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df949a5afc
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add (very) fake halation to the bloom extraction shader
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2023-10-31 17:17:59 +01:00 |
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1722f61250
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negative_bloom
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2023-05-11 02:12:05 +02:00 |
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8d24976a13
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entt update to v3.11.1
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2022-12-03 20:26:24 +01:00 |
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0c1a98cfd5
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fix opengl shader mismatch when linking on intel
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2022-11-15 20:22:41 +01:00 |
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9f6e9defb0
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make tests auto terminate
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2022-11-07 01:54:45 +01:00 |
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9af3df5550
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fix SDL_main windows thingy
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2022-11-01 18:44:34 +01:00 |
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8ace6e51f9
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fix msvc complaining
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2022-11-01 00:15:05 +01:00 |
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4d0f731d8d
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better cmake for emscripten flags
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2022-10-30 18:18:20 +01:00 |
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5004e30e18
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update tracy to v0.9 and adopt
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2022-10-27 16:36:40 +02:00 |
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989e3f7dda
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change default bloom factor to a more reasonable 0.8
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2022-08-02 14:53:21 +02:00 |
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2ee17a63ea
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allow setting target fbo for imgui rendertask
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2022-06-29 23:11:34 +02:00 |
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9aa6618e0f
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replace high_resolution_clock for steady_clock
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2022-06-11 11:48:11 +02:00 |
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6b06d5cb99
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update all cmake files to version 3.9
other misc cmake fixes
version 3.9 allows for ipo (lto)
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2022-05-03 19:33:19 +02:00 |
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5023a658e7
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allow changing particle buffer size
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2022-04-26 15:27:15 +02:00 |
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5cc6aa8c74
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fix liteparticles2d being named hdr_bloom
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2022-04-26 01:01:21 +02:00 |
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563dd80a52
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fix liteparticles shaders not compiling on windows firefox webgl d3d
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2022-04-25 23:53:47 +02:00 |
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1ae43457ed
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lite_particles2d
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2022-04-18 17:24:01 +02:00 |
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4dd5a69dee
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port to EnTT v3.10.0
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2022-04-15 16:37:53 +02:00 |
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e0f503728d
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add glsl noise lib
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2022-04-14 18:05:15 +02:00 |
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b520811e72
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add missing 4 comp hash variants
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2022-04-13 23:35:56 +02:00 |
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a98098af91
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add dither noise to comp
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2022-04-05 22:48:01 +02:00 |
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631b9433c2
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adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
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2022-04-02 16:12:20 +02:00 |
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3dc66de3bc
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change bloom render texture format, and make gles/webgl work properly
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2022-03-29 15:32:33 +02:00 |
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5e58a61c93
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new bloom render tasks, setup util and hdr bloom code example
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2022-03-28 14:22:46 +02:00 |
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0408f771b7
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fix builtins test vertex shader
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2022-02-22 01:46:39 +01:00 |
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4029dcd50c
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add builtin shaders
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2022-02-21 00:42:18 +01:00 |
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7a461111e1
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change blur to allow output to a different buffer then input
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2022-02-18 00:41:34 +01:00 |
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9ff0b17a5e
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[tilemap] add bias to verts to avoid cracks
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2022-02-17 18:54:11 +01:00 |
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4304701e5e
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fix camera, broken since f5eb0e0dfa
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2022-02-17 00:53:21 +01:00 |
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f5eb0e0dfa
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add camera view dir helper
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2022-02-15 17:21:45 +01:00 |
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6aa7e3899e
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add screen to world to camera
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2022-02-01 15:28:15 +01:00 |
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513ac12e30
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fix aa causing gaps
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2022-01-22 01:42:37 +01:00 |
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12b0a90ad0
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remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
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2022-01-09 18:32:59 +01:00 |
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81043264d2
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update to entt v3.9.0
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2021-12-21 14:04:02 +01:00 |
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edcecba2eb
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port everything over to organizer
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2021-12-12 22:56:16 +01:00 |
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0ad504e5d4
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remove simple scene and disable most stuff that used it. TODO: replace with organizer
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2021-12-11 23:21:09 +01:00 |
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5d74c3298d
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add a map range option to ogl (instance) buffer
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2021-10-20 02:51:53 +02:00 |
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573b276116
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trying to fix some warnings (had side effects)
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2021-06-14 17:44:59 +02:00 |
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2c1faa60c6
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added screen director tools
minor additions / fixes
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2021-05-29 18:22:08 +02:00 |
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1248957a18
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cleanup includes, primarily artifacts of the updatestrat refactor
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2021-05-17 01:35:35 +02:00 |
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efad254193
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reworked the general update strategy interface
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2021-05-16 16:48:58 +02:00 |
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e3ae6c1521
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refactor render tasks (added name())
add opengl renderer imgui tools to menu bar
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2021-04-18 01:36:01 +02:00 |
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7e1137732b
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update entt to v3.7.1
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2021-04-14 15:48:56 +02:00 |
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d91e7dd5a1
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update imgui to 1.80 and remove backend copies
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2021-01-22 01:27:50 +01:00 |
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1d59003858
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fix entt update
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2020-12-29 19:22:36 +01:00 |
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7cf434d877
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update to entt master (v3.6.0-pre)
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2020-12-29 18:22:53 +01:00 |
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840b663d5e
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adopt engine stuff to new update strategy
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2020-12-29 18:20:06 +01:00 |
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88f134ff8a
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tilemap renderer now uses dithering for transparency
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2020-11-11 00:31:37 +01:00 |
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3c3afb1fcc
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fix blur rendertask
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2020-10-06 16:27:32 +02:00 |
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95d1530c6d
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add color multiplier to tilemap render task
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2020-10-06 16:27:16 +02:00 |
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