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d795d328d3 wip contact tree 2024-10-14 09:47:37 +02:00
e82a99c312 add record audio permission to android
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2024-10-07 18:57:03 +02:00
6a9e02e241 adjust hacky camera format selection to preselect the last
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2024-10-07 12:07:03 +02:00
54409b01f5 fix file selector month and seconds remaining overflowing
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2024-10-07 11:36:00 +02:00
8ba8b6322f fan out camera devices
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2024-10-06 21:31:16 +02:00
bc0f21175b update tox sub
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2024-10-06 19:59:42 +02:00
f7471ca4cb update to rmmi
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2024-10-06 11:57:14 +02:00
70bc3a47f2 add audio and cam permissions
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2024-10-05 18:49:40 +02:00
788abb7383 try to fix android yuv texture uploading 2024-10-05 18:46:55 +02:00
211ecd1aa1 fix typo
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thx nil
2024-10-05 17:50:02 +02:00
9402ff666f more sdl upgrade changes 2024-10-05 15:44:29 +02:00
abd95b949f update imgui to v1.91.3 Merge commit '8de4c4b301ed2398791f7b0565af419f1c094ed2' into update_sdl_imgui 2024-10-05 14:44:00 +02:00
8de4c4b301 Squashed 'external/imgui/imgui/' changes from 8199457a7d9..cb16568fca5
cb16568fca5 Version 1.91.3
8db126188df Fixed static analyser warning. Amend b3c8747
3d399bcecab Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). (#8030, #7961, #7669)
b3c87475a5a Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76)
5109a77f697 Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036)
014b722963f Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036)
f0575411c01 Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release.
004f03945f3 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681)
655fcf82870 TabBar: added TabBarQueueFocus() by name for non-docking tab bars. (#8029, #6681)
03f007d4cd1 Comments (#1651)
29cff2be068 Silence PVS Studio static analyzer false positives.
ba14c70b020 Comments. Fixed warnings.
199a44e31e2 Error Handling: fixed not rewinding to recorded tree and id stack size (#1651)
30c29d291fb Error Handling: enabled experimental recovery systems. (#1651, #5654)
8776678a462 Error Handling: replaced log callback in recovery functions with calls to IM_ASSERT_USER_ERROR(). (#1651, #5654)
718a594b1e1 Error Handling: rewired asserts in PopID(), PopFont(), PopItemFlag(), EndDisabled(), PopTextWrapPos(), PopFocusScope(), PopItemWidth() to use IM_ASSERT_USER_ERROR().  (#1651, #5654)
2360061520e Error Handling, Debug Log: added IMGUI_DEBUG_LOG_ERROR() with special handling. (#5855, #1651, #5654)
26785fd8731 Internals: NewFrame: move the window reset loop higher up, namely before UpdateHoveredWindowAndCaptureFlags() -> FindHoveredWindowEx().
797101a882b Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window using ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY. (#1710, #8020)
9644c511835 Error handling: rework error tooltip logic (will be reused by upcoming feature). (#7961, #7669, #1651)
d0107f5da23 Internals: misc tweaks to facilitate branch merging.
726aad8e088 Refactor: moved ImGuiContext contructor to imgui.cpp
44a73be6eaf TestEngine: log calls don't need testing hook active.
bc77041b578 Error Handling: fixed an issue ErrorCheckEndWindowRecover() when aborting in a child inside a tab bar. (#1651)
7f81fbc5426 Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010)
fb410463e6a Scrollbar: added io.ConfigScrollbarScrollByPage setting. (#8002, #7328)
a727332e772 Scrollbar: Shift+Click always use absolute positionning scroll. (#8002, #7328)
4aeae5d7189 Error check: fixed build when using IMGUI_DISABLE_DEBUG_TOOLS.
d0750ee4e7d Error check: clarified that carriage returns are emitted by our code. Added helper default callback. Comments. (#1651)
0af2c4ef765 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
faca859043c Version 1.91.3 WIP
a9f72ab6818 Version 1.91.2
cfae5ac71b9 Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
f7ba6453980 InputText: fixed not filling callback's SelectionEnd. (#7925)
e648dbb59d2 Tables: fixed auto-width columns when using synced-instances of same table. (#7218)
6aade6912a1 Inputs: SetNextItemShortcut() with ImGuiInputFlags_Tooltip doesn't show tooltip when item is active.
dad9f45e3ed Windows: fixed an issue where double-click to collapse could be triggered even while another item is active. (#7841, #7369)
71714eab536 Tables: fixed assertion related to inconsistent outer clipping when sizes are not rounded. (#7957)
11fba027e50 Tables: using table->InnerClipRect more consistently. Fixes an assertion with tables with borders when clipped by parent. (#6765, #3752, #7428)
6ce26ef11d5 AddFont: added assert to better detect uninitialized struct. (#7993)
08b1496b7e5 Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
1ac162f2b08 Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
4925695ae88 InputText: optimize InputTextCalcTextLenAndLineCount() for inactive multiline path. (#7925)
7ac50bf77d0 InputText: more tidying up of selection search loop.
aef07aea274 InputText: minor tidying up of selection search loop (no need to imply it runs in single line mode)
b53d91a4c40 InputText: optimization for large text: using memchr() instead of strchr() shaves 0.2 ms on 865k multi-line text case. Approximately 20%. (#7925)
510b6adc9bb CI: disable month-long PVS Studio warning about expiring licence.
dab63231d88 Misc: Made it accepted to call SetMouseCursor() with any out-of-bound value, as a way to allow hacking in custom cursors if desirable.
4d00bf8add4 MultiSelect+Tables: fixed an issue where box-select would skip items while drag-scrolling in a table with outer borders. (#7970, #7821).
6dcb7be35f8 CI: amend build tests for emscripten (#7965)
ac2ad79812e Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
52a6ab44b1f Doc: Fix typo. (#7974)
dc6346b763e Fonts: fixed ellipsis "..." rendering width miscalculation bug introduced in 1.91.0. (#7976)
8807b01b288 InputText: amends: now can use memchr()/strchr() for line counting. Much faster! (#7925)
19accb14a9e InputText: amends: fixed undo-stack reconcile. fixed metrics crash. fixes character filtering. (#7925)
3d1e593b5b1 InputText: amends: fixed next/prev word implementation. (#7925)
e240bc151a3 InputText: amends: add note about STB_TEXTEDIT_GETCHAR. tweak InputTextCalcTextSize() to use similar debug-friendly logic as ImFont:CalcTextSizeA(). misc small tidying up. (#7925)
1674fe96ff5 InputText: amends: add stb_textedit_text() api. (#7925)
d1b78179592 InputText: amends: renames, coding style. (#7925)
abd07f6d307 InputText: added native support for UTF-8 text editing and god rid of the wchar buffer. (#7925)
67cd4ead650 Added io.ConfigDebugHighlightIdConflicts debug feature! (#7961, #7669)
a8eec244056 Demo: fix some id conflicts. (#7961)
4236bc088fd Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190)
15cb7d61f98 InputText: moved imstb_textedit.h include to imgui_widgets.cpp
ca5701d4580 InputText: moved all ImGuiInputTextState functions to not be inline.
21d03edcb0c InputText: renamed namespace from stb_texture structure and added an indirection.
a2366f90224 TextLinkOpenURL: display a verb in front the link. Update Gallery & other links. (#7885, #7660)
a5cf4fe374d InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow.
d16cb171c66 Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439, extend #370, #369)
193c1e23668 Version 1.91.2 WIP
d0b742efdee CI: build with Clang C++26 on Linux. (#7954)
4a1a38f7ed0 CI: Amend 943fd21.
943fd216eca CI: Amend e3cb016.
e3cb0163284 CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954)
41eebc87a06 Fixed C++26 invalid enum operation (#7954)
1dfbb100d6c Version 1.91.1
f75cf62d2f3 Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933)
8dd33839f02 Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933)
722a2a12fb2 Tables: comments. (#7937)
776813416b5 PlotHistogram, PlotLines: use ButtonBehavior() to be idiomatic. (#7935, #3072)
afb15e97958 PlotHistogram, PlotLines: register item ID in a more idiomatic manner. (#7935, #3072)
f99febfd6fa Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143)
a93f7db875c Misc merge/small stuff from docking to reduce drift.
30dcdcbe736 Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
07be01767af Demo: added emscripten version. (#7915)
4832027eb6a Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
6a7319543c4 Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
ee9e3a2ed66 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914)
4a06fe59b4d Update FONTS.md (#7944)
28caa223567 Fix minor typo (#7943)
1d88609043f Changed call from cosf to ImCos (#7939)
864a2bf6b82 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428)
a131c3e6111 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752)
0b9adc2c799 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders.
1e939fcc32a Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
088e6fc0471 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
438f9e1a3e7 InputText: amend d474ed7 for static analysis. (#7913)
ce484301c0f CI: Add manual trigger for 'workflow_run' builds (#7865)
d474ed7f78c InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383)
d15da2c47d9 Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e).
5de7f69cbb9 (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390)
214977e5fd1 IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
e54f240ea0a IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278)
9ff60ae31d5 IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
ba2f4a2cd56 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
e6460722ea1 IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty.
8e401047952 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
bf75504d7a4 Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
521f84a3a9f InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
8a946b69e98 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode).
59e69dc6df7 ImGuiSelectionBasicStorage constructor needs visibility (#7906)
e471206b088 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
eb7201b9026 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
ecb1962013d IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features.
092c88dc7bd IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858)
fabceaf0369 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit.
61313a75891 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832)
2d99052d1d4 Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
1b61d55079a Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
591a18a9c4b Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
29fadad1939 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
45e7f7827a5 Examples: SDL2+SDLRenderer: fixed return value. (#7876)
3232070d3ab Demo: Fixed truncation warning. (#7857)
4b654db9040 CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864)
8cc6eee2958 Fonts: amend assert when glyph range data seems incorrect. (#7856)
6864a7f839c Window refresh policy: extend tests to any window in the begin stack. (#7797)
531364d7289 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797)
9f8f5e11455 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850)
2981a10c537 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850)
5e7dc72c926 Examples: SDL3: Update readme to use SDL3_DIR (#7846)
fd57b252ac1 Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
71ee2ce3673 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
887478793b8 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
dcf54782d4b Version 1.91.WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: cb16568fca5297512ff6a8f3b877f461c4323fbe
2024-10-05 14:44:00 +02:00
cdc90f975e update sdl and sdl_image 2024-10-05 14:42:56 +02:00
7886dc5e39 support direct yuv texture upload (limited) and update dvt
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2024-10-05 13:53:55 +02:00
050af74ef2 fix messed up sink cleanup
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2024-10-05 13:30:47 +02:00
ee8604b234 use last camera device instead of first
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this should prio new devices (like virtual cameras)
2024-10-05 11:59:12 +02:00
3475f0751f prep for toxav multithreading 2024-10-05 11:17:44 +02:00
09c8bbfcc6 video src now picks the best <=1080p mode
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2024-10-03 16:42:07 +02:00
14a726ad75 move DVT conversion to connection
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2024-10-03 16:05:21 +02:00
7cb4f67f96 use sdl yuv to yuv conversion, and better fallbacks
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display intended main screen intervals
actually report min interval in debug view and more
2024-10-03 12:33:52 +02:00
a290bec8f1 add experimental NV12 to IYUV conversion routine
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2024-10-02 23:35:33 +02:00
2554229211 sdl camera input source
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2024-10-02 18:51:35 +02:00
54a57896b6 sdl video push conversion stream and toxav video sink
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2024-10-02 12:42:17 +02:00
51ec99a42f add toxav incoming video (sdl video) 2024-10-02 11:45:06 +02:00
b5d0d16d31 enable toxav in cd
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2024-10-01 21:27:41 +02:00
0039340fd5 further small reframer fixes, workaround distortion bug by wrapping sdl
input with reframer (magic fix, someone pls tell my why)
2024-10-01 18:30:20 +02:00
45e6fe0033 toxav param to flake 2024-10-01 12:42:49 +02:00
84c48d7f5a add simple reframer tests (no errors found) 2024-10-01 12:05:08 +02:00
acbc1552eb refactor pop reframer 2024-10-01 11:39:26 +02:00
9501292fc9 accept call 2024-10-01 11:13:27 +02:00
a1d3e0a480 improve src filling with lookup table 2024-09-30 12:37:40 +02:00
0886e9c8ef fix toxav interval (sad) 2024-09-30 00:10:04 +02:00
064106c6b2 add audio incoming source 2024-09-30 00:10:04 +02:00
06c7c1fa37 add broken reframer and voip changes 2024-09-30 00:10:04 +02:00
472615a31f wip toxav voip model (only asink and outgoing call and missing reframer) 2024-09-30 00:10:04 +02:00
0acabf70b7 voip model draft 1 2024-09-30 00:10:03 +02:00
d8a58ee286 amends to prev commit (oops)
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2024-09-30 00:08:56 +02:00
28be54ac97 fix audo connection for sinks and add a try catch block for the file sorting
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2024-09-29 18:24:34 +02:00
ce6febdc29 dvt default output
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2024-09-29 13:09:04 +02:00
3d8deb310e implement stream default src/sink
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2024-09-28 19:16:57 +02:00
248b00dafb add video frame type and debug viewer and debug test source
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the test source thread will always exist for now
the debug view will open a window for each connection
2024-09-28 11:56:47 +02:00
59cdb2638f improve toxav module
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2024-09-27 22:37:06 +02:00
61b9044f94 add sdl audio input/output devices and add by default (if audio works)
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2024-09-27 17:38:14 +02:00
d89ab0bf42 add stream manager ui
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2024-09-27 16:05:16 +02:00
b899b8131e start porting frame streams
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2024-09-27 13:26:18 +02:00
3bdf262068 give raw time remaining estimate based on rate
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2024-09-24 12:05:29 +02:00
c9f34e4656 update toxcore Merge commit 'fe6c5391a2272681261b85faf352728b15774ef4' 2024-09-22 12:48:22 +02:00
fe6c5391a2 Squashed 'external/toxcore/c-toxcore/' changes from 671b1f92332..03e9fbf3703
03e9fbf3703 fix: Use Opus in the CBR mode

git-subtree-dir: external/toxcore/c-toxcore
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2024-09-22 12:48:22 +02:00
86ce199ac8 improve menus
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2024-09-22 12:35:19 +02:00
557a642ad3 update sdl and sdl_image again (contains v4l2 fix)
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2024-09-19 14:01:47 +02:00
fd4c16d090 Squashed 'external/toxcore/c-toxcore/' changes from da438763d5b..671b1f92332
671b1f92332 fix: toxav rtp temp buffer allocation size was too large and cast from 32bit to 16bit, causing a overflow and making the allocated size too small
258148bd4e1 chore(ci): new minimum for all android versions is 21
d369c93c489 chore: Fix Emscripten build failing with no host specified
51b24d1c239 chore: Run CompCert on the stable branch of libsodium
cab1f7d522b chore: Update WineHQ's apt key hash
102a1fa9b82 chore: Fix -Werror=maybe-uninitialized in a test
cc9515da9c7 chore: Fix cpplint failing to install
3485b5feef3 chore: Disable -Wswitch-default and -Wunsafe-buffer-usage
719041e04b6 chore: Fix Circle CI failing on a missing clang lib
5344d7f84d0 fix: Memory leak in the bootstrap daemon
fa201681e18 cleanup: Remove useless if clause
7572888a218 chore: Fix GitHub actions deprecation warnings

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 671b1f92332a8314dccf76d5df93c0b6c1230636
2024-09-19 13:45:12 +02:00
6af0ddc3ec c-toxcore latest master Merge commit 'fd4c16d090fa334ffe36b4be7961c46a800c2038'
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2024-09-19 13:45:12 +02:00
407c7cfadd fix sdl_image options names following the update
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2024-09-19 09:23:39 +02:00
3b399fec5c update sdl and sdl_image to latest
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2024-09-09 11:49:32 +02:00
4b9fd6db81 more/better humanreadable sizes
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2024-09-06 13:38:14 +02:00
7e92e9808e reorder, as jxl was not used by every app providing clipboards and sdl
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still has no way to know which mimetype was set last
2024-08-31 17:24:32 +02:00
a3c9be2348 rework mime types, support pasting file lists, SIP when dropping single files
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2024-08-13 16:17:25 +02:00
73afcfaaeb improve file selector performance (20% in my extreme case)
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2024-08-13 12:30:42 +02:00
08c9ba3983 add example config file
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2024-08-10 17:45:50 +02:00
ebbaaa93b1 ci/cd maintenance
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remove extra ;
2024-08-10 12:04:43 +02:00
f9c9eefb40 fix config tox profile path relative to config and load plugins from
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config and skip setup screen option
2024-08-10 11:46:29 +02:00
b133c5f79f static asan and reorder forward/open
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2024-08-10 10:53:57 +02:00
b48d7e3cfd better context
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2024-08-06 12:47:47 +02:00
c7ba6d19ad more consistend forward menu
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2024-07-31 18:30:02 +02:00
84b1bb45b9 Squashed 'external/imgui/imgui/' changes from c2d21ab04f2..8199457a7d9
8199457a7d9 Version 1.91.0
ec9a4ef487a Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. (#1311, #3823)
1b44e404449 Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
1f634f1d94e Eaxmples: Android: Fix build failed issue. (#7832)
ce3a8d7c79f Demo: MultiSelect: added tree demo. (#6990, #3823, #1861)
c2a3d5e47b0 Comments, minor tweaks to ImGuiTextFilter.
df387049268 Added SetNextItemStorageID() for tree nodes. (#7553, #6990, #3823, #1131)
b847c414372 MultiSelect: BoxSelect: fixed using in frozen table. (#7821, #5143) + added Demo.
249d5caedbe Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. (#7821, #5143)
c7b92560977 Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. (#7820)
96460a8a126 InputText: Added '\' and '/' as word seperator. (#7824, #7704)
79e83d65352 Docs: misc update.
d42fa46dc6b Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
692bee5f221 Added GetID(int) variant for consistency. (#7111)
b3ba6b30952 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
3f9a90e2a3c Docs: added extraneous link to Getting Started section.
b20f62b162e Obsoleted GetContentRegionMax().
4227402b2fe Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
055b2e80fbe Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
aad86b8756b Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
55f54fa512f Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323)
ed356dc1812 MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times.
237165a9359 MultiSelect: fixed an issue caused by previous commit.
a285835ac4a MultiSelect: add internal MultiSelectAddSetAll() helper.
79b77d91c98 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others.
e3da939b86f Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543)
b67b375ae69 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
97c6f4047cc CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel)
1230b4410cd Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity.
4d8c56c8133 Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
fe09ebbe0a1 Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810)
605c8d71101 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer.
97ff9bd3703 Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
c3dca77a197 Demo: rework Property Editor.
fd994943c2d Added a comment hinting at how to set IMGUI_API for shared librairies on e.g. Linux, macOS (#7806)
da363363219 TabBar, Style: added style option for the size of the Tab-Bar Overline (#7804)
eb72b5a8eee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
f9cda1fa245 Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
b6e313bc05d MultiSelect: using ImGuiMultiSelectFlags_NoRangeSelect ensure never having to interpolate between two ImGuiSelectionUserData.
168ef39984c Demo: moved menu bar code to its own function.
57eea6746e6 Demo: moved some fields inside a struct.
2546d0a0dbe Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index.
d7e605d4309 Merge branch 'features/range_select'
02c31a8dd1f MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT.
2688562fd2d MultiSelect: Better document how TreeNode() is not trivially usable yet.
7814518049e MultiSelect: ImGuiSelectionBasicStorage: optimized for smaller insertion amounts in larger sets + fix caling batch select with same value.
1b635224465 MultiSelect: Box-Select: handle Esc to disable box-select.
2697cfe3546 MultiSelect: Box-Select: uses SetActiveIdUsingAllKeyboardKeys() to avoid nav interference, much like most drag operations.
7d4de84ee3c MultiSelect: added courtesy ImGuiMultiSelectFlags_NavWrapX flag so we can demo this until a nav api is designed.
d411c9054ad MultiSelect: minor tidying up.
3f34c83bc6e MultiSelect: added ImGuiMultiSelectFlags_NoAutoClearOnReselect + tweak flags comments. (#7424)
529c73ba218 MultiSelect: Shift+Tab doesn't enable Shift select on landing item.
a8a1f295126 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect2d. Which include not assuming one flag imply the other.
c52346850d7 MultiSelect: ImGuiSelectionBasicStorage: added PreserveOrder, maintain implicit order data in storage.
df664329cb5 MultiSelect: provide RangeDirection to allow selection handler to handler backward shift+click.
3ac367ff41b MultiSelect: ImGuiSelectionBasicStorage: (breaking) rework GetNextSelectedItem() api to avoid ambiguity/failure when user uses a zero id.
f472f170540 Demo: Assets Browser: added a way to disable sorting and hide sorting options.
c07864f64ab MultiSelect: ImGuiSelectionBasicStorage: move function bodies to cpp file.
2af3b2ac815 MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?).
e61612a6873 MultiSelect: ImGuiSelectionBasicStorage: rework to accept massive selections requests without flinching.
e1fd25051e1 MultiSelect: ImGuiSelectionBasicStorage: added GetNextSelectedItem() to abstract selection storage from user. Amend Assets Browser demo to handle drag and drop correctly.
c3d7aa252b3 MultiSelect: comments, header tweaks., simplication (some of it on wiki).
db4898cb913 MultiSelect: added ImGuiSelectionExternalStorage helper. Simplify bool demo.
f9caf4447a6 MultiSelect: fixed ImGuiSelectionBasicStorage::Swap() helper.
c94cf6f01fe MultiSelect: added ImGuiSelectionBasicStorage::GetStorageIdFromIndex() indirection to be easier on the reader.
ab995d3d4f3 MultiSelect: (breaking) Added 'items_count' parameter to BeginMultiSelect(). Will enable extra features, and remove equivalent param from ImGuiSelectionBasicStorage::ApplyRequests(.
443b034895c MultiSelect: mark parent child window as navigable into, with highlight. Assume user will always submit interactive items.
f6b5caf82c7 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_BoxSelect -> ImGuiMultiSelectFlags_BoxSelect1d, ImGuiMultiSelectFlags_BoxSelect2d -> ImGuiMultiSelectFlags_BoxSelect.
7bbbbea2004 MultiSelect: Box-Select: fixes for checkboxes support. Comments.
2f56df48398 MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData.
1113f13f838 MultiSelect: Box-Select: fixed "when dragging from void" implementation messing with calling BeginMultiSelect() without a selection size.
81548cb6bf3 MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing.
dc0a1682e3b MultiSelect: Box-Select: when dragging from void, first hit item sets NavId by simulating a press, so navigation can resume from that spot.
65ebc0513b2 MultiSelect: Box-Select: minor refactor, tidying up.
9435a3185af RangeSelect/MultiSelect: (Breaking) Added current_selection_size to BeginMultiSelect().
955210ae5bf MultiSelect: Demo: use Shortcut().
0be238ec587 MultiSelect: Box-Select: fix preventing focus. amend determination of scope_hovered for decorated/non-child windows + avoid stealing NavId. (#7424)
e7a734f78d1 MultiSelect: added ImGuiMultiSelectFlags_NoAutoSelect, ImGuiMultiSelectFlags_NoAutoClear features + added Checkbox Demo
a639346fbaf MultiSelect: Demo: make various child windows resizable, with synched heights for the dual list box demo.
2111e3597bc MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary.
dbc67bbf23f MultiSelect: Simplified ImGuiSelectionBasicStorage by using a single SetItemSelected() entry point.
f36a03c317a MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected.
b13a78e6b2d MultiSelect: Fixed ImGuiMultiSelectFlags_SelectOnClickRelease over tree node arrow.
9337151a013 MultiSelect: Box-Select: Fixed initial drag from not claiming hovered id, preventing window behind to move for a frame.
3141d87ef81 MultiSelect: Box-Select: Fixed CTRL+drag from void clearing items.
8312c75fef0 MultiSelect: Added ImGuiMultiSelectFlags_NoRangeSelect. Fixed ImGuiMultiSelectFlags_ScopeRect not querying proper window hover.
d439f590ab5 MultiSelect: Comments + Assets Browser : Tweak colors.
6c4bf8e56ec MultiSelect: Fixed ImGuiSelectionBasicStorage::ApplyRequests() incorrectly maintaining selection size on SelectAll.
f3d77d8e71b MultiSelect: Box-Select: Further refactor to extra mode code away from multi-select function into box-select funcitons.
907268a4305 MultiSelect: Box-Select: Fixed scrolling on high framerates.
5d9de14493c MultiSelect: Box-Select: Refactor: Renames.
75bac1aac67 MultiSelect: Box-Select: Refactor into its own structure, designed for single-instance but closer to being reusable outside Multi-Select.
15391762ddb MultiSelect: Box-Select: Added ImGuiMultiSelectFlags_BoxSelect2d support. Enabled in Asset Browser. Selectable() supports it.
1ac469b50f5 MultiSelect: Box-Select: Fixed holes when using with clipper (in 1D list.)
7546a2d345c MultiSelect: Demo: Assets Browser: track scrolling target so we can roughly land on hovered item.
750e23998f5 MultiSelect: Demo: Assets Browser: added deletion support. Store ID in selection. Moved QueueDeletion to local var to emphasis that this is a user extension.
51fe0bfcf64 MultiSelect: reworked comments in imgui.h now that we have our own section.
0f633c1d99b MultiSelect: move demo's ExampleSelection to main api as a convenient ImGuiSelectionBasicStorage for basic users.
e0282347db7 MultiSelect: remove ImGuiSelectionRequest/ImGuiMultiSelectIO details from public api to reduce confusion + comments.
0af6fbb51d5 MultiSelect: added support for nested/stacked BeginMultiSelect().
b747d6fe591 MultiSelect: Demo: rework and move selection adapter inside ExampleSelection.
aa4d64be925 MultiSelect: Box-Select: added scroll support.
f904a6646c2 MultiSelect: Box-Select: added support for ImGuiMultiSelectFlags_BoxSelect.
90305c57e43 MultiSelect: (breaking) renamed ImGuiMultiSelectFlags_ClearOnClickWindowVoid -> ImGuiMultiSelectFlags_ClearOnClickVoid. Added ImGuiMultiSelectFlags_ScopeWindow, ImGuiMultiSelectFlags_ScopeRect.
bf017954830 Demo: Assets Browser: add hit spacing, requierd for box-select patterns.
3d41994a632 MultiSelect: simplify clearing ImGuiMultiSelectTempData.
33fc61a091e MultiSelect: use a single ImGuiMultiSelectIO buffer.
5941edd9f7c MultiSelect: added support for recovery in ErrorCheckEndWindowRecover().
c527cba4700 MultiSelect: we don't need to ever write to EndIO.RangeSrcItem as this is not meant to be used.
6feff6ff051 MultiSelect: (Breaking) io contains a ImVector<ImGuiSelectionRequest> list.
a6adfb2b494 MultiSelect: added missing call on Shutdown(). Better reuse selection buffer.
c3998b70ccb MultiSelect: clarified purpose and use of IsItemToggledSelection(). Added assert. Moved to multi-selection section of imgui.h.
2765fdb43ea MultiSelect: removed seemingly unnecessary block in BeginMultiSelect().
88df5901458 Demo: Assets Browser: store items, sorting, type overlay.
d18e57e6732 Demo: Assets Browser: Added assets browser demo.
82de6c470b1 MultiSelect: Added ImGuiMultiSelectFlags_SelectOnClickRelease to allow dragging an unselected item without altering selection + update drag and drop demo.
5628dda5a5c MultiSelect: move shared logic to MultiSelectItemHeader().
9da4efed2a1 MultiSelect: moved RequestClear output so it'll match request list version better. Use Storage->RangeSrcItem in EndMultiSelect().
a6f43dfadda MultiSelect: ImGuiMultiSelectIO's field are not used during loop anymore, stripping them out of comments.
dce02f5c4b0 Demo: Dual List Box: Added a dual list box (6648)
ba698df7bbd MultiSelect: Demo: Deletion: Various renames to clarify. Use adapter and item list in both ApplyDeletion functions.
e1d21092087 MultiSelect: Demo: Deletion: Rework ApplyDeletionPreLoop to use adapter + fix PostLoop not using right value of RequestFocusItem.
fa516c3d765 MultiSelect: Demo: Make ExampleSelection use ImGuiID. More self-explanatory.
530155d85aa MultiSelect: Demo: Remove UserDataToIndex from ExampleSelectionAdapter.
8c1f659b3dc MultiSelect: Demo: rework ExampleSelection with an ExampleSelectionAdapter layer, allowing to share more code accross examples using different storage systems.
8fe6b319528 MultiSelect: (Breaking) Removed RangeSrcPassedBy in favor of favoring user to call IncludeByIndex(RangeSrcItem) which is easier/simpler to honor.
6ddc5f38afa MultiSelect: Demo: added simpler demo using Clipper. Clarify RangeSrcPassedBy doc.
c3753809b1d MultiSelect: Demo: rework ExampleSelection names to map better to typical user code + variety of Comments tweaks.
ff95fdb668a MultiSelect: (Breaking) RequestSetRange's parameter are RangeFirstItem...RangeLastItem (which was always ordered unlike RangeSrcItem...RangeDstItme). Removed RangeDstItem. Removed RangeDirection.
af83a3eea44 MultiSelect: clear selection when leaving a scope with a nav directional request.
6821401a3f0 MultiSelect: Tweak debug log to print decimal+hex values for item data.
c9eb3714e8b MultiSelect: move HasSelectionData to ImGuiItemFlags to facilitate copying around in standardized fieds.
e82b49d2d46 MultiSelect: (Breaking) Use ImGuiSelectionUserData (= ImS64) instead of void* for selection user data.
140a2f0565b MultiSelect: Comments, tweaks.
847b1dde8c5 MultiSelect: (Breaking) Fix + Rename ImGuiMultiSelectFlags_NoMultiSelect to ImGuiMultiSelectFlags_SingleSelect as it seems easier to grasp.
0cf376348bc MultiSelect: Cleanup unused comments/code.
ab9326f4ae9 MultiSelect: Fixed right-click handling in MultiSelectItemFooter() when not focused.
e3616e151ff MultiSelect: Demo: Delete items from menu.
c0035705cae MultiSelect: Further simplication of user code to support Deletion.
df1eeb9a20d MultiSelect: Maintain NavIdSelected for user. Simplify deletion demo.
9223ffc2552 MultiSelect: (Breaking) BeginMultiSelect() doesn't need two last params maintained by users. Moving some storage from user to core. Proper deletion demo.
564dde0ee34 MultiSelect: Demo: first-draft of user-side deletion idioms.
387fc138945 MultiSelect: Clarify and better enforce lifetime of BeginMultiSelect() value.
961b81c3628 MultiSelect: Tidying up/simpllifying MultiSelectItemFooter().
1ea9ca748cd MultiSelect: Remove the need for using IsItemToggledSelection(). Update comments.
6ef70a97fd4 MultiSelect: Remove ImGuiMultiSelectFlags_NoUnselect because I currently can't find use for this specific design.
ccf43d6a964 MultiSelect: (Breaking) Renamed 'RangeValue' -> 'RangeSelected' + amend comments.
a83326bc529 MultiSelect: (Breaking) Renamed 'RangeSrc -> 'RangeSrcItem', "RangeDst' -> 'RangeDstItem'
a39f9e76614 MultiSelect: Internals rename of IO fields to avoid ambiguity with io/rw concepts + memset constructors, tweaks.
c61ada200f9 MultiSelect: Demo tweak. Removed multi-scope from Advanced (too messy), made it a seperate mini-demo.
35b5ebc9b55 MultiSelect: (Breaking) Rename ImGuiMultiSelectData to ImGuiMultiSelectIO.
11bcae1ebd4 MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.
5d71314f712 MultiSelect: removed DragDropActive/preserve_existing_selection logic which seems unused + comments.
85954c845e3 MultiSelect: Enter can alter selection if current item is not selected.
d2f208a30c4 MultiSelect: made SetNextItemSelectionData() optional to allow disjoint selection (e.g. with a CollapsingHeader between items). Amend demo.
815c61b82eb MultiSelect: Fixed needing to set RangeSrcPassedBy when not using clipper.
78cb1661cb5 MultiSelect: Shallow tweaks/refactors.
a05700e3272 MultiSelect: Enter doesn't alter selection (unlike Space).
35bbadcf0c7 MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window.
b91ae122e15 MultiSelect: Demo: Added pointer indirection and indent level.
19086c1c489 MultiSelect: Added ImGuiMultiSelectFlags_ClearOnEscape (unsure of best design), expose IsFocused for custom shortcuts.
919cac14829 MultiSelect: Demo: Add a simpler version.
ad5d3c9bff8 MultiSelect: Fixed issue with Ctrl+click on TreeNode + amend demo to test drag and drop.
b9721c1ed71 MultiSelect: Temporary fix/work-around for child/popup to not inherit MultiSelectEnabled flag, until we make mulit-select data stackable.
00c4b8f2a34 MultiSelect: Fix testing key mods from after the nav request (remove need to hold the mod longer)
3ba3f0d905f MultiSelect: Fix Selectable() ambiguous return value, clarify need to use IsItemToggledSelection().
0479b188d06 MultiSelect: Comments. Tweak demo.
9aeebd24f77 MultiSelect: Fixed CTRL+A not testing focus scope id. Fixed CTRL+A not testing active id. Added demo code.
7abda179af6 MultiSelect: Fix for TreeNode following merge of 011d4755. Demo: basic test for tree nodes.
9c7183dd048 MultiSelect: Transition to use FocusScope bits merged in master.
4afbfd5e719 MultiSelect: Renamed SetNextItemMultiSelectData() to SetNextItemSelectionUserData()
17c4c2154a1 MultiSelect: Demo sharing selection helper code. Fixed static analyzer warnings.
57da88093f5 MultiSelect: Added IMGUI_HAS_MULTI_SELECT define. Fixed right-click toggling selection without clearing active id, could lead to MarkItemEdited() asserting. Fixed demo.
8947c35fa1e MultiSelect: Removed SelectableSpacing as I'm not sure it is of use for now (history insert)
554db6bc0f3 MultiSelect: WIP range-select (#1861) (rebased six millions times)

