8199457a7d9 Version 1.91.0
ec9a4ef487a Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823)
1b44e404449 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
1f634f1d94e Eaxmples: Android: Fix build failed issue. (#7832)
ce3a8d7c79f Demo: MultiSelect: added tree demo. (#6990, #3823, #1861)
c2a3d5e47b0 Comments, minor tweaks to ImGuiTextFilter.
df387049268 Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131)
b847c414372 MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo.
249d5caedbe Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143)
c7b92560977 Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820)
96460a8a126 InputText: Added '\' and '/' as word seperator. (#7824, #7704)
79e83d65352 Docs: misc update.
d42fa46dc6b Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
692bee5f221 Added GetID(int) variant for consistency. (#7111)
b3ba6b30952 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
3f9a90e2a3c Docs: added extraneous link to Getting Started section.
b20f62b162e Obsoleted GetContentRegionMax().
4227402b2fe Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
055b2e80fbe Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
aad86b8756b Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
55f54fa512f Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323)
ed356dc1812 MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times.
237165a9359 MultiSelect: fixed an issue caused by previous commit.
a285835ac4a MultiSelect: add internal MultiSelectAddSetAll() helper.
79b77d91c98 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others.
e3da939b86f Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
b67b375ae69 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
97c6f4047cc CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel)
1230b4410cd Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity.
4d8c56c8133 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
fe09ebbe0a1 Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810)
605c8d71101 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer.
97ff9bd3703 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
c3dca77a197 Demo: rework Property Editor.
fd994943c2d Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806)
da363363219 TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804)
eb72b5a8eee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
f9cda1fa245 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
b6e313bc05d MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData.
168ef39984c Demo: moved menu bar code to its own function.
57eea6746e6 Demo: moved some fields inside a struct.
2546d0a0dbe Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index.
d7e605d4309 Merge branch 'features/range_select'
02c31a8dd1f MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT.
2688562fd2d MultiSelect: Better document how TreeNode() is not trivially usable yet.
7814518049e MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value.
1b635224465 MultiSelect: Box-Select: handle Esc to disable box-select.
2697cfe3546 MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations.
7d4de84ee3c MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed.
d411c9054ad MultiSelect: minor tidying up.
3f34c83bc6e MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. (#7424)
529c73ba218 MultiSelect: Shift+Tab doesn't enable Shift select on landing item.
a8a1f295126 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.
c52346850d7 MultiSelect: ImGuiSelectionBasicStorage: added PreserveOrder, maintain implicit order data in storage.
df664329cb5 MultiSelect: provide RangeDirection to allow selection handler to handler backward shift+click.
3ac367ff41b MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id.
f472f170540 Demo: Assets Browser: added a way to disable sorting and hide sorting options.
c07864f64ab MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
2af3b2ac815 MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?).
e61612a6873 MultiSelect: ImGuiSelectionBasicStorage: rework to accept massive selections requests without flinching.
e1fd25051e1 MultiSelect: ImGuiSelectionBasicStorage: added GetNextSelectedItem() to abstract selection storage from user. Amend Assets Browser demo to handle drag and drop correctly.
c3d7aa252b3 MultiSelect: comments, header tweaks., simplication (some of it on wiki).
db4898cb913 MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo.
f9caf4447a6 MultiSelect: fixed ImGuiSelectionBasicStorage::Swap() helper.
c94cf6f01fe MultiSelect: added ImGuiSelectionBasicStorage::GetStorageIdFromIndex() indirection to be easier on the reader.
ab995d3d4f3 MultiSelect: (breaking) Added 'items_count' parameter to BeginMultiSelect(). Will enable extra features, and remove equivalent param from ImGuiSelectionBasicStorage::ApplyRequests(.
443b034895c MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items.
f6b5caf82c7 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
7bbbbea2004 MultiSelect: Box-Select: fixes for checkboxes support. Comments.
2f56df48398 MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData.
1113f13f838 MultiSelect: Box-Select: fixed "when dragging from void" implementation messing with calling BeginMultiSelect() without a selection size.
81548cb6bf3 MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing.
dc0a1682e3b MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot.
65ebc0513b2 MultiSelect: Box-Select: minor refactor, tidying up.
9435a3185af RangeSelect/MultiSelect: (Breaking) Added current_selection_size to BeginMultiSelect().
955210ae5bf MultiSelect: Demo: use Shortcut().
0be238ec587 MultiSelect: Box-Select: fix preventing focus. amend determination of scope_hovered for decorated/non-child windows + avoid stealing NavId. (#7424)
e7a734f78d1 MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo
a639346fbaf MultiSelect: Demo: make various child windows resizable, with synched heights for the dual list box demo.
2111e3597bc MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary.
dbc67bbf23f MultiSelect: Simplified ImGuiSelectionBasicStorage by using a single SetItemSelected() entry point.
f36a03c317a MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected.
b13a78e6b2d MultiSelect: Fixed ImGuiMultiSelectFlags_SelectOnClickRelease over tree node arrow.
9337151a013 MultiSelect: Box-Select: Fixed initial drag from not claiming hovered id, preventing window behind to move for a frame.
3141d87ef81 MultiSelect: Box-Select: Fixed CTRL+drag from void clearing items.
8312c75fef0 MultiSelect: Added ImGuiMultiSelectFlags_NoRangeSelect. Fixed ImGuiMultiSelectFlags_ScopeRect not querying proper window hover.
d439f590ab5 MultiSelect: Comments + Assets Browser : Tweak colors.
6c4bf8e56ec MultiSelect: Fixed ImGuiSelectionBasicStorage::ApplyRequests() incorrectly maintaining selection size on SelectAll.
f3d77d8e71b MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons.
907268a4305 MultiSelect: Box-Select: Fixed scrolling on high framerates.
5d9de14493c MultiSelect: Box-Select: Refactor: Renames.
75bac1aac67 MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select.
15391762ddb MultiSelect: Box-Select: Added ImGuiMultiSelectFlags_BoxSelect2d support. Enabled in Asset Browser. Selectable() supports it.
1ac469b50f5 MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.)
7546a2d345c MultiSelect: Demo: Assets Browser: track scrolling target so we can roughly land on hovered item.
750e23998f5 MultiSelect: Demo: Assets Browser: added deletion support. Store ID in selection. Moved QueueDeletion to local var to emphasis that this is a user extension.
51fe0bfcf64 MultiSelect: reworked comments in imgui.h now that we have our own section.
0f633c1d99b MultiSelect: move demo's ExampleSelection to main api as a convenient ImGuiSelectionBasicStorage for basic users.
e0282347db7 MultiSelect: remove ImGuiSelectionRequest/ImGuiMultiSelectIO details from public api to reduce confusion + comments.
0af6fbb51d5 MultiSelect: added support for nested/stacked BeginMultiSelect().
b747d6fe591 MultiSelect: Demo: rework and move selection adapter inside ExampleSelection.
aa4d64be925 MultiSelect: Box-Select: added scroll support.
f904a6646c2 MultiSelect: Box-Select: added support for ImGuiMultiSelectFlags_BoxSelect.
90305c57e43 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_ClearOnClickWindowVoid -> ImGuiMultiSelectFlags_ClearOnClickVoid. Added ImGuiMultiSelectFlags_ScopeWindow, ImGuiMultiSelectFlags_ScopeRect.
bf017954830 Demo: Assets Browser: add hit spacing, requierd for box-select patterns.
3d41994a632 MultiSelect: simplify clearing ImGuiMultiSelectTempData.
33fc61a091e MultiSelect: use a single ImGuiMultiSelectIO buffer.
5941edd9f7c MultiSelect: added support for recovery in ErrorCheckEndWindowRecover().
c527cba4700 MultiSelect: we don't need to ever write to EndIO.RangeSrcItem as this is not meant to be used.
6feff6ff051 MultiSelect: (Breaking) io contains a ImVector<ImGuiSelectionRequest> list.
a6adfb2b494 MultiSelect: added missing call on Shutdown(). Better reuse selection buffer.
c3998b70ccb MultiSelect: clarified purpose and use of IsItemToggledSelection(). Added assert. Moved to multi-selection section of imgui.h.
2765fdb43ea MultiSelect: removed seemingly unnecessary block in BeginMultiSelect().
88df5901458 Demo: Assets Browser: store items, sorting, type overlay.
d18e57e6732 Demo: Assets Browser: Added assets browser demo.
82de6c470b1 MultiSelect: Added ImGuiMultiSelectFlags_SelectOnClickRelease to allow dragging an unselected item without altering selection + update drag and drop demo.
5628dda5a5c MultiSelect: move shared logic to MultiSelectItemHeader().
9da4efed2a1 MultiSelect: moved RequestClear output so it'll match request list version better. Use Storage->RangeSrcItem in EndMultiSelect().
a6f43dfadda MultiSelect: ImGuiMultiSelectIO's field are not used during loop anymore, stripping them out of comments.
dce02f5c4b0 Demo: Dual List Box: Added a dual list box (6648)
ba698df7bbd MultiSelect: Demo: Deletion: Various renames to clarify. Use adapter and item list in both ApplyDeletion functions.
e1d21092087 MultiSelect: Demo: Deletion: Rework ApplyDeletionPreLoop to use adapter + fix PostLoop not using right value of RequestFocusItem.
fa516c3d765 MultiSelect: Demo: Make ExampleSelection use ImGuiID. More self-explanatory.
530155d85aa MultiSelect: Demo: Remove UserDataToIndex from ExampleSelectionAdapter.
8c1f659b3dc MultiSelect: Demo: rework ExampleSelection with an ExampleSelectionAdapter layer, allowing to share more code accross examples using different storage systems.
8fe6b319528 MultiSelect: (Breaking) Removed RangeSrcPassedBy in favor of favoring user to call IncludeByIndex(RangeSrcItem) which is easier/simpler to honor.
6ddc5f38afa MultiSelect: Demo: added simpler demo using Clipper. Clarify RangeSrcPassedBy doc.
c3753809b1d MultiSelect: Demo: rework ExampleSelection names to map better to typical user code + variety of Comments tweaks.
ff95fdb668a MultiSelect: (Breaking) RequestSetRange's parameter are RangeFirstItem...RangeLastItem (which was always ordered unlike RangeSrcItem...RangeDstItme). Removed RangeDstItem. Removed RangeDirection.
af83a3eea44 MultiSelect: clear selection when leaving a scope with a nav directional request.
6821401a3f0 MultiSelect: Tweak debug log to print decimal+hex values for item data.
c9eb3714e8b MultiSelect: move HasSelectionData to ImGuiItemFlags to facilitate copying around in standardized fieds.
e82b49d2d46 MultiSelect: (Breaking) Use ImGuiSelectionUserData (= ImS64) instead of void* for selection user data.
140a2f0565b MultiSelect: Comments, tweaks.
847b1dde8c5 MultiSelect: (Breaking) Fix + Rename ImGuiMultiSelectFlags_NoMultiSelect to ImGuiMultiSelectFlags_SingleSelect as it seems easier to grasp.
0cf376348bc MultiSelect: Cleanup unused comments/code.
ab9326f4ae9 MultiSelect: Fixed right-click handling in MultiSelectItemFooter() when not focused.
e3616e151ff MultiSelect: Demo: Delete items from menu.
c0035705cae MultiSelect: Further simplication of user code to support Deletion.
df1eeb9a20d MultiSelect: Maintain NavIdSelected for user. Simplify deletion demo.
9223ffc2552 MultiSelect: (Breaking) BeginMultiSelect() doesn't need two last params maintained by users. Moving some storage from user to core. Proper deletion demo.
564dde0ee34 MultiSelect: Demo: first-draft of user-side deletion idioms.
387fc138945 MultiSelect: Clarify and better enforce lifetime of BeginMultiSelect() value.
961b81c3628 MultiSelect: Tidying up/simpllifying MultiSelectItemFooter().
1ea9ca748cd MultiSelect: Remove the need for using IsItemToggledSelection(). Update comments.
6ef70a97fd4 MultiSelect: Remove ImGuiMultiSelectFlags_NoUnselect because I currently can't find use for this specific design.
ccf43d6a964 MultiSelect: (Breaking) Renamed 'RangeValue' -> 'RangeSelected' + amend comments.
a83326bc529 MultiSelect: (Breaking) Renamed 'RangeSrc -> 'RangeSrcItem', "RangeDst' -> 'RangeDstItem'
a39f9e76614 MultiSelect: Internals rename of IO fields to avoid ambiguity with io/rw concepts + memset constructors, tweaks.
c61ada200f9 MultiSelect: Demo tweak. Removed multi-scope from Advanced (too messy), made it a seperate mini-demo.
35b5ebc9b55 MultiSelect: (Breaking) Rename ImGuiMultiSelectData to ImGuiMultiSelectIO.
11bcae1ebd4 MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.
5d71314f712 MultiSelect: removed DragDropActive/preserve_existing_selection logic which seems unused + comments.
85954c845e3 MultiSelect: Enter can alter selection if current item is not selected.
d2f208a30c4 MultiSelect: made SetNextItemSelectionData() optional to allow disjoint selection (e.g. with a CollapsingHeader between items). Amend demo.
815c61b82eb MultiSelect: Fixed needing to set RangeSrcPassedBy when not using clipper.
78cb1661cb5 MultiSelect: Shallow tweaks/refactors.
a05700e3272 MultiSelect: Enter doesn't alter selection (unlike Space).
35bbadcf0c7 MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window.
b91ae122e15 MultiSelect: Demo: Added pointer indirection and indent level.
19086c1c489 MultiSelect: Added ImGuiMultiSelectFlags_ClearOnEscape (unsure of best design), expose IsFocused for custom shortcuts.
919cac14829 MultiSelect: Demo: Add a simpler version.
ad5d3c9bff8 MultiSelect: Fixed issue with Ctrl+click on TreeNode + amend demo to test drag and drop.
b9721c1ed71 MultiSelect: Temporary fix/work-around for child/popup to not inherit MultiSelectEnabled flag, until we make mulit-select data stackable.
00c4b8f2a34 MultiSelect: Fix testing key mods from after the nav request (remove need to hold the mod longer)
3ba3f0d905f MultiSelect: Fix Selectable() ambiguous return value, clarify need to use IsItemToggledSelection().
0479b188d06 MultiSelect: Comments. Tweak demo.
9aeebd24f77 MultiSelect: Fixed CTRL+A not testing focus scope id. Fixed CTRL+A not testing active id. Added demo code.
7abda179af6 MultiSelect: Fix for TreeNode following merge of 011d4755. Demo: basic test for tree nodes.
9c7183dd048 MultiSelect: Transition to use FocusScope bits merged in master.
4afbfd5e719 MultiSelect: Renamed SetNextItemMultiSelectData() to SetNextItemSelectionUserData()
17c4c2154a1 MultiSelect: Demo sharing selection helper code. Fixed static analyzer warnings.
57da88093f5 MultiSelect: Added IMGUI_HAS_MULTI_SELECT define. Fixed right-click toggling selection without clearing active id, could lead to MarkItemEdited() asserting. Fixed demo.
