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e0f503728d
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add glsl noise lib
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2022-04-14 18:05:15 +02:00 |
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b520811e72
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add missing 4 comp hash variants
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2022-04-13 23:35:56 +02:00 |
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69a04cbd7e
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refactor ogl buffer
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2022-04-13 01:23:39 +02:00 |
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ab169927fe
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improve resouce iteration
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2022-04-12 16:44:28 +02:00 |
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a98098af91
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add dither noise to comp
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2022-04-05 22:48:01 +02:00 |
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631b9433c2
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adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
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2022-04-02 16:12:20 +02:00 |
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15ab73909f
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fix scene tools
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2022-03-30 23:01:39 +02:00 |
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3dc66de3bc
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change bloom render texture format, and make gles/webgl work properly
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2022-03-29 15:32:33 +02:00 |
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5e58a61c93
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new bloom render tasks, setup util and hdr bloom code example
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2022-03-28 14:22:46 +02:00 |
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8f44e09f32
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add trim
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2022-03-10 19:10:29 +01:00 |
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0408f771b7
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fix builtins test vertex shader
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2022-02-22 01:46:39 +01:00 |
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4029dcd50c
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add builtin shaders
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2022-02-21 00:42:18 +01:00 |
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e39b23ac72
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better fbo building error printing
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2022-02-19 00:56:16 +01:00 |
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c48ae81238
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disable ms for gles
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2022-02-18 17:21:53 +01:00 |
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7a461111e1
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change blur to allow output to a different buffer then input
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2022-02-18 00:41:34 +01:00 |
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9ff0b17a5e
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[tilemap] add bias to verts to avoid cracks
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2022-02-17 18:54:11 +01:00 |
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60aca24ec6
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add multisampled fbo support + multisampled fixes
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2022-02-17 16:28:54 +01:00 |
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4304701e5e
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fix camera, broken since f5eb0e0dfa
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2022-02-17 00:53:21 +01:00 |
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601e1ca99d
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add multisampled textures
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2022-02-16 19:22:25 +01:00 |
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f5eb0e0dfa
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add camera view dir helper
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2022-02-15 17:21:45 +01:00 |
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bfe09374bb
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make timer cleaner
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2022-02-09 11:23:23 +01:00 |
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a2b056f385
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change scene engine from pointer to reference
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2022-02-08 21:06:22 +01:00 |
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a8b3b25e7d
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disable shader validation, as i misunderstood its use
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2022-02-08 20:33:55 +01:00 |
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592138845c
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little sound json thingy
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2022-02-07 22:43:37 +01:00 |
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6aa7e3899e
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add screen to world to camera
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2022-02-01 15:28:15 +01:00 |
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513ac12e30
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fix aa causing gaps
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2022-01-22 01:42:37 +01:00 |
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597a98c3b5
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more trace logging in filesystem
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2022-01-11 18:55:02 +01:00 |
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12b0a90ad0
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remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
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2022-01-09 18:32:59 +01:00 |
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0dbe049a00
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hacking on the experimental net interface
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2021-12-23 15:57:40 +01:00 |
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81043264d2
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update to entt v3.9.0
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2021-12-21 14:04:02 +01:00 |
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edcecba2eb
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port everything over to organizer
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2021-12-12 22:56:16 +01:00 |
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0ad504e5d4
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remove simple scene and disable most stuff that used it. TODO: replace with organizer
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2021-12-11 23:21:09 +01:00 |
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b0e065e2ef
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default to BUILD_TESTING=ON if the engine is built as a root project
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2021-12-01 15:36:08 +01:00 |
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ec98df52d7
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add mingw-w64 support
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2021-11-30 19:50:40 +01:00 |
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dc37ad54ec
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hack in shader preprocessor for #include (wip)
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2021-10-22 20:49:49 +02:00 |
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5d74c3298d
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add a map range option to ogl (instance) buffer
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2021-10-20 02:51:53 +02:00 |
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8e74256670
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refactor opengl shader and add shader builder
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2021-10-17 16:40:18 +02:00 |
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5ee0b7017f
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add float and double support for the scalar range widget
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2021-09-14 16:37:53 +02:00 |
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9b53c72826
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fix overwriting tasks
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2021-08-22 18:01:35 +02:00 |
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c9db08cb0a
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srng: impl floating point numbers and make std dist compat
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2021-07-01 18:01:42 +02:00 |
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573b276116
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trying to fix some warnings (had side effects)
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2021-06-14 17:44:59 +02:00 |
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05a8dfe1ff
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fix for emscripten
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2021-06-13 20:54:45 +02:00 |
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dfe145c142
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add a quick n dirty json editor imgui widget
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2021-06-09 22:16:05 +02:00 |
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2c1faa60c6
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added screen director tools
minor additions / fixes
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2021-05-29 18:22:08 +02:00 |
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9e9b644856
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remove clutter from organizer scene service
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2021-05-22 14:05:27 +02:00 |
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1248957a18
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cleanup includes, primarily artifacts of the updatestrat refactor
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2021-05-17 01:35:35 +02:00 |
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efad254193
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reworked the general update strategy interface
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2021-05-16 16:48:58 +02:00 |
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b8a5cd7cf4
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refactor engine service id from entt::family to entt::id_hash
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2021-04-29 13:44:00 +02:00 |
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4776691b2b
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fix fs_const_archiver shadow warnings
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2021-04-24 02:07:11 +02:00 |
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337df23d12
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fixed spelling in us
added async to us
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2021-04-24 02:03:11 +02:00 |
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