git-subtree-dir: external/imgui/imgui
git-subtree-split: 8199457a7d9e453f8d3d9cadc14683fb54a858b5
2024-07-31 18:17:17 +02:00
78a2e0751b update imgui again, this time back on tag v1.91.0 2024-07-31 18:17:17 +02:00
60f2c07a6a update sdl and sdl_image
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2024-07-31 18:14:41 +02:00
2abf09ac06 refactor file from messages to objects (#27)
* part 1 move files from messages to objects tomato - did not touch chat_gui yet, but image loaders and other stuff
* part 1.1
* part 2, mostly chatgui - also ngcft1 behind the scenes
* part 3 - port over rest, except for avatar_manager, which is effectivly disabled
* fix surface missused causing bmp loader to crash
* fixing small issues and small forward refactor
2024-07-31 18:10:52 +02:00
f27d178b78 update deps (prep)
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2024-07-20 23:18:35 +02:00
b550810db5 start with toxav interface (wip)
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no callbacks yet, gonna use threading
2024-07-20 13:46:41 +02:00
09372b3865 os update
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2024-07-20 13:18:50 +02:00
ca037b6bad update stb to latest master Merge commit 'ac7437c89bbd8a6626c9f05548bbddfc1a961793'
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2024-07-18 14:39:09 +02:00
ac7437c89b Squashed 'external/stb/stb/' changes from f4a71b13373..f7f20f39fe4
f7f20f39fe4 update README
8503b888748 Merge branch 'resize_latest' of https://github.com/jeffrbig2/stb into working
6e9f34d5429 Merge branch 'master' into working
2a584248766 2.09 resize - fix defines for GCC arm 32
013ac3beddf stb_image: fix gcc bounds-check warning (believed erroneous)
449758bd74c update stb_image_resize2.h
43201e7788f image resize 2.07
ae721c50eaf Merge pull request #1609 from jeffrbig2/fix_coeffs
2fb057af65b remove test
1828f357dc8 Fix bug in coeff generation on more than 3x downsamples with width and height scale equal
b7cf1246284 stb_image: fix VC6
c59da6729e0 Mark row0 as unused
7f7e3469cf2 clean up comments
7a075fe7c79 Fix 2 pixel to 1 pixel with wrap Fix output buffer for output callback
177b6c6d9d5 Merge branch 'patch-1' of https://github.com/mundusnine/stb into working
2a74e27bdc4 Merge branch 'floatfix' of https://github.com/ybungalobill/stb into working
c497f727861 Merge branch 'dev' into working
aac5e88febc Add contributor
84fa046c7c9 Fix custom types having a string_len of 0(always)
b1947dd6cfb pre-C99; decrease epsilon
d84b174fd35 add self
d7a44685a82 use STBTT_fabs
7e2ade58ea2 stb_truetype -- fix floating point comparison against zero by using a correct epsilon

git-subtree-dir: external/stb/stb
git-subtree-split: f7f20f39fe4f206c6f19e26ebfef7b261ee59ee4
2024-07-18 14:39:09 +02:00
99cb817353 update libwebp to 1.4.0 2024-07-18 14:38:02 +02:00
3490704d64 fix sdl new string policies
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2024-07-18 14:23:22 +02:00
43e233c233 Squashed 'external/imgui/imgui/' changes from 070c046cd1f..c2d21ab04f2
c2d21ab04f2 Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)

git-subtree-dir: external/imgui/imgui
git-subtree-split: c2d21ab04f26a9846fc303dae710a57446bbe4d3
2024-07-18 14:19:20 +02:00
468eac8e6b update imgui again (still wip but newer sdl) Merge commit '43e233c2333d4fd5cd4ac19b135ccf85c4740384' 2024-07-18 14:19:20 +02:00
d838933e0e update sdl again (imgui was fixed) 2024-07-18 14:18:15 +02:00
66a9271f44 android: disable titlebar
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2024-07-18 12:56:33 +02:00
25b55b3530 also fix android
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2024-07-18 12:31:28 +02:00
9fd2440ec6 update flake and code
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2024-07-18 12:22:15 +02:00
d6d91e61f4 fix sdl commit 2024-07-18 11:12:28 +02:00
1dccce8097 Squashed 'external/imgui/imgui/' changes from 6f7b5d0ee2f..070c046cd1f
070c046cd1f Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). (#7553, #1131, #2958, #2079, #722)
7c6d4ff28de TreeNode: Internals: facilitate dissociating item ID from storage ID (useful for 1861)
8bab3eab6a8 Clipper: added SeekCursorForItem() function, for use when using ImGuiListClipper::Begin(INT_MAX). (#1311)
74a1854db9a Nav, Demo: comments.
669021be4cd Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
67e9aa4d3df Demo: Property Editor: add basic filter.
4247f190c23 Demo: Property Editor: rearrange code + replace use of bool to proper ImGuiChildFlags.
9c1f922b02b Fixed pvs-studio warning.
0e4dcfa5529 Obsoleted PushTabStop()/PopTabStop() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_NoTabStop.
3de75138d1c (Breaking) Renamed ImGuiSelectableFlags_DontClosePopups to ImGuiSelectableFlags_NoAutoClosePopups. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
0de88a928d7 Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
b4ca869c407 (Breaking) Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
7e0800e7186 Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
46691d172ec Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and struct description data that a real application would want to use.
bc9e5b62b6b Added ImGuiDataType_Bool for convenience.
ac7d6fb5ca0 Internals: Added TreeNodeIsOpen() to facilitate discoverability. (#7553, #1131, #2958, #2079, #722)
9c2f6003e4f Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
df3a74389e8 Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
126569ad5b3 Fix definition check (#7793)
c3c90b49e03 Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
a8e96ae21a4 Backends: GLFW+Emscripten: Fixed build (#7647)
2937339c175 Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
6816789a6b0 Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
9504068f66c Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (#7768, #4858, #2622)
6b6026b1332 DemosFix typo in help text in demo Tables/Borders (#7780)
1ec1f7a3de2 Fixed Unix version of PlatformOpenInShellFn_DefaultImpl. (#7772, #7660)
2d0baaabe62 TreeNode: rename/rework ImGuiNavTreeNodeData system to be usable by more features. (#2920, #1131, #7553)
0a73c6ec3f6 Misc tweaks, comments.
0ebf49b4c1f IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
380b3559c6d Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
05a4f280596 Internals: added FontScale storage (amend 0f63d3e).
5496050f5f2 Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
0f63d3e9164 Internals: added FontScale storage.
dadf9cd039b IO: disable default io.PlatformOpenInShellFn() implementation on iPhone, as compiler errors that system() is not available on iOS.
43925b9fa4c Build fix for non Windows platforms.
ddd4c9d6b95 Commented out obsolete ImGuiModFlags and ImGuiModFlags_XXX values (renamed to ImGuiKeyChord and ImGuiMod_XXX in 1.89). (#4921, #456)
fb799bba7fd (Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
8f367980357 IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell, added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS. (#7660)
0250dc903ef Demo: changed style editor inline block to its own window.
ae708e3bcd7 Backends: SDL3: add default case to fix warnings. (#7763)
7e0b3b9caf8 Debug Log: Added "Configure Outputs.." button. (#5855)
a62794359aa Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
a489585f843 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
12f92518bc5 Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
84cc72f3720 Version 1.91.0 WIP
cb16be3a3fc Version 1.90.9
c554c402d30 IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button which was pressed over void.  (#1392)
50a0f18e6ae imgui_freetype: fixed divide by zero while handling FT_PIXEL_MODE_BGRA glyphs. (#7267, #3369)
dd5c30d2d75 Disabled: Reworked 1.90.8 behavior of Begin() not inheriting current BeginDisabled() state. Only tooltip are clearing that state. (#211, #7640)
67216910fb0 Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
ccf3ee674a0 Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
751bbf38ba5 Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
f2c07ed7175 Backends: Allegro5: Correctly handle unstable bit in version checks (#7755)
c47928ffc0f Checkbox: minor tidying up to simplify work on multi-select branch.
372eebbeb29 Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. (#7752, #7749)
0403096a9d3 Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. (#7749)
c7df9c71214 Backends: Win32: Fixed warning with old MinGW/GCC versions.
404af570049 Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
0582f7678a4 Nav: store NavJustMovedToIsTabbing + shuffle a few nav related fields.
77d582fa37b Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. (#7706)
953d40c929f Tables: moved TableGetHoveredColumn() to public API. (#7715, #3740)
fbb903e1580 Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing the disabled state. (#7726)
dbffb702f83 ImGuiStorage: tweak impl for BuildSortByKey().
0c2650e8339 Backends: OSX: build fix. Amend 32f9dfc
22b36bef9e6 Examples: undo adding SDL3 example to Visual Studio sln.
7c2476986b5 Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
32f9dfc1261 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
eb1cc4b8b4e Metrics/Debugger: Browsing a Storage perform hover lookup on identifier.
a18fb406ace Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
aab27130a61 Demo: Style Editor: clarify how _CalcCircleAutoSegmentCount() doesn't always get exact final segment count. (#7731)
48e7e7bfe85 Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
755bf2b8c2e (Breaking) Move ImGuiWindowFlags_NavFlattened to ImGuiChildFlags_NavFlattened. (#7687)
2c8cc58fd16 Internals: storing HoveredWindowBeforeClear for use by multi-context compositor drag and drop propagation.
7f20a4b0415 Nav: CTRL+Tab overlay display context name if any.
e3971079cf5 IO: added ImGuiConfigFlags_NoKeyboard for consistency and convenience. (#4921)
8067d05f744 IO: added ClearInputMouse(). made ClearInputKeys() not clear mouse data. (#4921)
21581cf70ce Fixed build warning.
7e7c97ac5f9 Ignore .ini file with other suffixes.
77d9f80754e Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags.
8c318dc7702 Drag and Drop: (Breaking) renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire. (#1725, #143)
50709454b3f Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. (#143)
413c056359b Drag and Drop: comments, debug log entries.
37c243bb35a Internals: added ImGuiContext::ContextName optionally used by debug log and to facilitate debugging.
8c517fee357 Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame.
32a037c030f Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern. (#143)
21bda2ed994 TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
1b9593e8894 Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
b902fa4c449 IO: do not disable io.ConfigWindowsResizeFromEdges when ImGuiBackendFlags_HasMouseCursors is not set by backend.
8caf7afbad6 Internals: made ImLowerBound() accessible in internals + take a span. + rearrange child/popup/tooltips section.
22d65c7949d Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages).
7538ca6f405 Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
a47bfb1b5b1 Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
d46a0aa0693 Internals: renamed HoveredIdDisabled to HoveredIdIsDisabled for consistency.
7260bb51cfc Version 1.90.9 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: 070c046cd1fcbe694e3f19e2f5eaff9df0cb6357
2024-07-18 10:52:26 +02:00
5230770062 imgui update, not on version (1.91.0 WIP) Merge commit '1dccce80976b0dc3d9847ebe2e540244046f6ef6' 2024-07-18 10:52:26 +02:00
7f2df29304 update sdl and sdl_image 2024-07-18 10:42:38 +02:00
732e08736f update deps (new OS version)
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2024-07-18 10:37:42 +02:00
d5709c421c add os inspector and minor stuff
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2024-07-16 15:03:37 +02:00
18c37f9934 fix multiline text context menu
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2024-07-16 12:47:31 +02:00
53ae3f8ce5 also enable toxav in flake
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2024-07-16 10:37:19 +02:00
b5e90528f0 ci enable toxav for windows 2024-07-16 10:33:16 +02:00
22071b60e6 update deps 2024-07-16 10:30:38 +02:00
5283df7b98 update flake
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2024-07-16 09:59:22 +02:00
21243ea979 show contact ID in tooltip
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2024-07-01 14:00:00 +02:00
1d212c5fab missing include
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2024-06-28 17:11:30 +02:00
37239f1c25 make file message file size readable
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2024-06-27 17:41:27 +02:00
780e1e06d4 fix start load button sizing
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2024-06-23 10:33:39 +02:00
7c227457cd visibility checks + group and person icon
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2024-06-19 16:10:03 +02:00
5544adf345 split icons to their own files
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2024-06-19 14:25:09 +02:00
6d3ef742b5 finally add copy own id
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2024-06-17 15:19:55 +02:00
cba3282dce reformat android manifest
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2024-06-17 12:09:37 +02:00
5c5e830f0f allow android intent receive 2024-06-17 12:08:35 +02:00
e08dbba940 switch selectable chat message text to wrapping and color quotes
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2024-06-16 21:15:08 +02:00
752f2ebe2c support loading tox save path form file
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2024-06-16 11:56:34 +02:00
a47d607a8d enable dpi/display scaling/display density awareness 2024-06-16 11:19:54 +02:00
5356e59088 load fonts from conf and merge
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2024-06-15 23:01:55 +02:00
2189c4c3cb make tomato dpi aware (not dynamic) and fiddle around with fonts 2024-06-12 19:37:07 +02:00
4b99da5e4e update nixos release to 24.05
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2024-06-12 16:40:07 +02:00
16dc9e4071 update sdl again to fix android build
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2024-06-10 18:25:29 +02:00
faad603d88 small formatting fixes 2024-06-10 12:11:00 +02:00
41c83619b5 update and port sdl 2024-06-09 10:35:09 +02:00
ea83589a82 Squashed 'external/imgui/imgui/' changes from 00ad3c65bc2..6f7b5d0ee2f
6f7b5d0ee2f Version 1.90.8
67d886fd637 Removed ImGuiButtonFlags_MouseButtonDefault_.
2a418f054d8 InputText: reordered all flags. (ABI breaking)
f1eaf8d7c01 Internals: added SetNextItemRefVal(). (#7305)
47db0698d2a InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. (#7305)
3460014e055 Internals: avoid using bitfields in ImGuiNextItemData as it leads to extraneous packing. rename ImGuiDataTypeTempStorage to ImGuiDataTypeStorage. moved DataType section above Widgets.
0561d708baa Modals, Popups: fixed an issue preventing to close a popup opened over a modal by clicking over void. (#7654)
219c6adc582 Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
b95b2b4574d Fixed (harmless) incorrect order of arguments in IsKeyChordPressed (#7657)
209edcc2477 Fixed incorrect order of arguments in IsMouseClicked(). (#7657, #456)
a31aa683ff9 Tables: fixed an issue where ideal size reported to parent container wouldn't correctly take account of inner scrollbar. (#7651)
f8de9fec8c5 Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
68a05e3f040 Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. (#5920)
6cefd4fd88c Scrollbar: fixed miscalculation of vertical scrollbar visibility when required solely by the presence of an horizontal scrollbar. (#1574)
8ab89657139 Improved clarity in comment. (#7642)
9aec6d7217c Internals: Added ItemUnclipByLog for use by ItemAdd(), as we expected to add more.
0fce21e8906 Internals: Disable 0xCC stack fill for ItemAdd()/ItemSize().
854e21d4b4c Disabled: move field to ImGuiWindowStackData. (#7640)
538960bf17d Examples: Fixed SDL3 Makefile (#7641)
f953ebf9ca1 Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. (#211, #7640)
e47015aef41 Demo: remove incompatible ImGuiInputFlags for Shortcut(). (#7637)
97a1111b94c Drag and Drop: tweaked BeginDragDropSource() to remove indent. Added debug log.
661c3885159 Debug Log, Test Engine: avoid duplicate carriage return when using ImGuiDebugLogFlags_OutputToTestEngine. (#5855)
868f4446209 Debug: extracted debug log 0xXXXXXXX scanning into a helper function. (#5855)
109a8632d76 Combo: simplified Combo() API uses a list clipper.
51823d117de Misc: made ImGuiDir, ImGuiSortDirection,  ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch()
5cbc34a10c0 Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
479c5f62fce Style: make DisplayWindowPadding visible in style editor.
ed9eb880b5f Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899)
5a1a9a804a3 Docs: fixed link.
7f5d5c80b2f Internals, Tabbar: fixed TabBarGetCurrentTab() with tab_idx == 0. (#7629)
1f9fc382c36 Version 1.90.8 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: 6f7b5d0ee2fe9948ab871a530888a6dc5c960700
2024-06-09 09:52:26 +02:00
727f33ae82 Merge commit 'ea83589a82b07b91f0042944685ebaa309b5695a' 2024-06-09 09:52:26 +02:00
1111a11577 update sdl_image 2024-06-09 09:36:35 +02:00
9b163e00d9 fix apk release names 2024-06-07 15:39:24 +02:00
183277250f improve windows version detecting code 2024-06-07 15:31:56 +02:00
6b96be7a57 add system check and block on new windows versions
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2024-06-07 13:43:50 +02:00
a2001b34ea manual rerun bootstrap option
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2024-06-07 10:58:42 +02:00
85b5c9200a rename android to Android
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2024-06-07 10:47:52 +02:00
8ab503840a add some more events for waking up
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2024-06-06 12:58:47 +02:00
5a2a30ada6 add android build to cd (still debug certs)
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2024-06-06 12:10:54 +02:00
64959270a9 add android build matrix
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2024-06-06 10:46:08 +02:00
9d6404d130 move cmake stuff to android subdir
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2024-06-06 10:15:02 +02:00
ef4e0d0857 prevent screensaver on android
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2024-06-05 00:18:37 +02:00
56f1bf559c background processing
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2024-06-04 18:01:52 +02:00
b0e25627b3 android icons generated using https://icon.kitchen/
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2024-06-04 14:59:27 +02:00
e7b1eec2cc make android ci apk build work, also launches and connects to tox 2024-06-04 14:59:27 +02:00
7a2d7336fb make tomato compile on new setup
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2024-06-02 14:11:30 +02:00
fc5023ec1c fix texture blend mode, reenabling transparency
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2024-06-01 12:51:50 +02:00
95eb0eb26d skip command in args
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2024-05-31 15:34:44 +02:00
d7e658eba6 disable caching the ndk so it works
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see https://github.com/nttld/setup-ndk/issues/518
2024-05-30 13:08:23 +02:00
04191858de basic cli args parsing, working plugin paths and semi working configs
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2024-05-30 11:46:58 +02:00
df449a475c add json dep directly (was already indirect) 2024-05-30 11:14:01 +02:00
9a95dba138 first try at android ci
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2024-05-29 13:14:26 +02:00
ef79aa8b80 support building tomato as a lib/shared object 2024-05-29 10:38:57 +02:00
ba7188cf66 improve windows debug conformity
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2024-05-29 09:46:35 +02:00
2d4729a877 update sdl and sdl_image 2024-05-28 17:58:24 +02:00
8cf1f97ac4 changes for imgui update 2024-05-28 17:17:57 +02:00
293f4fd0a0 Squashed 'external/imgui/imgui/' changes from 6ccc561a2ab..00ad3c65bc2
00ad3c65bc2 Version 1.90.7
f814ef816fb Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
b9084949bd7 Fixed typo in IsMouseDragging and GetMouseDragDelta's documentation. (#7620)
86931393a36 Shortcuts: Revert "SetShortcutRouting: require explicit routing. (#456)
7832e6a70e6 Shortcuts: Routing: fixed mixed keys<>chars filtering not applying on global routes. (#456, #7618)
85d982011e9 Shortcuts: fixed priority of route calculation (higher first). (#456, #7618)
ce4e210dcb6 Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. (#456)
5ce3d299555 Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456)
650cb51bf10 Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. (#456, #7618)
ef9d525f02c Shortcuts: added ImGuiInputFlags_RouteActiveItem. (#456, #7618) + rearrange Changelog
16b72f2d210 Comments
29439bdd27c Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)
374b9a7fb43 Demo: Documents: refactor + add Renaming option. (#7233)
c150ad50c46 Shortcuts: claim mods ownership once pressed. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
1002cfa6d2d Demo, Shortcut(): amend Shortcuts demo. (#456)
7c71e66370d Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. (#456)
d5a600e9c64 Shortcuts, SetShortcutRouting: added ImGuiInputFlags_RouteFromRootWindow. Made it possible for SetShortcutRouting() to query for another location.
0eb025f4847 Internals: move ItemHandleShortcut() next to Shortcut(), it's calling it anyhow. (#456)
a689fa262ae SetShortcutRouting: require explicit routing. (#456)
c06e6340cde Shortcuts: added ImGuiInputFlags_Tooltip. (#456)
77e41718940 Shortcuts: added flags to SetNextItemShortcut(). (#456)
197f8904fe8 Shortcuts, Nav: make SetNextItemShortcut() work when another item is active. Made NavCalcPreferredRefPos() take account for remote activation. (#456)
dc5caa483cd Demo: added "Shortcuts" section. (#456, #2637)
fc512a24741 Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. (#456, #2637)
85513de2476 Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). (#456)
900b29055c5 Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). (#456)
55748cdbe12 Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
ec1d2be96f3 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
6d1a6f1c748 Internals, Inputs: Comments, alignment.
4c3eac2c10e Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614)
a1566c5e1ba Tables: fixed 28a283b breaking PageDown on tables with no interactive items.
aa725ca79dc Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
cd48059dc53 Tables: comments about skipping access to table data in coarse clipping path.
28a283b4603 Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
aa5a6098ee2 Fixed typos in comments (#7599)
d39ca33b63a Fixed false positive with PVS-Studio.
ae8218a3eaf Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456)
25e279ee73f Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343)
b4f564c1ed7 Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest (#456)
5107e58b0f3 Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343)
8bd5d1d42f0 Inputs: Fixed swapping of keys associated to mods. Fixed warnings. (#2343, #4084, #5923, #456)
77471066471 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456)
07dbcf1f70d Fixed typos. (#7593)
93daf232233 Examples: SDL3: updates for latest SDL3 API changes.
e45efa9951a Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
5d973a87d45 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
af2fbf043df Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES (#7585)
e4576914cb9 Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning.
d0524df8879 Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
f806c76e97b Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
f0912833ba9 Update FAQ.md (#7581)
ac90e1bd5bd Backends: Win32: replace bd != nullptr assert with early out. (#6275)
0a5d40a0161 Update FAQ.md
d06b8b58d84 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
5e236804541 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
510eb8f4801 Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041)
f48aae600a2 Version 1.90.7 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: 00ad3c65bc256a16521288505f26fb335440f8f5
2024-05-28 17:12:43 +02:00
0e8c752df8 Merge commit '293f4fd0a04156ee8bd279df3b9443df6c75bbd5' 2024-05-28 17:12:43 +02:00
a5ec166794 fix lock recursion (on eg windows) 2024-05-28 15:09:37 +02:00
35a0d97170 only build tomato and its dependencies 2024-05-28 09:07:58 +02:00
d0ab985349 manually update vcpkg 2024-05-28 08:55:45 +02:00
b65b9b284b make the window default to 720p 2024-05-28 08:35:11 +02:00
18db2e3aaa forgot message3 2024-05-26 21:45:07 +02:00
46ceb2cd61 file2 refactor and tox filetransfer ported to file2 2024-05-26 21:40:15 +02:00
979fd10b08 drive letter handling for file urls 2024-05-25 14:06:57 +02:00
5f3bdde2dc update to newer toxcore interface 2024-05-24 00:06:00 +02:00
22e97063ec unread icon in contact list 2024-05-22 22:23:55 +02:00
1ffee9933a improve plugin api further 2024-05-22 16:22:24 +02:00
aaa23194c5 provide imgui allocator to plugins 2024-05-22 15:19:50 +02:00
013d1fef3b error message on plugin load fail 2024-05-18 14:04:43 +02:00
35026dfa0f try improve entt across-boundry support 2024-05-18 12:29:45 +02:00
2095bc6889 update sdl 2024-05-15 14:06:31 +02:00
634bc92665 update sdl_image 2024-05-15 13:54:06 +02:00
0e1b1703f6 Squashed 'external/imgui/imgui/' changes from b475309fa1e..6ccc561a2ab
6ccc561a2ab Version 1.90.6
0d483a1c89f Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
92df32d3390 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
1ab1af80c74 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275)
d15574ce2a5 Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
d4495446d53 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
0b309471f2e Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365)
0c9c12c1bb9 InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842)
6ebbecc6a08 Realign assignments.
fc4d818e170 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
4bb75671414 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
b30df8890de Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
558c57a086c Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
50b2ff0bf03 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534)
6ef4f67fa94 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
a60387a3c25 Backends: GLFW: Add define guards for glfw native defines. (#7536)
913151caa89 Demo: move progress bars to their own section.
c895e987adf ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901)
b8a44b198c9 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937)
baaaaea9e91 Demo: tweak TreeNode demo.
da18fcb7aed Internals: ensure ButtonBehavior() is called with non 0 id.
b720c0f541c Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
07e8ff9a8d4 Backends: Win32: Fixed a warning + moved header cruft below Changelog.
fa0120ea5ea Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823)
361432a0bb2 TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282)
eba46cb0d22 Drag and Drop: assert when nesting  BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links
9ec299ebe31 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)
7b8107e7c84 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
648278cd62f Examples: GLFW+WebGPU: Amends. (#7435, #7132)
80a5fdb1089 Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
f9df6bf6622 Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)