8947c35fa1e MultiSelect: Removed SelectableSpacing as I'm not sure it is of use for now (history insert)
554db6bc0f3 MultiSelect: WIP range-select (#1861) (rebased six millions times)
git-subtree-dir: external/imgui/imgui
git-subtree-split: 8199457a7d9e453f8d3d9cadc14683fb54a858b5
* part 1 move files from messages to objects tomato - did not touch chat_gui yet, but image loaders and other stuff
* part 1.1
* part 2, mostly chatgui - also ngcft1 behind the scenes
* part 3 - port over rest, except for avatar_manager, which is effectivly disabled
* fix surface missused causing bmp loader to crash
* fixing small issues and small forward refactor
f7f20f39fe4 update README
8503b888748 Merge branch 'resize_latest' of https://github.com/jeffrbig2/stb into working
6e9f34d5429 Merge branch 'master' into working
2a584248766 2.09 resize - fix defines for GCC arm 32
013ac3beddf stb_image: fix gcc bounds-check warning (believed erroneous)
449758bd74c update stb_image_resize2.h
43201e7788f image resize 2.07
ae721c50eaf Merge pull request #1609 from jeffrbig2/fix_coeffs
2fb057af65b remove test
1828f357dc8 Fix bug in coeff generation on more than 3x downsamples with width and height scale equal
b7cf1246284 stb_image: fix VC6
c59da6729e0 Mark row0 as unused
7f7e3469cf2 clean up comments
7a075fe7c79 Fix 2 pixel to 1 pixel with wrap Fix output buffer for output callback
177b6c6d9d5 Merge branch 'patch-1' of https://github.com/mundusnine/stb into working
2a74e27bdc4 Merge branch 'floatfix' of https://github.com/ybungalobill/stb into working
c497f727861 Merge branch 'dev' into working
aac5e88febc Add contributor
84fa046c7c9 Fix custom types having a string_len of 0(always)
b1947dd6cfb pre-C99; decrease epsilon
d84b174fd35 add self
d7a44685a82 use STBTT_fabs
7e2ade58ea2 stb_truetype -- fix floating point comparison against zero by using a correct epsilon
git-subtree-dir: external/stb/stb
git-subtree-split: f7f20f39fe4f206c6f19e26ebfef7b261ee59ee4
070c046cd1f Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). (#7553, #1131, #2958, #2079, #722)
7c6d4ff28de TreeNode: Internals: facilitate dissociating item ID from storage ID (useful for 1861)
8bab3eab6a8 Clipper: added SeekCursorForItem() function, for use when using ImGuiListClipper::Begin(INT_MAX). (#1311)
74a1854db9a Nav, Demo: comments.
669021be4cd Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
67e9aa4d3df Demo: Property Editor: add basic filter.
4247f190c23 Demo: Property Editor: rearrange code + replace use of bool to proper ImGuiChildFlags.
9c1f922b02b Fixed pvs-studio warning.
0e4dcfa5529 Obsoleted PushTabStop()/PopTabStop() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_NoTabStop.
3de75138d1c (Breaking) Renamed ImGuiSelectableFlags_DontClosePopups to ImGuiSelectableFlags_NoAutoClosePopups. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
0de88a928d7 Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
b4ca869c407 (Breaking) Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
7e0800e7186 Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
46691d172ec Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and struct description data that a real application would want to use.
bc9e5b62b6b Added ImGuiDataType_Bool for convenience.
ac7d6fb5ca0 Internals: Added TreeNodeIsOpen() to facilitate discoverability. (#7553, #1131, #2958, #2079, #722)
9c2f6003e4f Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
df3a74389e8 Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
126569ad5b3 Fix definition check (#7793)
c3c90b49e03 Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
a8e96ae21a4 Backends: GLFW+Emscripten: Fixed build (#7647)
2937339c175 Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
6816789a6b0 Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
9504068f66c Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (#7768, #4858, #2622)
6b6026b1332 DemosFix typo in help text in demo Tables/Borders (#7780)
1ec1f7a3de2 Fixed Unix version of PlatformOpenInShellFn_DefaultImpl. (#7772, #7660)
2d0baaabe62 TreeNode: rename/rework ImGuiNavTreeNodeData system to be usable by more features. (#2920, #1131, #7553)
0a73c6ec3f6 Misc tweaks, comments.
0ebf49b4c1f IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
380b3559c6d Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
05a4f280596 Internals: added FontScale storage (amend 0f63d3e).
5496050f5f2 Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
0f63d3e9164 Internals: added FontScale storage.
dadf9cd039b IO: disable default io.PlatformOpenInShellFn() implementation on iPhone, as compiler errors that system() is not available on iOS.
43925b9fa4c Build fix for non Windows platforms.
ddd4c9d6b95 Commented out obsolete ImGuiModFlags and ImGuiModFlags_XXX values (renamed to ImGuiKeyChord and ImGuiMod_XXX in 1.89). (#4921, #456)
fb799bba7fd (Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
8f367980357 IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell, added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS. (#7660)
0250dc903ef Demo: changed style editor inline block to its own window.
ae708e3bcd7 Backends: SDL3: add default case to fix warnings. (#7763)
7e0b3b9caf8 Debug Log: Added "Configure Outputs.." button. (#5855)
a62794359aa Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
a489585f843 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
12f92518bc5 Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
84cc72f3720 Version 1.91.0 WIP
cb16be3a3fc Version 1.90.9
c554c402d30 IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button which was pressed over void. (#1392)
50a0f18e6ae imgui_freetype: fixed divide by zero while handling FT_PIXEL_MODE_BGRA glyphs. (#7267, #3369)
dd5c30d2d75 Disabled: Reworked 1.90.8 behavior of Begin() not inheriting current BeginDisabled() state. Only tooltip are clearing that state. (#211, #7640)
67216910fb0 Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
ccf3ee674a0 Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
751bbf38ba5 Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
f2c07ed7175 Backends: Allegro5: Correctly handle unstable bit in version checks (#7755)
c47928ffc0f Checkbox: minor tidying up to simplify work on multi-select branch.
372eebbeb29 Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. (#7752, #7749)
0403096a9d3 Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. (#7749)
c7df9c71214 Backends: Win32: Fixed warning with old MinGW/GCC versions.
404af570049 Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
0582f7678a4 Nav: store NavJustMovedToIsTabbing + shuffle a few nav related fields.
77d582fa37b Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. (#7706)
953d40c929f Tables: moved TableGetHoveredColumn() to public API. (#7715, #3740)
fbb903e1580 Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing the disabled state. (#7726)
dbffb702f83 ImGuiStorage: tweak impl for BuildSortByKey().
0c2650e8339 Backends: OSX: build fix. Amend 32f9dfc
22b36bef9e6 Examples: undo adding SDL3 example to Visual Studio sln.
7c2476986b5 Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
32f9dfc1261 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
eb1cc4b8b4e Metrics/Debugger: Browsing a Storage perform hover lookup on identifier.
a18fb406ace Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
aab27130a61 Demo: Style Editor: clarify how _CalcCircleAutoSegmentCount() doesn't always get exact final segment count. (#7731)
48e7e7bfe85 Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
755bf2b8c2e (Breaking) Move ImGuiWindowFlags_NavFlattened to ImGuiChildFlags_NavFlattened. (#7687)
2c8cc58fd16 Internals: storing HoveredWindowBeforeClear for use by multi-context compositor drag and drop propagation.
7f20a4b0415 Nav: CTRL+Tab overlay display context name if any.
e3971079cf5 IO: added ImGuiConfigFlags_NoKeyboard for consistency and convenience. (#4921)
8067d05f744 IO: added ClearInputMouse(). made ClearInputKeys() not clear mouse data. (#4921)
21581cf70ce Fixed build warning.
7e7c97ac5f9 Ignore .ini file with other suffixes.
77d9f80754e Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags.
8c318dc7702 Drag and Drop: (Breaking) renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire. (#1725, #143)
50709454b3f Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. (#143)
413c056359b Drag and Drop: comments, debug log entries.
37c243bb35a Internals: added ImGuiContext::ContextName optionally used by debug log and to facilitate debugging.
8c517fee357 Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame.
32a037c030f Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern. (#143)
21bda2ed994 TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
1b9593e8894 Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
b902fa4c449 IO: do not disable io.ConfigWindowsResizeFromEdges when ImGuiBackendFlags_HasMouseCursors is not set by backend.
8caf7afbad6 Internals: made ImLowerBound() accessible in internals + take a span. + rearrange child/popup/tooltips section.
22d65c7949d Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages).
7538ca6f405 Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
a47bfb1b5b1 Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
d46a0aa0693 Internals: renamed HoveredIdDisabled to HoveredIdIsDisabled for consistency.
7260bb51cfc Version 1.90.9 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 070c046cd1fcbe694e3f19e2f5eaff9df0cb6357
6f7b5d0ee2f Version 1.90.8
67d886fd637 Removed ImGuiButtonFlags_MouseButtonDefault_.
2a418f054d8 InputText: reordered all flags. (ABI breaking)
f1eaf8d7c01 Internals: added SetNextItemRefVal(). (#7305)
47db0698d2a InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. (#7305)
3460014e055 Internals: avoid using bitfields in ImGuiNextItemData as it leads to extraneous packing. rename ImGuiDataTypeTempStorage to ImGuiDataTypeStorage. moved DataType section above Widgets.
0561d708baa Modals, Popups: fixed an issue preventing to close a popup opened over a modal by clicking over void. (#7654)
219c6adc582 Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
b95b2b4574d Fixed (harmless) incorrect order of arguments in IsKeyChordPressed (#7657)
209edcc2477 Fixed incorrect order of arguments in IsMouseClicked(). (#7657, #456)
a31aa683ff9 Tables: fixed an issue where ideal size reported to parent container wouldn't correctly take account of inner scrollbar. (#7651)
f8de9fec8c5 Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
68a05e3f040 Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. (#5920)
6cefd4fd88c Scrollbar: fixed miscalculation of vertical scrollbar visibility when required solely by the presence of an horizontal scrollbar. (#1574)
8ab89657139 Improved clarity in comment. (#7642)
9aec6d7217c Internals: Added ItemUnclipByLog for use by ItemAdd(), as we expected to add more.
0fce21e8906 Internals: Disable 0xCC stack fill for ItemAdd()/ItemSize().
854e21d4b4c Disabled: move field to ImGuiWindowStackData. (#7640)
538960bf17d Examples: Fixed SDL3 Makefile (#7641)
f953ebf9ca1 Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. (#211, #7640)
e47015aef41 Demo: remove incompatible ImGuiInputFlags for Shortcut(). (#7637)
97a1111b94c Drag and Drop: tweaked BeginDragDropSource() to remove indent. Added debug log.
661c3885159 Debug Log, Test Engine: avoid duplicate carriage return when using ImGuiDebugLogFlags_OutputToTestEngine. (#5855)
868f4446209 Debug: extracted debug log 0xXXXXXXX scanning into a helper function. (#5855)
109a8632d76 Combo: simplified Combo() API uses a list clipper.
51823d117de Misc: made ImGuiDir, ImGuiSortDirection, ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch()
5cbc34a10c0 Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
479c5f62fce Style: make DisplayWindowPadding visible in style editor.
ed9eb880b5f Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899)
5a1a9a804a3 Docs: fixed link.
7f5d5c80b2f Internals, Tabbar: fixed TabBarGetCurrentTab() with tab_idx == 0. (#7629)
1f9fc382c36 Version 1.90.8 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 6f7b5d0ee2fe9948ab871a530888a6dc5c960700
00ad3c65bc2 Version 1.90.7
f814ef816fb Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
b9084949bd7 Fixed typo in IsMouseDragging and GetMouseDragDelta's documentation. (#7620)
86931393a36 Shortcuts: Revert "SetShortcutRouting: require explicit routing. (#456)
7832e6a70e6 Shortcuts: Routing: fixed mixed keys<>chars filtering not applying on global routes. (#456, #7618)
85d982011e9 Shortcuts: fixed priority of route calculation (higher first). (#456, #7618)
ce4e210dcb6 Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. (#456)
5ce3d299555 Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456)
650cb51bf10 Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. (#456, #7618)
ef9d525f02c Shortcuts: added ImGuiInputFlags_RouteActiveItem. (#456, #7618) + rearrange Changelog
16b72f2d210 Comments
29439bdd27c Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)
374b9a7fb43 Demo: Documents: refactor + add Renaming option. (#7233)
c150ad50c46 Shortcuts: claim mods ownership once pressed. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
1002cfa6d2d Demo, Shortcut(): amend Shortcuts demo. (#456)
7c71e66370d Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. (#456)
d5a600e9c64 Shortcuts, SetShortcutRouting: added ImGuiInputFlags_RouteFromRootWindow. Made it possible for SetShortcutRouting() to query for another location.
0eb025f4847 Internals: move ItemHandleShortcut() next to Shortcut(), it's calling it anyhow. (#456)
a689fa262ae SetShortcutRouting: require explicit routing. (#456)
c06e6340cde Shortcuts: added ImGuiInputFlags_Tooltip. (#456)
77e41718940 Shortcuts: added flags to SetNextItemShortcut(). (#456)
197f8904fe8 Shortcuts, Nav: make SetNextItemShortcut() work when another item is active. Made NavCalcPreferredRefPos() take account for remote activation. (#456)
dc5caa483cd Demo: added "Shortcuts" section. (#456, #2637)
fc512a24741 Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. (#456, #2637)
85513de2476 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456)
900b29055c5 Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456)
55748cdbe12 Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
ec1d2be96f3 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
6d1a6f1c748 Internals, Inputs: Comments, alignment.
4c3eac2c10e Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
a1566c5e1ba Tables: fixed 28a283b breaking PageDown on tables with no interactive items.
aa725ca79dc Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
cd48059dc53 Tables: comments about skipping access to table data in coarse clipping path.
28a283b4603 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
aa5a6098ee2 Fixed typos in comments (#7599)
d39ca33b63a Fixed false positive with PVS-Studio.
ae8218a3eaf Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456)
25e279ee73f Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343)
b4f564c1ed7 Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest (#456)
5107e58b0f3 Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343)
8bd5d1d42f0 Inputs: Fixed swapping of keys associated to mods. Fixed warnings. (#2343, #4084, #5923, #456)
77471066471 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456)
07dbcf1f70d Fixed typos. (#7593)
93daf232233 Examples: SDL3: updates for latest SDL3 API changes.
e45efa9951a Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
5d973a87d45 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
af2fbf043df Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES (#7585)
e4576914cb9 Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning.
d0524df8879 Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
f806c76e97b Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
f0912833ba9 Update FAQ.md (#7581)
ac90e1bd5bd Backends: Win32: replace bd != nullptr assert with early out. (#6275)
0a5d40a0161 Update FAQ.md
d06b8b58d84 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
5e236804541 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
510eb8f4801 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041)
f48aae600a2 Version 1.90.7 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: 00ad3c65bc256a16521288505f26fb335440f8f5
6ccc561a2ab Version 1.90.6
0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365)
0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
6ebbecc6a08 Realign assignments.
fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536)
913151caa89 Demo: move progress bars to their own section.
c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)
b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937)
baaaaea9e91 Demo: tweak TreeNode demo.
da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id.
b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog.
fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
eba46cb0d22 Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links
9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132)
80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
git-subtree-dir: external/imgui/imgui
git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
b475309fa1e Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404)
daecfffefbc Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720)
fab96a6e593 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
dad1689bf7b Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
3caa79c8a53 Version 1.90.6 WIP
76bc1b825e6 Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. (#7495, #6406)
f790d516652 Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
231cbee0fc4 Version 1.90.5
4f9ba19e520 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278)
e7712ff103d Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
f959c417fec Refactor moving ID stack functions to their own section (part 2)
0bf134a8e2e Refactor moving ID stack functions to their own section.
9a2b598ec1e ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
d3c3514a59b Tables: Fixed auto-width columns when using synced-instances of same table. (#7218)
25a492f3307 ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451)
9638c2839a1 Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. (#1418)
742e53434f4 Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440)
515b437c084 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710)
976dc239656 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710)
37b37fc2a3e DrawList: Allow AddText() to accept null ranges. (#3615, 7391)
5c5ae806aa1 Comments
cf4c10bef74 Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411)
f0802287db5 Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416)
29ff159f941 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416)
38ddfb24f09 Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416)
8be48a44f78 Backends: WebGPU: Avoid using -1u literal (#7436)
868facff9de ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743, #7417)
0a1f5b94e31 Demo: Two minor fixes (unchecked BeginTooltip + incorrect height constraint) (#7410)l
40df3db1a2a Tweaking terminology
da29b776eed Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
3c435c02978 Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. (#4921)
286cd5bd41e Internals, InputText: removed ImGuiInputSource_Clipboard. (#4005)
fc570ac9225 Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
65dc67f63c6 Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
6b7358e9f36 InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. (#7363)
fbf45ad149b ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760)
1ff90c52d5f ImDrawList: add PathFillConcave(), AddConcavePolyFilled() (#760)
04f40014a62 Docs: added a mini wiki index in main source files.
c6236699671 Added link to crawlable wiki
0573513d6df Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252)
44c7dfca030 Menus, Popup: Amend c3f8f4d for static analyzer warning ("condition always true"). (#7325)
c3f8f4de257 Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063)
98779417751 Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
725f91922d5 Tables: fixed TableGetHoveredRow() with overlapping frozen rows (#7350, #6588, #6347, #6250)
e46d1e69ac3 Version 1.90.5 WIP
277ae93c413 Version 1.90.4
f5be90523d6 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
13d91ff9188 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
34965cf23a7 Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
659fb41d0a2 Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673)
198c38f0b11 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
3b6d924acd0 ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
d3f1a7165cb Popups: allow Child Popups to be resizable if not explicitly disabling.
e78ce72eb6d Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
014e0ac8c92 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
c16043c1d58 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917)
405e54ebd50 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917)
6655ab2e43f Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917)
9159cd7b4ac Updated invalid documentation link (#7331)
ccc5347e451 Fix typos (#7332)
8a14b71f228 Version 1.90.4 WIP
b19a4c5f2b3 Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
5b6f03213dd Version 1.90.3
f80e65a4068 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
829f45df994 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
3cc37170ca7 Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
891b81fc5d7 Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
262e30e3001 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
9dfa2397deb Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
d15e4100b83 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
f966da1f8fb Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
bf1c96d4fa2 Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
fd8d6dc5d19 Backends: SDL2,SDL3: tidying up.
e0ba0d0433a Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166)
11d73f03ee5 Backends: Vulkan: Fix/amend 8901931
89019319ddb Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
1d6f0cea0e6 Backends: DX9: use RGBA texture to avoid conversion if supported
3af739a2d17 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
2af01baffd1 Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
915c6393ad7 Version 1.90.3 WIP
536090303a8 Version 1.90.2
7b5357d817e Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
70aa717a8e1 Combo: Fixed not reusing windows optimally when used inside a popup stack.
