Commit Graph

114 Commits

Author SHA1 Message Date
a98098af91 add dither noise to comp 2022-04-05 22:48:01 +02:00
631b9433c2 adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
2022-04-02 16:12:20 +02:00
15ab73909f fix scene tools 2022-03-30 23:01:39 +02:00
3dc66de3bc change bloom render texture format, and make gles/webgl work properly 2022-03-29 15:32:33 +02:00
5e58a61c93 new bloom render tasks, setup util and hdr bloom code example 2022-03-28 14:22:46 +02:00
8f44e09f32 add trim 2022-03-10 19:10:29 +01:00
0408f771b7 fix builtins test vertex shader 2022-02-22 01:46:39 +01:00
4029dcd50c add builtin shaders 2022-02-21 00:42:18 +01:00
338fbf70d0 add gles build to github 2022-02-19 00:59:07 +01:00
e39b23ac72 better fbo building error printing 2022-02-19 00:56:16 +01:00
c48ae81238 disable ms for gles 2022-02-18 17:21:53 +01:00
7a461111e1 change blur to allow output to a different buffer then input 2022-02-18 00:41:34 +01:00
9ff0b17a5e [tilemap] add bias to verts to avoid cracks 2022-02-17 18:54:11 +01:00
60aca24ec6 add multisampled fbo support + multisampled fixes 2022-02-17 16:28:54 +01:00
4304701e5e fix camera, broken since f5eb0e0dfa 2022-02-17 00:53:21 +01:00
601e1ca99d add multisampled textures 2022-02-16 19:22:25 +01:00
f5eb0e0dfa add camera view dir helper 2022-02-15 17:21:45 +01:00
49ed05dfd6 lil fixes in readme 2022-02-12 17:14:52 +01:00
71486b2550 macos github workflow 2022-02-11 18:14:27 +01:00
5089fd91aa replace physfs 2022-02-11 18:05:20 +01:00
bfe09374bb make timer cleaner 2022-02-09 11:23:23 +01:00
a2b056f385 change scene engine from pointer to reference 2022-02-08 21:06:22 +01:00
a8b3b25e7d disable shader validation, as i misunderstood its use 2022-02-08 20:33:55 +01:00
170b21089f force c++11 on text editor 2022-02-08 19:36:31 +01:00
cec80fd492 reduce backends soloud builds 2022-02-08 19:24:59 +01:00
b3d700e910 update imgui to v1.87 2022-02-07 22:45:50 +01:00
592138845c little sound json thingy 2022-02-07 22:43:37 +01:00
6aa7e3899e add screen to world to camera 2022-02-01 15:28:15 +01:00
e64c68d942 fix error in mm_logo_screen 2022-01-27 17:42:16 +01:00
513ac12e30 fix aa causing gaps 2022-01-22 01:42:37 +01:00
597a98c3b5 more trace logging in filesystem 2022-01-11 18:55:02 +01:00
12b0a90ad0 remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
2022-01-09 18:32:59 +01:00
c36fa30cbc update copyright year 2022-01-04 20:43:00 +01:00
0dbe049a00 hacking on the experimental net interface 2021-12-23 15:57:40 +01:00
81043264d2 update to entt v3.9.0 2021-12-21 14:04:02 +01:00
494912ce8a wip gh workflows
TODO: windows is broken
2021-12-14 17:02:17 +01:00
edcecba2eb port everything over to organizer 2021-12-12 22:56:16 +01:00
edec5e51d3 update tracy to v0.7.8 2021-12-12 00:23:02 +01:00
2091d3f97c update stb (temporarily removes stb_perlin bc of patent) 2021-12-11 23:55:08 +01:00
c046bd7663 update spdlog to 1.9.2 2021-12-11 23:46:26 +01:00
42ff7c8099 update nlohmann::json to 3.10.4 2021-12-11 23:32:21 +01:00
4a1dde26ce update imgui to v1.85 2021-12-11 23:22:58 +01:00
0ad504e5d4 remove simple scene and disable most stuff that used it. TODO: replace with organizer 2021-12-11 23:21:09 +01:00
b0e065e2ef default to BUILD_TESTING=ON if the engine is built as a root project 2021-12-01 15:36:08 +01:00
ec98df52d7 add mingw-w64 support 2021-11-30 19:50:40 +01:00
dc37ad54ec hack in shader preprocessor for #include (wip) 2021-10-22 20:49:49 +02:00
5d74c3298d add a map range option to ogl (instance) buffer 2021-10-20 02:51:53 +02:00
8e74256670 refactor opengl shader and add shader builder 2021-10-17 16:40:18 +02:00
5ee0b7017f add float and double support for the scalar range widget 2021-09-14 16:37:53 +02:00
9b53c72826 fix overwriting tasks 2021-08-22 18:01:35 +02:00