git-subtree-dir: external/imgui/imgui
git-subtree-split: 6ccc561a2ab497ad4ae6ee1dbd3b992ffada35cb
2024-05-15 13:22:13 +02:00
fc2a10eb6a update imgui, back to releases Merge commit '0e1b1703f68766c55445e7e3e439035bed6d559c' 2024-05-15 13:22:13 +02:00
ab1c6c4749 use better contact in forward list 2024-04-27 14:04:13 +02:00
06d7148408 add fallback to dynamic toxcore 2024-04-27 13:56:06 +02:00
33875cb58b string cant be empty 2024-04-27 13:53:26 +02:00
07070dd2d4 update sdl dep 2024-04-27 13:44:34 +02:00
c3a7d1521a switched from own cmake to toxcore provided cmake 2024-04-25 22:38:23 +02:00
fc994ab758 fix wrongly serialized comp 2024-04-23 15:43:52 +02:00
605a730b59 add status text to tooltip, contact as a single item (group) 2024-04-23 11:57:56 +02:00
3e15798afc more spacing tuning 2024-04-23 11:24:24 +02:00
cf697622cb allow toxidenticons for everyone with ID, avatar in chat log 2024-04-23 10:52:57 +02:00
05b0a2f514 only render avatars if visible 2024-04-23 10:38:42 +02:00
c887fdac8a small contact list and status text 2024-04-22 22:31:17 +02:00
4b0d9595ac move icon out of avatar, use for small list 2024-04-22 12:46:01 +02:00
5ac318d1bf fix cast 2024-04-22 00:20:13 +02:00
eaa8f1dd16 contact line hight and refactor avatar and add connection overlay 2024-04-21 20:24:01 +02:00
b88fffd959 refactor big contact 2024-04-21 14:17:50 +02:00
858b9dfcfa add tooltip to contact 2024-04-20 23:16:18 +02:00
bc8b631b84 make choosing a name for new tox profiles possible 2024-04-20 19:53:41 +02:00
52278f6726 prep for chat_gui refactor 2024-04-20 17:57:11 +02:00
29fd1bfb62 comp name changes and small behavior changes 2024-04-20 15:24:58 +02:00
998000aa3a work on receive state and prep for pers 2024-04-19 11:51:20 +02:00
e66f4651d0 disable stb_image image loading
its still around since we use it for image writing, which is fine for now.
2024-04-17 15:57:36 +02:00
854d09f05c windows ci 2024-04-17 12:41:02 +02:00
2d6a9acbb6 enable avif in flake 2024-04-16 10:30:13 +02:00
b7f0ad6c9a enable sdl_image image_loader (animated gif works) 2024-04-16 10:23:17 +02:00
43f8c22570 add sdl_image image_loader (untested) 2024-04-16 00:45:12 +02:00
3c7bd2e2cb add sdl_image dep 2024-04-15 19:37:29 +02:00
5dd9834009 Squashed 'external/imgui/imgui/' changes from d6cb3c923d2..b475309fa1e
b475309fa1e Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404)
daecfffefbc Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720)
fab96a6e593 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
dad1689bf7b Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
3caa79c8a53 Version 1.90.6 WIP
76bc1b825e6 Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. (#7495, #6406)
f790d516652 Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
231cbee0fc4 Version 1.90.5
4f9ba19e520 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278)
e7712ff103d Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
f959c417fec Refactor moving ID stack functions to their own section (part 2)
0bf134a8e2e Refactor moving ID stack functions to their own section.
9a2b598ec1e ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox().
d3c3514a59b Tables: Fixed auto-width columns when using synced-instances of same table. (#7218)
25a492f3307 ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451)
9638c2839a1 Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. (#1418)
742e53434f4 Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440)
515b437c084 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710)
976dc239656 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710)
37b37fc2a3e DrawList: Allow AddText() to accept null ranges. (#3615, 7391)
5c5ae806aa1 Comments
cf4c10bef74 Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411)
f0802287db5 Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416)
29ff159f941 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416)
38ddfb24f09 Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416)
8be48a44f78 Backends: WebGPU: Avoid using -1u literal (#7436)
868facff9de ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743, #7417)
0a1f5b94e31 Demo: Two minor fixes (unchecked BeginTooltip + incorrect height constraint) (#7410)l
40df3db1a2a Tweaking terminology
da29b776eed Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
3c435c02978 Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. (#4921)
286cd5bd41e Internals, InputText: removed ImGuiInputSource_Clipboard. (#4005)
fc570ac9225 Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
65dc67f63c6 Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
6b7358e9f36 InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. (#7363)
fbf45ad149b ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760)
1ff90c52d5f ImDrawList: add PathFillConcave(), AddConcavePolyFilled() (#760)
04f40014a62 Docs: added a mini wiki index in main source files.
c6236699671 Added link to crawlable wiki
0573513d6df Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252)
44c7dfca030 Menus, Popup: Amend c3f8f4d for static analyzer warning ("condition always true"). (#7325)
c3f8f4de257 Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063)
98779417751 Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
725f91922d5 Tables: fixed TableGetHoveredRow() with overlapping frozen rows (#7350, #6588, #6347, #6250)
e46d1e69ac3 Version 1.90.5 WIP
277ae93c413 Version 1.90.4
f5be90523d6 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
13d91ff9188 Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
34965cf23a7 Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
659fb41d0a2 Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. (#2673)
198c38f0b11 Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(), PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
3b6d924acd0 ProgressBar: Fixed a minor tesselation issue when rendering rounded progress bars.
d3f1a7165cb Popups: allow Child Popups to be resizable if not explicitly disabling.
e78ce72eb6d Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
014e0ac8c92 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
c16043c1d58 Tables: Angled headers: improve clipping of text since multi-line labels makes clipping issues visible. (#6917)
405e54ebd50 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917)
6655ab2e43f Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917)
9159cd7b4ac Updated invalid documentation link (#7331)
ccc5347e451 Fix typos (#7332)
8a14b71f228 Version 1.90.4 WIP
b19a4c5f2b3 Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
5b6f03213dd Version 1.90.3
f80e65a4068 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
829f45df994 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
3cc37170ca7 Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
891b81fc5d7 Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
262e30e3001 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
9dfa2397deb Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
d15e4100b83 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
f966da1f8fb Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
bf1c96d4fa2 Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added  ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
fd8d6dc5d19 Backends: SDL2,SDL3: tidying up.
e0ba0d0433a Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166)
11d73f03ee5 Backends: Vulkan: Fix/amend 8901931
89019319ddb Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
1d6f0cea0e6 Backends: DX9: use RGBA texture to avoid conversion if supported
3af739a2d17 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
2af01baffd1 Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
915c6393ad7 Version 1.90.3 WIP
536090303a8 Version 1.90.2
7b5357d817e Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
70aa717a8e1 Combo: Fixed not reusing windows optimally when used inside a popup stack.
5cdc4a2a413 Demo: use ImGui::MemAlloc/MemFree for consistency. (#7300)
76e09c4b0fa ClosePopupsOverWindow(): amend to remove _ChildWindow test.
3a078466a7a Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
7d67623d15b InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) fix accidental comment.
a5e0e90c16a Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
1e8fc01ddd7 InputText: Internal: ReloadUserBufXXX functions don't override revert value. (#2890) + rename
a06dd7a27b6 OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533)
f104967c68f Comments
06ce312745e InputText: Internal: added reload from user-buf feature. (#2890)
f50ddc431e3 Fixed some typos. (#7282)
6172c22c5dc CI: Update to `actions/checkout` `v4` from `v3`. (#7281)
96839b445e3 Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
71947563709 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
f1960b60c1a Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266)
8491cf36adb Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
9176eedf240 Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
1509842107d Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
1ce41f6218d Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
81e0be856a6 Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). (#7090, #7256)
a201af73544 Added SetNextItemShortcut() wip function. (#456)
4c2c09450a6 Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. (#456)
5b5e9bd0cb3 Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums.
7c3fa7d049a Refactor: moved section in imgui_internal.h
9266c0d2d13 Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
595eb86624d Changelog, comment, minor data compaction
6850194f60a CI: Fixes WGPU example build.
5fc0a361b24 Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
831d42c1ab3 Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
e3c7ff944d5 Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
15908502ed6 Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
788747f8635 Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle (#7251)
763100b3858 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237)
c7edb446caa Shortcut(): always test ownership.
1844f903d55 Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
5ddfbb80d86 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
2f483373355 Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
d7c2a0e38f4 Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls.
3b828d3701e Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2)
ff5f3aa38b5 Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
1a48a634466 Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
33fabdf392d Scrollbar() doesn't forcefully mark itself as hovered when held.
d431d85839b Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11)
f0d1f61fa51 Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. +
095665977f6 Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
d10641b04a3 Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
03417cc77d1 Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
5fdcdf7080a Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. (#456)
80d5cb1ab1f Comments around ImGuiInputFlags.
1cc0eb4d322 Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
46e5f44ec8c Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. (#6798, #2637, #456)
e0c8c80adaa Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. (#6798, #2637, #456)
4b20a0217eb Internals: add window to FocusScopeStack. (#6798)
2156db7a075 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456)
dd0efdc6371 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226)
8a3dfda8d08 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
6228c2e1ec7 Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
70bb6d1e790 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
82df7c8bf41 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
29809d72202 Version 1.90.2 WIP
db049db8608 Docs: tweak, fixed misplaced changelog entry. (#7084)

git-subtree-dir: external/imgui/imgui
git-subtree-split: b475309fa1e9d7a91825a169e243f9c4fa085f71
2024-04-15 18:19:01 +02:00
dadc72c8e0 Merge commit '5dd98340099b3f44e06208a3124182bcf818a77e' into refact_and_update_sdl_imgui 2024-04-15 18:19:01 +02:00
7ee4ed0020 sdl renamed "RW" to "IO" 2024-04-15 18:13:12 +02:00
3d557f91d8 remove sdl subtree and update 2024-04-15 18:12:55 +02:00
85edd0eab6 forgot one 2024-04-15 01:29:55 +02:00
cedb63b87a disable a bunch of libwebp stuff 2024-04-15 01:22:24 +02:00
14f1d1d37f remove webp from source tree and fix some bugs 2024-04-15 01:10:15 +02:00
8c24234126 Merge pull request #8 from Green-Sky/fragment_store
ObjectStore backed MessageFragments
2024-04-14 14:38:49 +02:00
e0d873d41c Merge branch 'master' into fragment_store 2024-04-14 14:32:31 +02:00
5728432b76 everything put into their respective repos 2024-04-14 14:30:42 +02:00
0030487613 move converter tool and pics out 2024-04-14 14:16:53 +02:00
f932f5ffb4 mfs and ms moved to their own repo, now only a few files left to clean up 2024-04-14 13:58:31 +02:00
da83065024 make sure we have the right json version in the flake 2024-04-14 12:03:58 +02:00
a6614e76ce move cursers to public api 2024-04-14 11:13:05 +02:00
cdd67f4779 fix flake and pull in os zstd fixes 2024-04-14 10:57:07 +02:00
a845609660 actually allow loading v2 and enable in converter 2024-04-14 10:23:13 +02:00
de3b8f059e import os and zstdfile2 bugfixes 2024-04-13 21:06:51 +02:00
7b4af58544 prep convert tool for msgpack transition 2024-04-13 19:47:28 +02:00
f287348550 introduce message fragments version 2 (msgpack)
more smaller refactors
2024-04-13 19:13:18 +02:00
498b4435c7 refactor message contexts 2024-04-13 11:38:13 +02:00
a5e67d0ee8 move uuid gen to util 2024-04-12 19:44:24 +02:00
9e30983b22 Merge branch 'master' into fragment_store 2024-04-12 19:24:20 +02:00
195a87b8ab add object store and expose to plugins 2024-04-12 19:03:30 +02:00
dfbb1dea68 move os and backend to sub 2024-04-12 13:42:08 +02:00
2597edd579 new messages objcomp names 2024-04-12 13:42:08 +02:00
85a29372f4 adding message frag object version and conversion work, but comp name changes incoming 2024-04-12 13:42:07 +02:00
a9f6a5d763 move mfs to os, works, convert tool still incomplete 2024-04-12 13:42:07 +02:00
73180195fe some more backend interface changes i realized i had to do 2024-04-12 13:42:07 +02:00
10b689ca95 refactor the serializer again 2024-04-12 13:42:07 +02:00
3796841961 conversion improvements 2024-04-12 13:42:07 +02:00
854ed851b4 fixes missing comps and conversion tool is almost working (most of meta is transfered) 2024-04-12 13:42:07 +02:00
5c3b797a99 new object (os + fsb mostly done) 2024-04-12 13:42:06 +02:00
8a580e2fbb backend fs read 2024-04-12 13:42:06 +02:00
3cede91aa0 more work on backend and moving frags to objs 2024-04-12 13:42:06 +02:00
0610a6a64a continue os refactor, start with fs backend 2024-04-12 13:42:06 +02:00
26d07b06db start refactoring in the name of object store 2024-04-12 13:42:06 +02:00
fd0b210bbb fragment store fully file2 zstd. no more zstd.h in fragment store 2024-04-12 13:42:06 +02:00
268cbe137e move file stack creation to separate file, removing some scope 2024-04-12 13:42:05 +02:00
31bb0d3e61 refactor meta data decompression using file2 and mem 2024-04-12 13:42:05 +02:00
248f68f6a2 minimal stack creation refactor (wip) 2024-04-12 13:42:05 +02:00
3b010bd16f catch write errors (eg unsanitzed strings) 2024-04-12 13:42:05 +02:00
7e285290fe test in memory comp 2024-04-12 13:42:05 +02:00
5767834f71 since its working, remove old commented code 2024-04-12 13:42:05 +02:00
53ce292e82 fix stack overflow (i am stupid) and some file stack error handling 2024-04-12 13:42:04 +02:00
84bd24807d small change to flush work space. writing new frags is broken rn 2024-04-12 13:42:04 +02:00
8d0518c2e3 harden against some parsing exceptions
(by disabling them, since the error case is already handled)
2024-04-12 13:42:04 +02:00
6d150ba441 roll back meta comp (did it wrong) and enable data comp 2024-04-12 13:42:04 +02:00
c737715c66 more refactor and transition meta write 2024-04-12 13:42:04 +02:00
b640b5a06b variant to span helper 2024-04-12 13:42:04 +02:00
1b9363e7b5 tested and works, cleaning up commented code 2024-04-12 13:42:03 +02:00
16d2238f35 fixes for ci 2024-04-12 13:42:03 +02:00
19844a9423 use file2 zstd wrapper to read frag data (untested) 2024-04-12 13:42:03 +02:00
19fd99f713 refactor out uuidgenerator 2024-04-12 13:42:03 +02:00
f22f523774 minor frag store refactor 2024-04-12 13:42:03 +02:00
8b17ed195f more testing and file2 zstd now passes tests with varying frame sizes
and 1.5gig files
2024-04-12 13:42:03 +02:00
def7fc1959 add file2 impl for zstd (lightly tested and not integrated yet) 2024-04-12 13:42:02 +02:00
318be9cd62 throw update 2024-04-12 13:42:02 +02:00
2772c8ee69 reduce excessive message frag saving (queue dedup + waiting 10sec)
prepare for frag updates
2024-04-12 13:42:02 +02:00
eac2927379 try to tame log spam 2024-04-12 13:42:02 +02:00
77a0ae6acd fix accel structure being wrong and mark empty frags and dont count them 2024-04-12 13:42:02 +02:00
7879a0927b combat memory leaks with smart pointers 2024-04-12 13:42:02 +02:00
88ea3e177d refactor saving and save on exit 2024-04-12 13:42:01 +02:00
bc22451524 dirty frag on message updates (if still open) 2024-04-12 13:42:01 +02:00
7b8e93eec3 refactor message fuid -> fid
save alot of memory by using fid instead of fuid
2024-04-12 13:42:01 +02:00
71be5c3c6e reduce log spam 2024-04-12 13:42:01 +02:00
2b8cee6a29 remove old code 2024-04-12 13:42:01 +02:00
5bf4640d61 forgot to throw update on read 2024-04-12 13:42:01 +02:00
0e0e81720b dont sync messages we dont know enough about 2024-04-12 13:42:00 +02:00
592a4cb9cf make adjacency loading work, extend range and use loops 2024-04-12 13:42:00 +02:00
93f60bd073 replace old bad prev/next code with way better code 2024-04-12 13:42:00 +02:00
6a6de77ae9 smaller contact frag fixes 2024-04-12 13:42:00 +02:00
89f065a610 impl new acceleration structure for components, not exploited yet
disable funky load at first msg
2024-04-12 13:42:00 +02:00
52e95ca654 forgot to check contact 2024-04-12 13:41:59 +02:00
eaa316a2aa rework cursers for cg, keep views between switching. will be refactored later 2024-04-12 13:41:59 +02:00
bdf4e60f2f fix one inverted comparator 2024-04-12 13:41:59 +02:00
2e3c779bec stop ignoring mfs interval and sort after 2024-04-12 13:41:59 +02:00
461a4f1aa7 make inital curser a range 2024-04-12 13:41:59 +02:00
78488daa9b loading logic implemented but broken (very funky and sometimes even out of contact) 2024-04-12 13:41:59 +02:00
22f2c8f514 load based on view cursers (untested and not used yet) 2024-04-12 13:41:58 +02:00
e442191aad msg frag before and after helper 2024-04-12 13:41:58 +02:00
795ab2d4e1 fix potential tsrange errors and deduplicate state 2024-04-12 13:41:58 +02:00
0896038dd6 make writing safe (by using a tmp file and moving to actual location) 2024-04-12 13:41:58 +02:00
67c6f9adb0 make empty contacts from ids on message load 2024-04-12 13:41:58 +02:00
6aac44cda9 change binary meta format and add zstd to metadata 2024-04-12 13:41:58 +02:00
4fb2b51b7d switch to streaming compressor for data to drastically improve ratio.
would still benefit from a abstract file refactor
2024-04-12 13:41:57 +02:00
182d844e32 update fs readme a little 2024-04-12 13:41:57 +02:00
6f511016bc save msg json zstd compressed (3x compression) 2024-04-12 13:41:57 +02:00
fb885b5c21 simplify array cast a little 2024-04-12 13:41:57 +02:00
527a7c63f6 add zstd dep 2024-04-12 13:41:57 +02:00
d21dbb43e2 comp refactor and make groups work 2024-04-12 13:41:57 +02:00
7ac62274f4 move json around and disable files for now 2024-04-12 13:41:56 +02:00
4ec87337c8 reverse message write order 2024-04-12 13:41:56 +02:00
20f7c6d011 add dup check, would work for ngc if we saved tox group msg id yet 2024-04-12 13:41:56 +02:00
24dc5a03f3 fix dup on write 2024-04-12 13:41:56 +02:00
3d0863ff9a basically working, but some dup glitch is still there 2024-04-12 13:41:56 +02:00
97aedca844 scan laters 2024-04-12 13:41:56 +02:00
2e7d5538d1 fragment events + 256bit uuids 2024-04-12 13:41:55 +02:00
1bfd04680e refactor message serializer to allow access to eg contacts 2024-04-12 13:41:55 +02:00
73d1d65142 further serializer refactoring 2024-04-12 13:41:55 +02:00
f6e55851cc improve deserialization and provide message comp deserl 2024-04-12 13:41:55 +02:00
0b0245d844 loading fragments mostly working (not notifying anyone yet) 2024-04-12 13:41:55 +02:00
d278391528 add contact id to meta 2024-04-12 13:41:55 +02:00
aa7a5d6013 more comps 2024-04-12 13:41:54 +02:00
84987216cb handle empty type 2024-04-12 13:41:54 +02:00
58e9fd5514 dump messages to data (some comps) 2024-04-12 13:41:54 +02:00
3d41eedf48 message fragment meta is saved, but still empty data 2024-04-12 13:41:54 +02:00
2bc30ffcdc start with messages (no fragments get created yet) 2024-04-12 13:41:54 +02:00
e67d7d37b5 refactoring, add to mainscreen 2024-04-12 13:41:54 +02:00
98ab974515 random ids 2024-04-12 13:41:53 +02:00
267f8dffc1 working prototpying code 2024-04-12 13:41:53 +02:00
b38a1a2507 better github cd 2024-04-12 13:40:58 +02:00
ee87dbc532 update utils 2024-04-12 13:40:35 +02:00
78c7ef5b46 fix main screen destruction order,
so plugins can cleanup before their facilities get destroyed
2024-04-06 11:59:05 +02:00
47ad96e2b6 Squashed 'external/toxcore/c-toxcore/' changes from 3e05824b80..da438763d5
da438763d5 chore: Release 0.2.19
f90417987c chore: Add cmake flag to disable unit tests.
7df3f99417 docs: Document that group topic lock is default on.
9e9ed77390 docs: Add missing param docs for callbacks.
0ec4978de5 refactor: Don't expose Tox_System in the public API
a3d1b8595c docs: Public headers, Core/toxcore -> Tox/the Tox library
f78d0f3f39 docs: Public headers, events_alloc -> internal
817518949e docs: Public headers, NULL-terminated -> NUL-terminated
be085db191 docs: Public headers, spellcheck
4c902955f3 docs: Public headers, 80 column width comments
be8a82a818 docs: Public headers, null -> NULL
419d783d95 docs: Public headers, tox -> Tox
5c8aa65e41 docs: Update user data API explanation
ad4921dbaa cleanup: A more descriptive error for group invite accept function

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: da438763d5b8e071de6e061a1dcaddd2177dff7d
2024-03-28 16:13:51 +01:00
95ec596cfd Merge commit '47ad96e2b6c5704872b3615a160cd78d29b46b21' toxcore v0.2.19 2024-03-28 16:13:51 +01:00
396477f66b update utils 2024-03-28 16:11:26 +01:00
01edf9e76e cleanup 2024-03-16 16:43:45 +01:00
bde0f2c7c3 imgui debug stuff 2024-03-15 13:02:49 +01:00
83bbac2cd1 proper cleanup procedure for main 2024-03-15 13:02:37 +01:00
d5dede5a61 properly cleanup in main 2024-03-12 18:43:36 +01:00
719400068a cache the localtime result in the message
localtime uses global state AND spams allocations like cazy
2024-03-12 18:09:42 +01:00
aaf8c6adc1 save cooldown for tox profile (10sec after last) and save on exit 2024-03-12 18:09:21 +01:00
dc081ae2aa fix webp mem leak 2024-03-11 20:46:28 +01:00
3cf3097094 toxcore update + private interface update 2024-03-11 11:46:18 +01:00
a5093c4aa3 Squashed 'external/toxcore/c-toxcore/' changes from b03b571272..3e05824b80
3e05824b80 refactor: Rename `out` parameters to `out_$something`.
0199c0f17f cleanup: apply the same scheme to types
aebbfabe26 cleanup: event length naming inconsistencies
2457125aa8 cleanup: align group send err enum order