5cdc4a2a413 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300)
76e09c4b0fa ClosePopupsOverWindow(): amend to remove _ChildWindow test.
3a078466a7a Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
7d67623d15b InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment.
a5e0e90c16a Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
1e8fc01ddd7 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename
a06dd7a27b6 OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533)
f104967c68f Comments
06ce312745e InputText: Internal: added reload from user-buf feature. (#2890)
f50ddc431e3 Fixed some typos. (#7282)
6172c22c5dc CI: Update to `actions/checkout` `v4` from `v3`. (#7281)
96839b445e3 Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
71947563709 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
f1960b60c1a Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266)
8491cf36adb Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
9176eedf240 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
1509842107d Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
1ce41f6218d Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
81e0be856a6 Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256)
a201af73544 Added SetNextItemShortcut() wip function. (#456)
4c2c09450a6 Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456)
5b5e9bd0cb3 Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums.
7c3fa7d049a Refactor: moved section in imgui_internal.h
9266c0d2d13 Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
595eb86624d Changelog, comment, minor data compaction
6850194f60a CI: Fixes WGPU example build.
5fc0a361b24 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
831d42c1ab3 Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
e3c7ff944d5 Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
15908502ed6 Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
788747f8635 Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251)
763100b3858 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237)
c7edb446caa Shortcut(): always test ownership.
1844f903d55 Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
5ddfbb80d86 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
2f483373355 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
d7c2a0e38f4 Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls.
3b828d3701e Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2)
ff5f3aa38b5 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
1a48a634466 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
33fabdf392d Scrollbar() doesn't forcefully mark itself as hovered when held.
d431d85839b Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11)
f0d1f61fa51 Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. +
095665977f6 Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
d10641b04a3 Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
03417cc77d1 Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
5fdcdf7080a Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456)
80d5cb1ab1f Comments around ImGuiInputFlags.
1cc0eb4d322 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
46e5f44ec8c Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456)
e0c8c80adaa Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456)
4b20a0217eb Internals: add window to FocusScopeStack. (#6798)
2156db7a075 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456)
dd0efdc6371 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226)
8a3dfda8d08 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
6228c2e1ec7 Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
70bb6d1e790 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
82df7c8bf41 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
29809d72202 Version 1.90.2 WIP
db049db8608 Docs: tweak, fixed misplaced changelog entry. (#7084)
git-subtree-dir: external/imgui/imgui
git-subtree-split: b475309fa1e9d7a91825a169e243f9c4fa085f71
d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning. (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP
git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
0d7df16812 Timers are a required platform feature
518b070aa9 Fixed drop event coordinate conversion
3ca8cee874 Sync SDL3 wiki -> header
8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
9408299bad Set the number of audio devices to 0 if audio hasn't been initialized
be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!)
e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface
ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY
6e48d4532c Added raw input device handle for WM_INPUT mouse button handling
cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input
fb2d7ed83e Restore window minimum and maximum size if it is recreated
915afae514 Remove force using one thread
64a3e2d17d Remove ps2_driver from workflow
464a41411e Sync SDL3 wiki -> header
4f3d4bd110 wayland: Add the ability to import and wrap external surfaces
99f6bcf504 Sync SDL3 wiki -> header
3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844)
649556befa win32: Let windows manage the floating state unless explicitly overridden
d4a9748740 win32: Fix test failures
101f903bb1 testgeometry: allow to use arrows to move the triangle
4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed)
f0b9c7f0f0 Let Windows track floating window state
98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED
7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND()
e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable"
f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable
277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND()
312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!)
483155bbf9 Fixed borderless window client area calculation
cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int'
0c6b070761 Capture debug macros off by default
b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!)
d766f68cb3 Fix compile error with XInputOnGameInput.h
ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example
9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage
6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!)
3a219caf3d wayland: Restore accidentally removed line of code
ccae9c1ef6 Only initialize audio drivers that have been requested
590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system"
5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system
05d18aab1c Sync SDL3 wiki -> header
4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use
4417250d0d wayland: Remove the registry from the window properties
392796e49c wayland: Eliminate redundant protocol checks
82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
95066ce2a0 Sync SDL3 wiki -> header
df438a3170 opengl: OpenGL renderers need to support texture target in properties.
8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why
022ff075b9 test: When listing test-cases, say which ones are disabled
44adab7dfd Sync SDL3 wiki -> header
059fb560ba gamepad: Clarify range and direction of axes
4942027117 Sync SDL3 wiki -> header
e056f52f7d include: Remove string literals from properties documentation.
e8c595af5c Sync SDL3 wiki -> header
adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly.
4ffec098b7 Sync SDL3 wiki -> header
9bc7cfc755 render: Added SDL_GetTextureRenderer().
7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
4d5bffc323 Sync SDL3 wiki -> header
1a13dae219 Added constant definitions for SDL properties
3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
2348e8b6a2 Add hint to make SDL handle dbus_shutdown()
d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard
014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7
139a0931a3 Fix memory barriers on ARMv5
21c80ac843 Added a practical example of confirm/cancel gamepad button handling
787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown
d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers
7c5e694022 Ignore a new warning in Visual Studio 2022
73d02184d7 docs: Add Wayland to the SysWM migration example
c03c01e9b2 Make sure we get mouse events as soon as possible
5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm
ed62d6e7de cocoa: Set the titled flag on fullscreen space windows
b4b5dbd92f testcontroller.c: fixed warnings.
31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling
987744aae8 Fix Duplicated includes
2b369a14ab Fixed allocation and alignment of raw input buffers
bec1b8f849 Add basic rumble support to Steam Deck
8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time
87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes]
c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers]
5b3ee51c6c Updated copyright for 2024
a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen]
dd2d809407 AndroidShowToast: make OneShotTask members private final
44c2f344d6 Fixed build
2faae8457d The C standard defines a boolean expression as a signed integer value.
e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory
dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration]
423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *'
7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions"
8f94102b04 tests: Use unsigned format specifiers for printing flags
5d0c893723 wayland: Remove bitfield specifiers from boolean values
530b41d531 Fixed warnings in SDL_pen.c
9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data
ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c
dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c
e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch
dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data
7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data
61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions
d71454da17 Store the surface properties in the reserved pointer of a surface
b6a92c113f wayland: Don't apply old libdecor window dimensions
39e24e52c8 Fixed example of creating a window with properties
dc450ba908 Added an example of creating a window with position
ce4fe32ce3 Added documentation for getting the X11 display from an SDL window
327d31a5d9 Added documentation for getting the NSWindow from an SDL window
3976bbef2a Added documentation for getting the X11 window from an SDL window
ffb8515c21 Use the Valve code name for the Steam Deck controller
43c40d30a2 Added comment for the BDA Pro Ex controller
61704b5862 Removed an assertion it's possible to hit
c24b33d8d9 Fixed building with older Windows SDK
70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat
ce329d60e4 Added support for alpha blending using palette alpha
9c3e831e33 uikit: Send fullscreen enter/leave events
5df3eac925 Sync SDL3 wiki -> header
0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick
4ce935b910 Fix static build with libdecor 0.2.0
5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()`
e0df963ef0 Fix wrong bit count in comment
c2a55cd2c5 Add missing `(void)` in functions params
a3c8f2f6cb Consolidate mouse-touch event checking logic
d747daf03d Use correct touch check flag
a961066d0b Add basic touch/finger support to `testpen.c`
a3b5eb07b2 Removed extern "C" linkage from main() declaration
50e309bb17 Include SDL_events.h in SDL_main.h
cae657140c Add Access Controller
74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one
d6fb0d91d8 Added testpen to the Visual Studio solution
bbdd41f287 Fix windows touch using wrong axis for normalisation
a28ac29aa0 Add missing cursor types
6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container
1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS
e3b5999bb4 Use the application requested size to determine automatic orientation on iOS
278e3f9184 Whoops, fixed setting fullscreen flag
69e60e0f1b Fixed setting fullscreen mode on iOS
0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS
c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with
10a8b750a0 Use common generic syscond for platforms with no cond implementation
4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout
bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!)
312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString()
199f7cc3b1 x11: Ignore border extents when the border hint is unset
07e9603398 Sync SDL3 wiki -> header
ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear().
5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732)
e66896406d cocoa: Set appropriate flags on fullscreen spaces windows
57fcb9044c video: Remove more assumptions about window state in the video layer
cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value
a2e05480d6 Use crc16 return value when calculating GUID
2ad50e9675 Make the SDL3 surface ABI compatible with SDL2
f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names
1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC
4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3
56f111dffc Fix compilation / same as sdl2-compat
72c366bf3d Fixed whitespace
3152b98e87 win32: minor fixup in WIN_UpdateKeymap()
2c4360ce8f Sync SDL3 wiki -> header
c981a597dc Added Steam Input API support for game controllers
a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck
e6e54b22c8 Ignore all surface comparison output files in the testautomation directory
9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus.
69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op
8f79e0b7f8 win32: Fix high-DPI debug logging
a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667
43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines.
84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled()
4d5949dcf6 Added a controller name for the Steam virtual gamepad
695846f2ed Pass through the name of the controller for the XInput mapping
1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen
08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
7f75178908 Verify that the %p format specifier works for 64-bit pointers
72b7acfe8a Don't create a TLS error buffer if we're just clearing the error
240e7747c8 Fix#8702: Add SDL_hidapi_steamdeck.c to Xcode target
b937c54b66 win32: Set all size and position variables for external windows
8c285828e5 Fixed return value for SDL_UDEV_AddCallback()
cbf9012c74 Fixed build
5547007915 Added test for inverted cursor
0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend.
627d134b9e Add support for monochrome cursors with inverted pixels under Windows.
21879faf48 wayland: Handle mouse focus when receiving touch events
58a5f5cbe8 Allow sendCommand() to be overridden by derived classes
e6d8ef1a5b Revert "Back out Steam virtual gamepad changes"
b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed.
69288038ed Refactor away some additional integer types.
f3048e3cd2 Add new file to vcxproj files.
5a21febecb Add new steam deck HIDAPI controller to controller database.
67d44c1017 Disable lizard mode while steam deck HID device is opened.
6dd6827343 Translate steam deck HID reports to SDL events.
94f621e030 Implement steam deck HIDAPI initialization.
c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold.
0baee3e676 Reversed test to be easier to read, more efficient, and match other code
bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing
835c733f4d video: Only sync when programmatically entering/exiting fullscreen
c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
581d1cab25 You should call present when using a software renderer as well.
5173b0c2cc Make built-in joystick device lists extendable by using hints
34eb24ebc4 Back out Steam virtual gamepad changes
7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index
445f08a0fb Print the gamepad player index when opening a gamepad
17723381da Sort Steam virtual gamepads by Steam controller slot
f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add.
63ae84e140 x11: Improve sync algorithm
7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef
3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy()
53cda988f4 Clear any errors from a previous run
a197efe3a7 pen: fix leak caused by pen subsystem
fbb0914b78 wayland+x11: free system cursors when quiting video
7484d02a2e testshape: use SDL_test to create multiple windows
20250aecc5 Sync SDL3 wiki -> header
4fd778119b video: Implement asynchronous windowing
ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index."
e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build
f00ecf5f19 Fixed building with older Windows SDK
7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration
aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h
c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index.
02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations.
b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c
8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'.
7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'.
e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'.
0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c
2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c
a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info'
6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'.
230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2).
3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations.
b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized
fda039e6f8 Fixed analyzer warnings for SDL_string.c
22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'.
eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2).
41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'.
54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written.
0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant.
c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack.
4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'.
3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'.
c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'.
69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem
21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead.
0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2).
06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant.
3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'.
226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did.
fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'.
f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2).
6cfce101fb Don't call the property cleanup function if setting the property fails
14380ec48a Fixed signed/unsigned comparison warning
ac0751a652 Added SDL_strnstr()
7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function).
058213366b Make sure we use alpha of 0 when clearing a transparent window with no content
ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code
66e532fa61 Handle out of memory errors without any allocation
579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h
675423f096 Sync SDL3 wiki -> header
744a29b88f WGI: Cleanup code a bit (#8647)
e4582e6edc Sync SDL3 wiki -> header
df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format.
1072b6e86e docs: fixed typo
f184dea16c uikit: Patched to compile.
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event.
d1b831e232 include: Clarified documentation for two functions.
daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
eef5c53668 docs: Moved CREDITS and INSTALL to markdown format.
f32575dfab docs: Convert everything to Unix-style endlines.
c5daf8adb1 testcontroller: Don't query the mapping list until after they are available.
df05d5eff4 Fix scroll wheel handling in testmouse
63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl
fea6e7afb1 cmake: copy sources to binary directory in separate target
9faa7977bd UWP: Add support for supplementary Unicode characters input
7b628ea4d5 Win32: Simplify Unicode text input code
411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!)
3e6513c773 document the purpose of SDL_SetTextInputRect
1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl()
9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping
acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes
6b28065e9e Reformat Win32 scan code table
7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures
08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state.
571e9796b9 Fixed the GameCube HIDAPI controller mapping
dd984dcd9f Removed HIDAPI controller mappings
3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`.
c5b0ff77d7 test: testwm2 now displays keyboard mod state.
5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD
ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634)
ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD
6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux
f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller
2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream
1b284cd415 X11 pen detection: fix misclassification due to improper init
c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things
d486de6349 cmake: fixed iconv detection test program
42a8139fd6 render: Clip bresenham lines against a real viewport thing.
4a40a272bd render: Patched to compile.
983f178b7d render: Clip lines before Bresenham algorithm generates points.
db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
e548044a82 ci: add NetBSD to test matrix
dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16
6ba90f7775 render: Batching is always enabled now!
b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it.
dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled.
74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure.
aaba01aee4 hidapi: syncing with mainstream:
5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it
42c8366fdc revise iconv detection:
a45b371de0 cmake: create and install SDL3::Jar target for Android
53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit().
6cde96f9a0 psp: Hook up event subsystem init/quit.
e9659f5738 Removed some function declarations that don't actually exist.
3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them.
eca79e38db Removed test shape images
81fc7ded78 Removed the window shape API for SDL 3.0
45938bbfa5 Corrected comment
059e550e98 Fix 3DS Analog Values (#8581)
dbf14df80f Fix joysticks returning invalid device IDs
d2db3f3993 ci: cache android ndk archive
d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD
f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD
d1def7f033 cmake: add openbsd wscons sources to build, if supported
86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV
94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning.
e761770c24 No, this wasn't right
b7d7e54895 Fixed uninitialized variable
119e02f314 Always use 'm' for controllers provided by the MFI joystick driver
75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode
0d431015bf Extract BMP magic into separate define
0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593)
fd91178d7f Make size cursors be double arrows on Wayland
5e9b0820f3 Add cursors for X11/Wayland window resizing
91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap()
b76f8de298 Hit testing tweaks for X11 and Wayland (#8582)
5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points.
30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!)
