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a6950b9de7
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add more related repos to the README
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2022-04-26 15:44:00 +02:00 |
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5023a658e7
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allow changing particle buffer size
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2022-04-26 15:27:15 +02:00 |
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5cc6aa8c74
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fix liteparticles2d being named hdr_bloom
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2022-04-26 01:01:21 +02:00 |
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563dd80a52
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fix liteparticles shaders not compiling on windows firefox webgl d3d
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2022-04-25 23:53:47 +02:00 |
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1ae43457ed
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lite_particles2d
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2022-04-18 17:24:01 +02:00 |
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5f066faa28
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fix tracy for emscripten
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2022-04-16 20:33:35 +02:00 |
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bbbbc655e7
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update tracy to v0.8
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2022-04-15 18:19:45 +02:00 |
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410b373fda
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update spdlog to v1.10.0
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2022-04-15 18:09:53 +02:00 |
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72add20751
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update EnTT to v3.10.0
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2022-04-15 16:37:53 +02:00 |
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4dd5a69dee
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port to EnTT v3.10.0
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2022-04-15 16:37:53 +02:00 |
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e0f503728d
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add glsl noise lib
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2022-04-14 18:05:15 +02:00 |
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b520811e72
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add missing 4 comp hash variants
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2022-04-13 23:35:56 +02:00 |
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69a04cbd7e
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refactor ogl buffer
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2022-04-13 01:23:39 +02:00 |
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ab169927fe
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improve resouce iteration
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2022-04-12 16:44:28 +02:00 |
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a98098af91
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add dither noise to comp
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2022-04-05 22:48:01 +02:00 |
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631b9433c2
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adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
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2022-04-02 16:12:20 +02:00 |
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15ab73909f
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fix scene tools
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2022-03-30 23:01:39 +02:00 |
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3dc66de3bc
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change bloom render texture format, and make gles/webgl work properly
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2022-03-29 15:32:33 +02:00 |
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5e58a61c93
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new bloom render tasks, setup util and hdr bloom code example
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2022-03-28 14:22:46 +02:00 |
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8f44e09f32
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add trim
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2022-03-10 19:10:29 +01:00 |
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0408f771b7
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fix builtins test vertex shader
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2022-02-22 01:46:39 +01:00 |
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4029dcd50c
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add builtin shaders
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2022-02-21 00:42:18 +01:00 |
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338fbf70d0
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add gles build to github
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2022-02-19 00:59:07 +01:00 |
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e39b23ac72
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better fbo building error printing
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2022-02-19 00:56:16 +01:00 |
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c48ae81238
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disable ms for gles
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2022-02-18 17:21:53 +01:00 |
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7a461111e1
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change blur to allow output to a different buffer then input
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2022-02-18 00:41:34 +01:00 |
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9ff0b17a5e
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[tilemap] add bias to verts to avoid cracks
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2022-02-17 18:54:11 +01:00 |
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60aca24ec6
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add multisampled fbo support + multisampled fixes
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2022-02-17 16:28:54 +01:00 |
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4304701e5e
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fix camera, broken since f5eb0e0dfa
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2022-02-17 00:53:21 +01:00 |
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601e1ca99d
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add multisampled textures
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2022-02-16 19:22:25 +01:00 |
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f5eb0e0dfa
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add camera view dir helper
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2022-02-15 17:21:45 +01:00 |
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49ed05dfd6
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lil fixes in readme
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2022-02-12 17:14:52 +01:00 |
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71486b2550
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macos github workflow
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2022-02-11 18:14:27 +01:00 |
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5089fd91aa
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replace physfs
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2022-02-11 18:05:20 +01:00 |
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bfe09374bb
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make timer cleaner
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2022-02-09 11:23:23 +01:00 |
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a2b056f385
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change scene engine from pointer to reference
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2022-02-08 21:06:22 +01:00 |
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a8b3b25e7d
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disable shader validation, as i misunderstood its use
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2022-02-08 20:33:55 +01:00 |
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170b21089f
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force c++11 on text editor
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2022-02-08 19:36:31 +01:00 |
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cec80fd492
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reduce backends soloud builds
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2022-02-08 19:24:59 +01:00 |
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b3d700e910
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update imgui to v1.87
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2022-02-07 22:45:50 +01:00 |
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592138845c
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little sound json thingy
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2022-02-07 22:43:37 +01:00 |
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6aa7e3899e
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add screen to world to camera
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2022-02-01 15:28:15 +01:00 |
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e64c68d942
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fix error in mm_logo_screen
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2022-01-27 17:42:16 +01:00 |
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513ac12e30
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fix aa causing gaps
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2022-01-22 01:42:37 +01:00 |
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597a98c3b5
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more trace logging in filesystem
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2022-01-11 18:55:02 +01:00 |
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12b0a90ad0
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remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
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2022-01-09 18:32:59 +01:00 |
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c36fa30cbc
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update copyright year
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2022-01-04 20:43:00 +01:00 |
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0dbe049a00
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hacking on the experimental net interface
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2021-12-23 15:57:40 +01:00 |
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81043264d2
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update to entt v3.9.0
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2021-12-21 14:04:02 +01:00 |
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494912ce8a
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wip gh workflows
TODO: windows is broken
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2021-12-14 17:02:17 +01:00 |
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