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 3e05824b80eb9bee33e8254cba0780d84c522182
2024-03-11 11:34:13 +01:00
e801626232 Merge commit 'a5093c4aa36d66049b6b5ca94e3b17412e77391b' 2024-03-11 11:34:13 +01:00
c311bb5c95 update tox interface 2024-03-10 20:50:13 +01:00
887705969f make texture streaming actually work 2024-03-09 16:26:35 +01:00
316871523d update nixos target 2024-03-09 11:50:55 +01:00
a3d193516c add updating to textures 2024-03-08 22:04:58 +01:00
6709dba0e7 remove old test 2024-03-08 12:29:48 +01:00
a8d8613f2c adopt to new toxcore master 2024-03-08 10:50:58 +01:00
aae086cc65 Squashed 'external/toxcore/c-toxcore/' changes from e2c01e457b..b03b571272
b03b571272 fix: flaky tcp test This only fixes the symptoms, not the real problem. Sometimes or consistently on some platforms a socket might need a moment before it can be written to.
32e67ab4c2 cleanup: use typedef for private message ID's in callback
7b1db6adc1 feat: add message IDs to private group messages
99e0bcc27d refactor: Observers/ignored peers can now send and receive custom packets
b3c3c49d26 fix: Disable IPv6 in Windows cross-compilation tests
e742deddff feat: Check hashes of Windows dependencies when cross-compiling
dfb9a0b02b fix: Test the current Windows Dockerfile, not an old Dockerhub image
14de93ccec chore: Use WineHQ's Wine as Debian Bookworm's crashes
ed37616249 docs: Update the Windows cross-compilation section
9bb79c174f cleanup: Remove a couple of unnecessary misc_tools dependencies
19475adb70 chore: Statically link OpenMP into the cracker fun util on Windows
1be311e51f feat: Build the fun utils when cross-compiling to Windows
88133f8446 chore: Strip Windows binaries
3cc0ae7535 refactor: Copy over all of the required static dependencies
c4fa8f7fb1 feat: Generate .def, .exp and .lib files when building for Windows
74bbac5363 feat: Let CMake create the dll instead of doing so ourselves
246642e9ae feat: Harden Windows cross-compilation
8d431c0d11 chore: Bump Windows build dependency versions
e519f7998b fix: Remove unnecessary wsock32 dependency on Windows
ed2b60c217 chore: Use a specific non-broken slimcc version.
d7f21010a1 chore: Update github actions.
e71a68b7f2 docs: Update the list of CMake options
77e08876ff chore: Remove mod and founder from group API naming scheme
12bc042767 docs: add the experimental api build option to INSTALL.md
e1fa5cae96 refactor: Rename Queries to Query to align with other enums.
be82a3ea30 fix: Correct type for conference offline peer numbers.
0627c36716 test: Add pkgsrc build.
92578afe4b test: Add FreeBSD VM action on GitHub.
52ece0f57b test: Build toxcore on NetBSD (VM).
3fe8ee2c11 chore: Only install tox_private.h on request.
9a8dfa06ab fix: save_compatibility_test failing on big-endian systems
86f5e55578 fix: Don't serve files from websockify.
710eb674a5 fix: Correctly pass extended public keys to group moderation code.
021db7031c refactor: Use `struct`s for extended public/secret keys.
a1e999fd80 chore: Compile libsodium reference implementation with compcert.
fbe3c19cf5 cleanup: correct a few nullable annotations
623e3ee5c3 cleanup: Don't use `memcpy` to cast arbitrary `struct`s to `uint8_t[]`.
c71567dc18 fix: Pass array, not array pointer, to `memcmp`.
9b46a08144 cleanup: Never pass `void*` directly to `memcpy`.
5d7b7a7bbc refactor: Use tox rng to seed the keypair generation.
961891d568 cleanup: Small improvements found by PVS Studio.
8201019f0d chore: Disable NGC saving by default, enable through Tox_Options.
5dd9ee3f65 cleanup: Replace pointer arithmetic with explicit `&arr[i]`.
ca4606d49d refactor: Use strong typedef for NGC peer id.
442213b722 cleanup: Simplify custom packet length check in NGC.
08d3393def fix: Correct a few potential null derefs in bootstrap daemon.
b9877b32b0 fix: Add missing memunlock of local variable when it goes out of scope.
dab5fe44b9 fix: Zero out stack-allocated secret key before return.
f058103299 refactor: Make prune_gc_sanctions_list more obviously correct.
3ba7a0dec9 docs: Add static analysis tool list to README.
8d0811a0f3 docs: Run prettier-markdown on markdown files.
969e3a2bfc refactor: Fix network test not using the strong typedef
93c83fbc7c refactor: Use strong typedef instead of struct for `Socket`.
9fe18b176f fix: Fix some false positive from PVS Studio.
7c44379ccb cleanup: Check that WINXP macro exists before comparing it.
5c93231bef refactor: Make tox mutex non-recursive.
aacff73939 docs: Fix up doxyfile.
d55fc85ff5 docs: Add more documentation to crypto_core.
5bdaaaedb6 refactor: Remove `Tox *` from `tox_dispatch`.
e202341e76 refactor: Don't rely on tox_dispatch passing tox in tests.
34df938f52 chore: Use C++ mode for clang-tidy.
8b05296a78 chore: Check that both gtest and gmock exist for tests.
42010660e1 test: Add slimcc compiler compatibility test.
b473630321 chore: Add some comments to the astyle config.
b7404f24f6 cleanup: Remove implicit bool conversions.
4e2dba4d9f chore: Reformat sources with astyle.
4359e3a6bc chore: Rename C++ headers to .hh suffixes.
0c05566e58 cleanup: Further `#include` cleanups.
8d29935b7a chore: Only check the bootstrap daemon checksum on release.
f70e588bc6 cleanup: Add more `const` where possible.
511bfe39c8 cleanup: Use Bazel modules to enforce proper `#include` hygiene.
1710a0d091 refactor: Move pack/unpack `IP_Port` from DHT into network module.
a975943564 chore: Really fix coverage docker image build.
c08409390f chore: Fix post-submit coverage image.
39aadf8922 fix: Don't use `memcmp` to compare `IP_Port`s.
d94246a906 fix: partially fix a bug that prevented group part messages from sending.
eeaa039222 chore: Fix rpm build; add a CI check for it.
8328449c1a chore: Speed up docker builds a bit by reducing layer count.
d6d67d56f3 cleanup: Add `const` where possible in auto tests.
6aa9e6850d cleanup: Minor cleanup of event unpack code.
bdf460a3a9 refactor: Rename `system_{memory,...}` to `os_{memory,...}`.
203e1af81e fix: a few off by one errors in group autotests
5c093c4888 cleanup: Remove all uses of `SIZEOF_VLA`.
662c2140f3 test: Add goblint static analyser.
8f07755834 cleanup: Use `memzero(x, s)` instead of `memset(x, 0, s)`.
a7258e40cf cleanup: Use explicit 0 instead of `PACKET_ID_PADDING`.
6370d0f15d cleanup: Expand the `Tox_Options` accessor macros.
14a1a0b9bd cleanup: Remove plan9 support.
a05dccad13 test: Add a simple new/delete test for Tox.
1cdcf938b9 cleanup: Add comment after every `#endif`.
ba99d4dc4b test: Fix comment I broke in the events test PR.
e07248debb refactor: Migrate auto_tests to new events API.
bdd42b5452 refactor: Add common msgpack array packer with callback.
3c659f5288 cleanup: Rename group to conference in groupav documentation.
89957be230 cleanup: Ensure handler params are named after callback params.
c650d9d345 refactor: Pass `this` pointer as first param to s11n callbacks.
e7fb91ddb8 refactor: Allow NULL pointers for byte arrays in events.
5e2c8cabc1 cleanup: make some improvements to group moderation test
259de4867e cleanup: Remove `bin_pack_{new,free}`.
21a8ff5895 cleanup: skip a do_gc iteration before removing peers marked for deletion
16809dc36e feat: Add dht_get_nodes_response event to the events system.

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: b03b5712720de9a9901ea12fd741f177327a7021
2024-03-07 23:12:55 +01:00
6ec6fe96e4 Merge commit 'aae086cc650e42eec1eea8db28cd01fa868d7f90' 2024-03-07 23:12:55 +01:00
2d31b57097 update msg 2024-03-07 23:08:26 +01:00
b1d4848b81 Merge commit '3678301916cce063f95c3f525d82e21c2a382cd6' as 'external/qoi/qoi' 2024-03-06 01:04:41 +01:00
3678301916 Squashed 'external/qoi/qoi/' content from commit 30d15d79b7
git-subtree-dir: external/qoi/qoi
git-subtree-split: 30d15d79b7
2024-03-06 01:04:41 +01:00
459ccf7d6b print sdl render 2024-03-06 01:02:59 +01:00
db54afd180 full on qoi 2024-03-06 01:02:59 +01:00
f4fe94dfe6 qoi lib 2024-03-06 01:02:59 +01:00
28b92b0f4c prep qoi 2024-03-04 12:38:39 +01:00
c966fc6954 update sub changes coming from fs/os research 2024-03-04 11:28:51 +01:00
d0761bf60e revert crop by default (did not work as intended) 2024-02-29 19:15:33 +01:00
0f41ee6a2e add screencap to readme 2024-02-23 11:20:49 +01:00
0aeafec019 fix month starting at 0 2024-02-15 15:34:44 +01:00
9a0df4f577 date change 2024-02-15 15:29:01 +01:00
61714836bb typos 2024-02-12 14:13:57 +01:00
cff0c100ec add fragment store draft doc 2024-02-11 19:01:48 +01:00
010c49d100 stable names 2024-02-10 12:23:40 +01:00
ff5dbaffc0 fix some file selector glitches 2024-02-08 18:11:51 +01:00
b56d581e4b fix normal feeling sluggish 2024-02-05 16:15:10 +01:00
aa661aaaa7 default to normal fps mode again 2024-02-05 16:10:30 +01:00
cc3f430bab rework tc and move tcs out of cg into main screen, rework render pp
now respecting animation timing
2024-02-05 16:06:12 +01:00
139db5b03b faster texture cache loading in low fps modes 2024-02-05 12:50:36 +01:00
7d0e5c80bd lil dep update 2024-02-04 12:48:04 +01:00
f716ad9dd1 limit max main loop sleep 2024-02-03 20:49:52 +01:00
671772a20e min fps for inactive reduced now 1fps 2024-02-03 19:07:14 +01:00
b0173f6d68 tox iterate interval pow(1.6)
fix faux offline inbetween timer
crop by default
2024-02-03 15:00:32 +01:00
3da5872df8 fix tffom and have it actually functioning 2024-02-03 01:05:50 +01:00
3deb6e8469 fix using bool for timestamps (oops) 2024-02-02 20:55:20 +01:00
0c674e0137 add tox friend faux offline message (still wonky) + small file copy error handling 2024-02-02 20:26:50 +01:00
7948d820c3 fix filepaths on windows 2024-01-30 15:16:01 +01:00
5aac3422aa allow "copy file" which sets the text/uri-list with the file path 2024-01-30 11:58:01 +01:00
04b3382029 Squashed 'external/stb/stb/' changes from c39c7023eb..f4a71b1337
f4a71b1337 README.md: tweak credits
a8a25e17b5 update readme version numbers
0bc88af4de stb_image: optimizations
0ca75da4ec stb_image_resize2: remove whitespace
9d924f8a47 stb_image_resize: 2.04
4da08a1dbd stb_image: create_png_image_raw restructuring
c6d7c32e5d stb_image: Two warning fixes
07268cbf36 stb_image: New Paeth filter
ed64333410 tests: test_png_regress
45eb4ac158 global: very basic .gitignore for object files
e5f0e18d0f stb_image: Small PNG filter simplification
d373674115 stb_image: Fix zlib decoder end-of-stream handling
03f50e343d security notice
1d878bd2a3 security notice
beebb24b94 README.md: fix reference to stb_image_resize2.h
e81f294b16 stb_image_resize: switch GNU/clang from "asm" to "__asm__" for -c99 compatibility
c4bbb6e75f stb_image_resize2.h 2.00
REVERT: c39c7023eb stb_image: create_png_image_raw restructuring
REVERT: 8c3aa05487 stb_image: Two warning fixes
REVERT: 3aa1744a29 stb_image: New Paeth filter
REVERT: 2f3b7e47fa tests: test_png_regress
REVERT: d647af9ad2 global: very basic .gitignore for object files
REVERT: 5a44133dc5 stb_image: Small PNG filter simplification
REVERT: 9f1776a36d stb_image: Fix zlib decoder end-of-stream handling

git-subtree-dir: external/stb/stb
git-subtree-split: f4a71b13373436a2866c5d68f8f80ac6f0bc1ffe
2024-01-27 13:03:42 +01:00
e8eaa7a232 Merge commit '04b33820291e8574ea2618aead9cd0be6a4df56b' 2024-01-27 13:03:42 +01:00
7fe6df5889 update deps (fix uppercase hex and others) 2024-01-27 12:27:55 +01:00
2647c85323 add imgui stylign window + change how texture filters are applied 2024-01-21 20:20:32 +01:00
93140231c6 theme according to system 2024-01-21 14:28:56 +01:00
e76e56e025 larger font hack + linear texture filter for images 2024-01-21 13:58:22 +01:00
b1062e701e make primary selection pasting work
it is also bugged, as SDL misses large parts of selection sources (terminals etc) but browers work
2024-01-20 18:06:58 +01:00
e72aebc043 add auto release 2024-01-19 16:53:13 +01:00
865dfa994f make invisible images not render 2024-01-18 23:44:38 +01:00
25be42e308 correct imgui version and add vid 2024-01-18 18:36:29 +01:00
c6a0df409d interface versions 2024-01-18 00:32:11 +01:00
a15a9af2b3 adopt code to new imgui and new sdl 2024-01-17 22:39:51 +01:00
ca6909b64a imgui v1.90.1 Merge commit '5af8cfa8799b54f7549f6d730d498ecb42964032' 2024-01-17 21:11:13 +01:00
5af8cfa879 Squashed 'external/imgui/imgui/' changes from d4ddc46e77..d6cb3c923d
d6cb3c923d Version 1.90.1
6470e2279e Debug Tools: DebugRenderKeyboardPreview() scales better.
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
788bb58b6b Metrics: Tweak, reorganize tools menu.
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855)
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
69bf3291df Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
fc2e532f99 Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. (#456, #2637)
8323a06e6d Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
58261dbe9a Internals: alter ImGuiInputFlags values to leave room + indent.
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211)
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
27e83c2953 Add comment about how ImGuiKey values are named after US keyboard keys. (#7205)
278cf1a7bc Readme: updated binaries. (#7193)
edeb8ee3ab More compact issue_template.yml
c6716f5e9f Fixed typo (#7197)
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194)
0461ade24b Reworked issue template (amends) (#5927, #5915)
c528b688cf Reworked issue template. (#5927, #5915)
26eef4df87 Update issue_template.md
7938550d52 Comments and some extra line-wrapping in demo (#3193)
4758f74676 imgui_freetype: fix nullptr to ImTextureID cast (#7192)
6f10cef2a1 Backends: Vulkan: moved structure declarations.
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175)
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
718fa0eec6 Happy new year!
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096)
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
8340a30d27 Debug: move debug assertion in post-clip code to reduce overhead. (#4796 and more).
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121)
0bd6489721 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)
0000739c08 Internals: Fixed function name typo.
33d426842d Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143)
70f2aaff43 Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147)
8764a1b7c4 Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
089ed30323 Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. (#7143)
e265610a0c Fixes for MSVC code analyzer.
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606)
0d582dabf3 Fixed warning (amend 54c1bde)
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787)
54c1bdeceb Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. (#4449)
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
f6836ff37f Misc: Rework debug display of texture id in Metrics window (amend) (#7090)
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090)
34646627aa ColorEdit4: improve components width computation to better distribute the error (#7120) (#7123)
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y).  (#7106)
69f524ba95 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. (#7095)
9d8de45313 Image(): comment and minor refactor to resurface the fact that a border size may be added. (#2118)
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677)
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084)
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095]
58ca5f6424 Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
9a2985611c Backend: Android: Remove Redundant Check (#7093)
0b77980cab Moved Tables API related declarations to their own section in imgui.h
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
1fd5ff7152 Avoid C++26 removed deprecated arithmetic conversion on enumerations. (#7088, #7089. #2983, #3040)
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039)
5768de79e2 InputText, ColorEdit, ColorPicker: better support for undocumented ImGuiItemFlags_ReadOnly flag. (#7079, #211)
b112d73edb Menus: amend to clarify/fix static analyzer warning.  (#6671, #6926)
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
d2b0167610 Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
c1a3c7f445 Fixed Clang zealous warnings
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
888834c636 Backends: Android: Fixed build breaking typo. (#7060)
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
1f3090a48d Backends: SDL3: Fix indent (#7062)
86891b0986 Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
f37f6f67f6  Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272)
65a10410e3 Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025)
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
c5c1c4134b Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846)
3d083dbe1a Version 1.90.1 WIP
b81bd7ed98 Version 1.90.0
623bff23ce Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5)
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012)
5de1312e1c SplitterBehavior: tweak to not assert due to floating point precision.
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
46843b683b Fonts: minor/shallow amends (#6925)
ade4d0e08a Fonts: added support for RasterizerDensity to FreeType based atlas generator. (#6925)
ed29ff08ba Fonts: added support for RasterizerDensity in built-in atlas generator. (#6925)
abfb9269b5 Fonts: added RasterizerDensity to ImFontConfig. (#6925)
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000)
4ad5817aac Update backends/language lists
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
fe6544622b SetNextWindowSizeConstraints() clarified parameters, fixed comments. (#1139, #3186, #3270)
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
44dbad64d7 Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
5170a9d6dc Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
fea52e29aa Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
44345c2108 Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
fa4c49b4a7 BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
ab47efd9a0 Bits / comments
561af15d67 Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
376035fd01 Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
cfc71ab7c5 Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
1ab63d925f Undid some of the changes done by c95fbb4 because they are not compatible with docking code.
c0bc43ccff Offset values for ImGuiWindowFlags_NoNavInputs, ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_UnsavedDocument.
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710)
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710)
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957)
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
4e4042bc33 Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
bc3c6e74e6 Windows: fixed double-clicked border from showing highlighted at the new position.
e2035a514c Windows: shared code for CalcWindowMinSize().
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
1b9cb52d7b BeginChild(): rename parameters to reduce diff of upcoming patches.
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
56f7e853be Demo: expose more Combo flags + misc tidying up.
9a5da23553 Changelog formatting
d6d00b4fcf Moved BeginChild() above BeginChildEx() as it is more readable.
99913b5051 Internals: added IsKeyChordPressed() for consistency.
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485)
0b8c6b9bce Internals: removed seemingly unused AutoFitChildAxises.
12a3c77c2f Demo: Minor tweak to angled headers demo.
f96c5443b1 Tables: fixed angled headers with frozen columns.
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn.
be1311cfc1 Tables: fixed double-clicking on a column from clearing HoveredColumnBorder for a frame.
08606714a3 Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. (#6915, #718)
5053d79a24 Tables: Internal: rework so stacked headers height may be used.
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
112d8fc41d Combo: added ImGuiComboFlags_WidthFitPreview. (#6881)
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
7bbd758681 Backends: Win32: revert oops chunk.
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
73346e4341 IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
0312a29e4c ImageButton(): clarify purpose of size. (#6901, #5533, #4471, #2464, #1390).
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900)
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759)
330d763477 Separator: clarified setting the ImGuiSeparatorFlags_SpanAllColumns flag. (#759)
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools.
701a047ac0 Fonts: Fix clang compiling warning & error with freetype + lunasvg (#6873, #6842, #6591)
03e2a7f584 Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
f1519efb16 BeginGroup(): fix/amend 9ece0bd.
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631)
204ae8a407 Internals: added ImRect::ContainsWithPad()
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
72ae6f5200 Fixed MousePosPrev with has never been valid outside of NewFrame().
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859)
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
f4790f6f66 BeginItemTooltip: Rename flag in comment (#6853)
daf49e9d82 Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
6c022f9bf1 IO, Inputs: rename SetMousePos() to TeleportMousePos(). (#6837, #228)
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825)
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
8a2cd81091 TypingSelect: always enable nav highlight.
223b19f116 Fixed warning when builidng with IMGUI_DISABLE_DEBUG_TOOLS.
779568bb38 TypingSelect: tidy up some more + split ino functions to make reuse simpler.
661a70fc79 TypingSelect: fast switch between characters in + debug, internal renames.
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip.
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
f336e639e9 TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485)
6eb2681c09 Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
bed492da70 Tables: amend support for auto-resize. (#6807)
556a1397a9 Tables: Remove comment referencing removed field SortSign (#6807)
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510)
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765)
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752)
357f752bed Docs: add more links to the top of every examples and backends files.
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787)
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
0962c9fb72 TypingSelect: Added first version of GetTypingSelectRequest() API.
7812039402 ImVector: Added find_index() helper.
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth().
727c462069 Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725)
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false.
fb9b006865 Version 1.90 WIP
f24387fa2b Version 1.89.9 (fixed changelog header)
c4dc8fd101 Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220)
c6e0284ac5 Fixed minor warning.
fef3389157 Version 1.89.9
7b5fb33296 Tables: Internals: renamed CellPaddingY to RowCellPaddingY.
bdc4dfebf5 Tables: Amend support for cross-cell SameLine() for first column. Amend 9a93fb5 + 8f5ce73.
9a93fb5716 Tables: Fixed support for cross-cell SameLine() by preserving Line Y1 position. Amend 8f5ce73.
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
3816d478df ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
8c497793f9 Demo: Tweak table sorting demo code.
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841)
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor.
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
f93d0befaf Slider: fixed support for ImGuiItemFlags_ReadOnly/ImGuiSliderFlags_ReadOnly although it is technically unused/undocumented. (#6758)
d6e9fad60e Tables: Fix typo in TableGetSortSpecs comment + amend comment. (#6755)
82d177ccbd Using range-based for where it makes sense. (#4537)
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722)
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841)
4a7810e992 Update README.md
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748)
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
b41811a68c CollapseButton: handle clipping better + align circle like in docking branch.
040e818d72 Fix typo in SameLine comment (#6745)
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735)
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
c06c796242 TreeNode: added note about ImGuiTreeNodeFlags_Bullet.
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
983b95bc87 Demo: tweak explanation about static keyword. (#6718)
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster.
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
1362fc0c56 Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
edebb90a9a Demo: amend/fix for MinGW
4d6fbaff11 Demo: define standard PRI names we use (if missing) instead of defininig IM_PRId64, IM_PRIu64.
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
cf3726bcbc Internals: rename bg/fg drawlist holders in structs to reduce confusion.
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317)
f8c768760b Typo fix: _NoHostExtenY -> _NoHostExtendY (#6687)
c00e68102c Docs: update CONTRIBUTING.md
b7a7d673b9 Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX (#6675, #6679)
d6d94d90bf Version 1.89.9 WIP
f7eea63872 Version v1.89.8
ab490dc7b8 Fonts: Amends for support for OpenType SVG fonts using lunasvg (#6591, #6607)
2ad8c60abc Fonts: Added support for OpenType SVG fonts using lunasvg (#6591, #6607)
19ae142bdd Mark alternative ImColor constructors as constexpr, second attempt (#6656)
dc2b0a2823 Disable -Wreserved-identifier warning on Clang (applying to member fields seems excessively weird).
88a330ebef Revert "Mark alternative ImColor constructors as constexpr (#6656)"
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
7c5b0e8292 Mark alternative ImColor constructors as constexpr (#6656)
eefc9035f0 Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
c87b9fdb15 Docs update. Improved Fonts troubleshooting section.
556ce9f543 imgui_stdlib: Fix warning (#6658)
79d6f4e211 Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. (#6653, #4791)
f1781c20a3 Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation (#6626)
1109de3827 Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f. (#6622, #1485)
db66e33e9e Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. (#6619)
2bc5d17ac3 Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. (#5920, #6619)
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
d342ec10cc Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. (#6610)
52125a54a5 Tables: added TableGetHoveredRow() in imgui_internal.h. (#6250, #6347, #6588, #3740)
77eba4d0d1 CI: resume using latest Emscripten
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188)
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
863ac31f01 Doc: various tweaks + tweak imconfig comments.
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
6888e6cdff ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)
dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList().  (#6406, #4879, #1878)
1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878)
c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
5ce636b0ba Tweak to accomodate for build* directories anywhere.
140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
3fe4319314 Version 1.89.8 WIP

git-subtree-dir: external/imgui/imgui
git-subtree-split: d6cb3c923d28dcebb2d8d9605ccc7229ccef19eb
2024-01-17 20:29:18 +01:00
f701b7d2f8 Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8' 2024-01-17 17:02:59 +01:00
7359e30c3e adjust cmake for new toxcore files 2024-01-15 23:43:47 +01:00
61accfe184 Squashed 'external/toxcore/c-toxcore/' changes from 73d9b845a3..e2c01e457b
e2c01e457b refactor: Use enum-specific pack functions for enum values.
afc472402b refactor: Factor out union pack switch from event packer.
6caa7ce4b1 cleanup: Move the 2-element array pack out of individual events.
687af81f20 cleanup: Remove empty test doing nothing.
fcf5882428 test: Add printf log statement to group_moderation_test.
b4d8826228 cleanup: Remove old type-ordered event getters.
8c35e0fefb feat: add ngc events
97bdd83937 refactor: Make event dispatch ordered by receive time.
001d00ab30 fix: dont resolve to ipv6 addresses when its disabled
d3b935f63f fix(test): tests use ipv6 by default, even with USE_IPV6 set to 0
29fc5ea1f7 chore: add clangd files to .gitignore
d30c81acbc refactor: Move file streaming test to its own file.
acdc67387b fix(ci): window builds now build in parallel
REVERT: 73d9b845a3 cleanup: Remove old type-ordered event getters.
REVERT: b0840cc02d feat: add ngc events
REVERT: 7df9a51349 refactor: Make event dispatch ordered by receive time.

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: e2c01e457bfb8a59537175c8fe17ca9ab1c9e3e1
2024-01-15 23:32:23 +01:00
5effe64474 Merge commit '61accfe1846e1f857fcdf84d27fb3d6e78fb46a3' 2024-01-15 23:32:23 +01:00
b1fe064484 Squashed 'external/toxcore/c-toxcore/' changes from 6d634674a9..73d9b845a3
73d9b845a3 cleanup: Remove old type-ordered event getters.
b0840cc02d feat: add ngc events
7df9a51349 refactor: Make event dispatch ordered by receive time.
bcb6592af5 test: Add C++ classes wrapping system interfaces.
4cea4f9ca4 fix: Make all the fuzzers work again, and add a test for protodump.
c4e209ea1d refactor: Factor out malloc+memcpy into memdup.
87bcc4322d fix: Remove fatal error for non-erroneous case
REVERT: 6d634674a9 cleanup: Remove old type-ordered event getters.
REVERT: d1d48d1dfc feat: add ngc events
REVERT: 994ffecc6b refactor: Make event dispatch ordered by receive time.

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 73d9b845a310c3f56d2d6d77ed56b93d84256d6e
2024-01-14 21:51:01 +01:00
2f44996edc Merge commit 'b1fe0644843f5d08cd203bb5d4cdb923172f247b' 2024-01-14 21:51:01 +01:00
18ca88a0d4 asan in flake 2024-01-14 21:48:41 +01:00
565aa4b7eb update deps and adopt 2024-01-14 18:50:23 +01:00
b117da5ccf add compute powersave extreme 2024-01-13 18:38:12 +01:00
8eb4892b49 Squashed 'external/toxcore/c-toxcore/' changes from 8f0d505f9a..6d634674a9
6d634674a9 cleanup: Remove old type-ordered event getters.
d1d48d1dfc feat: add ngc events
994ffecc6b refactor: Make event dispatch ordered by receive time.
812f931d5f fix: Make sure there's enough space for CONSUME1 in fuzzers.
50f1b30fa9 test: Add fuzz tests to the coverage run.
df76f5cf47 chore: Move from gcov to llvm source-based coverage.
072e3beb3f fix: issues with packet broadcast error reporting
6b6718e4d2 cleanup: Make group packet entry creation less error-prone
5b9c420ce1 refactor: packet broadcast functions now return errors
af4cb31028 refactor: Use `operator==` for equality tests of `Node_format`.
9592d590cf refactor(test): Slightly nicer C++ interface to tox Random.
c66e10fb7a refactor: Minor refactoring of get_close_nodes functions.
ebc9643862 fix: don't pass garbage data buffer to packet send functions
32b68cffca cleanup: Some more test cleanups, removing overly smart code.
0426624dcb refactor: Assign malloc return to a local variable first.
afc38f2458 test: Add more unit tests for `add_to_list`.
05ce5c1ab9 test: Add "infer" CI check to github, remove from circle.
REVERT: 8f0d505f9a feat: add ngc events
REVERT: 9b8216e70c refactor: Make event dispatch ordered by receive time.