49d58bc73a Cleanup WIN_CreateCursor() code a bit
4722269fb6 tests: Print window occluded log events
5db781cc3d Use the correct pixel formats for OpenGL ES on big endian
05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW
773ec1cfcb Extend blitting support for all <8bpp formats
753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB
fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation
39870031d1 use format string attributes for functions accepting va_list params, too
666301f9f9 Fixed build with older macOS SDK
238987df3b Always use physicalInputProfile on OS versions that support it
e424dcca4b More fixing the build with older macOS SDKs
4ebb0c6dac Revert "Fixed build"
7abacc9f9f Fixed build
ac1f896f89 Fixed building with older macOS SDK
8043dad369 Fixed build warning
5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo()
e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example
f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV
51fc134cad Added support for the second generation Siri Remote on Apple TV
bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping"
f2c12fe5f3 Removed TODO.txt
d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility
f40f272107 Fixed build
34bdd321bf Improved navigation while setting up controller mapping
57e5c7f6ee We'll just use the legacy names for face buttons in the mappings
051ed397d1 Removed testautomation_syswm.c from the Xcode project
fb08c22abf Disable controller state debug messages
2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping
2ff9255f29 Print the GUID for controllers that don't have a mapping
64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines
0fe5713964 Improved GCController handling on Apple platforms
aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit"
e923a458ea audio: Protect against race conditions when closing a physical device.
8fa0746d4a audio: Fix postmix state when migrating to new default devices.
078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows
a58af6d0d1 wasapi: Reference devices when proxying to management thread.
34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows
15504da0b8 Fixed mouse wheel scrolling direction on iOS
f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile
924de4df48 Enable transparent windows when using the D3D11 renderer
1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
7203641597 Note that the SDL window properties are read-only
e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL
229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes"
edd044e901 Fixed the ROG PUGIO II showing up as a game controller
861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table
dd8ab67bd9 Sync wiki -> headers.
91460fc13d include: Fixed up documentation in SDL_pen.h
876c97454a Cleanup WIN_CreateCursor() code a bit
8766aa39d6 Sync wiki -> headers.
e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags.
1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
6afae6681b Allow casting properties of different types
bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty()
c47ac5b2df include: Fixed copy/paste error
0efb3d90e0 audio: removed a fixed FIXME comment.
69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD
45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down
0907f345cb Added property types: pointer, string, number, float
7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland
d3e43668d0 Revert "Sync SDL3 wiki -> header"
43571769f1 Sync SDL3 wiki -> header
843873626c Handle window resizing on the render thread in D3D11 and D3D12
f66f61de01 Fixed missing "0" in the button list
04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530)
b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties
09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers
87794d03ad Added shortened name for "Nintendo Co., Ltd."
fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843
d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor
a5a47d3bee Fixed crash if there is no controller mapping
312faf9305 Updated documentation for the controller face buttons
2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label
8708ba7393 Don't leak if realloc fails
36b2d2e463 Fix memory leak in SDL_SendDrop()
dfb87e1099 Fix uninitialised variable 'properties'
e54c5e0204 Fix condition in SDLTest_TrackAllocations()
89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread.
aa7baf63aa Sync wiki -> headers.
74f3643bfa wayland: Add missing break to switch statement
2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions
d8600f717e Pointer as bool (libsdl-org#7214)
23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym
61c39ce848 ci: re-enable Intel compilers on ci
4ac3f5c07e Updated Xcode project with the video capture API
59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android
3ab98a3572 Removed debug print statements (thanks @stsp!)
f4b61fff30 Implemented VT switching for KMSDRM on Linux
391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set
a6541166bc cmake: also install pdb files of static libraries
2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC)
bea34c5380 Fixed a memory leak at window creation.
b5347c3364 Fixed emscripten and iOS builds
02f356439d Allow the application to draw while Windows is in a modal move/resize loop
1934417b4d Show the existing mapping when a controller is connected
407a3cb4e0 Fixed infinite recursion initializing properties
979214363f Added SDL_GetGlobalProperties()
151cdfa99f Added the "SDL.window.wayland.registry" property
6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property
4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver
fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties
aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
0cd4b7d3e3 Added display properties
a02afbaea5 Clean up window properties when the window is destroyed
8668943746 Standardized property names for internal SDL properties
a4c6b38fef Fixed FreeBSD build
d9e6dcc650 Fixed FreeBSD build
7cc3e94eb2 Store the requested muted state
ce9e1bd324 Don't mute the console input if we can't read the keyboard
0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
80b2bbad21 Removed useless branch test
15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs
8049af3355 Assume all 8BitDo Xbox controllers have a share button
ed1e0c1530 Make sure joysticks are locked when adding and removing them
415283ef38 Fixed checking for linux/input.h
fea2504a37 Prioritize the pipewire audio driver over ALSA
04e98d2236 Added missing calls to SDL_InvalidParamError("surface")
521bbcc15e Destroy the window surface if we've created it for the software renderer
28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
4106697774 Make sure we include the null terminator in XLookupStringAsUTF8()
b5057edf29 Remove unused SDL_TextureModulate enum
9458cbf75e Removed unused SDL_OSEvent
1a57f6bb29 wayland: Remove QtWayland extensions
5f920d6639 fix emscripten build after commit 07cb7c10
22016b4eae Enable the 5th player LED on the DualSense controller
66cf30c2de Removed misleading comment
dbcd390cdf Log drag and drop position updates in SDL test programs
07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface.
c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL.
4d1aecc225 vulkan: Patched to compile on iOS.
fccec65afe Sync SDL3 wiki -> header
2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
c53843a961 docs: Remove Doxygen `\brief` tags.
c132295ad7 SDL_FlushEventMemory is not a public procedure.
7ac281f800 Sync wiki -> headers.
f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010
3e4d7e48b0 Fixed memory leak in XInput code
bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it.
04dfca958a Added a note to events indicating that memory is owned by SDL
20cd789bab Improved migration documentation for the event memory change.
459f17257c cmake: fix MSVC unrecognized option link warning
761390b62f cmake: detect linker id, and assume MSVC does not support version scripts
d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries
21ff699251 test: Fix popup test crash on exit
70c149c88f Automatically clean up memory associated with events
1a83bf2399 fix a possible memory leak in SDL_vasprintf()
59b37d0e5b cmake: fix Windows unrecognized option link warning
9302d7732d Fixed touch normalized coordinates
ff3c20a799 Sync SDL3 wiki -> header
17a0fe3a0c Sync SDL3 wiki -> header
14d2471a8f Sync SDL3 wiki -> header
2ad22eeeb5 Sync SDL3 wiki -> header
930438dfb7 Added note that the #ifdef is for !__IOS__
c56583fe45 Fix duplicate symbol on iOS/tvOS
2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project
4ab31ca678 Fix dropping file event
5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!)
d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!)
b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!)
75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!)
e5f2cea234 Sync wiki -> headers
ad842dd5ad Fixed a typo in SDL_log.h
f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream
52c4e3eab3 events: Update self-referential pointers when copying event objects
91f0456391 Add the source application for drag and drop events (thanks Nathan!)
1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat.
d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable.
46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback
4481754359 Make sure we only dispatch events on the main thread when using application callbacks
274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch()
ad9dcdbbce Clarify that you should use the other field when reading the event
a19029e3c1 docs: Updated README-main-functions.md based on feedback.
019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it.
7e445da569 Added SDL_CleanupEvent()
c4bf05fd9d Added subsystem refcount tests to testautomation
7f65ed6461 Handle subsystem dependencies recursively
a6b85c81cc Fixed build
3ab6670cb1 Sync SDL3 wiki -> header
f439ccfc1a Updated return values for SDL event functions
e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks()
ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code
dad1a84be4 Fixed building Vivante video driver
fe175d025f Fixed building Vivante video driver
0b460f34ba The HP HyperX controllers have a share button
f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression
a76d8e39aa Changed SDL_bool from an enum to unsigned int
cf7e5bd0e8 Sync SDL3 wiki -> header
853c28e624 docs: Added first draft of README-main-functions.md
70d75b4a23 Sync wiki -> headers
ea02630143 More audio migration clarification
14980b25a8 Clarify documentation for audio callback migration
6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H
5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac
07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions.
5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md.
9224a0a2d8 Fix emscripten, android, uikit and windows
d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions
338974bb29 SDL_test_memory.c: fix build against older windows SDKs.
618d15bce6 Fixed typo
ad0af48883 Check to make sure the Windows joystick device has buttons and axes
ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions.
9c664b0062 main: Added _optional_ callback entry points.
9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC
759cdf6159 audio: Fixed GetFirstAudioDeviceAdded().
0e614d9179 audio: Massive reworking on thread locking.
40fb76196c audio: Don't let simplified audio streams bind to new devices.
24e3328cca audio: Don't reset device ID counter on subsystem init/quit.
5d95cbde37 cmake: reset check state before testing -fobjc-arc
f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms
4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths
dcc8805c21 testaudio: Fixed compiler warning on Visual Studio.
9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio().
875e45e70b wayland: Sanity check pointers and protocols before confining
0e87b71d08 wayland: Check the relative pointer handle before destroying
6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h
552bee47cb Clear any previous errors if we successfully show a message box
343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland
f63e9a8a3f wasapi: Handle disconnected devices that get reconnected.
5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add.
468c386686 wasapi: Handle disconnect notifications from the management thread, too.
ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it.
85923049a6 wasapi: Patched to compile.
9bec57309c wasapi: Proxy default device change handling to management thread.
c45b5121ce audio: Fixed potential race condition.
8b6da3c701 Fixed making the EGL context current when resuming on Android
2e9eb1073d Sync SDL3 wiki -> header
e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT.
82f48be3ef Sync SDL3 wiki -> header
899eb0d042 thread: Locking mutexes and rwlocks are now void functions.
082ef41566 alsa: Fix crash from invalid handle pointer
a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions.
23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux
ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block.
f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller
b61706373c n3ds: Check that audio thread name starts with "SDLAudioP"
6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap
e4cd1d4059 n3ds systhread - prefer to put audio thread on system core
1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized
07171be596 SDL_n3dsaudio.h: use triple buffering
6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks
39a961ba41 Added support for "%[]" sscanf syntax
124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio'
b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED.
865dd04068 pulseaudio: Don't use a hash for device change detection.
b8cc51875a Fixed build
0413e21e54 Fixed audio device removed events for ALSA
5ba03d377a Revert "Fixed audio device removed events for ALSA"
a774694be0 pulseaudio: Simplified default device change detection code.
e57fef8f0b Fixed audio device removed events for ALSA
4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope
182cfc3265 pulseaudio: Rework how we manage default devices and hotplug.
b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead.
38afd48daf Added a single source of SDL object IDs
e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
c98a14fdeb Renamed display added/removed events for consistency with the rest of the API
c2a3112b6f Added "--substring" to the help for rename_symbols.py
a844d90942 Add missing error reporting in Android_JNI_FileOpen()
4ac38d13dd alsa: Don't touch free'd memory in hotplug thread.
43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers.
9abc692156 audio: Another attempt to deal with device destruction from device thread.
33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts."
e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes"
70fd8e2ba2 Lock joysticks when adding gamepad mappings
76f81797b7 audio: Device threads don't increment physical device refcounts.
594fda4120 Sync SDL3 wiki -> header
0d7c5a2c56 Updated Android API documentation
0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO"
142366c837 Sync SDL3 wiki -> header
3a4c9d6990 Fixed build error when API logging is enabled
1f8f82b379 Removed redundant thread-safety information
a6edc75fe7 Sync SDL3 wiki -> header
3c8edeb79b Clarified SDL property thread-safety information
4fa821cb3e Sync SDL3 wiki -> header
1c70760c0b Added thread-safety information for the new SDL properties API
15533dce05 Cleaned up warnings from check_stdlib_usage.py
bf269571fc jack: Removed FIXME comment that has since been fixed.
797b70877d audio: Remove stub header SDL_audio_c.h.
9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style.
0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared.
81c77396af opensles: Patched to compile.
442e84916a opensles: Fixed capitalization to match other SDL backends.
34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place.
48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used
f7dc63bcc3 audio: another windows wasapi build fix.
dd98330076 audio: fix windows wasapi build.
7a52f7b3fd audio: Split Deinitialize into two stages.
e55e556f32 alsa: Fixed minor memory leak.
b45a0d9016 Updated the documentation for SDL_LoadWAV_RW()
435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen()
b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends.
c6f08c2553 testaudio: Removed debugging code.
d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling.
b19e68c8ec testaudio: Properly display playback progress, regardless of data source.
8c39269279 audio: Fix audio stream format when binding to a capture device.
f26b838a3e jack: Check for sample rate and buffer size changes from the server.
063cb0df6b audio: Fixed comment typo. "deref" should be "unref"
354611a0c6 testaudio: Fixed some bugs Valgrind pointed out.
a17f3ba916 audio: Reworked audio device disconnect management.
6ddd96a4d0 Fix some wrong gamepad/controller event enums
8df68b4120 hashtable: Moved over to single-line comments.
1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures.
b22ffb9797 audio: Fix some logic errors in the new device hashtable code.
e526dc64bd Don't set unused variable
6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable.
8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd.
b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown).
7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists.
0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value.
95a9271dbf audio: Never lock a device while holding the device_list_lock.
9aeabb0b05 Fix macOS build error by #8269
382751c4b5 testffmpeg: print usage of options to change audio/video codec
f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it
516d6f9efc testffmpeg: added support for YUVA formats using swscale
ac71831350 Sync wiki -> headers
d18f910248 testffmpeg: added the ability to specify audio and video codecs
72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported
e152129787 Fixes#8190. From #7249, reverted the hunks other than #7239.
b79db0a6ea Fixed potential wraparound issue with property IDs
c9ccf0670c Add unsupported functions to dynapi
25ce87979d Always provide an implementation for all SDL3 symbols
3a36433a3c cmake: test -Wl,--version-script with minimal version script
0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support
bf64fecf19 testffmpeg: allow resizing of the video window
efa9a45048 Clarified that testffmpeg will resize the window to the video size
4368f70ff9 Added properties to various SDL objects
973c8b3273 Added SDL properties API
2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized.
1ae33f6751 cmake: optionally install pdb's
0d5cad91b1 We need audio converters initialized in SDL_InitAudio()
1c3a0ade74 audio: Whoops, this stream format change is only for capture devices.
10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context.
0b71898cb1 Make it clear that the string comparison isn't a boolean check
6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops
c552cc6847 We don't require the audio system to be initialized for audio format conversion
9a5f7b17c6 Use SDL wrapped getenv function
044046bc50 audio: Fixed assertions when capture devices have wrong audio formats.
bb2f767f5d testaudio: Make program usable without a 3-button mouse.
321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal.
82f54af617 x11: Properly check for XInput2 support before using it.
b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller
dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline'
a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration
3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock.
aee4862958 ci: stop FreeBSD job after 30 minutes
99fa0d6cae Disable low latency audio by default when using AAudio on Android
ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory
ee53e4d319 cmake: check ffmpeg capability instead of version
2d62c65a75 Fixed build warning
bf72704bfd audio: Disable NEON sample conversion until test failures are fixed
0fe95cfba3 Sync wiki -> header
adcace6f95 Added a "--software" option to testffmpeg
86ada8a9f0 fix testffmpeg.c build.
303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer
2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
a842446f62 Added support for 0-copy decode and display using D3D11
d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox
1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL
ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer
ed6381b68d Allow setting any number of sprites over the video
ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg
88f2fb9dcf Added an example of video decoding with ffmpeg
d88bf687a8 surface: Document the in-memory layout of the pixels
3698630bbc pixels: Document the naming convention
04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel
f5745c3a67 surface: Add a private SDL_ReadSurfacePixel
0d68f45879 test: Extract SDLTest_ReadSurfacePixel
55a1458ed0 audio: Changes to one logical device must update all sibling logical devices.
8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style.
568902b64e hashtable: Added src/SDL_hashtable.[ch].
8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir.
836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session
2a9480c815 wayland: Add null check for zenity version string
f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled()
4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel
b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats
b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes
183606d3d4 testdrawchessboard: clean up renderer and window
4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways
4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways
49abb9c1fa aaudio: Fixed a comment.
