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1722f61250
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negative_bloom
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2023-05-11 02:12:05 +02:00 |
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9f6e9defb0
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make tests auto terminate
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2022-11-07 01:54:45 +01:00 |
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9af3df5550
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fix SDL_main windows thingy
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2022-11-01 18:44:34 +01:00 |
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5cc6aa8c74
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fix liteparticles2d being named hdr_bloom
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2022-04-26 01:01:21 +02:00 |
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1ae43457ed
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lite_particles2d
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2022-04-18 17:24:01 +02:00 |
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4dd5a69dee
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port to EnTT v3.10.0
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2022-04-15 16:37:53 +02:00 |
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e0f503728d
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add glsl noise lib
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2022-04-14 18:05:15 +02:00 |
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631b9433c2
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adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
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2022-04-02 16:12:20 +02:00 |
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5e58a61c93
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new bloom render tasks, setup util and hdr bloom code example
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2022-03-28 14:22:46 +02:00 |
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0408f771b7
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fix builtins test vertex shader
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2022-02-22 01:46:39 +01:00 |
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4029dcd50c
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add builtin shaders
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2022-02-21 00:42:18 +01:00 |
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7a461111e1
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change blur to allow output to a different buffer then input
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2022-02-18 00:41:34 +01:00 |
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12b0a90ad0
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remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
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2022-01-09 18:32:59 +01:00 |
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81043264d2
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update to entt v3.9.0
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2021-12-21 14:04:02 +01:00 |
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edcecba2eb
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port everything over to organizer
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2021-12-12 22:56:16 +01:00 |
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0ad504e5d4
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remove simple scene and disable most stuff that used it. TODO: replace with organizer
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2021-12-11 23:21:09 +01:00 |
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1248957a18
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cleanup includes, primarily artifacts of the updatestrat refactor
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2021-05-17 01:35:35 +02:00 |
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efad254193
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reworked the general update strategy interface
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2021-05-16 16:48:58 +02:00 |
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1d59003858
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fix entt update
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2020-12-29 19:22:36 +01:00 |
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840b663d5e
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adopt engine stuff to new update strategy
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2020-12-29 18:20:06 +01:00 |
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3c3afb1fcc
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fix blur rendertask
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2020-10-06 16:27:32 +02:00 |
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e74154ccee
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initial import, >900commits predate this
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2020-09-29 13:58:20 +02:00 |
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