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 6d634674a929edb0ab70689dcbcb195b3547be13
2024-01-12 21:30:48 +01:00
82fe4c3dd7 Merge commit '8eb4892b4976e82e020d0e30dcf8f0705b76bb4e' 2024-01-12 21:30:48 +01:00
78b0e9a77f more small fixes 2024-01-12 19:04:50 +01:00
7fa6aa7ac2 forgot to update plugin 2024-01-12 18:51:29 +01:00
20b4cdc5f1 sync and delivery (and unused read) states and other smaller refactors 2024-01-12 16:45:52 +01:00
7c576dd4d0 make fade less noticable 2024-01-10 14:17:29 +01:00
f6cda522ca correct message order 2024-01-09 22:38:13 +01:00
3d2f5b644b make toxcore work 2024-01-09 20:36:06 +01:00
9ace11a0e2 Squashed 'external/toxcore/c-toxcore/' changes from f1df709b87..8f0d505f9a
8f0d505f9a feat: add ngc events
9b8216e70c refactor: Make event dispatch ordered by receive time.
814c12a6f4 cleanup: Add dynamically derived array sizes to the API.
226b23be12 cleanup: Add explicit array sizes to toxencryptsave.
ef33cb4de0 cleanup: Add Toxav alias for ToxAV.
1da723b34d cleanup: Make Tox_Options a typedef.
b148a2afff chore: Simplify msvc build using vcpkg.
5cac6d7eb1 cleanup: Move `tox_get_system` out of the public API.
c9ca4007e3 refactor: Align group message sending with other send functions.
6c6c0b1b1b cleanup: Make setters take non-const `Tox *`.
a76f758d70 cleanup: Mark arrays in the tox API as `[]` instead of `*`.
baf6d1f6cf cleanup: Make array params in toxav `[]` instead of `*`.
79f55bd06a cleanup: Put the size of fixed arrays into the API types.
1e73698db2 cleanup: Add typedefs for public API int identifiers.
cac074c57f chore: Add fetch-sha256 script to update bootstrap node hash.
32576656bb Make the comment capitalization uniform
aff4dda17c Spellcheck tox-bootstrapd
40b5fbbe9d chore: Remove settings.yml in favour of hs-github-tools.
ebafd51be7 chore: Use GPL license with https.
0e42752f0f cleanup: Move all vptr-to-ptr casts to the beginning of a function.
5407384211 cleanup: Use github actions matrix to simplify CI.
82d8265688 fix: Use QueryPerformanceCounter on windows for monotonic time.
1224e656e3 chore: Add `net_(new|kill)_strerror` to cppcheck's allocators.
6a90ddfe4e cleanup: Run clang-tidy on headers, as well.
bd930cc80a cleanup: Make TCP connection failures a warning instead of error.
fad6e4e173 cleanup: Make all .c files include the headers they need.
ef4897a898 cleanup: Upgrade to clang-tidy-17 and fix some warnings.
REVERT: f1df709b87 feat: add ngc events
REVERT: 1b6c907235 refactor: Make event dispatch ordered by receive time.

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 8f0d505f9a598cc41c682178e1589bcc01efe9cb
2024-01-09 16:39:05 +01:00
6104d3b6d1 Merge commit '9ace11a0e2843cbde4af2b6ff7b49bcc6d429f78' 2024-01-09 16:39:05 +01:00
f637c7c942 make fade respect fps 2024-01-09 16:30:27 +01:00
afb886ea7c default to reduced fps 2024-01-09 15:57:20 +01:00
74129cabef fix url open with unsanitized strings 2024-01-09 02:26:50 +01:00
be8ceb861c 1 sec cooldown for reduced fps mode 2024-01-07 22:20:40 +01:00
da0f59a3f5 try fix plugin rendering 2024-01-07 19:37:05 +01:00
000254320e add ubuntu linux to cd 2024-01-07 18:54:18 +01:00
2fac7206d2 pull windows fixes 2024-01-07 18:05:36 +01:00
e8234f2a4a properly seperate tick and render 2024-01-07 16:33:08 +01:00
a0ba0b39d8 add fps reduced mode 2024-01-06 18:23:06 +01:00
845967cf12 more main loop fiddling 2024-01-06 16:45:08 +01:00
92b58cbfa9 faster wakeup 2024-01-06 15:13:45 +01:00
5a0651eaf0 wip low fps mode for hidden states and powersave modes.
dont use yet, as all compute is still done in the render method
2024-01-06 14:38:21 +01:00
14fcaf1d7e why is windows so bad 2024-01-05 16:32:37 +01:00
5a0252d8d0 start screen refactor 2024-01-05 14:47:08 +01:00
9c0ffd38ce last update fixes 2023-12-27 12:49:52 +01:00
b2ae9530a4 Squashed 'external/toxcore/c-toxcore/' changes from e29e185c03..f1df709b87
f1df709b87 feat: add ngc events
1b6c907235 refactor: Make event dispatch ordered by receive time.
b7f9367f6f test: Upgrade cppcheck, fix some warnings.
766e62bc89 chore: Use `pkg_search_module` directly in cmake.
00ff078f91 cleanup: Use target_link_libraries directly in cmake.
c58928cc89 chore: Add `IMPORTED_TARGET` to pkg-config packages.
895a6af122 cleanup: Remove NaCl support.
41dfb1c1c0 fix: unpack enum function names in event impl generator
447666d1a1 chore: Disable targets for cross-compilation.
572924e924 chore: Build a docker image with coverage info in it.
415cb78f5e cleanup: Some portability/warning fixes for Windows builds.
425216d9ec fix: Correct a use-after-free and fix some memory leaks.
4b1cfa3e08 refactor: Change all enum-like `#define` sequences into enums.
d3c2704fa9 chore: Fix make_single_file to support core-only.
0ce46b644e refactor: Change the `TCP_PACKET_*` defines into an enum.
22cd38ad50 adopt event impl generation tool to #2392
f31ea1088a add the event impl generation tool
4e603bb613 refactor: Use `enum-from-int` rule from tokstyle.
19d8f180d6 chore: Update github actions `uses`.
6a895be0c7 test: Make esp32 build actually try to instantiate tox.
65d09c9bfb cleanup: Remove test net support.
REVERT: e29e185c03 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: f1df709b8792da4c0e946d826b11df77d565064d
2023-12-27 12:37:22 +01:00
ae1fb0fde3 Merge commit 'b2ae9530a405e02a50476c04fc7196c5e9863ad6' 2023-12-27 12:37:22 +01:00
35ebbbef93 prep for new toxcore events 2023-12-27 12:36:38 +01:00
83e200df43 Squashed 'external/toxcore/c-toxcore/' changes from adbd5b32d8..e29e185c03
e29e185c03 feat: add ngc events
2b0dc0f46b add ngc related unpack functions
b2315c50e0 Add groupchat API function that returns an IP address string for a peer
5f863a5492 feat: Add `to_string` functions for all public enums.
0c998a7598 add real timeout test
68c827609a chore: Move s390x build to post-merge.
028b017d79 perf: Slightly reduce bandwidth usage when there are few nodes.
90f7496819 feat: Enable ubsan on bootstrap nodes.
89b6450d66 test: Add check-c run to bazel build.
REVERT: adbd5b32d8 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: e29e185c03fea7337036e5ef4d1d9080a6cee721
2023-12-24 12:21:34 +01:00
260d3b7818 Merge commit '83e200df43eb790719c40103099c8d70e37c0477' 2023-12-24 12:21:34 +01:00
4ebffd8c63 switch to cerr in test to restore log order 2023-12-22 12:07:43 +01:00
8923e09b36 add asan option and enable for msvc ci/cd 2023-12-22 11:44:59 +01:00
ec4195f18a add linux to test 2023-12-19 01:56:35 +01:00
062ad7ae80 fix mac 2023-12-19 01:47:50 +01:00
aad07611c7 ci/cd blancing 2023-12-19 01:26:56 +01:00
0dcb66f143 add temp test 2023-12-19 00:29:27 +01:00
331c25b0e6 switch to debug 2023-12-19 00:22:23 +01:00
e50844be06 switch to release with debug info 2023-12-19 00:07:47 +01:00
4dd7c98c1a change to 2019 2023-12-18 23:58:15 +01:00
63bad2e99a add deterrent 2023-12-18 22:58:23 +01:00
9ddeea3d06 Squashed 'external/toxcore/c-toxcore/' changes from d4b06edc2a..adbd5b32d8
adbd5b32d8 feat: add ngc events
15ee46d431 add simple test for max sized lossy custom group packet
01e7950c67 increase lossy custom packet size in ngc to the toxcore common max of 1373
9b3c1089f1 Make group saving/loading more forgiving with data errors
55a76003b0 Replace memset(int32_t*, -1, _) with a for-loop
66453439ac fix: also Install header for private/experimental API functions with autotools
3983369103 fix: Enable debug flag for ubsan.
4d1db21102 Update tox-boostrapd hash
e700c31b70 Fix memory leak in group connection
2994441d9c Fix memory leak in save-generator
d0400df13d Fix memory leak in tox-bootstrapd
7a6d50ebe3 Install header for private/experimental API functions
d89677fb5f Remove defunct IRC channel from README.md
26d41fc604 Replace DEFAULT_TCP_RELAY_PORTS_COUNT with a compile-time calculation
63fb2941ca Clarify disabling of static assert checks
65b3375b98 refactor: Use Bin_Pack for packing Node_format.
84ba154f6a group connection queries now return our own connection type
a4df2862ed Replace tabs with spaces
1b6dee7594 Update tox-bootstrapd's base Docker images
a030cdee5c Fix Docker tox-bootstrapd hash update failing when using BuildKit
7cfe35dff2 cleanup: Remove explicit layering_check feature.
d390947245 chore: Upgrade sonar-scan jvm to java 17.
d1e850c56c fix: Add missing `htons` call when adding configured TCP relay.
814090f2b8 chore: Cancel old PR builds on docker and sonar-scan workflows.
83efb17367 perf: Add a KVM FreeBSD build on cirrus ci.
a927183233 test: Add a test for encrypting 100MB of data.
28f39049f6 chore: Retry freebsd tests 2 times.
47e77d1bb0 chore: Use C99 on MSVC instead of C11.
7155f7f60e test: Add an s390x build (on alpine) for CI.
6c35cef63f chore: Add a compcert docker run script.
41e6ea865e cleanup: Use tcc docker image for CI.
e726b197b0 refactor: Store time in Mono_Time in milliseconds.
REVERT: d4b06edc2a feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: adbd5b32d85d9c13800f5ece17c0a9dce99faacd
2023-12-15 15:21:40 +01:00
b95f0498b6 Merge commit '9ddeea3d06045c8ae38cd2d6eed0fc2891c6e146' 2023-12-15 15:21:40 +01:00
7495a50723 add hack to copy the ngc chat id 2023-12-13 14:02:31 +01:00
1cdde5170b update subs 2023-12-12 16:52:52 +01:00
4248d1d9ab disable annoying debug message 2023-11-28 13:19:00 +01:00
4f02c2b55b Squashed 'external/toxcore/c-toxcore/' changes from 75f3c33943..d4b06edc2a
d4b06edc2a feat: add ngc events
cd34b60f0f feat: allow for larger incoming NGC packets
94cf9d1f36 fix: Fix memory leak in the error path of loading savedata.
fc623a5281 tox_new() should return null when savedata loading fails
06d949a701 fix: always respond to version packets with toxcore version
REVERT: 75f3c33943 adopt to #2415 changes
REVERT: 38e4c82fe0 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: d4b06edc2a35bad51b0f0950d74f61c8c70630ab
2023-11-17 16:01:52 +01:00
05d1648209 Merge commit '4f02c2b55b1eb57f39d69fe7f4319b4cbb50240e' 2023-11-17 16:01:52 +01:00
fd9d14d00c tox private impl + dht caps histo 2023-11-13 16:23:49 +01:00
4e4f62dd20 provide ToxPrivateI 2023-11-13 15:14:30 +01:00
cdc4284cb5 Squashed 'external/toxcore/c-toxcore/' changes from 38e4c82fe0..75f3c33943
75f3c33943 adopt to #2415 changes

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 75f3c33943cd3e249cfab3dab122aa4bbb9eec9a
2023-11-13 15:03:22 +01:00
bedbacddde Merge commit 'cdc4284cb50041b5bf7d476561085d629292e456' 2023-11-13 15:03:22 +01:00
32a8dba185 Squashed 'external/toxcore/c-toxcore/' changes from 82460b2124..38e4c82fe0
38e4c82fe0 feat: add ngc events
8099d82397 diagnostic: get the number of close dht nodes with announce/store support
d01c116764 cleanup: make it more clear that assert and uint32_t increment both only exist if NDEBUG is not defined
58fac53429 refactor: Add a `bin_unpack_bin_max` for max-length arrays.
6be29f01e5 chore: Add more logging to loading conferences from savedata.
1195271b7f Fix inversed return values
82276ef5ac cleanup: Fix GCC compatibility.
REVERT: 82460b2124 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 38e4c82fe0fc373b9d43ee9ad2b8fe5fd1d26810
2023-11-13 14:02:43 +01:00
d6e5051b15 Merge commit '32a8dba185482fe1a89037bce2a5b0c5e76d4127' 2023-11-13 14:02:43 +01:00
780a67a40d update for toxcore changes 2023-11-13 13:25:41 +01:00
0c7fff3029 update for id comp 2023-11-03 14:41:38 +01:00
e7db39d20a small debuggabilty improvements (scouting for an avatar bug) 2023-10-21 18:07:06 +02:00
869edb8d84 add hacky tox add by id + use ips instead of dns names for bsnodes and relays 2023-10-20 21:40:45 +02:00
dce42b866a hack in extra decimal for progressbars 2023-10-20 02:39:13 +02:00
da19b0ac31 basic settings ui for cats 2023-10-19 23:52:11 +02:00
bc090bdaa8 make main window injectable + start settings window 2023-10-19 17:21:45 +02:00
2a5937652e add file dropping support 2023-10-18 14:24:46 +02:00
b9d4f594ce fix missing include 2023-10-14 16:25:01 +02:00
c79068c561 add tox avatar handling + prio png for paste + other fixes and updates 2023-10-14 15:59:32 +02:00
e7095a1849 forgot to close popup (oops) 2023-10-12 01:10:38 +02:00
3f78e17888 small refactor for pasting img + allow specifying mime type on paste 2023-10-11 21:57:36 +02:00
897253e1d6 toxcore api changes 2023-10-11 03:03:28 +02:00
cd28b26761 fix cmake for toxcore 2023-10-10 20:29:29 +02:00
a3126d581b Squashed 'external/toxcore/c-toxcore/' changes from 67badf694..82460b212
82460b212 feat: add ngc events
24b54722a fix: Ensure we have allocators available for the error paths.
48dbcfebc cleanup: Remove redundant `-DSODIUM_EXPORT` from definitions.
0cef46ee9 cleanup: Fix a few more clang-tidy warnings.
0c5b918e9 cleanup: Fix a few more clang-tidy warnings.
4d3c97f49 cleanup: Enforce stricter identifier naming using clang-tidy.
a549807df refactor: Add `mem` module to allow tests to override allocators.
6133fb153 chore: Add devcontainer setup for codespaces.
620e07ecd chore: Set a timeout for tests started using Conan
c0ec33b16 chore: Migrate Windows CI from Appveyor to Azure DevOps
8ed47f3ef fix incorrect documentation
a1e245841 docs: Fix doxygen config and remove some redundant comments.
b0f633185 chore: Fix the Android CI job
7469a529b fix: Add missing `#include <array>`.
2b1a6b0d2 add missing ngc constants getter declarations and definitions
2e02d5637 chore: Add missing module dependencies.
REVERT: 67badf694 feat: add ngc events