0eb8651d5e Do not report gyro/accelerometer if we can't read axes info
ff57867516 audio: Fixed copy/paste error that was checking wrong variable.
d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result.
a0820ed833 directsound: Cleaned up WaitDevice.
6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable.
f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event.
64ec208479 Fix log message spelling
9111c5e178 tests: Disable mouse warp test under Wayland
de5068f4e4 audio: Commented out a currently-incorrect assert.
3abb464f10 ci: disable Intel compilers
251f8fa272 Revert "Do a better job of finding default ALSA devices"
8857b0f13a Use the device audio format for the lowest latency
806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device
482c238953 aaudio: Deal with device recovery.
a8813b58a6 aaudio: Change an int to an SDL_bool.
8923305f34 We don't need to wait a full 10 ms, just delay a bit
6a152676bb Wait a bit when snd_pcm_avail() returns 0
b4372de186 alsa: Cleaned up remaining debug logging.
a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy.
0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice.
776d9d0ee3 alsa: Convert `/* */` comments to `//` comments.
64fee85c69 alsa: More efficient audio thread iteration.
47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path
61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data.
4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills.
d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms
d65861f049 Do a better job of finding default ALSA devices
ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail()
5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages
5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain
6248472c0c test: Accept small numerical differences in more mathematical tests
a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs.
f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs.
441a5b707b audio: Adjusted const/static fields on some variables.
280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3."
4db2b968af audio: simple-copy path should check if device is paused.
505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock.
ea5f59c234 Removed unused code
a6854098f7 Fixed stuttering on Android when using the AAudio driver
a5175e5ed0 audio: Fixed bug when setting up mixing formats.
9667aa18e6 wayland: Check that the data device supports the release method before calling it
4454dc400b wayland: Null all Wayland manager objects after freeing
e1789b320e video: Streamline a little deinit code.
2a1058713c Bump libdecor feature check to look for 0.2.0
f5886f11d0 cmake: let every test depends on pretest
f45761908a Move check for SDL_Delay upper bounds to testtimer
a84389f6bb libm: use union for infinity
474c8d0073 testautomation: don't do float equality tests
a6bc6b882c ci: always upload the artifacts
85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver
26fd231151 ci: run tests on msvc workflow
0e955a9127 cmake: run testautomation with CTest
1375d2049d SDL_iconv_string() defaults to UTF-8
70a1bc6973 Check for NULL before dereferencing newly allocated memory
752f14e5a6 wayland: Convert some memcpy calls to copyp
9284a03053 wayland: Remove some unnecessary helper functions
git-subtree-dir: external/sdl/SDL
git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
344e03ac6 update single include file to v3.12.2
da56665b0 registry: make ::valid backward compatible
f6f01ef1b snapshot: avoid warnings due to deprecated functions
0ed514628 now working on v3.12.2
a41421d86 update single include file to v3.12.1
c1f6b11f7 snapshot: reintroduce support to storage listeners
b2233064a now working on version v3.12.1
cb974bf56 adjacency_matrix: fix in_edges() is off by 1 in some cases (close#1019)
7b7d82e6f doc: snapshot (close#984)
05c6898fc test: self-fixing archive example for snapshot classes
7ffa459a6 snapshot: drop ::get member template parameter
93e8e94e6 test: basic continuous loader
c4e241662 snapshot: review basic_continuous_loader (and drop shrink)
9c25419b9 test: more on basic_snapshot_loader
1879830df snapshot: drop pointless assert
29298c0eb test: guarantee code coverage, we'll update the test later on
247abef1d test: rollback for code coverage purposes on the snapshot class
6994d98d2 test: typo
9a600ece2 test: snapshot
f91226ef4 snapshot: share ::orphans implementation (to deprecate in future though)
e366ffbd3 doc: snapshot
63b300d39 snapshot: again, dense_map::contains is a thing
afb70d157 test: avoid warnings due to unused variables
49534eec0 snapshot: dense_map::contains is a thing fortunately
3f1277f7b snapshot: use the right allocator for the remote-local mapping
26fad4c38 test: basic snapshot loader
25b3afacf test: basic snapshot
2d25bbb09 snapshot: check registry type
0eb834582 snapshot: small cleanup
124a44052 test: use the new snapshot get functions in the test suite
5c704636e test: use the new snapshot get functions in the test suite
31fd94cc3 snapshot: cleanup to get ready to drop an internal function
573e43272 snapshot: reduce storage lookups
1d8943481 snapshot: drop useless function
e0a1ef7c1 snapshot: check on member type class
48ac0e0eb snapshot: add basic_continuous_loader::get, deprecate ::entities and ::component
bcb6234d9 snapshot: add basic_snapshot_loader::get, deprecate ::entities and ::component
f96796326 snapshot: reject entity type in the range-get (now get instead of get_sparse)
b22c55dd2 doc: typo
4ff5a536c snapshot: add basic_snapshot::get, deprecate ::entities and ::component
fff5f578a test: avoid using deprecated functions in an example
0f44c8c92 doc: reflect recent changes
0b6ad0315 snapshot: * single element only archive functions required * avoid iterating elements more than once
2450b0bc6 test: minor changes (waiting for a rework)
fc8eebf36 snapshot: use component_traits instead of is_empty_v
e4f51f2b7 snapshot: avoid multiple lookups of the same storage
2c2216a89 doc: typo
cafe85180 snapshot: deprecate multi-type component loading function
35e338cc9 snapshot: deprecate multi-type component loading function
8feeaaef7 doc: minor changes
e7a3c4e37 snapshot: add missing [[deprecate(...)]]
ea5c558bd snapshot: cleanup (waiting for further improvements)
94f0ed179 snapshot: deprecate multi-type component loading function
244c35949 snapshot: deprecate multi-type component loading function
1f24fea21 type_traits: formatting
8deaa09b2 test: perform static checks at compile-time
85bffb714 type_traits: std::tuple traits specialization for entt::type_list and entt::value_list (#1011)
325ca310d view: updated ::refresh
d903e268f snapshot: minor changes
f4b26756c snapshot: improved basic_snapshot::component
fb3a34ee9 *: updated TODO
6902bb6c4 doc: typo
379819b2b test: cleanup
59abfbfb5 meta: refine policy check on value types for non-member data
6e2d87184 registry: avoid casting return types directly to better support empty storage
57ec3c85c registry: erase_if (close#977)
4afdf287f doc: minor changes
2810ac7cb registry: suppress a warning on msvc
e0d27f9bf *: updated TODO
de303c999 test: reverse-each for storage entity
1619e780f test: reverse each for plain storage classes
a1e37eca6 storage: reverse-each
c345e7456 doc: note on reverse iterations
d166c026f snapshot: minor changes
5e639996d doc: minor changes
dac2ef5a9 doc: typo
71d7888e8 snapshot: drop redundant check
84a4df9c4 doc: exclude-only views
95bc20319 doc: entity lifecycle
5a9f6d211 doc: cleanup
a29302faa test: more on entity signals
75efa72c6 registry: cleanup ::erase
58a84665b registry: cleanup ::remove
a5263384d doc: drop redundant comments
c0e6759c6 doc: cleanup a little further
d754f7431 doc: cleanup
1df539943 doc: drop pointless tags
c284e6fee doc: minor changes
500239758 test: typo
319ecd808 organizer: fix organizer::vertex::prepare not creating component pools (#1014)
d7891fabc doc: mention named pools support when registering listeners
e287dd041 helper: minor changes
4dee9dde1 registry: named pools support for on_construct/on_update/on_destroy
9bae6e67b doc: update connection helper doc
aa7a7ce25 doc: minor changes
a969468c5 registry: de-deprecate :) on_construct/on_update/on_destroy
a1e76fc63 doc: more about entity storage
d8ed4ca35 registry: refine how entity storage is used internally
3248e3f91 helper: make sigh_helper work with named pools
f00687e6f doc: updated registry documentation
5240c6b60 registry: deprecate on_construct/on_update/on_destroy
67604a88e natvis: update registry snippet
4242dfb8b registry: use entity storage directly as much as possible
f96d8ee83 registry: prepare to split component storage and entity storage
c147ec37c test: try to make gcc happy again
094ddbba3 meta: avoid shadow warnings
634630ca2 test: add missing template keywords (thanks msvc for ignoring them)
d78c26f26 *: updated TODO
fabc6c9bd test: full cross-registry entity-copy example with meta (not strictly required)
b6e8ddd2a meta: fight against the small nuances of the language :)
cf2bbae6e mixin: make it simpler to modify the underlying type
08799616d *: updated TODO
58bebf78d meta: reduce symbols and their sizes if possible
d534fad3e doc: more about views
871dc7a40 doc: drop references to storage placeholders
1fe7c78f7 test: minor changes
22a65f80f test: cleanup
756ea8a38 *: updated TODO
12186cb40 registry: drop internal static storage variables from ::assure
aa9ffb9ee registry: const ::storage<T>(...) returns a pointer to possibly null storage
dcb5aed90 registry: lazily/partially initialize views in the ::view const function
34f6a747a registry: add support for non-existent pools to try_get
912cb2ad5 snapshot: constness review
885488b3d registry: any_of supports non-existing pools now
3d3d3ef2d registry: all_of supports non-existing pools now
a7120b340 registry: coding style
51915205b test: cover stable multi-type model
4a3ee042e view: refine ::storage function
88a1b8d0d view: stable multi-type view ::each(cb) function
7e18a0f96 view: update ::use function
c367082dd view: unchecked_refresh function
9f94b5306 view: double check on none_of
44ed10c50 view: stable multi type view ::find/::back/::front functions
1b2280941 view: stable multi type view ::begin/::end functions
bdabbaa63 view: stable multi type view ::contains function
c79c109b7 view: stable multi type view ::size_hint function
f1a213382 registry: prepare to remove static storage from const assure
17dc06149 view: stable single type view ::each(cb) function
3b8d82330 view: drop unused return
a20829e70 view: ::handle returns a pointer rather than a reference
5be2fdc15 view: stable single type view ::each() function
873b107e6 -: updated TODO
356bbbe53 view: stable single type view ::find function
e3ce4e156 view: stable single type view ::front/::back functions
e02050c51 view: stable single type view ::rbegin/::rend functions
26930633f view: stable single type view ::begin/::end functions
b7a485767 view: stable single type view ::contains function
f54cdccd4 view: stable single type view ::empty function
41c9a32f3 view: stable single type view ::size function
736ef3580 view: make operator bool work properly with partially initialized views
0128cbb4f test: minor changes
ff0a40715 test: prepare test suite for safe invalid views
34f440386 view: avoid using storage, further prepare for empty safe views
b1c78efb6 nativs: updated signal file
28f03ff9c meta: add missing checks on factory<...>::data
a5fe61adb *: minor changes
457f5e59e view: rollback handle() usage and prepare to safe empty views
422fd284e group: refine group ::find function
6f3222573 view: refine single type view ::find function
366bbceb0 doc: use doxygen-awesome-css
7b7f81e08 doc: update reference.md
cfe955f97 doc: update links.md
684ddc9de doc: minor changes
f5d38a9ae doc: drop redundant doxy variable
447e3693f doc: updated doxy file (doxygen 1.9.6)
909490bf6 view: try to make g++ happy again
d90363e4a view: make view pack also work with empty views
ee5de744c view: add missing [[nodiscard]]
d401c88a0 view: assert on null handles
80563b955 view: allow swapping storage elements of a view
c74900057 sigh_mixin: avoid shadow warnings
78867d5c9 group: make msvc happy with constness on virtual functions
d435fc779 basic_entt_traits: suppress a warning by gcc
e6f76e0f9 view: try to make VS happy again :)
1c6b53360 test: minor changes
5c3d8360c view: turn ::use into a self-contained, non-const function
3882c7d9a view: turn ::refresh into a self contained, non-const function
15726218b view: doc
869bfc82c test: minor changes
0eb3d54b2 group: change signature of ::storage to return a (maybe null) pointer rather than a reference
f83290f76 view: change signature of ::storage to return a (maybe null) pointer rather than a reference
686a3b9d7 registry: make storage_for_type available to the final user
4d57d5c32 registry: make ::storage<T> return type explicit
36c21cf7f registry: drop redundant traits usage
7ab10e193 test: minor changes
41467d35a -: updated TODO
d351252a1 doc: entity storage
c6cd4f701 doc: refine storage section
65889cca4 doc: brief mention of void storage
f1914fd94 doc: rearrange a few things
e53af7bef registry: minor changes
b910cd261 *: updated TODO
58d331ca0 registry: minor changes
17f5b0a33 registry: avoid bumping version on destroy if not requested
de386292b registry: deprecate ::each
88bf26a2f registry: deprecate ::assign
3caad4100 mixin: common internal owner_or_assert function
916203a24 test: stress assert on entity limit
62f1971f7 test: minor changes
4fde96357 natvis: updated registry snippet
c3730b65f group: * unified model * drop group handler's size function (no longer required)
1ea072cd3 group: back to the unified model for group handlers
bbe4582ee meta: minor changes
89ab5c328 meta: operator==/!= for meta_func
3a4672793 meta: operator==/!= for meta_prop
0a0446f35 meta: operator==/!= for meta_data (close#1002)
fc58ff74b meta: operator==/!= for meta_handle (see #1002)
fed6831cd locator: support to opaque structures (close#956)
1605c8d9d natvis: updated entity file
d6641c7d8 -: updated TODO file
5079f38e9 storage: allow on_update signals on entity storage
1eab2a4a8 meta: fix constness detection for static functions in meta_type::invoke
c33110765 test: cleanup
117b0bd67 test: more about storage<...>::patch
9b4a6f877 storage: use allocator_traits::destroy rather than destroy_at
f4e6f2b37 group: suppress shadow warning
5971fb7aa -: updated TODO
10dfe7e93 sigh: allow disconnecting listeners during iterations (close#986)
a9208a956 doc: fixed typo
1cc5b32ca test: cleanup
f8a972a3c signal: drop sink::before
5b7cc2002 group: rollback some (no longer required) changes to the owning_group_descriptor
bd34e7f2c group: drop nested groups support, prepare to the large group review and multi storage support
46fe29c3f group: make matching functions virtual for owning groups
c50e2815c group: make owning_group_descriptor depend on the storage base type
fbfee632d group: minor changes
77c59aabf group: group_handler::size function for owning groups
ebb1e8a72 group: single check function for group handlers
1646217f0 group: make types explicit for the next/prev functions
645edfb2b group: decouple constructing and setting prev/next links
61f28298c group/registry: minor changes
d19f97bf2 group: use ::handle() if possible
70c611a84 group: cleanup
286428c19 group: make common_type base of non-owning group handlers
6ec719bcf group: reduce the footprint of non-owning group handlers
11f9bb2d7 registry: use shared_ptr<void> for non-owning groups (prepare to drop the basic handler dependency)
5a1ba5ad7 regisrtry: decouple container types for groups
cf094e7ef registry: finally split owning and non-owning groups as it ought to be
31808bd9a sigh: flip the last commit on its head and drop redundant functions rather than merging them
61a5173a7 sigh: merge a couple of functions
ed6fe9e65 sigh/sink: refine internal definition
e30fa8520 doc: cleanup
ca1069e18 snapshot: avoid allocations if possible
70f73a094 snapshot: drop pointless checks
710fff0e3 entity: make get_t, exclude_t and owned_t constexpr constructible
660bc5843 entity: turn get_t, exclude_t and owned_t into proper classes (close#998)
13295a14e type_traits: v141 toolset workaround for value_list_diff
9ce07ff61 type_traits: value_list_diff[_t]
b272e04ba type_traits: value_list_contains[_v]
28b11912a test: cleanup
b9f096d12 type_traits: value_list_unique[_t]
8c60faa1d type_traits: value_list_index[_v]
1f93ea4ee snapshot: avoid unnecessary lookups
