Commit Graph

100 Commits

Author SHA1 Message Date
8ace6e51f9 fix msvc complaining 2022-11-01 00:15:05 +01:00
dffbad65d2 fix cmake sdl finding, find_package for each cmake scope 2022-11-01 00:15:05 +01:00
4d0f731d8d better cmake for emscripten flags 2022-10-30 18:18:20 +01:00
c13dff8eb3 add some more c++17 2022-10-30 18:18:20 +01:00
5004e30e18
update tracy to v0.9 and adopt 2022-10-27 16:36:40 +02:00
989e3f7dda change default bloom factor to a more reasonable 0.8 2022-08-02 14:53:21 +02:00
62c8b10131 fix: rename file to interface 2022-08-01 18:49:55 +02:00
c1f87aceda rich presence interface draft 2022-07-02 23:36:25 +02:00
2ee17a63ea allow setting target fbo for imgui rendertask 2022-06-29 23:11:34 +02:00
9aa6618e0f replace high_resolution_clock for steady_clock 2022-06-11 11:48:11 +02:00
0f361f6505 add mushmachine ascii art 2022-05-16 18:25:41 +02:00
6b06d5cb99 update all cmake files to version 3.9
other misc cmake fixes

version 3.9 allows for ipo (lto)
2022-05-03 19:33:19 +02:00
5023a658e7 allow changing particle buffer size 2022-04-26 15:27:15 +02:00
5cc6aa8c74 fix liteparticles2d being named hdr_bloom 2022-04-26 01:01:21 +02:00
563dd80a52 fix liteparticles shaders not compiling on windows firefox webgl d3d 2022-04-25 23:53:47 +02:00
1ae43457ed lite_particles2d 2022-04-18 17:24:01 +02:00
4dd5a69dee port to EnTT v3.10.0 2022-04-15 16:37:53 +02:00
e0f503728d add glsl noise lib 2022-04-14 18:05:15 +02:00
b520811e72 add missing 4 comp hash variants 2022-04-13 23:35:56 +02:00
69a04cbd7e refactor ogl buffer 2022-04-13 01:23:39 +02:00
ab169927fe improve resouce iteration 2022-04-12 16:44:28 +02:00
a98098af91 add dither noise to comp 2022-04-05 22:48:01 +02:00
631b9433c2 adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
2022-04-02 16:12:20 +02:00
15ab73909f fix scene tools 2022-03-30 23:01:39 +02:00
3dc66de3bc change bloom render texture format, and make gles/webgl work properly 2022-03-29 15:32:33 +02:00
5e58a61c93 new bloom render tasks, setup util and hdr bloom code example 2022-03-28 14:22:46 +02:00
8f44e09f32 add trim 2022-03-10 19:10:29 +01:00
0408f771b7 fix builtins test vertex shader 2022-02-22 01:46:39 +01:00
4029dcd50c add builtin shaders 2022-02-21 00:42:18 +01:00
e39b23ac72 better fbo building error printing 2022-02-19 00:56:16 +01:00
c48ae81238 disable ms for gles 2022-02-18 17:21:53 +01:00
7a461111e1 change blur to allow output to a different buffer then input 2022-02-18 00:41:34 +01:00
9ff0b17a5e [tilemap] add bias to verts to avoid cracks 2022-02-17 18:54:11 +01:00
60aca24ec6 add multisampled fbo support + multisampled fixes 2022-02-17 16:28:54 +01:00
4304701e5e fix camera, broken since f5eb0e0dfa 2022-02-17 00:53:21 +01:00
601e1ca99d add multisampled textures 2022-02-16 19:22:25 +01:00
f5eb0e0dfa add camera view dir helper 2022-02-15 17:21:45 +01:00
bfe09374bb make timer cleaner 2022-02-09 11:23:23 +01:00
a2b056f385 change scene engine from pointer to reference 2022-02-08 21:06:22 +01:00
a8b3b25e7d disable shader validation, as i misunderstood its use 2022-02-08 20:33:55 +01:00
592138845c little sound json thingy 2022-02-07 22:43:37 +01:00
6aa7e3899e add screen to world to camera 2022-02-01 15:28:15 +01:00
513ac12e30 fix aa causing gaps 2022-01-22 01:42:37 +01:00
597a98c3b5 more trace logging in filesystem 2022-01-11 18:55:02 +01:00
12b0a90ad0 remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
2022-01-09 18:32:59 +01:00
0dbe049a00 hacking on the experimental net interface 2021-12-23 15:57:40 +01:00
81043264d2 update to entt v3.9.0 2021-12-21 14:04:02 +01:00
edcecba2eb port everything over to organizer 2021-12-12 22:56:16 +01:00
0ad504e5d4 remove simple scene and disable most stuff that used it. TODO: replace with organizer 2021-12-11 23:21:09 +01:00
b0e065e2ef default to BUILD_TESTING=ON if the engine is built as a root project 2021-12-01 15:36:08 +01:00