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 82460b2124216af1ac9d63060de310a682a2fd15
2023-10-10 19:37:39 +02:00
1da4a12104 Merge commit 'a3126d581b6a872f0b8d5641f199fb233306e181' 2023-10-10 19:37:39 +02:00
8725bafbdb hide pw in memory 2023-10-10 18:17:27 +02:00
c24dc45e93 hack in compressor types for sip + a bunch of refactoring and fixes 2023-10-09 21:17:00 +02:00
62b00a4bd6 add stb png and jpg encoders, untested 2023-10-06 13:16:45 +02:00
f1f67fe1ba extract webp image encoder 2023-10-06 02:01:31 +02:00
621327bf55 rework the crop buttons 2023-10-05 23:44:18 +02:00
9dabdd32fa add gh sp profile 2023-10-05 19:03:04 +02:00
b479db4989 color anim + fix crop w/h sanitization + hack to determine if png 2023-10-05 18:26:35 +02:00
8633c5eafd crop lr works too 2023-10-05 16:24:51 +02:00
440489f228 sanitize crop 2023-10-05 14:54:42 +02:00
bb824a9fb7 cropping ui partly done (upper left cropper works) 2023-10-05 14:23:39 +02:00
c98dd8a584 try to fix funky timing hanging animation loops 2023-10-04 22:49:33 +02:00
e12d7b1458 add compress to sip (hack webp only) + crop code but not in ui 2023-10-04 20:17:53 +02:00
58edc97787 change cd artifact name 2023-10-04 16:03:29 +02:00
ca6853e2c0 missing include 2023-10-04 02:19:03 +02:00
fc90106d83 openurl file + starting with sending image file and pasting 2023-10-04 02:11:06 +02:00
89bc11eca7 update tox sub with fix 2023-10-02 19:15:03 +02:00
5c4c397f6c update plug and add chat debugging 2023-10-02 17:03:00 +02:00
da774e10e8 update to entt 3.12.2 2023-10-02 15:40:32 +02:00
2f8eca71a4 update subtree entt Merge commit '90ce4bda4e1dc23508bbd6b6923156cd5a370c18' 2023-10-02 15:30:10 +02:00
90ce4bda4e Squashed 'external/entt/entt/' changes from fef921132..344e03ac6
344e03ac6 update single include file to v3.12.2
da56665b0 registry: make ::valid backward compatible
f6f01ef1b snapshot: avoid warnings due to deprecated functions
0ed514628 now working on v3.12.2
a41421d86 update single include file to v3.12.1
c1f6b11f7 snapshot: reintroduce support to storage listeners
b2233064a now working on version v3.12.1
cb974bf56 adjacency_matrix: fix in_edges() is off by 1 in some cases (close #1019)
7b7d82e6f doc: snapshot (close #984)
05c6898fc test: self-fixing archive example for snapshot classes
7ffa459a6 snapshot: drop ::get member template parameter
93e8e94e6 test: basic continuous loader
c4e241662 snapshot: review basic_continuous_loader (and drop shrink)
9c25419b9 test: more on basic_snapshot_loader
1879830df snapshot: drop pointless assert
29298c0eb test: guarantee code coverage, we'll update the test later on
247abef1d test: rollback for code coverage purposes on the snapshot class
6994d98d2 test: typo
9a600ece2 test: snapshot
f91226ef4 snapshot: share ::orphans implementation (to deprecate in future though)
e366ffbd3 doc: snapshot
63b300d39 snapshot: again, dense_map::contains is a thing
afb70d157 test: avoid warnings due to unused variables
49534eec0 snapshot: dense_map::contains is a thing fortunately
3f1277f7b snapshot: use the right allocator for the remote-local mapping
26fad4c38 test: basic snapshot loader
25b3afacf test: basic snapshot
2d25bbb09 snapshot: check registry type
0eb834582 snapshot: small cleanup
124a44052 test: use the new snapshot get functions in the test suite
5c704636e test: use the new snapshot get functions in the test suite
31fd94cc3 snapshot: cleanup to get ready to drop an internal function
573e43272 snapshot: reduce storage lookups
1d8943481 snapshot: drop useless function
e0a1ef7c1 snapshot: check on member type class
48ac0e0eb snapshot: add basic_continuous_loader::get, deprecate ::entities and ::component
bcb6234d9 snapshot: add basic_snapshot_loader::get, deprecate ::entities and ::component
f96796326 snapshot: reject entity type in the range-get (now get instead of get_sparse)
b22c55dd2 doc: typo
4ff5a536c snapshot: add basic_snapshot::get, deprecate ::entities and ::component
fff5f578a test: avoid using deprecated functions in an example
0f44c8c92 doc: reflect recent changes
0b6ad0315 snapshot: * single element only archive functions required * avoid iterating elements more than once
2450b0bc6 test: minor changes (waiting for a rework)
fc8eebf36 snapshot: use component_traits instead of is_empty_v
e4f51f2b7 snapshot: avoid multiple lookups of the same storage
2c2216a89 doc: typo
cafe85180 snapshot: deprecate multi-type component loading function
35e338cc9 snapshot: deprecate multi-type component loading function
8feeaaef7 doc: minor changes
e7a3c4e37 snapshot: add missing [[deprecate(...)]]
ea5c558bd snapshot: cleanup (waiting for further improvements)
94f0ed179 snapshot: deprecate multi-type component loading function
244c35949 snapshot: deprecate multi-type component loading function
1f24fea21 type_traits: formatting
8deaa09b2 test: perform static checks at compile-time
85bffb714 type_traits: std::tuple traits specialization for entt::type_list and entt::value_list (#1011)
325ca310d view: updated ::refresh
d903e268f snapshot: minor changes
f4b26756c snapshot: improved basic_snapshot::component
fb3a34ee9 *: updated TODO
6902bb6c4 doc: typo
379819b2b test: cleanup
59abfbfb5 meta: refine policy check on value types for non-member data
6e2d87184 registry: avoid casting return types directly to better support empty storage
57ec3c85c registry: erase_if (close #977)
4afdf287f doc: minor changes
2810ac7cb registry: suppress a warning on msvc
e0d27f9bf *: updated TODO
de303c999 test: reverse-each for storage entity
1619e780f test: reverse each for plain storage classes
a1e37eca6 storage: reverse-each
c345e7456 doc: note on reverse iterations
d166c026f snapshot: minor changes
5e639996d doc: minor changes
dac2ef5a9 doc: typo
71d7888e8 snapshot: drop redundant check
84a4df9c4 doc: exclude-only views
95bc20319 doc: entity lifecycle
5a9f6d211 doc: cleanup
a29302faa test: more on entity signals
75efa72c6 registry: cleanup ::erase
58a84665b registry: cleanup ::remove
a5263384d doc: drop redundant comments
c0e6759c6 doc: cleanup a little further
d754f7431 doc: cleanup
1df539943 doc: drop pointless tags
c284e6fee doc: minor changes
500239758 test: typo
319ecd808 organizer: fix organizer::vertex::prepare not creating component pools (#1014)
d7891fabc doc: mention named pools support when registering listeners
e287dd041 helper: minor changes
4dee9dde1 registry: named pools support for on_construct/on_update/on_destroy
9bae6e67b doc: update connection helper doc
aa7a7ce25 doc: minor changes
a969468c5 registry: de-deprecate :) on_construct/on_update/on_destroy
a1e76fc63 doc: more about entity storage
d8ed4ca35 registry: refine how entity storage is used internally
3248e3f91 helper: make sigh_helper work with named pools
f00687e6f doc: updated registry documentation
5240c6b60 registry: deprecate on_construct/on_update/on_destroy
67604a88e natvis: update registry snippet
4242dfb8b registry: use entity storage directly as much as possible
f96d8ee83 registry: prepare to split component storage and entity storage
c147ec37c test: try to make gcc happy again
094ddbba3 meta: avoid shadow warnings
634630ca2 test: add missing template keywords (thanks msvc for ignoring them)
d78c26f26 *: updated TODO
fabc6c9bd test: full cross-registry entity-copy example with meta (not strictly required)
b6e8ddd2a meta: fight against the small nuances of the language :)
cf2bbae6e mixin: make it simpler to modify the underlying type
08799616d *: updated TODO
58bebf78d meta: reduce symbols and their sizes if possible
d534fad3e doc: more about views
871dc7a40 doc: drop references to storage placeholders
1fe7c78f7 test: minor changes
22a65f80f test: cleanup
756ea8a38 *: updated TODO
12186cb40 registry: drop internal static storage variables from ::assure
aa9ffb9ee registry: const ::storage<T>(...) returns a pointer to possibly null storage
dcb5aed90 registry: lazily/partially initialize views in the ::view const function
34f6a747a registry: add support for non-existent pools to try_get
912cb2ad5 snapshot: constness review
885488b3d registry: any_of supports non-existing pools now
3d3d3ef2d registry: all_of supports non-existing pools now
a7120b340 registry: coding style
51915205b test: cover stable multi-type model
4a3ee042e view: refine ::storage function
88a1b8d0d view: stable multi-type view ::each(cb) function
7e18a0f96 view: update ::use function
c367082dd view: unchecked_refresh function
9f94b5306 view: double check on none_of
44ed10c50 view: stable multi type view ::find/::back/::front functions
1b2280941 view: stable multi type view ::begin/::end functions
bdabbaa63 view: stable multi type view ::contains function
c79c109b7 view: stable multi type view ::size_hint function
f1a213382 registry: prepare to remove static storage from const assure
17dc06149 view: stable single type view ::each(cb) function
3b8d82330 view: drop unused return
a20829e70 view: ::handle returns a pointer rather than a reference
5be2fdc15 view: stable single type view ::each() function
873b107e6 -: updated TODO
356bbbe53 view: stable single type view ::find function
e3ce4e156 view: stable single type view ::front/::back functions
e02050c51 view: stable single type view ::rbegin/::rend functions
26930633f view: stable single type view ::begin/::end functions
b7a485767 view: stable single type view ::contains function
f54cdccd4 view: stable single type view ::empty function
41c9a32f3 view: stable single type view ::size function
736ef3580 view: make operator bool work properly with partially initialized views
0128cbb4f test: minor changes
ff0a40715 test: prepare test suite for safe invalid views
34f440386 view: avoid using storage, further prepare for empty safe views
b1c78efb6 nativs: updated signal file
28f03ff9c meta: add missing checks on factory<...>::data
a5fe61adb *: minor changes
457f5e59e view: rollback handle() usage and prepare to safe empty views
422fd284e group: refine group ::find function
6f3222573 view: refine single type view ::find function
366bbceb0 doc: use doxygen-awesome-css
7b7f81e08 doc: update reference.md
cfe955f97 doc: update links.md
684ddc9de doc: minor changes
f5d38a9ae doc: drop redundant doxy variable
447e3693f doc: updated doxy file (doxygen 1.9.6)
909490bf6 view: try to make g++ happy again
d90363e4a view: make view pack also work with empty views
ee5de744c view: add missing [[nodiscard]]
d401c88a0 view: assert on null handles
80563b955 view: allow swapping storage elements of a view
c74900057 sigh_mixin: avoid shadow warnings
78867d5c9 group: make msvc happy with constness on virtual functions
d435fc779 basic_entt_traits: suppress a warning by gcc
e6f76e0f9 view: try to make VS happy again :)
1c6b53360 test: minor changes
5c3d8360c view: turn ::use into a self-contained, non-const function
3882c7d9a view: turn ::refresh into a self contained, non-const function
15726218b view: doc
869bfc82c test: minor changes
0eb3d54b2 group: change signature of ::storage to return a (maybe null) pointer rather than a reference
f83290f76 view: change signature of ::storage to return a (maybe null) pointer rather than a reference
686a3b9d7 registry: make storage_for_type available to the final user
4d57d5c32 registry: make ::storage<T> return type explicit
36c21cf7f registry: drop redundant traits usage
7ab10e193 test: minor changes
41467d35a -: updated TODO
d351252a1 doc: entity storage
c6cd4f701 doc: refine storage section
65889cca4 doc: brief mention of void storage
f1914fd94 doc: rearrange a few things
e53af7bef registry: minor changes
b910cd261 *: updated TODO
58d331ca0 registry: minor changes
17f5b0a33 registry: avoid bumping version on destroy if not requested
de386292b registry: deprecate ::each
88bf26a2f registry: deprecate ::assign
3caad4100 mixin: common internal owner_or_assert function
916203a24 test: stress assert on entity limit
62f1971f7 test: minor changes
4fde96357 natvis: updated registry snippet
c3730b65f group: * unified model * drop group handler's size function (no longer required)
1ea072cd3 group: back to the unified model for group handlers
bbe4582ee meta: minor changes
89ab5c328 meta: operator==/!= for meta_func
3a4672793 meta: operator==/!= for meta_prop
0a0446f35 meta: operator==/!= for meta_data (close #1002)
fc58ff74b meta: operator==/!= for meta_handle (see #1002)
fed6831cd locator: support to opaque structures (close #956)
1605c8d9d natvis: updated entity file
d6641c7d8 -: updated TODO file
5079f38e9 storage: allow on_update signals on entity storage
1eab2a4a8 meta: fix constness detection for static functions in meta_type::invoke
c33110765 test: cleanup
117b0bd67 test: more about storage<...>::patch
9b4a6f877 storage: use allocator_traits::destroy rather than destroy_at
f4e6f2b37 group: suppress shadow warning
5971fb7aa -: updated TODO
10dfe7e93 sigh: allow disconnecting listeners during iterations (close #986)
a9208a956 doc: fixed typo
1cc5b32ca test: cleanup
f8a972a3c signal: drop sink::before
5b7cc2002 group: rollback some (no longer required) changes to the owning_group_descriptor
bd34e7f2c group: drop nested groups support, prepare to the large group review and multi storage support
46fe29c3f group: make matching functions virtual for owning groups
c50e2815c group: make owning_group_descriptor depend on the storage base type
fbfee632d group: minor changes
77c59aabf group: group_handler::size function for owning groups
ebb1e8a72 group: single check function for group handlers
1646217f0 group: make types explicit for the next/prev functions
645edfb2b group: decouple constructing and setting prev/next links
61f28298c group/registry: minor changes
d19f97bf2 group: use ::handle() if possible
70c611a84 group: cleanup
286428c19 group: make common_type base of non-owning group handlers
6ec719bcf group: reduce the footprint of non-owning group handlers
11f9bb2d7 registry: use shared_ptr<void> for non-owning groups (prepare to drop the basic handler dependency)
5a1ba5ad7 regisrtry: decouple container types for groups
cf094e7ef registry: finally split owning and non-owning groups as it ought to be
31808bd9a sigh: flip the last commit on its head and drop redundant functions rather than merging them
61a5173a7 sigh: merge a couple of functions
ed6fe9e65 sigh/sink: refine internal definition
e30fa8520 doc: cleanup
ca1069e18 snapshot: avoid allocations if possible
70f73a094 snapshot: drop pointless checks
710fff0e3 entity: make get_t, exclude_t and owned_t constexpr constructible
660bc5843 entity: turn get_t, exclude_t and owned_t into proper classes (close #998)
13295a14e type_traits: v141 toolset workaround for value_list_diff
9ce07ff61 type_traits: value_list_diff[_t]
b272e04ba type_traits: value_list_contains[_v]
28b11912a test: cleanup
b9f096d12 type_traits: value_list_unique[_t]
8c60faa1d type_traits: value_list_index[_v]
1f93ea4ee snapshot: avoid unnecessary lookups
7ca77e53f snapshot: avoid unnecessary lookups
69397f365 snapshot: avoid unnecessary lookups
f907bc066 snapshot: drop redundant checks and avoid unnecessary lookups
bda52701f snapshot: avoid unnecessary lookups
d26f7684c snapshot: minor changes
63d6c2bff snapshot: avoid unnecessary lookups
cc45e7341 snapshot: also avoid using views if not required
5d092bcb1 snapshot: avoid unnecessary lookups
295c68841 snapshot: review ::orphans functions
2664b5255 observer: allocator support
dd3632833 observer: configurable mask type
c8c929e4a group: use type members properly
d1ef7bf15 view: use type members properly
1ab23f17d group: early exit on signal races
a72eb4693 group: minor changes
67579d062 -: updated TODO
766a233f3 view: base_type -> common_type
905671c23 runtime_view: base_type -> common_type
27c1383e4 group: base_type -> common_type
029ccc8f7 registry: base_type -> common_type
cde40d586 group: drop unused using decl
6a16a8a20 group: auto init for owning groups
1a12dede6 group: auto init for non-owning groups
35a78b65e group: cleanup
ada19432f group: support for index based sort
4998e9087 doc: minor changes
471c11c6d sparse_set: respect -> sort_as (naming is hard, you know)
3e13e0b59 group: sort/respect -> sort_as (also decoupled from group types)
53cd105f2 group: reuse pools as much as possible
24b31c379 group: reuse pools as much as possible
def82b534 group: index based get
a424f4ebf view: review get
b8f0a8d8e doc: a couple of interesting articles/series (close #994)
7941226ef group: try to reuse pools when sorting and also please all compilers out there at the same time (aka me figthing ICEs again)
86bbb2f6b group: reuse pools when sorting
3c176f725 test: suppress warnings due to unused variables
3642c8a78 registry: drop [[nodiscard]] from ::group (close #991)
0e80d90a7 group: use storage<idx> as much as possible
4fdf2dccd group: update doc
f8a997e6c group: minor changes
40f676ed1 test: drop unused include
5e346748e test: code coverage for groups and registry
3ef61fe01 meta: support meta member functions on primitive types
3885d280d test: cleanup
f41b91419 meta: allow updating values on meta properties
e0684f634 registry: cleanup/minor changes
fb980a78c registry: further refine the group function(s)
c2430ab48 doc: minor changes
d36d9cb39 registry: further cleanup group functions
0017c08bb group: get pools from handlers
e737ff747 group: get filter from handlers
945dc4093 group: split group handler functions
7ef008511 registry: drop group_data
d2fa68813 registry/group: prepare to get rid of group_data
f22a09a9a group: in-between change to simplify dropping group_data
b0aba79a5 snapshot: minor changes
7c23e4a2f registry: minor changes
7fe035ce4 group: move group size from registry group_data to basic_group_handler
3e7160eda group: minor changes
aaeb686ec group: common base class for group handlers
3fdf4884d group: prepare for group handler common base class
1b23ff4b9 registry: use common group handler types as keys for the group set
88dac318e group: wrap the len of owning groups to avoid changing it by mistake
520c2e660 group: make group handlers work with multiple storage of the same type
f5d0d451b group: split pools and filter in the group handlers
8af6fc0cc group: use ::handle internally if possible
c04b97a31 group: add ::handle function to all group types
1d85414dc doc: drop refs to registry::version (close #992)
c6533827f group: fight with clang format from time to time :)
b5803451b group: make owning groups work with their handlers
3417d66b2 group: make non-owning groups work with their handlers
1e61204e8 registry: deduce group handler type from group type
19c4857ef group: cleanup
66ea94898 registry/group: move group handler to group file as it ought to be
ced6d21c3 registry: break dependency between registry and group handlers
429c7c45c registry: further cleanup things
c03b1111a registry: small cleanup
ebd7d3acd registry: storage based model with pools for groups
5aeec60cf registry: prepare to switch to storage based group handlers
620b4f751 registry: pass handlers to group callbacks
6d58004c1 registry: minor changes to simplify the implementation slightly
df6d926de registry: prepare for a storage based group handler
e63af24cb registry: turn the non-owning group handler in a storage
068d9f8ae registry: discard unused arguments from listeners if possible
c19c848c4 test: suppress warnings due to unused variables
0bf0a0a8f doc: delegate
743e8678e delegate: also support functions that skip first elements (on second attempt only)
a7ad1c06f delegate: prepare to support filtering on both sides
b1af70e70 registry: avoid checking pools in the group handler if possible
c87c3533e registry: avoid checking pools in the group handler if possible
4839a0ee6 registry: cleanup
a0f0c44e6 registry: minor changes
74691dc1d group: just use meaningful names :)
e4957badb registry: split group handler to further refine group management
46791c4c3 registry: turn group handler functions into static ones
56c391784 registry: prepare to rework groups
1fb13d3e9 doc: minor changes
535beb4e2 storage: drop unnecessary use of integral_constant
2d318b88c -: updated TODO
b7f0b76ce entity/mixin: add missing include
d30312f51 entity/helper: add missing include, drop unnecessary traits calls
30772848e meta: avoid unnecessary calls to std::move
eca01a397 doc: add vcpkg badge and vcpkg.link (#985)
35ef0b7ac core: reduces the number of instantiations a bit
19ccba3a6 meta: reduces the number of instantiations a bit
207b7674a doc: fix typo
631c55ba9 storage: minor changes/tests
e7b30fd36 storage: return iterator to elements rather than entities and only if it makes sense
3e959007b storage: ::insert returns an iterator to the range of inserted entities
07ec4ca23 -: updated TODO
6e4946b68 storage: uniform interface to simplify mixin implementation
47ea16f17 test: signals on entity creation/destruction
722857fc0 test: get rid of pointless template parameters
2125b3838 test: minor changes
289de7d57 test: exclude only views
25ecd8e79 test: minor changes
319dfdb07 test: filtered registry view
9dbbcac01 -: updated TODO
f545c8e05 registry: deprecate ::release
c68fa6a65 registry: make ::destroy work without ::release (the latter to be deprecated)
d288ecd70 registry: make ::release use ::bump return value
312d3aba8 sparse_set: bump returns the version in use (for convenience)
4d2b2c6de registry: use traits_type::next if possible
80d55a226 test: increase code coverage
d86a53935 test: suppress warnings due to unused variables
0f7098d0e -: updated TODO
8c96be1e9 registry: deprecate a bunch of functions because of the entity storage
37f396bfe registry: make entity storage storage as any other
75894dc40 storage: update traits_type for entity storage
cdee000ce any: rollback a change that turns vs toolset v141 crazy
54ca62600 dispatcher: refine aggregate check
6f4280ed5 any: refine aggregate check
ddf56b78c storage: backward compatibility on component requirements
53a854f54 any: just cleanup the code to make it easier to work with
4896acac7 storage: typo
e3defeba2 test: suppress warnings due to unused variables
62079908c storage: use proper value type for entity storage
e65a8f2e5 doc: add link to koala engine :)
9f27fb1e5 registry: further prepare to turn the entity storage into a plain pool
04d734e76 registry: prepare to turn the entity pool in a plain storage
df50fa1b5 natvis: cleanup
051872b8c natvis: update registry definition
57ab9e7be registry: avoid using assure if not required
69d95ba75 test: more bench to stress a little an upcoming feature
9caf66d7c test: cleanup
74cb0d40c test: internal rework
deac7f34b dispatcher: refine aggregate support
a9883f27c storage: refine transparent aggregate support
85b1e57d8 sparse_set: drop fast_compact, expect full clear
b7d8e0186 storage: make the entity storage perform a full clear rather than a fake one (still viable via erase)
390a56176 -: updated TODO file
a1b888cce natvis: add optiona storage length item for entity storage
2107dd689 natvis: fix already existing errors due to renaming or design changes
1fca56afe storage: make it easier to refine the natvis file
c0762a6a5 storage: add get/get_as_tuple to entity storage to make it suitable for use with views
f48de1bac test: stress get/get_as_tuple for empty types
c7dfce89e sigh_mixin: refine pop_all
822fafcd4 view: uniform implementation to simplify upcoming changes
1476d4ea9 sparse_set: refine ::respect
c1c63777e -: updated TODO
2fab25ae8 registry: refine internal check
75d449152 -: updated TODO
c7866fb21 storage: use entt traits next function if possible
87987bacd entity: added basic_entt_traits::next (with tests)
bde0219fe snapshot: review basic_continuous_loader::entities
ad64c849b storage: suppress warnings
b808bb83b test: suppress warnings
d0090d35f snapshot: try to make sizes an opaque value to the caller
7a1a06a24 sigh_mixin: avoid shadow warnings
000b17881 -: updated TODO
068b6ed49 registry: first (almost) backward compatible version with opaque hidden entity storage
0187fb48a test: sigh mixin for entity storage types
35a2b3844 sigh_mixin: also support entity storage types
4747c9a4c registry: extended checks to support swap-only entity storage types
7be8d8327 registry: make a couple of conditions opaque
a5d6757d6 registry: prepare to get rid of the vector of entities
3f09d47c8 storage: remove redundant typename keyword
9c06d6ba0 registry: use type member names
b7c819bf4 test: entity storage
9f31803ba storage: swap-only entity storage
1e7deff9c test: drop redundant checks
04ac15d8d test: minor changes
376218991 sigh_mixin: make pop_all use narrow view iterators if any
18d6e466d -: [[nodiscard]]  as appropriate
095ecf314 group: extended_group_iterator::base to return the underlying iterator
433ed863e view: extended_view_iterator::base to return the underlying iterator
0dba68e75 storage: coding style/minor changes
1ab281582 storage: extended_storage_iterator::base to return the underlying iterator
2af5a725e doc: * updated copyright * udpated TODO list
a86bf1332 test: try to make lcov happy
831054bff test: share as much as possible
f94de1c06 test: rework lib stuff to share common files
a3d9503a1 test: try to make lcov happy
3f2b15f9f test: try to make lcov happy
e48817d51 test: try to make lcov happy
d11cebe30 view: uniform design to also help natvis without having to poke into stl internals
77a5efb32 natvis: updated to_entity intrinsic
851006efe -: updated TODO
6fc6b2fb3 sigh_mixin: further improve ::pop_all
ed17a2c48 sparse_set: ::contiguous function
bd00e797a sparse_set: further refine pop_all to make it even faster
e645c4928 -: updated TODO
a425878e8 sparse_set/storage: clear is backward compatible now
f3cd9d374 storage: fixed clear_all counter
b3e93b084 registry: naming convention
314c189c4 test: minor changes
2bb2c5566 build: try to make lcov happy again
d13c126e9 view: avoid name clashes
9b54ee37a flow: propagate allocator to generated graph + internal rework
e1ead9d3e build: update coverage workflow
cf61068dc mixin: suppress a warning with gcc11
82863f829 test: code coverage for range functionalities
e4de59827 test: try to make lcov happy
ccea4c920 memory: code coverage
89166f0e4 build: refine analyzer workflow
7a05a16c5 registry: slightly better destroy (yet not quite there though)
d0854646c test: yet another test to stress the upcoming changes
1e9c9fe5f registry: better, faster range-remove + refine range-erase
80fac8d8e test: minor changes
c774b9838 -: updated TODO
3fd0403cc registry: faster, better range-erase
6eb3347a3 test: a couple of extra functions to stress the upcoming changes
89bceaff7 -: updated TODO
dc25c9c1a sparse_set: invoke release_sparse_pages before clearing the sparse array
e68ba5870 sigh_mixin: add a missing include
c68cb3375 entity: make deletion_policy publicly available via fwd.hpp
59f807fd0 sparse_set: suppress warnings due to unused expressions
232ffebc1 sparse_set: internal clear_all function
3cea845a0 sparse_set: sparse_set_iterator::data function
295f3b32e registry: a couple of extra move calls here and there
254da2c3c sparse_set: better, faster range remove
ecd3b8d93 sparse_set: prevent rework errors as much as possible
c673b9b17 sigh_mixin: slightly improved pop + review insert
cd28de0d6 test: clear-stable bench
672f6a711 test: minor changes
3b50672b7 storage: restore storage_for/storage_type duality, it turned out to be very useful in practice
f0613b1c6 sparse_set/storage: minor changes to reuse type members
2197e160e -: drop file pushed by mistake :)
2dccd9016 handle: discard entity on destruction
2f873f2dd -: storage_mixin.hpp -> mixin.hpp (non-storage mixins are also a thing)
fde1a524e sparse_set: ::get -> ::value (to avoid hiding from derived classes)
055801047 doc: drop references to docsforge + minor changes
79a054a52 sigh_mixin: scope base_type properly
d94e443a1 doc: drop outdated section
3862184e8 sigh_mixin: support self managed storage classes
f40fa3c2f test: * use range destroy * avoid compiler optimizations
01bc93459 test (bench): the new entity storage enables the fast path in all cases
151bd0739 sparse_set: revert optmized range push, it prevents self-managed storage classes
935393aae sparse_set: better, faster range push
fbfde4347 snapshot: avoid unused variable warnings
2ffbe115b component_traits: revert entity customization support
645973eb7 sparse_set: insert -> push
133230797 sparse_set: emplace -> push
b700f5eb5 doc: typo
e60dbdc52 sparse_set/storage: * rename swap_at in swap_or_move to capture the real purpose * define swap_at as a protected function to allow swapping from above
c66623b33 sigh_mixin: avoid hiding basic_iterator type meber
62246d879 storage: avoid hiding basic_iterator type meber
b35f13130 sparse_set: support swap-only mixins
3dd82633a -: drop storage_mixin.cpp, I forgot to do it a couple of commits ago :)
00231bf8a storage: make swap_at non-final to support checks on derived classes
58d392e81 -: minor changes
1d4d99d09 mixin: sigh_storage_mixin -> sigh_mixin
fe3edf2c8 -: minor changes
0864ba042 -: drop useless typename
3a9698001 build: minor changes
423f7a555 is_equality_comparable: detect C-style arrays directly
5db8ad53a build: update gh workflow
c2ab35780 view: make also VS toolset v141 happy
4fb558f14 view: further reduce instantiations
5762a8a08 view: reuse internal functions if possible
ed4c67521 sparse_set/storage: drop move_element
f15789846 config: ENTT_FAIL(msg) -> ENTT_ASSERT(false, msg)
6d20709e0 storage: minor changes
a9a9853c0 sigh_storage_mixin: use entity_type from Type
af14aa4c9 doc: more about signals (sigh_storage_mixin)
24d6b9881 test: minor changes
899f4baa6 storage: * drop storage_for]_t] * make storage_type[_t] deal with constness
c1ab7ba02 sigh_storage_mixin: make all virtual member functions final
9d38f6020 registry: thanks MSVC for accepting invalid C++ code
0efa25cf6 sigh: cool, I keep doing the same error again and again apparently :)
6316b6045 registry: make it work with storage<void> also in C++17
f268fb60a entity: avoid breaking changes due to type members renaming
3520d6915 entity: add base_type
4da7a8451 entity: make checks work with 64b identifiers :)
382dfc3bb entity: strict check on entity/version masks
b6dcdc816 entity: * also expose entity_mask and version mask to the final user * avoid default args with entt_traits::construct for backward compatibility
c9d544089 doc: review/cleanup entity.md a bit (done)
3eb5faeed doc: review/cleanup entity.md a bit (work in progress)
7a328c7ed doc: updated links
6567aa195 doc: a note about listeners disconnection (close #958)
92319f011 entt_traits: split basic impl, simplify def
782d86b6e entt_traits: value_type -> type (cuz it's not a value type after all)
c2cae37c1 entity_traits: make page_size type explicit
1026d26ec entt_traits: drop reserved value
7156803db test: local non-static constexpr variables
f54ed5424 helper: local non-static constexpr variables
f30b50195 algorithm: local non-static constexpr variables
c90ab9aff sparse_set: * break dependency on traits_type::reserved * use a tombstone if all I need is a tombstone
c2f6ca43f doc: graph (close #957)
3e5e41d88 test: cover some corner cases of the flow class
9eafc0431 flow: minor changes
0a82b777b component_traits: support specializations based on entity type
32bcc01a4 component: * make component_traits treat void properly * drop ignore_as_empty_v
9c3fe3546 nativs: entity module
83f8aed58 helper: use traits_type from storage class directly
2fd660274 snapshot: use public registry traits_type member type
a554d406e registry: * public traits_type member type * break dependency on component_traits * use public storage traits_type member type
5f12f872e test: minor changes
be4eb68a3 helper: * break dependency on component_traits * use public storage traits_type member type
df5284d9e view: * break dependency on component_traits * use public storage traits_type member type
0e27d33e7 storage: public traits_type member type
fe6e6ae73 sparse_set: public traits_type member type
9d29713ea entity: naming convention
270d0277d group: cleanup
0bd06c8d5 hashed_string: naming convention
733f215cc storage: break dependency between component_traits and storage_iterator
ad01a69fe *: renaming/coding style
dd9c1dade sparse_set: no need to differentiate template args for sparse_set_iterator
b8f70519f doc: fixed typo
9b9d212dd *: coding style
3fe15969d doc: cleanup
ec4bf222c meta: avoid the +1u trick for 0-sized arrays
1173908ee meta: avoid rebinding when forwarding requests
2595b8a92 doc: sigh_helper
f4e2a8c76 sigh_builder: add all missing .template that msvc kindly accepted anyway
66e1a0565 entity: sigh_helper utility with tests (close #928)
87283dc41 storage: simplified impl in order to introduce multi-type storage more easily
a802ebffe storage: * move storage_type[_t] and storage_for[_t] to fwd.hpp * no need to include storage.hpp when forward defining views
b84b09421 doc: add Arch ECS to references.md (#954)
940fd0939 todo: add a note for a (soon to be released) change
920338be5 doc: add ecsact to links.md (thanks @zaucy for pointing this out)
bcd1155b7 gh: add more gcc and clang versions
1dc88109e gh: update workflows
262c1f53c cmake: only enable -Wdocumentation for clang-cl
4af0a3a0d doc: cleanup
be1641828 doc: cleanup
b54a52fbf doc: fixed typo
ae8815995 doc: fixed typo
62c764f68 doc: fixed typo
2c48cc10a cmake: enable documentation diagnostic for clang
82f286678 sigh: drop redundant function
d56e5a269 registry: propagate allocator to context
1517b2951 doc: document delegate raw access
bea7b43a1 delegate: target member function
2f878f8b5 sigh: refine ::collect
fc68c1b29 view/group: cleanup
9081c185d meta: minor changes
7c4493f23 group: make filter storage available
da4e73ab8 view: make filter storage available
f3e7f98b4 registry: extra check when moving a registry
3925fc612 emitter: extra allocator check when moving
c639130c1 dispatcher: extra allocator check when moving
75c311600 registry: cleanup
e9e14eb49 meta: [[nodiscard]]
d1558304f any: [[nodiscard]]
0531b530b snapshot: minor changes
f9d0178dd workflow: bump iwyu version
b66b8d37e test: suppress warning
05ef4c29d storage: minor changes
9c3d75669 test: cleanup include directives
93651e46f registry: drop [[deprecated]] functions
ea901cbfa test: code coverage
d5dc4f43e doc: meta.md
498e02f15 doc: core.md
d0ea8f4f9 cmake: suppress some warnings for clang-cl, it goes a little wrong otherwise
dec3b7bb3 test: suppress warnings
10bc8b05a test: use /W1 with VS (but for toolset v141, too bugged for that)
ad77b54dc cmake: bump version to get some cool feature/update
b6724b028 group: pass filter storage to groups (in-between change for full storage access)
54270b103 group: make them easily copyable/movable
31dc732a7 doc: graph.md
f0e02d6d3 doc: container.md
156d6e4ea doc: poly.md
4375c1c3d doc: lib.md
24a9cd67e scheduler: forgot to add the fwd file to the previous commit :)
ba8d522c1 doc: add the worst engine (love the name) to the list of links
3ae46214a doc: review process.md
5119fe8d7 scheduler: basic type model with default for common cases
ed0319cdd view: avoid shadow warnings
bc50da6a7 storage: suppress warnings with non copyable nor default constructible types
52b3b4c24 group: suppress warnings for unused variables in case of empty types
74bab529d test: minor changes
b1b143917 meta: [[maybe_unused]] variable to avoid warnings with corner cases
7beb4c85c test: suppress a few warnings (entity)
f3beb5670 test: suppress a few warnings (container)
446c67b69 test: suppress a few warnings (resource)
c4507bd17 test: suppress a few warnings (poly)
61e872bb4 test: suppress a few warnings (meta)
9f22a3e23 test: suppress a few warnings (memory)
653dd5cd4 test: suppress a few warnings (tuple)
bc53ed3be test: suppress a few warnings (flow)
f935bbcce dense_set: suppress warnings due to possible narrowing conversions
c7d505353 dense_map: suppress warnings due to possible narrowing conversions
ea78f1d97 now working on version 3.12
REVERT: fef921132 update single include file
REVERT: e52a93f8a ready to cut v3.11.1
REVERT: cd541f335 storage: * move storage_type[_t] and storage_for[_t] to fwd.hpp * no need to include storage.hpp when forward defining views
REVERT: 255b8be8c view: avoid shadow warnings
REVERT: 8cd7f064a storage: suppress warnings with non copyable nor default constructible types
REVERT: 58ae4117c group: suppress warnings for unused variables in case of empty types
REVERT: cfa1e805b meta: [[maybe_unused]] variable to avoid warnings with corner cases
REVERT: ccedacec8 dense_set: suppress warnings due to possible narrowing conversions
REVERT: 17578dc8c dense_map: suppress warnings due to possible narrowing conversions