7ca77e53f snapshot: avoid unnecessary lookups
69397f365 snapshot: avoid unnecessary lookups
f907bc066 snapshot: drop redundant checks and avoid unnecessary lookups
bda52701f snapshot: avoid unnecessary lookups
d26f7684c snapshot: minor changes
63d6c2bff snapshot: avoid unnecessary lookups
cc45e7341 snapshot: also avoid using views if not required
5d092bcb1 snapshot: avoid unnecessary lookups
295c68841 snapshot: review ::orphans functions
2664b5255 observer: allocator support
dd3632833 observer: configurable mask type
c8c929e4a group: use type members properly
d1ef7bf15 view: use type members properly
1ab23f17d group: early exit on signal races
a72eb4693 group: minor changes
67579d062 -: updated TODO
766a233f3 view: base_type -> common_type
905671c23 runtime_view: base_type -> common_type
27c1383e4 group: base_type -> common_type
029ccc8f7 registry: base_type -> common_type
cde40d586 group: drop unused using decl
6a16a8a20 group: auto init for owning groups
1a12dede6 group: auto init for non-owning groups
35a78b65e group: cleanup
ada19432f group: support for index based sort
4998e9087 doc: minor changes
471c11c6d sparse_set: respect -> sort_as (naming is hard, you know)
3e13e0b59 group: sort/respect -> sort_as (also decoupled from group types)
53cd105f2 group: reuse pools as much as possible
24b31c379 group: reuse pools as much as possible
def82b534 group: index based get
a424f4ebf view: review get
b8f0a8d8e doc: a couple of interesting articles/series (close#994)
7941226ef group: try to reuse pools when sorting and also please all compilers out there at the same time (aka me figthing ICEs again)
86bbb2f6b group: reuse pools when sorting
3c176f725 test: suppress warnings due to unused variables
3642c8a78 registry: drop [[nodiscard]] from ::group (close#991)
0e80d90a7 group: use storage<idx> as much as possible
4fdf2dccd group: update doc
f8a997e6c group: minor changes
40f676ed1 test: drop unused include
5e346748e test: code coverage for groups and registry
3ef61fe01 meta: support meta member functions on primitive types
3885d280d test: cleanup
f41b91419 meta: allow updating values on meta properties
e0684f634 registry: cleanup/minor changes
fb980a78c registry: further refine the group function(s)
c2430ab48 doc: minor changes
d36d9cb39 registry: further cleanup group functions
0017c08bb group: get pools from handlers
e737ff747 group: get filter from handlers
945dc4093 group: split group handler functions
7ef008511 registry: drop group_data
d2fa68813 registry/group: prepare to get rid of group_data
f22a09a9a group: in-between change to simplify dropping group_data
b0aba79a5 snapshot: minor changes
7c23e4a2f registry: minor changes
7fe035ce4 group: move group size from registry group_data to basic_group_handler
3e7160eda group: minor changes
aaeb686ec group: common base class for group handlers
3fdf4884d group: prepare for group handler common base class
1b23ff4b9 registry: use common group handler types as keys for the group set
88dac318e group: wrap the len of owning groups to avoid changing it by mistake
520c2e660 group: make group handlers work with multiple storage of the same type
f5d0d451b group: split pools and filter in the group handlers
8af6fc0cc group: use ::handle internally if possible
c04b97a31 group: add ::handle function to all group types
1d85414dc doc: drop refs to registry::version (close#992)
c6533827f group: fight with clang format from time to time :)
b5803451b group: make owning groups work with their handlers
3417d66b2 group: make non-owning groups work with their handlers
1e61204e8 registry: deduce group handler type from group type
19c4857ef group: cleanup
66ea94898 registry/group: move group handler to group file as it ought to be
ced6d21c3 registry: break dependency between registry and group handlers
429c7c45c registry: further cleanup things
c03b1111a registry: small cleanup
ebd7d3acd registry: storage based model with pools for groups
5aeec60cf registry: prepare to switch to storage based group handlers
620b4f751 registry: pass handlers to group callbacks
6d58004c1 registry: minor changes to simplify the implementation slightly
df6d926de registry: prepare for a storage based group handler
e63af24cb registry: turn the non-owning group handler in a storage
068d9f8ae registry: discard unused arguments from listeners if possible
c19c848c4 test: suppress warnings due to unused variables
0bf0a0a8f doc: delegate
743e8678e delegate: also support functions that skip first elements (on second attempt only)
a7ad1c06f delegate: prepare to support filtering on both sides
b1af70e70 registry: avoid checking pools in the group handler if possible
c87c3533e registry: avoid checking pools in the group handler if possible
4839a0ee6 registry: cleanup
a0f0c44e6 registry: minor changes
74691dc1d group: just use meaningful names :)
e4957badb registry: split group handler to further refine group management
46791c4c3 registry: turn group handler functions into static ones
56c391784 registry: prepare to rework groups
1fb13d3e9 doc: minor changes
535beb4e2 storage: drop unnecessary use of integral_constant
2d318b88c -: updated TODO
b7f0b76ce entity/mixin: add missing include
d30312f51 entity/helper: add missing include, drop unnecessary traits calls
30772848e meta: avoid unnecessary calls to std::move
eca01a397 doc: add vcpkg badge and vcpkg.link (#985)
35ef0b7ac core: reduces the number of instantiations a bit
19ccba3a6 meta: reduces the number of instantiations a bit
207b7674a doc: fix typo
631c55ba9 storage: minor changes/tests
e7b30fd36 storage: return iterator to elements rather than entities and only if it makes sense
3e959007b storage: ::insert returns an iterator to the range of inserted entities
07ec4ca23 -: updated TODO
6e4946b68 storage: uniform interface to simplify mixin implementation
47ea16f17 test: signals on entity creation/destruction
722857fc0 test: get rid of pointless template parameters
2125b3838 test: minor changes
289de7d57 test: exclude only views
25ecd8e79 test: minor changes
319dfdb07 test: filtered registry view
9dbbcac01 -: updated TODO
f545c8e05 registry: deprecate ::release
c68fa6a65 registry: make ::destroy work without ::release (the latter to be deprecated)
d288ecd70 registry: make ::release use ::bump return value
312d3aba8 sparse_set: bump returns the version in use (for convenience)
4d2b2c6de registry: use traits_type::next if possible
80d55a226 test: increase code coverage
d86a53935 test: suppress warnings due to unused variables
0f7098d0e -: updated TODO
8c96be1e9 registry: deprecate a bunch of functions because of the entity storage
37f396bfe registry: make entity storage storage as any other
75894dc40 storage: update traits_type for entity storage
cdee000ce any: rollback a change that turns vs toolset v141 crazy
54ca62600 dispatcher: refine aggregate check
6f4280ed5 any: refine aggregate check
ddf56b78c storage: backward compatibility on component requirements
53a854f54 any: just cleanup the code to make it easier to work with
4896acac7 storage: typo
e3defeba2 test: suppress warnings due to unused variables
62079908c storage: use proper value type for entity storage
e65a8f2e5 doc: add link to koala engine :)
9f27fb1e5 registry: further prepare to turn the entity storage into a plain pool
04d734e76 registry: prepare to turn the entity pool in a plain storage
df50fa1b5 natvis: cleanup
051872b8c natvis: update registry definition
57ab9e7be registry: avoid using assure if not required
69d95ba75 test: more bench to stress a little an upcoming feature
9caf66d7c test: cleanup
74cb0d40c test: internal rework
deac7f34b dispatcher: refine aggregate support
a9883f27c storage: refine transparent aggregate support
85b1e57d8 sparse_set: drop fast_compact, expect full clear
b7d8e0186 storage: make the entity storage perform a full clear rather than a fake one (still viable via erase)
390a56176 -: updated TODO file
a1b888cce natvis: add optiona storage length item for entity storage
2107dd689 natvis: fix already existing errors due to renaming or design changes
1fca56afe storage: make it easier to refine the natvis file
c0762a6a5 storage: add get/get_as_tuple to entity storage to make it suitable for use with views
f48de1bac test: stress get/get_as_tuple for empty types
c7dfce89e sigh_mixin: refine pop_all
822fafcd4 view: uniform implementation to simplify upcoming changes
1476d4ea9 sparse_set: refine ::respect
c1c63777e -: updated TODO
2fab25ae8 registry: refine internal check
75d449152 -: updated TODO
c7866fb21 storage: use entt traits next function if possible
87987bacd entity: added basic_entt_traits::next (with tests)
bde0219fe snapshot: review basic_continuous_loader::entities
ad64c849b storage: suppress warnings
b808bb83b test: suppress warnings
d0090d35f snapshot: try to make sizes an opaque value to the caller
7a1a06a24 sigh_mixin: avoid shadow warnings
000b17881 -: updated TODO
068b6ed49 registry: first (almost) backward compatible version with opaque hidden entity storage
0187fb48a test: sigh mixin for entity storage types
35a2b3844 sigh_mixin: also support entity storage types
4747c9a4c registry: extended checks to support swap-only entity storage types
7be8d8327 registry: make a couple of conditions opaque
a5d6757d6 registry: prepare to get rid of the vector of entities
3f09d47c8 storage: remove redundant typename keyword
9c06d6ba0 registry: use type member names
b7c819bf4 test: entity storage
9f31803ba storage: swap-only entity storage
1e7deff9c test: drop redundant checks
04ac15d8d test: minor changes
376218991 sigh_mixin: make pop_all use narrow view iterators if any
18d6e466d -: [[nodiscard]] as appropriate
095ecf314 group: extended_group_iterator::base to return the underlying iterator
433ed863e view: extended_view_iterator::base to return the underlying iterator
0dba68e75 storage: coding style/minor changes
1ab281582 storage: extended_storage_iterator::base to return the underlying iterator
2af5a725e doc: * updated copyright * udpated TODO list
a86bf1332 test: try to make lcov happy
831054bff test: share as much as possible
f94de1c06 test: rework lib stuff to share common files
a3d9503a1 test: try to make lcov happy
3f2b15f9f test: try to make lcov happy
e48817d51 test: try to make lcov happy
d11cebe30 view: uniform design to also help natvis without having to poke into stl internals
77a5efb32 natvis: updated to_entity intrinsic
851006efe -: updated TODO
6fc6b2fb3 sigh_mixin: further improve ::pop_all
ed17a2c48 sparse_set: ::contiguous function
bd00e797a sparse_set: further refine pop_all to make it even faster
e645c4928 -: updated TODO
a425878e8 sparse_set/storage: clear is backward compatible now
f3cd9d374 storage: fixed clear_all counter
b3e93b084 registry: naming convention
314c189c4 test: minor changes
2bb2c5566 build: try to make lcov happy again
d13c126e9 view: avoid name clashes
9b54ee37a flow: propagate allocator to generated graph + internal rework
e1ead9d3e build: update coverage workflow
cf61068dc mixin: suppress a warning with gcc11
82863f829 test: code coverage for range functionalities
e4de59827 test: try to make lcov happy
ccea4c920 memory: code coverage
89166f0e4 build: refine analyzer workflow
7a05a16c5 registry: slightly better destroy (yet not quite there though)
d0854646c test: yet another test to stress the upcoming changes
1e9c9fe5f registry: better, faster range-remove + refine range-erase
80fac8d8e test: minor changes
c774b9838 -: updated TODO
3fd0403cc registry: faster, better range-erase
6eb3347a3 test: a couple of extra functions to stress the upcoming changes
89bceaff7 -: updated TODO
dc25c9c1a sparse_set: invoke release_sparse_pages before clearing the sparse array
e68ba5870 sigh_mixin: add a missing include
c68cb3375 entity: make deletion_policy publicly available via fwd.hpp
59f807fd0 sparse_set: suppress warnings due to unused expressions
232ffebc1 sparse_set: internal clear_all function
3cea845a0 sparse_set: sparse_set_iterator::data function
295f3b32e registry: a couple of extra move calls here and there
254da2c3c sparse_set: better, faster range remove
ecd3b8d93 sparse_set: prevent rework errors as much as possible
c673b9b17 sigh_mixin: slightly improved pop + review insert
cd28de0d6 test: clear-stable bench
672f6a711 test: minor changes
3b50672b7 storage: restore storage_for/storage_type duality, it turned out to be very useful in practice
f0613b1c6 sparse_set/storage: minor changes to reuse type members
2197e160e -: drop file pushed by mistake :)
2dccd9016 handle: discard entity on destruction
2f873f2dd -: storage_mixin.hpp -> mixin.hpp (non-storage mixins are also a thing)
fde1a524e sparse_set: ::get -> ::value (to avoid hiding from derived classes)
055801047 doc: drop references to docsforge + minor changes
79a054a52 sigh_mixin: scope base_type properly
d94e443a1 doc: drop outdated section
3862184e8 sigh_mixin: support self managed storage classes
f40fa3c2f test: * use range destroy * avoid compiler optimizations
01bc93459 test (bench): the new entity storage enables the fast path in all cases
151bd0739 sparse_set: revert optmized range push, it prevents self-managed storage classes
935393aae sparse_set: better, faster range push
fbfde4347 snapshot: avoid unused variable warnings
2ffbe115b component_traits: revert entity customization support
645973eb7 sparse_set: insert -> push
133230797 sparse_set: emplace -> push
b700f5eb5 doc: typo
e60dbdc52 sparse_set/storage: * rename swap_at in swap_or_move to capture the real purpose * define swap_at as a protected function to allow swapping from above
c66623b33 sigh_mixin: avoid hiding basic_iterator type meber
62246d879 storage: avoid hiding basic_iterator type meber
b35f13130 sparse_set: support swap-only mixins
3dd82633a -: drop storage_mixin.cpp, I forgot to do it a couple of commits ago :)
00231bf8a storage: make swap_at non-final to support checks on derived classes
58d392e81 -: minor changes
1d4d99d09 mixin: sigh_storage_mixin -> sigh_mixin
fe3edf2c8 -: minor changes
0864ba042 -: drop useless typename
3a9698001 build: minor changes
423f7a555 is_equality_comparable: detect C-style arrays directly
5db8ad53a build: update gh workflow
c2ab35780 view: make also VS toolset v141 happy
4fb558f14 view: further reduce instantiations
5762a8a08 view: reuse internal functions if possible
ed4c67521 sparse_set/storage: drop move_element
f15789846 config: ENTT_FAIL(msg) -> ENTT_ASSERT(false, msg)
6d20709e0 storage: minor changes
a9a9853c0 sigh_storage_mixin: use entity_type from Type
af14aa4c9 doc: more about signals (sigh_storage_mixin)
24d6b9881 test: minor changes
899f4baa6 storage: * drop storage_for]_t] * make storage_type[_t] deal with constness
c1ab7ba02 sigh_storage_mixin: make all virtual member functions final
9d38f6020 registry: thanks MSVC for accepting invalid C++ code
0efa25cf6 sigh: cool, I keep doing the same error again and again apparently :)
6316b6045 registry: make it work with storage<void> also in C++17
f268fb60a entity: avoid breaking changes due to type members renaming
3520d6915 entity: add base_type
4da7a8451 entity: make checks work with 64b identifiers :)
382dfc3bb entity: strict check on entity/version masks
b6dcdc816 entity: * also expose entity_mask and version mask to the final user * avoid default args with entt_traits::construct for backward compatibility
c9d544089 doc: review/cleanup entity.md a bit (done)
3eb5faeed doc: review/cleanup entity.md a bit (work in progress)
7a328c7ed doc: updated links
6567aa195 doc: a note about listeners disconnection (close#958)
92319f011 entt_traits: split basic impl, simplify def
782d86b6e entt_traits: value_type -> type (cuz it's not a value type after all)
c2cae37c1 entity_traits: make page_size type explicit
1026d26ec entt_traits: drop reserved value
7156803db test: local non-static constexpr variables
f54ed5424 helper: local non-static constexpr variables
f30b50195 algorithm: local non-static constexpr variables
c90ab9aff sparse_set: * break dependency on traits_type::reserved * use a tombstone if all I need is a tombstone
c2f6ca43f doc: graph (close#957)
3e5e41d88 test: cover some corner cases of the flow class
9eafc0431 flow: minor changes
0a82b777b component_traits: support specializations based on entity type
32bcc01a4 component: * make component_traits treat void properly * drop ignore_as_empty_v
9c3fe3546 nativs: entity module
