
			||||||
    "/exit",
 | 
					    "/exit",
 | 
				
			||||||
    "/conference",
 | 
					    "/conference",
 | 
				
			||||||
#ifdef GAME
 | 
					#ifdef GAMES
 | 
				
			||||||
    "/game",
 | 
					    "/game",
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
    "/help",
 | 
					    "/help",
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -383,6 +383,7 @@ static void init_term(void)
 | 
				
			|||||||
        init_pair(BLACK_BG, COLOR_BLACK, bar_bg_color);
 | 
					        init_pair(BLACK_BG, COLOR_BLACK, bar_bg_color);
 | 
				
			||||||
        init_pair(PURPLE_BG, COLOR_MAGENTA, bar_bg_color);
 | 
					        init_pair(PURPLE_BG, COLOR_MAGENTA, bar_bg_color);
 | 
				
			||||||
        init_pair(BAR_TEXT, bar_fg_color, bar_bg_color);
 | 
					        init_pair(BAR_TEXT, bar_fg_color, bar_bg_color);
 | 
				
			||||||
 | 
					        init_pair(BAR_SOLID, bar_bg_color, bar_bg_color);
 | 
				
			||||||
        init_pair(BAR_ACCENT, bar_accent_color, bar_bg_color);
 | 
					        init_pair(BAR_ACCENT, bar_accent_color, bar_bg_color);
 | 
				
			||||||
        init_pair(BAR_NOTIFY, bar_notify_color, bar_bg_color);
 | 
					        init_pair(BAR_NOTIFY, bar_notify_color, bar_bg_color);
 | 
				
			||||||
        init_pair(STATUS_ONLINE, COLOR_GREEN, bar_bg_color);
 | 
					        init_pair(STATUS_ONLINE, COLOR_GREEN, bar_bg_color);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -457,7 +457,12 @@ void del_window(ToxWindow *w)
 | 
				
			|||||||
    refresh();
 | 
					    refresh();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (num_active_windows > 0) {
 | 
					    if (num_active_windows > 0) {
 | 
				
			||||||
 | 
					        if (active_window_index == 2) {    // if closing current window would bring us to friend list
 | 
				
			||||||
 | 
					            set_next_window(-1);           // skip back to the home window instead. FIXME: magic numbers
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        set_next_window(-1);
 | 
					        set_next_window(-1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        --num_active_windows;
 | 
					        --num_active_windows;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -519,6 +524,12 @@ void on_window_resize(void)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            getmaxyx(w->window, y2, x2);
 | 
					            getmaxyx(w->window, y2, x2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (y2 <= 0 || x2 <= 0) {
 | 
				
			||||||
 | 
					                fprintf(stderr, "Failed to resize game window: max_x: %d, max_y: %d\n", x2, y2);
 | 
				
			||||||
 | 
					                delwin(w->window);
 | 
				
			||||||
 | 
					                continue;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            w->window_bar = subwin(w->window, WINDOW_BAR_HEIGHT, COLS, LINES - 2, 0);
 | 
					            w->window_bar = subwin(w->window, WINDOW_BAR_HEIGHT, COLS, LINES - 2, 0);
 | 
				
			||||||
            w->game->window = subwin(w->window, y2 - CHATBOX_HEIGHT - WINDOW_BAR_HEIGHT, x2, 0, 0);
 | 
					            w->game->window = subwin(w->window, y2 - CHATBOX_HEIGHT - WINDOW_BAR_HEIGHT, x2, 0, 0);
 | 
				
			||||||
            continue;
 | 
					            continue;
 | 
				
			||||||
@@ -549,7 +560,7 @@ void on_window_resize(void)
 | 
				
			|||||||
        if (y2 <= 0 || x2 <= 0) {
 | 
					        if (y2 <= 0 || x2 <= 0) {
 | 
				
			||||||
            fprintf(stderr, "Failed to resize window: max_x: %d, max_y: %d\n", x2, y2);
 | 
					            fprintf(stderr, "Failed to resize window: max_x: %d, max_y: %d\n", x2, y2);
 | 
				
			||||||
            delwin(w->window);
 | 
					            delwin(w->window);
 | 
				
			||||||
            return;
 | 
					            continue;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (w->show_peerlist) {
 | 
					        if (w->show_peerlist) {
 | 
				
			||||||
@@ -790,7 +801,6 @@ void draw_active_window(Tox *m)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        if (ch == user_settings->key_next_tab || ch == user_settings->key_prev_tab) {
 | 
					        if (ch == user_settings->key_next_tab || ch == user_settings->key_prev_tab) {
 | 
				
			||||||
            set_next_window(ch);
 | 
					            set_next_window(ch);
 | 
				
			||||||
            ch = KEY_F(2);
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        a->onKey(a, m, ch, false);
 | 
					        a->onKey(a, m, ch, false);
 | 
				
			||||||
@@ -892,18 +902,30 @@ void kill_all_windows(Tox *m)
 | 
				
			|||||||
            continue;
 | 
					            continue;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (w->type == WINDOW_TYPE_CHAT) {
 | 
					        switch (w->type) {
 | 
				
			||||||
            kill_chat_window(w, m);
 | 
					            case WINDOW_TYPE_CHAT: {
 | 
				
			||||||
        } else if (w->type == WINDOW_TYPE_CONFERENCE) {
 | 
					                kill_chat_window(w, m);
 | 
				
			||||||
            free_conference(w, w->num);
 | 
					                break;
 | 
				
			||||||
        }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            case WINDOW_TYPE_CONFERENCE: {
 | 
				
			||||||
 | 
					                free_conference(w, w->num);
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef GAMES
 | 
					#ifdef GAMES
 | 
				
			||||||
        else if (w->type == WINDOW_TYPE_GAME) {
 | 
					
 | 
				
			||||||
            game_kill(w);
 | 
					            case WINDOW_TYPE_GAME: {
 | 
				
			||||||
        }
 | 
					                game_kill(w);
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // GAMES
 | 
					#endif // GAMES
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            default: {
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* TODO: use enum instead of magic indices */
 | 
					    /* TODO: use enum instead of magic indices */
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -72,6 +72,7 @@ typedef enum {
 | 
				
			|||||||
    STATUS_BUSY,
 | 
					    STATUS_BUSY,
 | 
				
			||||||
    STATUS_AWAY,
 | 
					    STATUS_AWAY,
 | 
				
			||||||
    BAR_NOTIFY,
 | 
					    BAR_NOTIFY,
 | 
				
			||||||
 | 
					    BAR_SOLID,
 | 
				
			||||||
} C_COLOURS;
 | 
					} C_COLOURS;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* tab alert types: lower types take priority (this relies on the order of C_COLOURS) */
 | 
					/* tab alert types: lower types take priority (this relies on the order of C_COLOURS) */
 | 
				
			||||||
@@ -310,5 +311,5 @@ void draw_window_bar(ToxWindow *self);
 | 
				
			|||||||
   call at least once per second */
 | 
					   call at least once per second */
 | 
				
			||||||
void refresh_inactive_windows(void);
 | 
					void refresh_inactive_windows(void);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // WINWDOWS_H
 | 
					#endif // WINDOWS_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user