git-subtree-dir: external/entt/entt
git-subtree-split: 344e03ac64a1f78424ab1150e2d4778e8df8431d
2023-10-02 15:30:10 +02:00
4afe39dacc unread message status + fade in ui 2023-09-29 18:15:18 +02:00
dd316d2589 update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f' 2023-09-23 18:53:38 +02:00
12e8b5d6c4 windows -> linux ln fixes 2023-09-23 18:45:03 +02:00
f5c7261805 update nix flake to support more platforms 2023-09-16 23:54:51 +02:00
73ee0f905b added nix flake (hacky, shipping sdl was a mistake) 2023-09-15 20:06:37 +02:00
0b46b891c2 add simple quote message context menu 2023-09-01 21:13:36 +02:00
d131b5a02f add hacky way to load encrypted tox saves 2023-08-28 15:33:36 +02:00
9d9a486537 limit fps to 60 and disable imgui demo window 2023-08-28 14:06:27 +02:00
610ed10011 scope plugin paths 2023-08-20 12:50:58 +02:00
4edab11616 update deps and dont try to load files >50mib as images 2023-08-19 21:42:47 +02:00
6df0417667 update sdl Merge commit '4d48f9d23713d94b861da7b5d41baf2a41334994' 2023-08-12 20:17:29 +02:00
bd9bbf67d4 small fixes 2023-08-11 12:18:50 +02:00
8cab1307ab update sub 2023-08-09 11:18:41 +02:00
5bfc429450 small ui refactor + forwarding files 2023-08-06 16:07:50 +02:00
7a7b55bebf make tox save file selectable (hacky) 2023-08-03 15:03:12 +02:00
b4eda033c6 update plugin version 2023-08-03 13:11:59 +02:00
c9672bf352 add debug start screen ui + can load plugins 2023-08-03 13:05:19 +02:00
5547ff6d2b also scen media on message creation 2023-08-02 20:58:16 +02:00
ea8cc85c61 update subs for tox reconnection bug fixes 2023-08-02 20:21:06 +02:00
5ecec26731 image inlining working 2023-08-02 19:24:51 +02:00
01fddd19cd message texture cache + message image loader (no inline images yet) 2023-08-02 16:36:34 +02:00
e362af8271 cleanup texures on cache destruction 2023-08-02 15:37:37 +02:00
2dba4f8fbb add webp support 2023-08-02 15:06:19 +02:00
bdfe44399a Merge commit '67653bbe50841153bfeaebcc5792bd8464da9880' as 'external/libwebp/libwebp' 2023-08-02 14:57:22 +02:00
67653bbe50 Squashed 'external/libwebp/libwebp/' content from commit dd7364c3c
git-subtree-dir: external/libwebp/libwebp
git-subtree-split: dd7364c3cefe0f5c0b3c18c3b1887d353f90fc1f
2023-08-02 14:57:22 +02:00
a144459e8d add stb image loader (avatar png support) 2023-08-01 20:17:38 +02:00
d725ed8cd0 add stb 2023-08-01 20:13:38 +02:00
3cd551098b Squashed 'external/stb/stb/' content from commit c39c7023e
git-subtree-dir: external/stb/stb
git-subtree-split: c39c7023ebb833ce099750fe35509aca5662695e
2023-08-01 20:11:22 +02:00
87d7eb69af Merge commit '3cd551098b8dc5a2b55d45a2a63bb9a219d31f2e' as 'external/stb/stb' 2023-08-01 20:11:22 +02:00
95b77cb696 add avatar texture handling 2023-08-01 18:25:56 +02:00
2e28ad7bb9 fix missing include 2023-08-01 14:28:28 +02:00
75f78f8c7f load tox identicons 2023-08-01 13:21:16 +02:00
ef59386e5c start texture cache for contacts (avatars) 2023-07-31 20:47:22 +02:00
c0b57c30bd add sdl bmp image loader 2023-07-30 16:00:55 +02:00
42b3866753 start thinking about pasting files 2023-07-30 15:10:26 +02:00
aff239377d add README.md 2023-07-29 22:50:15 +02:00
3aaa1b0350 try satisfy macintosh 2023-07-29 22:30:36 +02:00
823a4ae189 missing include 2023-07-29 21:51:24 +02:00
40cd04f9dd fix cross platform file paths to string 2023-07-29 21:25:25 +02:00
6a979d31a0 fix missing includes 2023-07-29 20:58:29 +02:00
56f7db9ae6 msg sorting 2023-07-29 20:51:32 +02:00
d5e2dd2e1f add auto dirty (save toxfile) + minor stuff 2023-07-29 20:39:31 +02:00
93e5bb867b invites 2023-07-29 20:07:59 +02:00
4cd295065b add chat gui, probably works 2023-07-28 18:03:45 +02:00
5a9aacc603 add file selector with sorting 2023-07-27 19:34:47 +02:00
082c4febdf more setup 2023-07-26 20:09:57 +02:00
a848a01527 add tox client and more setup 2023-07-26 12:55:50 +02:00
3a1c15f313 screen concept 2023-07-26 12:24:18 +02:00
e92c7cbfa0 add exe icon 2023-07-26 02:02:06 +02:00
4d09e1fd4a gh windows cd 2023-07-26 01:13:54 +02:00
07765b4ad7 wire up imgui 2023-07-26 01:11:17 +02:00
88f6091665 Squashed 'external/imgui/imgui/' content from commit d4ddc46e7
git-subtree-dir: external/imgui/imgui
git-subtree-split: d4ddc46e7773e9a9b68f965d007968f35ca4e09a
2023-07-26 00:23:40 +02:00
f66b8d3ea2 Merge commit '88f609166511499341dde3b5a6191e34641d2eeb' as 'external/imgui/imgui' 2023-07-26 00:23:40 +02:00
a0122d38f2 minimal sdl app 2023-07-25 23:59:35 +02:00
e4d2987c54 add sdl 2023-07-25 22:47:22 +02:00
b8e444eaa8 Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL' 2023-07-25 22:27:55 +02:00
b38ea75e56 updat sol toxcore 2023-07-25 22:08:02 +02:00
8613511928 more fixing 2023-07-25 16:22:35 +02:00
7650d0ff23 update plugin sub 2023-07-25 15:38:14 +02:00
4ec6a26d91 start with gh ci 2023-07-25 15:10:52 +02:00
efa781e9ba empty main 2023-07-25 14:56:22 +02:00
41d0fc02c3 should compile 2023-07-25 14:35:57 +02:00
227425b90e Squashed 'external/toxcore/c-toxcore/' content from commit 67badf69
git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 67badf69416a74e74f6d7eb51dd96f37282b8455
2023-07-25 11:53:09 +02:00
5568b70d31 Merge commit '227425b90e9a671118026689dd30967e127a1090' as 'external/toxcore/c-toxcore' 2023-07-25 11:53:09 +02:00
5c7231b7a3 Squashed 'external/entt/entt/' content from commit fef92113
git-subtree-dir: external/entt/entt
git-subtree-split: fef921132cae7588213d0f9bcd2fb9c8ffd8b7fc
2023-07-25 11:29:51 +02:00
310a099f14 Merge commit '5c7231b7a33124aeadedbd8c7579376494a05a56' as 'external/entt/entt' 2023-07-25 11:29:51 +02:00
df9fc529e2 add gitignore 2023-07-25 11:29:43 +02:00
f077a29cf0 partial setup 2023-07-25 01:11:30 +02:00
3291 changed files with 517096 additions and 648103 deletions

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@ -1,90 +0,0 @@
---
AlignConsecutiveMacros: Consecutive
AlignConsecutiveAssignments: None
AlignConsecutiveBitFields: None
AlignConsecutiveDeclarations: None
AlignEscapedNewlines: Right
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortEnumsOnASingleLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
# Custom brace breaking
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Never
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeElse: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
# Make the closing brace of container literals go to a new line
Cpp11BracedListStyle: false
# Never format includes
IncludeBlocks: Preserve
# clang-format version 4.0 through 12.0:
#SortIncludes: false
# clang-format version 13.0+:
#SortIncludes: Never
# No length limit, in case it breaks macros, you can
# disable it with /* clang-format off/on */ comments
ColumnLimit: 0
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentCaseBlocks: false
IndentGotoLabels: true
IndentPPDirectives: None
IndentExternBlock: NoIndent
PointerAlignment: Right
SpaceAfterCStyleCast: false
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeParens: ControlStatements
SpaceAroundPointerQualifiers: Default
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
UseCRLF: false
UseTab: Never
ForEachMacros:
[
"spa_list_for_each",
"spa_list_for_each_safe",
"wl_list_for_each",
"wl_array_for_each",
"udev_list_entry_foreach",
]
---

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@ -1,59 +0,0 @@
---
Checks: >
-*,
bugprone-assert-side-effect,
bugprone-assignment-in-if-condition,
bugprone-bool-pointer-implicit-conversion,
bugprone-dangling-handle,
bugprone-dynamic-static-initializers,
bugprone-infinite-loop,
bugprone-integer-division,
bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc,
bugprone-misplaced-pointer-arithmetic-in-alloc,
bugprone-misplaced-widening-cast,
bugprone-not-null-terminated-result,
bugprone-posix-return,
bugprone-redundant-branch-condition,
bugprone-string-literal-with-embedded-nul,
bugprone-suspicious-memset-usage,
bugprone-suspicious-semicolon,
bugprone-suspicious-string-compare,
bugprone-too-small-loop-variable,
bugprone-unused-return-value,
cert-err33-c,
clang-analyzer-core.*,
clang-analyzer-valist.*,
clang-analyzer-unix.Malloc,
clang-diagnostic-*,
google-readability-casting,
misc-misleading-bidirectional,
misc-misleading-identifier,
misc-misplaced-const,
misc-redundant-expression,
objc-*,
performance-type-promotion-in-math-fn,
readability-avoid-const-params-in-decls,
readability-braces-around-statements,
readability-const-return-type,
readability-duplicate-include,
readability-inconsistent-declaration-parameter-name,
readability-misplaced-array-index,
readability-non-const-parameter,
readability-redundant-control-flow,
readability-redundant-declaration,
readability-redundant-function-ptr-dereference,
readability-redundant-preprocessor,
readability-simplify-boolean-expr
CheckOptions:
- key: bugprone-assert-side-effect.AssertMacros
value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT"
- key: bugprone-misplaced-widening-cast.CheckImplicitCasts
value: true
- key: bugprone-not-null-terminated-result.WantToUseSafeFunctions
value: false # Do not recommend _s functions
FormatStyle: "file"
HeaderFilterRegex: "*.h$"
WarningsAsErrors: ""

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@ -1,69 +0,0 @@
# For format see editorconfig.org
# Copyright 2022 Collabora Ltd.
# SPDX-License-Identifier: Zlib
root = true
[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
indent_size = 2
indent_style = space
trim_tailing_whitespace = true
[*.xml]
indent_size = 4
indent_style = space
[{CMakeLists.txt,cmake/*.cmake}]
indent_size = 2
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}]
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
indent_size = 8
indent_style = tab
tab_width = 8
[src/joystick/controller_type.*]
indent_style = tab
[src/joystick/hidapi/steam/*.h]
indent_style = tab
[src/libm/*.c]
indent_style = tab
[src/test/SDL_test_{crc32,md5,random}.c]
indent_size = 2
indent_style = space
[src/video/yuv2rgb/*.{c,h}]
indent_style = tab
[wayland-protocols/*.xml]
indent_size = 2
indent_style = space
[*.{markdown,md}]
indent_size = 4
indent_style = space
# Markdown syntax treats tabs as 4 spaces
tab_width = 4
[{*.bat,*.rc}]
end_of_line = crlf
[*.cocci]'
insert_final_newline = true

1
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1 @@
github: Green-Sky

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@ -1,7 +0,0 @@
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
## Existing Issue(s)
<!--- If it fixes an open issue, please link to the issue here. -->

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@ -1,16 +0,0 @@
cmake_minimum_required(VERSION 3.0)
project(ci_utils C CXX)
set(txt "CC=${CMAKE_C_COMPILER}
CXX=${CMAKE_CXX_COMPILER}
CFLAGS=${CMAKE_C_FLAGS}
CXXFLAGS=${CMAKE_CXX_FLAGS}
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
")
message("${txt}")
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
file(WRITE "${VAR_PATH}" "${txt}")

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@ -1,106 +0,0 @@
name: Build (Android)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
android:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Android.mk }
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" }
steps:
- uses: actions/checkout@v3
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
local-cache: true
ndk-version: r21e
- name: Build (Android.mk)
if: ${{ matrix.platform.name == 'Android.mk' }}
run: |
./build-scripts/androidbuildlibs.sh
- uses: actions/setup-java@v3
if: ${{ matrix.platform.name == 'CMake' }}
with:
distribution: 'temurin'
java-version: '11'
- name: Setup (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
sudo apt-get update
sudo apt-get install ninja-build pkg-config
- name: Configure (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -S . -B build \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_CLANG_TIDY=ON \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_STATIC_PIC=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
- name: Build (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build --config Release --parallel --verbose
- name: Build test apk's (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build --config Release --parallel --verbose --target testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk
- name: Install (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --install build --config Release
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
if: ${{ matrix.platform.name == 'CMake' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL3*
- uses: actions/upload-artifact@v3
if: ${{ matrix.platform.name == 'CMake' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.apk-artifact }}
path: build/test/*.apk

327
.github/workflows/cd.yml vendored Normal file
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@ -0,0 +1,327 @@
name: ContinuousDelivery
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
BUILD_TYPE: RelWithDebInfo
BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
jobs:
linux-ubuntu:
timeout-minutes: 10
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Dependencies
run: sudo apt update && sudo apt -y install libsodium-dev cmake libvpx-dev libopus-dev
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTOMATO_TOX_AV=ON
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Determine tag name
id: tag
shell: bash
# taken from llama.cpp
run: |
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
if [[ "${{ env.BRANCH_NAME }}" == "master" ]]; then
echo "name=dev-${SHORT_HASH}" >> $GITHUB_OUTPUT
else
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
echo "name=dev-${SAFE_NAME}-${SHORT_HASH}" >> $GITHUB_OUTPUT
fi
- name: Compress artifacts
shell: bash
run: |
tar -czvf ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-ubuntu20.04-x86_64.tar.gz -C ${{github.workspace}}/build/bin/ .
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-ubuntu20.04-x86_64
# TODO: do propper packing
path: |
${{github.workspace}}/${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-ubuntu20.04-x86_64.tar.gz
android:
timeout-minutes: 30
# contains sections copied from sdl repo
runs-on: ubuntu-latest
strategy:
matrix:
platform:
- vcpkg_toolkit: arm64-android
ndk_abi: arm64-v8a
- vcpkg_toolkit: x64-android
ndk_abi: x86_64
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
local-cache: false # https://github.com/nttld/setup-ndk/issues/518
ndk-version: r26d
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: update vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
- name: Install Dependencies (host)
run: sudo apt update && sudo apt -y install cmake pkg-config nasm
- name: Install Dependencies (target)
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: vcpkg install --triplet ${{matrix.platform.vcpkg_toolkit}} --overlay-ports=vcpkg/ports libsodium opus libvpx libpng libjpeg-turbo
# vcpkg scripts root /usr/local/share/vcpkg/scripts
- name: Configure CMake
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{matrix.platform.vcpkg_toolkit}} -DANDROID=1 -DANDROID_PLATFORM=23 -DANDROID_ABI=${{matrix.platform.ndk_abi}} -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${{steps.setup_ndk.outputs.ndk-path}}/build/cmake/android.toolchain.cmake -DSDLIMAGE_JPG_SHARED=OFF -DSDLIMAGE_PNG_SHARED=OFF -DTOMATO_MAIN_SO=ON -DTOMATO_TOX_AV=ON
- name: Build (tomato)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Build (SDL3-jar) (workaround)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t SDL3-jar
- name: Build (apk)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato-apk
- name: Determine tag name
id: tag
shell: bash
# taken from llama.cpp
run: |
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
if [[ "${{ env.BRANCH_NAME }}" == "master" ]]; then
echo "name=dev-${SHORT_HASH}" >> $GITHUB_OUTPUT
else
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
echo "name=dev-${SAFE_NAME}-${SHORT_HASH}" >> $GITHUB_OUTPUT
fi
- name: rename apk
id: rename_apk
shell: bash
run: mv "${{github.workspace}}/build/android/tomato.apk" "${{github.workspace}}/build/android/${{github.event.repository.name}}-${{steps.tag.outputs.name}}-Android-${{matrix.platform.ndk_abi}}.apk"
- uses: actions/upload-artifact@v4
with:
name: ${{github.event.repository.name}}-${{steps.tag.outputs.name}}-${{runner.os}}-Android-${{matrix.platform.ndk_abi}}
path: |
${{github.workspace}}/build/android/${{github.event.repository.name}}-${{steps.tag.outputs.name}}-Android-${{matrix.platform.ndk_abi}}.apk
windows:
timeout-minutes: 15
runs-on: windows-2019
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
#- name: update vcpkg
# shell: bash
# run: |
# cd C:/vcpkg
# git pull
- name: Install Dependencies
run: vcpkg install pkgconf:x64-windows libsodium:x64-windows-static pthreads:x64-windows-static opus:x64-windows-static libvpx:x64-windows-static
# setup vs env
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: amd64
## sdl_image vendored needs nasm for dav1d
#- uses: ilammy/setup-nasm@v1
- name: Configure CMake
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static -DSDLIMAGE_VENDORED=ON -DSDLIMAGE_DEPS_SHARED=ON -DSDLIMAGE_JXL=OFF -DSDLIMAGE_AVIF=OFF -DPKG_CONFIG_EXECUTABLE=C:/vcpkg/installed/x64-windows/tools/pkgconf/pkgconf.exe -DTOMATO_TOX_AV=ON
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -t tomato
- name: Determine tag name
id: tag
shell: bash
# taken from llama.cpp
run: |
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
if [[ "${{ env.BRANCH_NAME }}" == "master" ]]; then
echo "name=dev-${SHORT_HASH}" >> $GITHUB_OUTPUT
else
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
echo "name=dev-${SAFE_NAME}-${SHORT_HASH}" >> $GITHUB_OUTPUT
fi
- name: Clean temporary artifacts
# msvc sometimes produces .ilk files, which are used for linking only
shell: powershell
run: |
Remove-Item "${{github.workspace}}/build/bin/*.ilk"
- name: Compress artifacts
shell: powershell
run: |
Compress-Archive -Path ${{github.workspace}}/build/bin/* -Destination ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-x86_64.zip
- uses: actions/upload-artifact@v4
with:
name: ${{github.event.repository.name}}-${{steps.tag.outputs.name}}-${{runner.os}}-msvc-x86_64
# TODO: do propper packing
path: |
${{github.workspace}}/${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-x86_64.zip
windows-asan:
timeout-minutes: 15
runs-on: windows-2019
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
#- name: update vcpkg
# shell: bash
# run: |
# cd C:/vcpkg
# git pull
- name: Install Dependencies
run: vcpkg install pkgconf:x64-windows libsodium:x64-windows-static pthreads:x64-windows-static opus:x64-windows-static libvpx:x64-windows-static
# setup vs env
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: amd64
## sdl_image vendored needs nasm for dav1d
#- uses: ilammy/setup-nasm@v1
- name: Configure CMake
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static -DTOMATO_ASAN=ON -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DSDLIMAGE_VENDORED=ON -DSDLIMAGE_DEPS_SHARED=ON -DSDLIMAGE_JXL=OFF -DSDLIMAGE_AVIF=OFF -DPKG_CONFIG_EXECUTABLE=C:/vcpkg/installed/x64-windows/tools/pkgconf/pkgconf.exe -DTOMATO_TOX_AV=ON
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Determine tag name
id: tag
shell: bash
# taken from llama.cpp
run: |
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
if [[ "${{ env.BRANCH_NAME }}" == "master" ]]; then
echo "name=dev-${SHORT_HASH}" >> $GITHUB_OUTPUT
else
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
echo "name=dev-${SAFE_NAME}-${SHORT_HASH}" >> $GITHUB_OUTPUT
fi
- name: Clean temporary artifacts
# msvc sometimes produces .ilk files, which are used for linking only
shell: powershell
run: |
Remove-Item "${{github.workspace}}/build/bin/*.ilk"
- name: Compress artifacts
shell: powershell
run: |
Compress-Archive -Path ${{github.workspace}}/build/bin/* -Destination ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-asan-x86_64.zip
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-asan-x86_64
# TODO: do propper packing
path: |
${{github.workspace}}/${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-asan-x86_64.zip
release:
if: ${{ ( github.event_name == 'push' && github.ref == 'refs/heads/master' ) }}
runs-on: ubuntu-latest
needs:
- linux-ubuntu
- android
- windows
- windows-asan
permissions:
contents: write
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Determine tag name
id: tag
shell: bash
# taken from llama.cpp
run: |
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
if [[ "${{ env.BRANCH_NAME }}" == "master" ]]; then
echo "name=dev-${SHORT_HASH}" >> $GITHUB_OUTPUT
else
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
echo "name=dev-${SAFE_NAME}-${SHORT_HASH}" >> $GITHUB_OUTPUT
fi
- name: Download artifacts
id: download-artifact
uses: actions/download-artifact@v4
with:
path: ./artifacts/
- name: Create release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ steps.tag.outputs.name }}
shell: bash
run: |
gh release create "$tag" \
--repo="$GITHUB_REPOSITORY" \
--title="${tag#v}" \
--notes="preview build of the latest commit" \
--prerelease
- name: Upload artifacts
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ steps.tag.outputs.name }}
shell: bash
run: |
ls -laR ./artifacts
gh release upload "$tag" ./artifacts/*/* \
--repo="$GITHUB_REPOSITORY"

147
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,147 @@
name: ContinuousIntegration
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
BUILD_TYPE: Debug
jobs:
linux:
timeout-minutes: 10
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Dependencies
run: sudo apt update && sudo apt -y install libsodium-dev cmake
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
android:
timeout-minutes: 30
# contains sections copied from sdl repo
runs-on: ubuntu-latest
strategy:
matrix:
platform:
- vcpkg_toolkit: arm64-android
ndk_abi: arm64-v8a
- vcpkg_toolkit: x64-android
ndk_abi: x86_64
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
local-cache: false # https://github.com/nttld/setup-ndk/issues/518
ndk-version: r26d
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: update vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
- name: Install Dependencies (host)
run: sudo apt update && sudo apt -y install cmake pkg-config nasm
- name: Install Dependencies (target)
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: vcpkg install --triplet ${{matrix.platform.vcpkg_toolkit}} --overlay-ports=vcpkg/ports libsodium opus libvpx libpng libjpeg-turbo
# vcpkg scripts root /usr/local/share/vcpkg/scripts
- name: Configure CMake
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{matrix.platform.vcpkg_toolkit}} -DANDROID=1 -DANDROID_PLATFORM=23 -DANDROID_ABI=${{matrix.platform.ndk_abi}} -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${{steps.setup_ndk.outputs.ndk-path}}/build/cmake/android.toolchain.cmake -DSDLIMAGE_JPG_SHARED=OFF -DSDLIMAGE_PNG_SHARED=OFF -DTOMATO_MAIN_SO=ON
- name: Build (tomato)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Build (SDL3-jar) (workaround)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t SDL3-jar
- name: Build (apk)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato-apk
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-${{matrix.platform.vcpkg_toolkit}}
# TODO: do propper packing
path: |
${{github.workspace}}/build/android/tomato.apk
macos:
timeout-minutes: 10
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Dependencies
run: brew install libsodium
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
windows:
timeout-minutes: 15
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
#- name: update vcpkg
# shell: bash
# run: |
# cd C:/vcpkg
# git pull
- name: Install Dependencies
run: vcpkg install pkgconf:x64-windows libsodium:x64-windows-static pthreads:x64-windows-static opus:x64-windows-static libvpx:x64-windows-static
# setup vs env
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: amd64
## sdl_image vendored needs nasm for dav1d
#- uses: ilammy/setup-nasm@v1
- name: Configure CMake
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static -DSDLIMAGE_VENDORED=ON -DSDLIMAGE_DEPS_SHARED=ON -DSDLIMAGE_JXL=OFF -DSDLIMAGE_AVIF=OFF -DPKG_CONFIG_EXECUTABLE=C:/vcpkg/installed/x64-windows/tools/pkgconf/pkgconf.exe
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato

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@ -1,56 +0,0 @@
name: Build (C/P Actions)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
freebsd:
runs-on: ubuntu-latest
name: '${{ matrix.platform.name }} ${{ matrix.platform.os-version }}'
timeout-minutes: 30
strategy:
fail-fast: false
matrix:
platform:
- { name: FreeBSD, os: freebsd, os-version: 13.2, os-arch: x86-64, artifact: SDL-freebsd-x64,
sdl-cmake-configure-arguments: '-DSDL_CHECK_REQUIRED_INCLUDES="/usr/local/include" -DSDL_CHECK_REQUIRED_LINK_OPTIONS="-L/usr/local/lib"',
setup-cmd: 'sudo pkg update',
install-cmd: 'sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd',
}
- { name: NetBSD, os: netbsd, os-version: 9.3, os-arch: x86-64, artifact: SDL-netbsd-x64,
sdl-cmake-configure-arguments: '',
setup-cmd: 'export PATH="/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH";export PKG_CONFIG_PATH="/usr/pkg/lib/pkgconfig";export PKG_PATH="https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f "1 2" -d.)/All/";echo "PKG_PATH=$PKG_PATH";echo "uname -a -> \"$(uname -a)\"";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update',
install-cmd: 'sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1',
}
steps:
- uses: actions/checkout@v3
- name: Build
uses: cross-platform-actions/action@v0.21.1
with:
operating_system: ${{ matrix.platform.os }}
architecture: ${{ matrix.platform.os-arch }}
version: ${{ matrix.platform.os-version }}
run: |
${{ matrix.platform.setup-cmd }}
${{ matrix.platform.install-cmd }}
cmake -S . -B build -GNinja \
-Wdeprecated -Wdev -Werror \
-DCMAKE_BUILD_TYPE=Release \
-DSDL_WERROR=ON \
${{ matrix.platform.sdl-cmake-configure-arguments }}
cmake --build build/ --config Release --verbose
cmake --build build/ --config Release --target package
cmake --build build/ --config Release --target clean
rm -rf build/dist/_CPack_Packages
rm -rf build/CMakeFiles
rm -rf build/docs
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL3*

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@ -1,58 +0,0 @@
name: Build (Emscripten)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v12
with:
version: 3.1.35
- name: Install ninja
run: |
sudo apt-get -y update
sudo apt-get install -y ninja-build
- name: Configure (CMake)
run: |
emcmake cmake -S . -B build \
-Wdeprecated -Wdev -Werror \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Debug \
-DCMAKE_INSTALL_PREFIX=prefix \
-GNinja
- name: Build (CMake)
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
# FIXME: enable Emscripten build time tests
# ctest -VV --test-dir build/
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
- name: Package (CPack)
run: |
cmake --build build/ --config Debug --target package
- name: Verify CMake configuration files
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Debug \
-DSDL_VENDOR_INFO="Github Workflow" \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
cmake --build cmake_config_build --verbose
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-emscripten
path: build/dist/SDL3*

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@ -1,57 +0,0 @@
name: Build (Haiku)
on: [push, pull_request]
jobs:
haiku:
runs-on: ubuntu-latest
name: Haiku
container: haiku/cross-compiler:x86_64-r1beta4
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apt-get install pkg-config -y
- name: Configure Haiku environment variables
run: |
echo "CC=x86_64-unknown-haiku-gcc" >> $GITHUB_ENV
echo "CXX=x86_64-unknown-haiku-g++" >> $GITHUB_ENV
- name: Configure (CMake)
run: |
cmake -S . -B build -GNinja \
-Wdeprecated -Wdev -Werror \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO=Github_Workflow \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_SYSTEM_NAME=Haiku
- name: Build (CMake)
run: |
cmake --build build/ --config Release --verbose --parallel
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
cmake --install build/ --config Release
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_SYSTEM_NAME=Haiku
cmake --build ./cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-haiku
path: build/dist/SDL3*

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@ -1,24 +0,0 @@
name: Build (iOS/tvOS)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: iOS, target: SDL3, sdk: iphoneos }
- { name: tvOS, target: SDL3, sdk: appletvos }
steps:
- uses: actions/checkout@v3
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

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@ -1,92 +0,0 @@
name: Build (LoongArch64)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
loongarch64:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
platform:
- { toolchain-version: 2022.09.06 }
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
sudo apt-get update -y
sudo apt-get install -y --no-install-recommends cmake ninja-build pkg-config tar wget
- uses: actions/cache/restore@v3
id: restore-cache
with:
path: /opt/cross-tools
key: loongarch64-${{ matrix.platform.toolchain-version }}
- name: Download LoongArch64 gcc+glibc toolchain
if: ${{ !steps.restore-cache.outputs.cache-hit }}
run: |
url="https://github.com/loongson/build-tools/releases/download/${{ matrix.platform.toolchain-version }}/loongarch64-clfs-6.3-cross-tools-gcc-glibc.tar.xz"
wget "$url" -O /tmp/toolchain.tar.xz
mkdir -p /opt
tar -C /opt -x -f /tmp/toolchain.tar.xz
- uses: actions/cache/save@v3
if: ${{ !steps.restore-cache.outputs.cache-hit }}
with:
path: /opt/cross-tools
key: loongarch64-${{ matrix.platform.toolchain-version }}
- name: Set-up Loongarch64 build environment
run: |
echo "/opt/cross-tools/bin" >> $GITHUB_PATH
echo "CC=loongarch64-unknown-linux-gnu-gcc" >> $GITHUB_ENV
echo "CXX=loongarch64-unknown-linux-gnu-g++" >> $GITHUB_ENV
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: |
cmake --build build --verbose
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DTEST_SHARED=TRUE \
-DTEST_STATIC=TRUE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-loongarch64
path: build/dist/SDL3*