83f8aed58 helper: use traits_type from storage class directly
2fd660274 snapshot: use public registry traits_type member type
a554d406e registry: * public traits_type member type * break dependency on component_traits * use public storage traits_type member type
5f12f872e test: minor changes
be4eb68a3 helper: * break dependency on component_traits * use public storage traits_type member type
df5284d9e view: * break dependency on component_traits * use public storage traits_type member type
0e27d33e7 storage: public traits_type member type
fe6e6ae73 sparse_set: public traits_type member type
9d29713ea entity: naming convention
270d0277d group: cleanup
0bd06c8d5 hashed_string: naming convention
733f215cc storage: break dependency between component_traits and storage_iterator
ad01a69fe *: renaming/coding style
dd9c1dade sparse_set: no need to differentiate template args for sparse_set_iterator
b8f70519f doc: fixed typo
9b9d212dd *: coding style
3fe15969d doc: cleanup
ec4bf222c meta: avoid the +1u trick for 0-sized arrays
1173908ee meta: avoid rebinding when forwarding requests
2595b8a92 doc: sigh_helper
f4e2a8c76 sigh_builder: add all missing .template that msvc kindly accepted anyway
66e1a0565 entity: sigh_helper utility with tests (close#928)
87283dc41 storage: simplified impl in order to introduce multi-type storage more easily
a802ebffe storage: * move storage_type[_t] and storage_for[_t] to fwd.hpp * no need to include storage.hpp when forward defining views
b84b09421 doc: add Arch ECS to references.md (#954)
940fd0939 todo: add a note for a (soon to be released) change
920338be5 doc: add ecsact to links.md (thanks @zaucy for pointing this out)
bcd1155b7 gh: add more gcc and clang versions
1dc88109e gh: update workflows
262c1f53c cmake: only enable -Wdocumentation for clang-cl
4af0a3a0d doc: cleanup
be1641828 doc: cleanup
b54a52fbf doc: fixed typo
ae8815995 doc: fixed typo
62c764f68 doc: fixed typo
2c48cc10a cmake: enable documentation diagnostic for clang
82f286678 sigh: drop redundant function
d56e5a269 registry: propagate allocator to context
1517b2951 doc: document delegate raw access
bea7b43a1 delegate: target member function
2f878f8b5 sigh: refine ::collect
fc68c1b29 view/group: cleanup
9081c185d meta: minor changes
7c4493f23 group: make filter storage available
da4e73ab8 view: make filter storage available
f3e7f98b4 registry: extra check when moving a registry
3925fc612 emitter: extra allocator check when moving
c639130c1 dispatcher: extra allocator check when moving
75c311600 registry: cleanup
e9e14eb49 meta: [[nodiscard]]
d1558304f any: [[nodiscard]]
0531b530b snapshot: minor changes
f9d0178dd workflow: bump iwyu version
b66b8d37e test: suppress warning
05ef4c29d storage: minor changes
9c3d75669 test: cleanup include directives
93651e46f registry: drop [[deprecated]] functions
ea901cbfa test: code coverage
d5dc4f43e doc: meta.md
498e02f15 doc: core.md
d0ea8f4f9 cmake: suppress some warnings for clang-cl, it goes a little wrong otherwise
dec3b7bb3 test: suppress warnings
10bc8b05a test: use /W1 with VS (but for toolset v141, too bugged for that)
ad77b54dc cmake: bump version to get some cool feature/update
b6724b028 group: pass filter storage to groups (in-between change for full storage access)
54270b103 group: make them easily copyable/movable
31dc732a7 doc: graph.md
f0e02d6d3 doc: container.md
156d6e4ea doc: poly.md
4375c1c3d doc: lib.md
24a9cd67e scheduler: forgot to add the fwd file to the previous commit :)
ba8d522c1 doc: add the worst engine (love the name) to the list of links
3ae46214a doc: review process.md
5119fe8d7 scheduler: basic type model with default for common cases
ed0319cdd view: avoid shadow warnings
bc50da6a7 storage: suppress warnings with non copyable nor default constructible types
52b3b4c24 group: suppress warnings for unused variables in case of empty types
74bab529d test: minor changes
b1b143917 meta: [[maybe_unused]] variable to avoid warnings with corner cases
7beb4c85c test: suppress a few warnings (entity)
f3beb5670 test: suppress a few warnings (container)
446c67b69 test: suppress a few warnings (resource)
c4507bd17 test: suppress a few warnings (poly)
61e872bb4 test: suppress a few warnings (meta)
9f22a3e23 test: suppress a few warnings (memory)
653dd5cd4 test: suppress a few warnings (tuple)
bc53ed3be test: suppress a few warnings (flow)
f935bbcce dense_set: suppress warnings due to possible narrowing conversions
c7d505353 dense_map: suppress warnings due to possible narrowing conversions
ea78f1d97 now working on version 3.12
REVERT: fef921132 update single include file
REVERT: e52a93f8a ready to cut v3.11.1
REVERT: cd541f335 storage: * move storage_type[_t] and storage_for[_t] to fwd.hpp * no need to include storage.hpp when forward defining views
REVERT: 255b8be8c view: avoid shadow warnings
REVERT: 8cd7f064a storage: suppress warnings with non copyable nor default constructible types
REVERT: 58ae4117c group: suppress warnings for unused variables in case of empty types
REVERT: cfa1e805b meta: [[maybe_unused]] variable to avoid warnings with corner cases
REVERT: ccedacec8 dense_set: suppress warnings due to possible narrowing conversions
REVERT: 17578dc8c dense_map: suppress warnings due to possible narrowing conversions
git-subtree-dir: external/entt/entt
git-subtree-split: 344e03ac64a1f78424ab1150e2d4778e8df8431d
399bc709b build-scripts.pl: Added add-source-to-projects.pl
ac6827187 Visual-WinRT: dos2unix the project files to match other Visual Studio targets.
34719cba9 Fixed crash in hid_init() if the HIDDeviceManager isn't available
2e92e94eb Make sure we update device->sample_frames in SDL_AudioDeviceFormatChangedAlreadyLocked()
9964e5c5b wayland: Don't retrieve the drag offer strings with every pointer motion event
bac7eeaaa Added missing include
a541e2ac1 audio: Change a few SDL_memcpy calls to SDL_copyp.
54125c140 audio: Only update bound audiostreams' formats when necessary.
e0b0f9a36 testaudio: Fix mouseover testing.
2f3deec24 wayland: Don't process drag & drop events from surfaces not owned by SDL
42bdced05 events: Log file drop position events and print the pointer coordinates
c10d93d3a wayland: Replace magic constant with define
500852153 emscripten: Restore compatibility with existing emsdk releases.
953b55dd6 Use EM_ASM_PTR when the return value is a pointer
a4541a255 audio: SDL_GetAudioStreamQueued now returns bytes, not frames.
703aefbce Sync SDL3 wiki -> header
99421b64d linux: Add portal drag and drop
952c5059b Remove stray Â
eebd5d18a linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE
f8fdb20d8 audio: Destroy all existing SDL_AudioStreams on shutdown.
62d445997 audio: Removed declarations of functions that don't exist anymore.
b656720bc loopwave: Use SDL_GetAudioStreamQueued() for more accurate results.
34b931f7e audio: Added SDL_GetAudioStreamQueued
23206b9e3 audio: Added SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
c7e6d7a1f audio: Changed debug logging output.
87ec6acf2 audio: Added a FIXME
ac88ffb7e audio: don't allocate buffer in SDL_SetAudioPostmixCallback for NULL callback.
2a950f6ae audio: Replace some SDL_memcpy calls with SDL_copyp.
0dc0434a3 audio: Fixed race condition in subsystem shutdown.
23f60203a audio: precalculate if we can use simple copies instead of the full mixer.
36b0f1141 audio: Optimize setting device formats during audio thread iteration.
4c3e84897 testspriteminimal: make standalone by embedding icon.bmp
2a01f9dcb tests: plug leaks when running with --trackmem
f42bbeca2 SDL_test: track stack frames of allocations on Windows
12c0be028 SDL_test: clear text cache on exit event
b4bfb1831 SDL_test: free state before logging allocations
248b1edd3 SDL_test: destroy windows in SDL_CommonQuit
98da2dd30 SDL_test: don't warn about expected allocations when running with --trackmem
6a381567b Support audio rate conversion up to 384KHz
b2b548a1f Don't hang if IAudioRenderClient_GetBuffer() fails indefinitely
a3a5e1728 Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data
6d3e21c27 Fixed android build warnings
fca2f5318 Fixed warning: this function declaration is not a prototype
a72dfa6a5 Fixed sensor timestamp units for third-party PS5 controllers
f6756047a Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
7059a55cc Fixed sensor timestamp calculation for third-party PS5 controllers
c0443e5d1 Fixed crash in SDL_IMMDevice_FindByDevID()
fde8499f6 Use around 20ms for the audio buffer size
e5739d7d1 video: Remove SDL_GetFocusWindow()
39c2f9737 Fix NULL dereference in SDL_OpenAudio
9a23d0e3f Added new audio files to the Xcode project
a62e62f97 Refactored SDL_audiocvt.c
31229fd47 include: Added a note about SDL's iOS app delegate functions.
65aaf3a9a x11: Always update clipboard owner
f622f21e6 Fixed build
5774c9638 Prefer hidraw over libusb when libusb whitelisting is not enabled
9301f7ace hidapi/libusb: only enumerate each interface once
859dc14ad Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
9e50048ab Revert "Removed SDL_GamepadBinding from the API"
9f17d1a9d Don't reference the same function in "see also"
86505ea63 fix SDL_AudioStreamCallback documentation
d885d5c31 Sync SDL3 wiki -> header
2f43f7bc5 audio: Allow querying of device buffer size.
cf9572113 audio: Added a hint to let apps force device buffer size.
47d8c77c6 audio: Choose better default sample frame counts.
8b26e95f9 audio: Change SDL_AudioStreamCallback
9da34e8fb docs: Updated README-emscripten.md.
fd1c54a00 detect fanatec steering wheels
cb4414608 docs: Whoops, this got added by the wiki bridge by accident!
cd633b9a8 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
c6cad07fa Sync SDL3 wiki -> header
a6e52f9e4 Sync SDL3 wiki -> header
2de2e9d03 Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes#8186.
723835d16 Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes#8237.
ce27363df wikiheaders: Sort undocumented functions.
e22282b09 Added README about transparent windows in Win32
1d1c6e630 Turn off COREAUDIO debug logging by default
52efefca0 wayland: Fix drag offer leak
3a992af44 audio: Added a postmix callback to logical devices.
7207bdce5 render: Enable clipping for zero-sized rectangles
22d81fb3e cmake: use MSVC_RUNTIME_LIBRARY to force MT
a2e17852d cmake: make sure SDL_GetPrefPath is run before testfilesystem
2fb266e0a ci: run tests in parallel
ad1313e75 testaudio: Patched to compile.
5747ddc01 testaudio: Clean up some messy memory management.
fafbea1ce audio: Move internal float32 mixing to a simplified function
116b0ec97 include: minor tweak to audio API documentation
fb1377035 include: Replaced old Bugzilla URL.
38c8fc05c audio: Remove ChooseMixStrategy.
b00cbd76a wikiheaders.pl: create Unsupported.md file with list of functions undocumented in either the headers or the wiki
37e1fc3b5 wayland: Ensure that the toplevel window is recreated when switching decoration modes
f2ca9a615 Added SDL_AUDIO_FRAMESIZE
53122593f Added SDL_AUDIO_BYTESIZE
544351c98 Sync SDL3 wiki -> header
2e7d2b94e Clarify that SDL_BlitSurface() ignores the width and height in dstrect
a2c1984d3 Detect Simagic wheel bases as wheels (#8198)
1d8dfbb22 avoid type redefinition errors after PR/8181
266b91d2f Detect Logitech G923 Playstation as wheel G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.
cde67ea49 Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version
3a932141e Restore audio format binary compatibility with SDL 2.0
e85206ffd wikiheaders.pl: add --rev= option to pass revision string
233789b0d Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
36b5f3e35 Sync SDL3 wiki -> header
0e552761b Renamed AudioStreamSpeed to AudioStreamFrequencyRatio
47bcb078f Fixed some incorrect SDL_AUDIO_F32 uses
2833f2e7b Fixed OOB access in audio_convertAccuracy test
8387fae69 Sync SDL3 wiki -> header
832181345 docs: Add note about Wayland application icons
825d34475 Make sure that the same timestamp is used for all PS5 events from the same packet
9c1430324 Removed SDL_dataqueue
28b28bd8f Added audio_formatChange test
a59152688 Try and avoid overflow when handling very large audio streams
5394a805f Improved testaudiostreamdynamicresample
e55844274 Added SDL_(Get|Set)AudioStreamSpeed
43c3c5736 Track the formats of data in an SDL_AudioStream
337fed3df Tweaked ResampleFrame_SSE Use _mm_unpack(lo|hi)_ps instead of _mm_shuffle_ps
fd7cd91dc audio: Mix multiple streams in float32 to prevent clipping.
9097573e3 audio: Choose a mixing strategy on each iteration.
bbe2e012a Don't provide the SDL3 header path
c17a35f09 Fixed typo
4f72255eb Fixed README.md link
e0ab59754 Simplified SDL_main.h migration notes
d44bde61e Added SDL migration information to the top level README.md
6ff31e10c metal: Add hint to select low power device instead of the default one (#8182)
8a8aed477 Make sure that we process touch events that position the mouse
f84c87f20 Sync SDL3 wiki -> header
a7eea9997 macOS: Don't raise the parent top-level window when raising a child window, only raise the child window to the top of the parent
a5e721479 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
b385dc3b6 n3dsaudio: Patched to compile.
4e0c7c91f audio: PlayDevice() should return an error code.
a94d724f1 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
da5d93d3d wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's
f002f7d12 ci: build emscripten with Debug buid type
3699b12ed audio: Fixed some "is_*" variables to be cleaner and/or more specific.
2471d8cc2 audio: Fixed logic error in SDL_OpenAudioDeviceStream.
1b03a2430 testsurround: fix order of arguments of callback
82db2b58f Renamed audio stream callback and moved the userdata parameter first
5bdad5210 Sync SDL3 wiki -> header
58c859f64 audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice.
efd2023a7 audio: Fixed documentation.
1e775e0ee audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
bd088c2f9 Revert "Clarify whether an audio function expects a physical or logical device ID"
82e481b52 Added --randmem test parameter
ea68bb802 Add some additional checks to audio_convertAudio
f8286df16 Fixed ResampleFrame_SSE doing unnecessary work
b1d63be53 Fixed audio_resampleLoss test
c191d6c30 Better Win32 transparent window support
923d612ca hidapi: sync macOS code with mainstream.
363f4fa9c avoid type redefinition errors after commit ee806597b9.
615824a80 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices
506a133d8 Clarify whether an audio function expects a physical or logical device ID
3b1d1e4e3 hidapi: sync the hidraw changes with mainstream
f617918e0 cmake: check linkage to libusb too, instead of libusb.h presence only.
041dbd6b5 Fixed GetResamplerAvailableOutputFrames Non-euclidean division is a pain
b49d0a607 x11: Avoid including full Vulkan headers.
4d2f9f3a3 yuv_rgb: Comment out unused code.
3c3486e2a wayland: Don't include full Vulkan headers when not necessary.
f066bbe98 x11: Don't include system headers twice.
d86d02bbb updated dynapi after SDL_GDKGetDefaultUser addition
4355f9cec Fixed warning C4389: '!=': signed/unsigned mismatch
5755de07a Fixed build warnings
0f80d47bb Fixed thread-safety warning
ee806597b Removed SDL_vulkan_internal.h from SDL_sysvideo.h
34860b932 Fixed testautomation --filter pixels_allocFreeFormat
6f8a6a31c gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath
e30e5c77e Sync SDL3 wiki -> header
c0cd8c814 gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation
106abce69 Refactored GetAudioStreamDataInternal buffer handling The final conversion step should now always go straight into the output buffer.
e44f54ec5 Avoid using hex-floats
5b696996c Added ResampleFrame_SSE
958b3cfae Tweaked and enabled audio_convertAudio test
7dbb9b65b audio_convertAccuracy: Shuffle the data in case of a bad SIMD implementation
f6a4080ff audio_resampleLoss: Add support for multiple channels
4f894e748 audio_resampleLoss: SDL_GetAudioStreamData now returns the correct length
ab83f75bb Make sure GetAudioStreamDataInternal is called with a valid length
6a73f74b6 Rebuild full ResamplerFilter (left wing + right wing) at runtime
0c15ce006 Add a missing int cast
b74ee86b1 Optimized ResampleAudio, with special cases for 1 and 2 channels This would also benefit from some SIMD, since it's just a bunch of multiply-adds
fba6e1e3d Removed ResamplerFilterDifference It takes 1 extra multiply to calculate the correct interpolation, but I think the improvement in cache locality (and binary size) outweighs that.
9f7a22fa4 Removed 64-bit handling from AudioConvertByteswap
1f5327a9f Removed future_buffer, left_padding, and right_padding from SDL_AudioStream
71ad52d6d Lowered SDL_GetAudioStreamData to 32 KB No particular reason for this number, but 1 MB was a bit silly
69aec8c91 Fixed the report format for the Razer Wolverine V2 Pro
7c2669c9d Accept key events from any source
1e9d31448 Updated to Android minSdkVersion 19 and targetSdkVersion 34
8924d0d92 Added missing function prototype for SDL_WriteS64BE()
845f3c745 Fixed mismatch between stdlib calloc() and SDL free()
fb7921173 emscriptenaudio: Fire the capture silence_callback at an interval.
5191b2054 emscriptenaudio: Don't bother undefining things about to be unreachable.
fd75a4ca0 emscriptenaudio: Deal with blocked audio devices better.
981b8a337 emscriptenaudio: Remove unnecessary functions.
c7588e426 Transparent window for Win32 + OpenGL (#8143)
f9581178d cmake: fixed a typo.
e6c878824 Fixed ResampleAudio interpolation factor calculation
498363863 Misc audio tweaks/cleanup
72d9d53de Invert the inner ResampleAudio loops to avoid doing unnecessary work
88123a510 The history buffer should always have the maximum possible padding frames
96e47f165 Clamp results of GetResampler(AvailableOutput|NeededInput)Frames
d2b9c8b80 Fixed maths in testaudiostreamdynamicresample (and just show the actual scale)
14e38b17d Removed assertions from inner ResampleAudio loop
9d413dfdc The history buffer doesn't need to be so large
2788e848f Allow resampling less than 1 frame of input
383084e0a Pre-calculate resampling rate, and use it instead of .freq in most places
40a6a445c Update resample_offset inside ResampleAudio
47fea7f06 Used fixed-point arithmetic in ResampleAudio
7bb4e806e Clear resample_offset in SDL_ClearAudioStream, not SetAudioStreamFormat Not entirely sure if ClearAudioStream is the right place, but SetAudioStreamFormat was the wrong place
b9541b9ea Improved ResampleAudio * filterindex2 was off-by-one * Generate ResamplerFilter using doubles * Transpose ResamplerFilter to improve access patterns
cdaa19869 Track offset within the current sample when resampling
d60ebb06d mouse: Ensure that the dummy default cursor is removed from the cursor list
e58c2731f mouse: Free the default cursor when destroyed
789ce17e1 audio: Don't resample in chunks for now.
cbab33482 audio: Don't call SDL_AudioStream callbacks for empty data sets.
3e1ae0c86 Clearified the libusb whitelist default logic
f4520821e Removed some unnecessary integer casts
0989b7e86 Avoid using designated initializers
c6c1e673c Optimized SDL_Convert_*_to_*_Scalar
f97b920b3 Optimized SDL_Convert_*_to_*_SSE2 Some of the SDL_Convert_F32_to_*_SSE2 do not explicitly clamp the input, but instead rely on saturating casts. Inputs very far outside the valid [-1.0, 1.0] range may produce an incorrect result, but I believe that is an acceptable trade-off.
300d1ec3e Added audio_convertAccuracy test
32cecc2ea Fixed assertion in audio_convertAudio
33f11e21e Removed assertions in AudioConvert(To|From)Float
c2f388fd8 cmake: add SDL_HIDAPI_LIBUSB_SHARED option + test on ci
371cc2d17 wayland: Remove unnecessary flag and state settings
fe85e6e75 cocoa: Send a maximized event instead of restored if a deminiaturized window is zoomed
ddddcb78c cocoa: Use the close method to hide a miniaturized window
be8c42cfd Clarify that a window being 'hidden' means that it is unmapped/ordered out
a44338cbc Fix typo in SDL_audiocvt.c
f464eb2c5 SDL_hidapi.c: change 'use_libusb_whitelist_default' into a macro.
6607a3cfa Disable cache in python http server
181d5d285 hidapi: Enable libusb support by default.
f0f15e365 hidapi: Use a whitelist for libusb when other backends are available
c3f7a7dc4 Convert audio using SDL_AUDIO_F32SYS format instead of SDL_AUDIO_F32
796713b9d xxd.py: always write \n line endings
723bcd0a8 SDL_TriggerBreakppoint for riscv arch (both 32/64) version.
git-subtree-dir: external/sdl/SDL
git-subtree-split: 399bc709b7485bab57880f8261f826f29dc0d7b2
ec0042081e Add .gitattributes file
a5d9db0cd0 cmake: build tests for UWP
b7889a7389 winrt: use windowsio in non-libc mode
ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten
1a7a74fb2e cmake: build emscripten tests as html page
64d570f027 Add minimal http server for emscripten test apps
8e898c4a21 SDL_test does not parse --samples argument
91cd5478be audio: Fix resampler overflowing input buffer.
f290c85b22 testaudiocapture: Make sure we convert captured audio to output format.
b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms.
80850af7ce The controller update complete events are no longer disabled by default
3f486224a9 Fixed refresh rate calculation for KMSDRM
342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...)
9129e1d557 Fixed crash when setting the default cursor twice
8e99a4f4f5 Undo variable rename
be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM
94b3f78c44 Fix out of bound read of 'has_hat' array
94f48f19b0 Use more specific build destinations when creating an xcframework
dabd45997e Back out change supporting multiple names for binding elements
efe15588d5 Relabel back paddles as left or right
be884f0c95 ci: disable visionos.yml by renaming the file
ac094d00f5 ci: add workflow_dispatch event to visionos workflow
9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py
a9f6950657 Fixed deadlock shutting down Android sensors
d9f09e77f2 Actually make the sensors magical!
690eae7d22 Implement visionOS support
e385d6da0a Fixed build warning
6b93e788fa Improved sensor thread-safety
4ee0e5a984 Fixed thread-safety warnings
12deed91f8 Added information on how to enable thread-safety analysis
5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration.
1022fd6e04 testaudio: the test framework opens an audio device at startup; close it.
0714da37a4 audio: Fix audio stream callback calculations when future buffer has space.
917e036f6f MSVC has __declspec(deprecated)
279ff8909f Changed example code to avoid potential divide by zero
8a1afc9b10 Fixed Android not sending controller event timestamps
463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use
a2d594269c Fixed pixel format compatibility with SDL2
79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum()
8fdebdd3e0 Sync SDL3 wiki -> header
b903ccf945 SDL_rwops read/write functions return size_t again
c03f5b4b69 Fixed rounding up in SDL_PrintFloat
75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers
fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list
26205b659d Fixed PS4/PS5 touchpad for third party controllers
6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h
080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)"
9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)
1fb2419882 Removed reference to renamed function
e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
2b0c0f5b6b Don't pass NULL to strncmp
778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy
4bb426abad Sync SDL3 wiki -> header
3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
2ba03b4db0 fix build after previous commit.
0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp
77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes
d3bcc3f057 Fixed build errors when OpenGL isn't enabled
35ad68e126 Sync SDL3 wiki -> header
70323a8350 Add a function to display the system menu for a window
be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue.
c0a88930bf Sync SDL3 wiki -> header
18c59cc969 Merge the SDL3 audio subsystem redesign!
99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down
103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller
ca02bb6c8c We don't need testdropfile-Info.plist
e063f662e9 Enable the controller update complete events
06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702
5ca3c50bf0 testaudio: Fix compiler warning.
1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...?
2de9253b6c test: Added testaudio
fb3ab3f113 SDL_video.c: move ngage video before offscreen.
843572d993 Don't mark autorelease keys as virtual
648de4f9b8 Fixed duplicate key press/release events on iOS
a8abe612ed Only pass keypresses up the responder chain when text input is active
c3288d113e Synchronize on-screen keyboard state with text input active state
5fb92ef2f7 Fixed whitespace
f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs"
546508b9b4 Allow test programs to run at full resolution on iPads
68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects
07578fde3d Fixed crash if a display is enumerated twice
a509771a87 fix ios CI workflow after commit e4460e897f
72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite)
e4460e897f By default Xcode expects the framework target name to be the name of the project.
ac683773dc Added missing tests to the "All" target
7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist
e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script
65538011ca Make Xcode targets more specific
efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework""
73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework"
76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS
d1bf979160 Removed unnecessary setting from the "Create DMG" target
c94cb3a5d8 Simplified the Xcode project to a single Framework target
ea60474c65 cmake: don't build SDL3-static Apple framework
8f00d7856d Sync SDL3 wiki -> header
d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder
71099149b8 Fall back to Xlib if XRandR isn't available
b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly.
87eae9a0a1 aaudio: We need a mixbuf on capture devices, too.
fb68e84646 wayland: Fix memory leaks
b0edd23c00 testsurround: Log available audio output devices at the start.
ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code.
18fc0db9e5 aaudio: Rearranged source code to match other backends.
2507c1d68b aaudio: Disconnect playing devices if error callback fires.
32a3fc3783 aaudio: Use the callback interface.
b49ce86765 audio: Fixed compiler warning on Android NDK.
1c074e8d97 android: Fixed audio device detection.
82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization.
5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!)
660054f3dc include: Correct comment about audio device hotplug events.
ab68428a64 aaudio: Fixed for older SDKs and Android releases.
5ff87c6d4a android: Reworked audio backends for SDL3 audio API.
54af687210 testautomation_audio.c: Patched to compile. :/
5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm.
7f4488f625 wasapi: More fixes for Clang warnings.
29a0c689c9 wasapi: Patched to compile with Clang.
4aa95c21bc pspaudio: Patched to compile.
9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit.
2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs.
455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount.
095ea57f94 pspaudio: Patched to compile.
d7cf63db67 ps2audio: Patched to compile.
027b9e8787 coreaudio: (maybe) patched to compile on iOS.
4836c2db07 pspaudio: Patched to compile.
86ca412436 n3dsaudio: Patched to compile.
66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning.
dbf993d358 vitaaudio: patched to compile.
5707e14716 audio: Fix up some things that broke when rebasing the branch against main.
6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio.
0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation.
107fd941cd vitaaudio: Clean up correctly in CloseDevice.
9fa4a6ef87 netbsdaudio: Minor fix.
b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API.
ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API.
0b58e96d9e wasapi: Patched WinRT to compile.
d6b4f48488 visualc: Turn on multiprocessor compilation.
c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes.
dc04f85646 audio: whoops, that should be an int.
be0dc630b7 audio: Fixed incorrect assertion
77b3fb06ee directsound: First shot at updating for SDL3 audio API.
4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice.
2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle.
c3f5a5fc72 dummyaudio: SDL3ify style
7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes.
4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes.
fb395d3ad7 sndio: Updated to the SDL3 audio API.
1a55282051 dsp: Some minor logic fixes
6bc85577d7 netbsdaudio: Updated for SDL3 audio API.
0f6e59312b netbsdaudio: Removed email address from source code.
51ae78c0af haikuaudio: Updated for SDL3 audio API.
fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread
4233c41ce2 pulseaudio: Removed unnecessary variable.
a0528cd5ed emscriptenaudio: Updated for SDL3 audio API.
79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16.
1bfe97c235 pspaudio: Updated for SDL3 audio API.
121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice
3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet.
00ed6f8827 test: Fixed compiler warnings for unused vars.
6f12f68ec9 ps2audio: SDL3ified the style
4993743a02 ps2audio: Renamed `_this` to `device`
74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API.
c83b68ef26 jack: renamed `_this` to `device`.
3f4f004794 audio: Remove an assertion that no longer makes sense.
86243b2589 jack: Use ProvidesOwnCallbackThread.
18906a32b8 jack: First shot at updating for SDL3 audio API.
a2b488359e dsp: Removed debug logging
6fd71185cd dsp: Updated for new SDL3 audio API.
3482d1215a alsa: Don't ever block in CaptureFromDevice.
65d296ef1a audio: Use SDL_powerof2 instead of reinventing it.
409b544505 alsa: Updated for new SDL3 audio API
0999a090a7 audio: More tweaking of `device->thread_alive`
f94ffd6092 audio: Fixed logic error
4deb2970c9 alsa: Renamed `_this` to `device`
0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples
c653e57768 coreaudio: rewritten for SDL3 audio redesign!
533777eff5 audio: SDL_sysaudio.h comment conversion.
8473e522e0 audio: unify device thread naming.
258bc9efed audio: PlayDevice now passes the buffer, too, for convenience.
e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected
22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience.
9e3c5f93e0 coreaudio: Change `_this` to `device`
e969160de0 audio: unset a freed variable to NULL
1fc01b0300 audio: Try to definitely have a default device set up.
b60a56d368 audio: take first reported device if no default was specified.
a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends.
1dffb72c1d pipewire: Hooked up default device change notifications.
a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them.
ad6c1781fc pulseaudio: Minor cleanups.
cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces.
13202642a3 aaudio: Fixed capitialization, plus some minor cleanups.
3e9991b535 audio: Make sure we don't write to a NULL pointer.
943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore.
11dfc4d737 test: Update testautomation_audio for SDL3 audio API.
29afc2e42b test: Update testresample for SDL3 audio API.
3a02eecced test: Update testsurround for SDL3 audio API.
e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API.
f48cb716c2 pulseaudio: a couple minor tweaks.
dac25fe9eb audio: Seperate audio capture into Wait/Read operations.
3e10c0005d audio: Capture devices should respect logical device pausing.
7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec.
bb1cbbd33a test: Update testaudioinfo for SDL3 audio API.
883aee32c5 audio: Let default formats differ for output and capture devices.
62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks.
924f370bd7 pulseaudio: Fix deadlock in HotplugThread.
5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API.
f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API.
2be5f726d4 audio: Removed debug logging.
323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED.
47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3.
0e5a1d4f29 pulseaudio: Removed debug logging.
f598626e46 test: loopwave shouldn't use an audiostream callback.
eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type.
b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API
fe1daf6fb5 audio: Mark disconnected default devices as "zombies".
cdd2ba81de audio: Fixed adding new physical devices to a double-linked list.
db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
ee10bab3cd audio: An enormous amount of work on managing default devices.
c7a44eea83 audio: Fixed logic error.
089cd87cb5 audio: Make sure device count stays correct as hardware disconnects.
e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now.
97b2f747d0 docs: Corrections to audio section of README-migration.md
464640440f audio: Added SDL_GetAudioStreamBinding.
01f7b53865 audio: Readded (logical) device pausing.
fd4c9f4e11 audio: documentation improvements.
4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax.
d96a1db7d7 audio: Opening via a logical device ID should also track default device.
b2e020958f audio: Wrap device access in opening of logical devices.
7ee2459927 audio: Check for unlikely failure case in WAV loaded.
3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro.
26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields.
e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time.
56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations.
905c4fff5b audio: First shot at the SDL3 audio subsystem redesign!
b221b59995 cmake: add SDL_REVISION option
0500fca00c Add missing break
d3f2de7f29 fixed typo in prev. patch.
12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings.
e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY
da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi
deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB
f2ae00c1ad Sync SDL3 wiki -> header
41a96c8133 doc: document building of SDL tests with CMake
3174d0b970 Sorted controller list
27b8abb056 Add Steam Deck controller mapping to database.
41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window
0dc85f3078 Improved the documentation for the gamepad paddle buttons
2fff999a41 Try to create the dummy mouse cursor after video backend initialization
d086d9874d Sync SDL3 wiki -> header
bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK.
ad0c0d3cde Sync SDL3 wiki -> header
f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland
4cffbc3644 Add VS code directory to gitignore
666f81bace Add more endian-specific aliases for 32 bit pixelformats
4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition
git-subtree-dir: external/sdl/SDL
git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
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