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@ -1,157 +0,0 @@
name: Build
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, artifact: 'SDL-mingw32' }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL-mingw64' }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, artifact: 'SDL-msys2-clang32' }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64, artifact: 'SDL-msys2-clang64' }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64, artifact: 'SDL-msys2-ucrt64' }
- { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL-ubuntu20.04' }
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
- { name: Ubuntu 22.04, os: ubuntu-22.04, shell: sh, artifact: 'SDL-ubuntu22.04' }
- { name: MacOS (Framework), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DSDL_FRAMEWORK=ON -DSDL_CLANG_TIDY=OFF', skip_test_pkgconfig: true, artifact: 'SDL-macos-framework', no-static: true }
- { name: MacOS (GNU prefix), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64" -DCLANG_TIDY_BINARY="$(brew --prefix llvm)/bin/clang-tidy"', artifact: 'SDL-macos-gnu' }
steps:
- name: Set up MSYS2
if: matrix.platform.shell == 'msys2 {0}'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-perl
${{ matrix.platform.msys-env }}-pkg-config
${{ matrix.platform.msys-env }}-clang-tools-extra
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install build-essential git \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libusb-1.0-0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: Setup extra Ubuntu 22.04 dependencies
if: matrix.platform.os == 'ubuntu-22.04'
run: |
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
- name: Setup Macos dependencies
if: runner.os == 'macOS'
run: |
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
brew update
brew install \
ninja \
pkg-config \
llvm
- name: Setup Intel oneAPI
if: matrix.platform.intel
run: |
# Download the key to system keyring
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
# Add signed entry to apt sources and configure the APT client to use Intel repository:
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
# Update package list
sudo apt-get update -y
# Install oneAPI
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux'"
run: ./build-scripts/test-versioning.sh
- name: Configure (CMake)
run: |
${{ matrix.platform.source_cmd }}
cmake -S . -B build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DSDL_CLANG_TIDY=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
- name: Build (CMake)
id: build
run: |
${{ matrix.platform.source_cmd }}
cmake --build build/ --config Release --verbose --parallel
- name: Run build-time tests (CMake)
run: |
${{ matrix.platform.source_cmd }}
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -j2
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL3.so.0 | grep SDL-
fi
- name: Install (CMake)
run: |
${{ matrix.platform.source_cmd }}
set -eu
cmake --install build/ --config Release
( cd cmake_prefix; find . ) | LC_ALL=C sort -u
- name: Package (CPack)
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
${{ matrix.platform.source_cmd }}
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DTEST_SHARED=ON \
-DTEST_STATIC=${{ !matrix.platform.no-static }} \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=$(echo "${{ github.workspace }}/cmake_prefix" | sed -e 's#\\#/#g')
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
if: ${{ !matrix.platform.skip_test_pkgconfig }}
run: |
${{ matrix.platform.source_cmd }}
export PKG_CONFIG_PATH=$(echo "${{ github.workspace }}/cmake_prefix/lib/pkgconfig" | sed -e 's#\\#/#g')
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
if: ${{ always() && steps.build.outcome == 'success' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL3*

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@ -1,102 +0,0 @@
name: Build (MSVC)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', artifact: 'SDL-VC-x64' }
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', artifact: 'SDL-VC-x86' }
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x64' }
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x86' }
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' }
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' }
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32', notests: true }
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64', notests: true }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0", nowerror: true, notests: true,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' }
steps:
- uses: actions/checkout@v3
- name: Create CMake project using SDL as a subproject
shell: python
run: |
import os
import textwrap
srcdir = r"${{ github.workspace }}".replace("\\", "/")
builddir = f"{ srcdir }/build"
os.makedirs(builddir)
cmakelists_txt = textwrap.dedent(f"""\
# Always build .PDB symbol file
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
cmake_minimum_required(VERSION 3.0...3.25)
project(sdl_user)
enable_testing()
add_subdirectory("{ srcdir }" SDL)
""")
print(cmakelists_txt)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(cmakelists_txt)
- name: Configure (CMake)
run: cmake -S build -B build `
-Wdeprecated -Wdev -Werror `
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
-DSDL_SHARED=ON `
-DSDL_STATIC=ON `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL_DISABLE_INSTALL=OFF `
-DSDL_DISABLE_INSTALL_CPACK=OFF `
-DSDL_DISABLE_INSTALL_DOCS=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
id: build
run: |
cmake --build build/ --config Release --parallel
- name: Run build-time tests
if: ${{ !matrix.platform.notests }}
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release -j2
- name: Install (CMake)
run: |
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
cmake --install build/
- name: Package (CPack)
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --build build/ --config Release --target PACKAGE
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build `
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} `
${{ matrix.platform.flags }}
cmake --build cmake_config_build --config Release
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.1.3
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
- uses: actions/upload-artifact@v3
if: ${{ always() && steps.build.outcome == 'success' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL3*

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@ -1,65 +0,0 @@
name: Build (Nintendo 3DS)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
n3ds:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
apt install ninja-build
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: |
cmake --build build --verbose
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
run: |
cmake -S .github/cmake -B /tmp/cmake_extract \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DVAR_PATH=/tmp/n3ds_env.txt
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
- name: Verify sdl3.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-n3ds
path: build/dist/SDL3*

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@ -1,61 +0,0 @@
name: Build (PowerPC64)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
ppc64le:
runs-on: ubuntu-latest
container:
image: dockcross/linux-ppc64le:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt-get update -y
apt-get install -y cmake ninja-build
- name: Configure (CMake)
run: |
# FIXME: Enable SDL_WERROR
cmake -S . -B build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_TESTS=ON \
-DSDL_WERROR=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: |
cmake --build build --verbose
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DTEST_SHARED=TRUE \
-DTEST_STATIC=TRUE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-ppc64le
path: build/dist/SDL3*

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@ -1,60 +0,0 @@
name: Build (Sony Playstation 2)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
ps2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release
- name: Build (CMake)
run: cmake --build build --config Release --verbose
- name: Install (CMake)
run: |
set -eu
cmake --install build/ --config Release
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-ps2
path: build/dist/SDL3*

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@ -1,61 +0,0 @@
name: Build (Sony Playstation Portable)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
psp:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make pkgconf
- name: Patch the pspdev toolchain to use -isystem instead of -I
run: |
# https://github.com/pspdev/pspsdk/issues/123
sed -E s/-I/-isystem/g -i $PSPDEV/psp/share/pspdev.cmake
- name: Configure (CMake)
run: |
cmake -S . -B build \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build --config Release --verbose
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build --config Release
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DTEST_SHARED=FALSE \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export CC=psp-gcc
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-psp
path: build/dist/SDL3*

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@ -1,64 +0,0 @@
name: Build (RISC OS)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: CMake }
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v3
- name: Configure (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
cmake -S . -B build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
-DRISCOS:BOOL=ON \
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: cmake --build build --verbose
- name: Install (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
echo "SDL3_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
cmake --install build/
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DTEST_SHARED=OFF \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.test_args }}
cmake --build cmake_config_build --verbose
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: SDL-riscos
path: build/dist/SDL3*

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@ -1,22 +0,0 @@
name: Build (visionOS)
# FIXME: Enable this workflow once CMake 3.28 becomes available on GitHub
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
Build:
name: visionOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Configure
run: |
cmake -B build -GXcode -DCMAKE_SYSTEM_NAME=visionOS
- name: Build
run: |
cmake --build build

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@ -1,136 +0,0 @@
name: Build (Sony Playstation Vita)
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
defaults:
run:
shell: sh
jobs:
vita:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container:
image: vitasdk/vitasdk:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Vita (GLES w/ pib), pib: true, version: 1.1.4, artifact: SDL-vita-pib }
- { name: Vita (GLES w/ PVR_PSP2 + gles4vita), pvr: true, version: 3.9, artifact: SDL-vita-pvr }
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apk update
apk add cmake ninja pkgconf bash tar
- uses: actions/cache/restore@v3
id: restore-cache
with:
path: /vita/dependencies
key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }}
- name: Download PVR_PSP2 (GLES)
if: ${{ !!matrix.platform.pvr && !steps.restore-cache.outputs.cache-hit }}
run: |
pvr_psp2_version=${{ matrix.platform.version }}
mkdir -p /vita/dependencies/include
mkdir -p /vita/dependencies/lib
# Configure PVR_PSP2 headers
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* /vita/dependencies/include
rm /tmp/v$pvr_psp2_version.zip
# include guard of PVR_PSP2's khrplatform.h does not match the usual one
sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ /vita/dependencies/include/KHR/khrplatform.h
# Configure PVR_PSP2 stub libraries
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} /vita/dependencies/lib \;
rm /tmp/vitasdk_stubs.zip
rm -rf /tmp/pvr_psp2_stubs
- name: Download gl4es4vita (OpenGL)
if: ${{ !!matrix.platform.pib && !steps.restore-cache.outputs.cache-hit }}
run: |
gl4es4vita_version=${{ matrix.platform.version }}
mkdir -p /vita/dependencies/include
mkdir -p /vita/dependencies/lib
# Configure gl4es4vita headers
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
unzip -o /tmp/include.zip -d/vita/dependencies/include
rm /tmp/include.zip
# Configure gl4es4vita stub libraries
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/vita/dependencies/lib
- uses: actions/cache/save@v3
if: ${{ !steps.restore-cache.outputs.cache-hit }}
with:
path: /vita/dependencies
key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }}
- name: Copy PVR_PSP2 (GLES) or gl4es4vita (OpenGL) to vita toolchain dir
run: |
cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi
- name: Fix vita.toolchain.cmake
run: |
# cache PKG_CONFIG_PATH
sed -i -E 's/set\( PKG_CONFIG_EXECUTABLE "\$\{VITASDK}\/bin\/arm-vita-eabi-pkg-config" )/set( PKG_CONFIG_EXECUTABLE "${VITASDK}\/bin\/arm-vita-eabi-pkg-config" CACHE PATH "Path of pkg-config executable" )/' ${VITASDK}/share/vita.toolchain.cmake
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-Wdeprecated -Wdev -Werror \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
-DSDL_ARMNEON=ON \
-DSDL_ARMSIMD=ON \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build --verbose
- name: Install (CMake)
run: |
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
run: |
export CC=arm-vita-eabi-gcc
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL3*

174
.gitignore vendored
View File

@ -1,160 +1,26 @@
build/
build-*/
!build-scripts/
buildbot/
/VERSION.txt
__pycache__
*.so
*.so.*
*.dll
*.exe
.vs/
*.o
*.obj
*.res
*.lib
*.a
*.la
*.dSYM
*,e1f
*,ff8
*.lnk
*.err
*.exp
*.map
*.orig
*~
*.swp
*.tmp
*.rej
~*
*~
.idea/
cmake-build-debug/
cmake-build-debugandtest/
cmake-build-release/
*.stackdump
*.coredump
compile_commands.json
/build*
/result*
.clangd
.cache
# for CMake
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
cmake_uninstall.cmake
SDL3ConfigVersion.cmake
.ninja_*
*.ninja
# for CLion
.idea
cmake-build-*
# for Xcode
*.mode1*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
xcuserdata
*.xcworkspace
.AppleDouble
.LSOverride
# for Visual Studio Code
.vscode/
CMakeLists.txt.user*
CMakeCache.txt
# for Visual C++
.vs
Debug
Release
*.user
*.ncb
*.suo
*.sdf
VisualC/tests/gamepadmap/axis.bmp
VisualC/tests/gamepadmap/button.bmp
VisualC/tests/gamepadmap/gamepadmap.bmp
VisualC/tests/gamepadmap/gamepadmap_back.bmp
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/*.bmp
VisualC/tests/testgamepad/axis.bmp
VisualC/tests/testgamepad/button.bmp
VisualC/tests/testgamepad/gamepadmap.bmp
VisualC/tests/testgamepad/gamepadmap_back.bmp
VisualC/tests/testoverlay/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite/icon.bmp
VisualC/tests/testyuv/testyuv.bmp
VisualC-GDK/**/Layout
VisualC-GDK/shaders/*.h
# for Android
android-project/local.properties
android-project/.gradle/
test/checkkeys
test/checkkeysthreads
test/gamepadmap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiocapture
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw
test/testdrawchessboard
test/testdropfile
test/testerror
test/testevdev
test/testfile
test/testfilesystem
test/testgamepad
test/testgeometry
test/testgesture
test/testgl
test/testgles
test/testgles2
test/testhaptic
test/testhittesting
test/testhotplug
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlocale
test/testlock
test/testmessage
test/testmouse
test/testmultiaudio
test/testnative
test/testoverlay
test/testplatform
test/testpower
test/testqsort
test/testrelative
test/testrendercopyex
test/testrendertarget
test/testresample
test/testrumble
test/testscale
test/testsem
test/testsensor
test/testshader
test/testshape
test/testsprite
test/testspriteminimal
test/teststreaming
test/testsurround
test/testthread
test/testtimer
test/testurl
test/testver
test/testviewport
test/testvulkan
test/testwm
test/testyuv
test/torturethread
# for Doxygen
docs/output
SDL.tag
doxygen_warn.txt
*.tox
imgui.ini

28
.gitmodules vendored Normal file
View File

@ -0,0 +1,28 @@
[submodule "external/toxcore/c-toxcore/third_party/cmp"]
path = external/toxcore/c-toxcore/third_party/cmp
url = https://github.com/camgunz/cmp.git
shallow = true
[submodule "external/solanaceae_toxcore"]
path = external/solanaceae_toxcore
url = https://github.com/Green-Sky/solanaceae_toxcore.git
[submodule "external/solanaceae_util"]
path = external/solanaceae_util
url = https://github.com/Green-Sky/solanaceae_util.git
[submodule "external/solanaceae_contact"]
path = external/solanaceae_contact
url = https://github.com/Green-Sky/solanaceae_contact.git
[submodule "external/solanaceae_message3"]
path = external/solanaceae_message3
url = https://github.com/Green-Sky/solanaceae_message3.git
[submodule "external/solanaceae_tox"]
path = external/solanaceae_tox
url = https://github.com/Green-Sky/solanaceae_tox.git
[submodule "external/solanaceae_plugin"]
path = external/solanaceae_plugin
url = https://github.com/Green-Sky/solanaceae_plugin.git
[submodule "external/solanaceae_object_store"]
path = external/solanaceae_object_store
url = https://github.com/Green-Sky/solanaceae_object_store.git
[submodule "external/solanaceae_message_serializer"]
path = external/solanaceae_message_serializer
url = https://github.com/Green-Sky/solanaceae_message_serializer.git

View File

@ -1,17 +0,0 @@
projectfullname = SDL
projectshortname = SDL
incsubdir = include/SDL3
wikisubdir =
readmesubdir = docs
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
mainincludefname = SDL3/SDL.h
versionfname = include/SDL3/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)

View File

@ -1,136 +0,0 @@
LOCAL_PATH := $(call my-dir)
###########################
#
# SDL shared library
#
###########################
include $(CLEAR_VARS)
LOCAL_MODULE := SDL3
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
$(wildcard $(LOCAL_PATH)/src/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
$(wildcard $(LOCAL_PATH)/src/core/*.c) \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c))
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += \
-Wall -Wextra \
-Wmissing-prototypes \
-Wunreachable-code-break \
-Wunneeded-internal-declaration \
-Wmissing-variable-declarations \
-Wfloat-conversion \
-Wshorten-64-to-32 \
-Wunreachable-code-return \
-Wshift-sign-overflow \
-Wstrict-prototypes \
-Wkeyword-macro \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_CXXFLAGS += -std=gnu++11
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
LOCAL_STATIC_LIBRARIES := cpufeatures
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL_test static library
#
###########################
LOCAL_MODULE := SDL3_test
LOCAL_MODULE_FILENAME := libSDL3_test
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_EXPORT_LDLIBS :=
include $(BUILD_STATIC_LIBRARY)
###########################
#
# SDL static library
#
###########################
LOCAL_MODULE := SDL3_static
LOCAL_MODULE_FILENAME := libSDL3
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
$(call import-module,android/cpufeatures)

View File

@ -1,16 +0,0 @@
Bugs are now managed in the SDL issue tracker, here:
https://github.com/libsdl-org/SDL/issues
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
You may also find help at the SDL forums/mailing list:
https://discourse.libsdl.org/
Bug reports are welcome here, but we really appreciate if you use the issue
tracker, as bugs discussed on the mailing list may be forgotten or missed.

File diff suppressed because it is too large Load Diff

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@ -1,34 +0,0 @@
# Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:
- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
- Ryan Gordon for helping everybody out and keeping the dream alive. :)
- Gabriel Jacobo for his work on the Android port and generally helping out all around.
- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
- Alfred Reynolds for the game controller API and general (in)sanity
- Jørgen Tjernø¸ for numerous magical macOS fixes.
- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
- Julian Winter for the SDL 2.0 website.
- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
- Jim Grandpre for his work on multi-touch and gesture recognition during
the Google Summer of Code 2010.
- Edgar "bobbens" Simo for his force feedback API development during the
Google Summer of Code 2008.
- Aaron Wishnick for his work on audio resampling and pitch shifting during
the Google Summer of Code 2008.
- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
Google Summer of Code 2008.
- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
- Everybody at Loki Software, Inc. for their great contributions!
And a big hand to everyone else who has contributed over the years.
THANKS! :)
-- Sam Lantinga <slouken@libsdl.org>

View File

@ -1,64 +0,0 @@
# To compile and install SDL:
## Windows with Visual Studio:
Read ./docs/README-visualc.md
## Windows building with mingw-w64 for x86:
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
## Windows building with mingw-w64 for x64:
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
## macOS with Xcode:
Read docs/README-macos.md
## macOS from the command line:
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
## Linux and other UNIX systems:
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
## Android:
Read docs/README-android.md
## iOS:
Read docs/README-ios.md
## Using CMake:
Read docs/README-cmake.md
# Example code
Look at the example programs in ./test, and check out the online
documentation at https://wiki.libsdl.org/SDL3/
# Discussion
## Forums/mailing lists
Join the SDL developer discussions, sign up on
https://discourse.libsdl.org/
and go to the development forum
https://discourse.libsdl.org/c/sdl-development/6
Once you sign up, you can use the forum through the website, or as a mailing
list from your email client.
## Announcement list
Sign up for the announcement list through the web interface:
https://www.libsdl.org/mailing-list.php

View File

@ -1,18 +0,0 @@
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@ -1,13 +0,0 @@
Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html

View File

@ -1,18 +1,8 @@
# Tomato
# Simple DirectMedia Layer (SDL) Version 3.0
![tomato](res/icon/tomato_v1_256.png)
https://www.libsdl.org/
## Highly experimental solanaceae client with Tox built-in
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
![group chat](res/tomato_screenshot_group_bot_text_23-02-2024.png)
More extensive documentation is available in the docs directory, starting
with [README.md](docs/README.md). If you are migrating to SDL 3.0 from SDL 2.0,
the changes are extensively documented in [README-migration.md](docs/README-migration.md).
Enjoy!
Sam Lantinga (slouken@libsdl.org)

View File

@ -1,120 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32414.318
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
ProjectSection(ProjectDependencies) = postProject
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
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@ -1,7 +0,0 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
rm shaders/*.h

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struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return input.color;
}

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@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,24 +0,0 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex) * input.color;
}

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@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -1,95 +0,0 @@
#pragma pack_matrix( row_major )
struct VertexShaderConstants
{
matrix model;
matrix projectionAndView;
};
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, Constants.model);
pos = mul(pos, Constants.projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
{
return mainColor(input);
}

View File

@ -1,35 +0,0 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
echo Building with %XBOXDXC%
cd "%1\shaders"
rem Root Signatures
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
rem Vertex Shaders
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
rem Pixel Shaders
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl

View File

@ -1,9 +0,0 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View File

@ -1,339 +0,0 @@
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<Configuration>Release</Configuration>
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<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\gamepadutils.c" />
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<ItemGroup>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
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<ItemGroup>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
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<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
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@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\gamepadutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

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@ -1,34 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testcontroller.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testcontroller.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testcontroller.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

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@ -1,10 +0,0 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

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@ -1,462 +0,0 @@
/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
* configured properly. See README-gdk.md.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
#include "../src/core/windows/SDL_windows.h"
#include <SDL3/SDL_main.h>
extern "C" {
#include "../test/testutils.h"
}
#include <XGameRuntime.h>
#define NUM_SPRITES 100
#define MAX_SPEED 1
static SDLTest_CommonState *state;
static int num_sprites;
static SDL_Texture **sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
int done;
static struct
{
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioStream *stream;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_free(sprites);
SDL_DestroyAudioStream(stream);
SDL_free(wave.sound);
SDLTest_CommonQuit(state);
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
*/
if (rc != 0) {
exit(rc);
}
}
static int fillerup(void)
{
const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
if (SDL_GetAudioStreamQueued(stream) < minimum) {
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
}
return 0;
}
void
UserLoggedIn(XUserHandle user)
{
HRESULT hr;
char gamertag[128];
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
if (SUCCEEDED(hr)) {
SDL_Log("User logged in: %s", gamertag);
} else {
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
}
XUserCloseHandle(user);
}
void
AddUserUICallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
XUserCloseHandle(user);
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
}
delete asyncBlock;
}
void
AddUserUI()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserUICallback;
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
void
AddUserSilentCallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
XUserCloseHandle(user);
AddUserUI();
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
AddUserUI();
}
delete asyncBlock;
}
void
AddUserSilent()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserSilentCallback;
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
int
LoadSprite(const char *file)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
return -1;
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
}
}
/* We're ready to roll. :) */
return 0;
}
void
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
SDL_Rect viewport;
SDL_FRect temp;
/* Query the sizes */
SDL_GetRenderViewport(renderer, &viewport);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderPoint(renderer, 0.0f, 0.0f);
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
temp.x = 1.0f;
temp.y = 1.0f;
temp.w = (float)sprite_w;
temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
temp.x = (float)(viewport.w-sprite_w-1);
temp.y = 1.0f;
temp.w = (float)sprite_w;
temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
temp.x = 1.0f;
temp.y = (float)(viewport.h-sprite_h-1);
temp.w = (float)sprite_w;
temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
temp.x = (float)(viewport.w-sprite_w-1);
temp.y = (float)(viewport.h-sprite_h-1);
temp.w = (float)(sprite_w);
temp.h = (float)(sprite_h);
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
(float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
(float)sprite_w, (float)(viewport.h-sprite_h-2));
/* Update the screen! */
SDL_RenderPresent(renderer);
}
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
}
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
/* On Xbox, ignore the keydown event because the features aren't supported */
if (event.type != SDL_EVENT_KEY_DOWN) {
SDLTest_CommonEvent(state, &event, &done);
}
#else
SDLTest_CommonEvent(state, &event, &done);
#endif
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL) {
continue;
}
DrawSprites(state->renderers[i], sprites[i]);
}
fillerup();
}
int
main(int argc, char *argv[])
{
int i;
const char *icon = "icon.bmp";
char *soundname = NULL;
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
} else if (argv[i][0] != '-') {
icon = argv[i];
consumed = 1;
}
}
if (consumed < 0) {
static const char *options[] = {
"[--blend none|blend|add|mod]",
"[--cyclecolor]",
"[--cyclealpha]",
"[num_sprites]",
"[icon.bmp]",
NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (LoadSprite(icon) < 0) {
quit(2);
}
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
quit(1);
}
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
return -1;
}
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
/* Main render loop */
done = 0;
/* Try to add the default user silently */
AddUserSilent();
while (!done) {
loop();
}
quit(0);
SDL_free(soundname);
return 0;
}

View File

@ -1,395 +0,0 @@
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</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,9 +0,0 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View File

@ -1,389 +0,0 @@
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View File

@ -1,52 +0,0 @@
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<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -1,34 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testsprite"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite"
SplashScreenImage="SplashScreenImage.png"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View File

@ -1,69 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33027.164
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
EndGlobalSection
EndGlobal

View File

@ -1,882 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
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<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\include\SDL3\SDL.h" />
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\include\SDL3\SDL_error.h" />
<ClInclude Include="..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\include\SDL3\SDL_input.h" />
<ClInclude Include="..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\include\SDL3\SDL_keycode.h" />
<ClInclude Include="..\include\SDL3\SDL_loadso.h" />
<ClInclude Include="..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\include\SDL3\SDL_main_impl.h" />
<ClInclude Include="..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
<ClInclude Include="..\include\SDL3\SDL_pen.h" />
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
<ClInclude Include="..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\include\SDL3\SDL_properties.h" />
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\include\SDL3\SDL_rwops.h" />
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
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<ClInclude Include="..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\include\SDL3\SDL_video_capture.h" />
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\src\audio\SDL_audioqueue.h" />
<ClInclude Include="..\src\audio\SDL_audioresample.h" />
<ClInclude Include="..\src\audio\SDL_wave.h" />
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
<ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\src\events\blank_cursor.h" />
<ClInclude Include="..\src\events\default_cursor.h" />
<ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\src\events\SDL_events_c.h" />
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\src\joystick\controller_type.h" />
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\src\render\software\SDL_blendline.h" />
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<ClInclude Include="..\src\SDL_internal.h" />
<ClInclude Include="..\src\SDL_list.h" />
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<ClInclude Include="..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\src\video\SDL_clipboard_c.h" />
<ClInclude Include="..\src\video\SDL_egl_c.h" />
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<ClInclude Include="..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\src\video\SDL_sysvidocapture.h" />
<ClInclude Include="..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ItemGroup>
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<ClCompile Include="..\src\atomic\SDL_spinlock.c" />
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<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<ClCompile Include="..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpen", "tests\testpen\testpen.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\SDL_properties.c" />
<ClCompile Include="..\..\src\SDL_utils.c" />
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c" />
<ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm" >
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</MASM>
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_video_capture.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>

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@ -1,175 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32">
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<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SDL3_test</ProjectName>
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
<RootNamespace>SDL_test</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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</Project>

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@ -1,4 +0,0 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Win32 -o -name x64 \) -exec rm -rv {} \;

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@ -1,54 +0,0 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

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@ -1,129 +0,0 @@
# SDL CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
cmake_minimum_required(VERSION 3.0)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
URL "https://www.libsdl.org/"
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
)
# Copied from `configure_package_config_file`
macro(set_and_check _var _file)
set(${_var} "${_file}")
if(NOT EXISTS "${_file}")
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
endif()
endmacro()
# Copied from `configure_package_config_file`
macro(check_required_components _NAME)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(NOT ${_NAME}_${comp}_FOUND)
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
endif()
endif()
endforeach()
endmacro()
set(SDL3_FOUND TRUE)
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
set(_sdl_arch_subdir "x86")
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
set(_sdl_arch_subdir "x64")
else()
set(SDL3_FOUND FALSE)
return()
endif()
set_and_check(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/..")
set(_sdl3_include_dirs "${_sdl3_prefix}/include")
unset(_sdl3_prefix)
set(SDL3_LIBRARIES SDL3::SDL3)
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::SDL3
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
unset(_sdl3_include_dirs)
set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
set_target_properties(SDL3::SDL3-shared
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_IMPLIB "${_sdl3_library}"
IMPORTED_LOCATION "${_sdl3_dll_library}"
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
INTERFACE_SDL3_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3-shared_FOUND TRUE)
else()
set(SDL3_SDL3-shared_FOUND FALSE)
endif()
unset(_sdl3_library)
unset(_sdl3_dll_library)
set(SDL3_SDL3-static_FOUND FALSE)
set(_sdl3test_library "${SDL3_LIBDIR}/SDL3_test.lib")
if(EXISTS "${_sdl3test_library}")
if(NOT TARGET SDL3::SDL3_test)
add_library(SDL3::SDL3_test STATIC IMPORTED)
set_target_properties(SDL3::SDL3_test
PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
IMPORTED_LOCATION "${_sdl3test_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL3"
)
endif()
set(SDL3_SDL3_test_FOUND TRUE)
else()
set(SDL3_SDL3_test_FOUND FALSE)
endif()
unset(_sdl3test_library)
if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()
function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
add_library(${NEW_TARGET} INTERFACE IMPORTED)
set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
else()
add_library(${NEW_TARGET} ALIAS ${TARGET})
endif()
endfunction()
# Make sure SDL3::SDL3 always exists
if(NOT TARGET SDL3::SDL3)
if(TARGET SDL3::SDL3-shared)
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
else()
_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
endif()
endif()
check_required_components(SDL3)

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@ -1,219 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
<RootNamespace>checkkeys</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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